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Geyser Drake
( 3)
Creature — Drake
(2/3)
Flying During turns other than yours, spells you cast cost less to cast.
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Geyser Glider
( 5)
Creature — Elemental Beast
(4/4)
Landfall — Whenever a land you control enters, Geyser Glider gains flying until end of turn.
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Geyserfield Stalker
( 5)
Creature — Elemental
(3/2)
Menace (This creature can't be blocked except by two or more creatures.) Landfall — Whenever a land you control enters, Geyserfield Stalker gets +2/+2 until end of turn.
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Ghalma's Warden
( 4)
Creature — Elephant Soldier
(2/4)
Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
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Ghalta and Mavren
( 7)
Legendary Creature — Dinosaur Vampire
(12/12)
Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
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Ghalta, Primal Hunger
( 12)
Legendary Creature — Elder Dinosaur
(12/12)
This spell costs less to cast, where X is the total power of creatures you control. Trample
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Ghalta, Stampede Tyrant
( 8)
Legendary Creature — Elder Dinosaur
(12/12)
Trample When Ghalta, Stampede Tyrant enters, put any number of creature cards from your hand onto the battlefield.
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Ghastbark Twins
( 7)
Creature — Treefolk
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Ghastbark Twins can block an additional creature each combat.
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Ghastlord of Fugue
( 5)
Creature — Spirit Avatar
(4/4)
Ghastlord of Fugue can't be blocked. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
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Ghastly Conscription
( 7)
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Ghastly Death Tyrant
( 6)
Creature — Beholder Skeleton
(6/5)
When Ghastly Death Tyrant enters, choose one — • Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value. • Death Ray — Creatures you control gain deathtouch until end of turn.
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Ghastly Demise
( 1)
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
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Ghastly Discovery
( 3)
Sorcery
Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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Ghastly Gloomhunter
( 2)
Creature — Zombie Bat
(1/1)
Kicker (You may pay an additional as you cast this spell.) Flying, lifelink If Ghastly Gloomhunter was kicked, it enters with two +1/+1 counters on it.
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Ghastly Haunting
( 0)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Ghastly Mimicry
( 0)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
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Ghastly Remains
( 3)
Creature — Zombie
(0/0)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)</I> At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay . If you do, return Ghastly Remains to your hand.
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Ghave, Guru of Spores
( 5)
Legendary Creature — Fungus Shaman
(0/0)
Ghave, Guru of Spores enters with five +1/+1 counters on it. , Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. , Sacrifice a creature: Put a +1/+1 counter on target creature.
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Ghazbán Ogre
( 1)
Creature — Ogre
(2/2)
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
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Ghazbán Ogress
( 1)
Creature — Ogre
(2/2)
When Ghazbán Ogress enters, if one player has won more Magic games that day than any other player, that player gains control of Ghazbán Ogress.
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Ghirapur Aether Grid
( 3)
Enchantment
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target.
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Ghirapur Gearcrafter
( 3)
Creature — Human Artificer
(2/1)
When Ghirapur Gearcrafter enters, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
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Ghirapur Guide
( 3)
Creature — Elf Scout
(3/2)
: Target creature you control can't be blocked by creatures with power 2 or less this turn.
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Ghirapur Orrery
( 4)
Artifact
Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
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Ghired, Conclave Exile
( 5)
Legendary Creature — Human Shaman
(2/5)
When Ghired, Conclave Exile enters, create a 4/4 green Rhino creature token with trample. Whenever Ghired attacks, populate. The token enters tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)
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Ghired, Mirror of the Wilds
( 3)
Legendary Creature — Human Shaman
(3/3)
Haste Nontoken creatures you control have ": Create a token that's a copy of target token you control that entered this turn."
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Ghired's Belligerence
( 2)
Sorcery
Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
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Ghitu Amplifier
( 2)
Creature — Human Wizard
(1/2)
Kicker (You may pay an additional as you cast this spell.) When Ghitu Amplifier enters, if it was kicked, return target creature an opponent controls to its owner's hand. Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
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Ghitu Encampment
( 0)
Land
Ghitu Encampment enters tapped. : Add . : Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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Ghitu Fire
( 1)
Sorcery
You may cast Ghitu Fire as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Ghitu Fire deals X damage to any target.
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Ghitu Firebreathing
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature : Enchanted creature gets +1/+0 until end of turn. : Return Ghitu Firebreathing to its owner's hand.
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Ghitu Fire-Eater
( 3)
Creature — Human Nomad
(2/2)
, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
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Ghitu Journeymage
( 3)
Creature — Human Wizard
(3/2)
When Ghitu Journeymage enters, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
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Ghitu Lavarunner
( 1)
Creature — Human Wizard
(1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
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Ghitu Slinger
( 3)
Creature — Human Nomad
(2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger enters, it deals 2 damage to any target.
