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Crimson Honor Guard
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Vampire Knight
(4/5)
Trample At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
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Crimson Mage
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Human Shaman
(2/1)
: Target creature you control gains haste until end of turn. (It can attack and this turn.)
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Crimson Manticore
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Manticore
(2/2)
Flying , : Crimson Manticore deals 1 damage to target attacking or blocking creature.
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Crimson Muckwader
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Lizard
(2/1)
Crimson Muckwader gets +1/+1 as long as you control a Swamp. ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Crimson Roc
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Bird
(2/2)
Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
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Crimson Wisps
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Instant
Target creature becomes red and gains haste until end of turn. Draw a card.
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Crisis of Conscience
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 6)
Sorcery
Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents.
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Crocodile of the Crossing
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Crocodile
(5/4)
Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.
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Crookclaw Transmuter
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Bird Wizard
(3/1)
Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
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Crooked Custodian
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Ogre Rogue
(3/2)
Crooked Custodian enters the battlefield tapped.
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Crop Sigil
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Enchantment
At the beginning of your upkeep, you may mill a card. Delirium — ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
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Crosis, the Purger
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) . If you do, choose a color, then that player reveals their hand and discards all cards of that color.
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Crosis's Charm
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Instant
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
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Crossbow Ambush
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Crossbow Infantry
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Soldier Archer
(1/1)
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
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Crossroads Candleguide
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact Creature — Scarecrow
(3/4)
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. : Add one mana of any color.
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Crossroads Consecrator
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Creature — Human Cleric
(1/2)
, : Target attacking Human gets +1/+1 until end of turn.
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Crosstown Courier
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Vedalken
(2/1)
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
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Crossway Troublemakers
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Creature — Vampire
(5/5)
Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
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Crossway Vampire
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Vampire
(3/2)
When Crossway Vampire enters the battlefield, target creature can't block this turn.
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Crosswinds
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Enchantment
Creatures with flying get -2/-0.
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Crovax the Cursed
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Legendary Creature — Vampire Noble
(0/0)
Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn.
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Crovax, Ascendant Hero
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 6)
Legendary Creature — Human Noble
(4/4)
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
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Crow of Dark Tidings
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Zombie Bird
(2/1)
Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
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Crow Storm
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Crowd of Cinders
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Elemental
(*/*)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
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Crowd's Favor
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Crown of Ascension
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
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Crown of Empires
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact
, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
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Crown of Flames
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
: Return Crown of Flames to its owner's hand.
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Crown of Skemfar
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Elf you control and has reach. ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Return Crown of Skemfar from your graveyard to your hand.
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Crown of Suspicion
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
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Crown of the Ages
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact
, : Attach target Aura attached to a creature to another creature.
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Cruel Somnophage
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Nightmare
(*/*)
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
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Cruel Witness
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Bird Horror
(3/3)
Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Crumble to Dust
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Sorcery
Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
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Crumbling Ashes
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
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Crumbling Colossus
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact Creature — Golem
(7/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Crumbling Colossus attacks, sacrifice it at end of combat.
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Crumbling Sanctuary
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
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Crumbling Vestige
( 0)
Land
Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color. : Add . ( represents colorless mana.)
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Crusade
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Enchantment
White creatures get +1/+1.
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Crusader of Odric
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Soldier
(*/*)
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
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Crusading Knight
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Knight
(2/2)
Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control.
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Crush
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Instant
Destroy target noncreature artifact.
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Crush Contraband
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Instant
Choose one or both — • Exile target artifact. • Exile target enchantment.
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Crush Dissent
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Instant
Counter target spell unless its controller pays . Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Crush of Tentacles
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Sorcery
Surge ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
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Crush the Weak
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Sorcery
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Crush Underfoot
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Kindred Instant — Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
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Crusher Zendikon
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Enchantment — Aura
Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Crushing Canopy
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
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Crushing Pain
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Instant — Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
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Crushing Vines
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Instant
Choose one — • Destroy target creature with flying. • Destroy target artifact.
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Cryoclasm
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
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Crypsis
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Instant
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
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Crypt Ghast
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Spirit
(2/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional .
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Crypt Incursion
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
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Crypt Rats
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Rat
(1/1)
: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
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Crypt Sliver
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Sliver
(1/1)
All Slivers have " : Regenerate target Sliver."
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Cryptic Cruiser
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Eldrazi Processor
(3/3)
Devoid (This card has no color.) ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , Put a card an opponent owns from exile into that player's graveyard: Tap target creature.
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Cryptic Pursuit
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Enchantment
Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
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Cryptic Serpent
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 7)
Creature — Serpent
(6/5)
This spell costs less to cast for each instant and sorcery card in your graveyard.
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Cryptic Spires
( 0)
Land
As you create your deck, circle two of the colors below. Cryptic Spires enters the battlefield tapped. : Add one mana of either of the circled colors.
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Cryptoplasm
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Shapeshifter
(2/2)
At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature, except it has this ability.
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Crystal Ball
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Crystal Carapace
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has ward . Cycling ( , Discard this card: Draw a card.)
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Crystal Chimes
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
, , Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
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Crystal Golem
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact Creature — Golem
(3/3)
At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Crystal Grotto
( 0)
Land
When Crystal Grotto enters the battlefield, scry 1. : Add .
, : Add one mana of any color.
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Crystal Rod
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Crystal Seer
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Vedalken Wizard
(2/2)
When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) : Return Crystal Seer to its owner's hand.
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Crystal Slipper
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Crystal Spray
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.
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Crystalline Crawler
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact Creature — Construct
(1/1)
Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color. : Put a +1/+1 counter on Crystalline Crawler.
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Crystalline Giant
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact Creature — Giant
(3/3)
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
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Crystalline Nautilus
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Enchantment Creature — Nautilus
(4/4)
Bestow ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Crystalline Resonance
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Enchantment
Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.
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Crystalline Sliver
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Sliver
(2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
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Crystallization
![Green or Blue](/Handlers/Image.ashx?size=small&name=GU&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
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Culling Dais
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact
, Sacrifice a creature: Put a charge counter on Culling Dais.
, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
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