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Ghitu War Cry
( 3)
Enchantment
: Target creature gets +1/+0 until end of turn.
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Ghor-Clan Bloodscale
( 4)
Creature — Lizard Warrior
(2/1)
First strike : Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate only once each turn.
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Ghor-Clan Rampager
( 4)
Creature — Beast
(4/4)
Trample Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
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Ghor-Clan Savage
( 5)
Creature — Centaur Berserker
(2/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
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Ghor-Clan Wrecker
( 4)
Creature — Human Warrior
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.)
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Ghost Ark
( 4)
Artifact — Vehicle
(3/3)
Flying Repair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Ghost Council of Orzhova
( 4)
Legendary Creature — Spirit
(4/4)
When Ghost Council of Orzhova enters, target opponent loses 1 life and you gain 1 life. , Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Ghost Hounds
( 2)
Creature — Dog Spirit
(1/1)
Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
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Ghost Lantern
( 1)
Artifact — Equipment
Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip
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Ghost of Ramirez DePietro
( 3)
Legendary Creature — Spirit Pirate
(2/3)
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)
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Ghost Quarter
( 0)
Land
: Add . , Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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Ghost Ship
( 4)
Creature — Spirit
(2/4)
Flying : Regenerate Ghost Ship.
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Ghost Tactician
( 5)
Creature — Spirit Spellshaper
(2/5)
, , Discard a card: Creatures you control get +1/+0 until end of turn.
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Ghost Town
( 0)
Land
: Add . : Return Ghost Town to its owner's hand. Activate only if it's not your turn.
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Ghost Vacuum
( 1)
Artifact
: Exile target card from a graveyard. , , Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
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Ghost Warden
( 2)
Creature — Spirit
(1/1)
: Target creature gets +1/+1 until end of turn.
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Ghostblade Eidolon
( 3)
Enchantment Creature — Spirit
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike.
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Ghostfire
( 3)
Instant
Ghostfire is colorless. Ghostfire deals 3 damage to any target.
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Ghostfire Blade
( 1)
Artifact — Equipment
Equipped creature gets +2/+2. Equip Ghostfire Blade's equip ability costs less to activate if it targets a colorless creature.
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Ghostfire Slice
( 3)
Instant
Devoid (This card has no color.) This spell costs less to cast if an opponent controls a multicolored permanent. Ghostfire Slice deals 4 damage to any target.
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Ghostform
( 2)
Sorcery
Up to two target creatures can't be blocked this turn.
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Ghosthelm Courier
( 3)
Creature — Human Wizard
(2/1)
You may choose not to untap Ghosthelm Courier during your untap step. , : Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)
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Ghost-Lit Drifter
( 3)
Creature — Spirit
(2/2)
Flying : Another target creature gains flying until end of turn. Channel — , Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn.
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Ghostly Castigator
( 0)
Creature — Spirit
(3/4)
Flying When Ghostly Castigator enters, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
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Ghostly Changeling
( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) : Ghostly Changeling gets +1/+1 until end of turn.
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Ghostly Dancers
( 5)
Creature — Spirit
(2/5)
Flying When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
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Ghostly Flame
( 2)
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
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Ghostly Flicker
( 3)
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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Ghostly Keybearer
( 4)
Creature — Spirit
(3/3)
Flying Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control.
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Ghostly Pilferer
( 2)
Creature — Spirit Rogue
(2/1)
Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: Ghostly Pilferer can't be blocked this turn.
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Ghostly Possession
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Ghostly Prison
( 3)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Ghostly Touch
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
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Ghostly Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.
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Ghosts of the Innocent
( 7)
Creature — Spirit
(4/5)
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
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Ghostway
( 3)
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
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Ghoulcaller's Accomplice
( 2)
Creature — Human Rogue
(2/2)
, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
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Ghoulcaller's Chant
( 1)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand.
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Ghoulcaller's Harvest
( 2)
Sorcery
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ghoulflesh
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
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Ghoulish Impetus
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.
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Ghoulish Procession
( 2)
Enchantment
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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Ghoulraiser
( 3)
Creature — Zombie
(2/2)
When Ghoulraiser enters, return a Zombie card at random from your graveyard to your hand.
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Ghoul's Feast
( 2)
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
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Ghouls' Night Out
( 5)
Sorcery
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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Ghoulsteed
( 5)
Creature — Zombie Horse
(4/4)
, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
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Ghoultree
( 8)
Creature — Zombie Treefolk
(10/10)
This spell costs less to cast for each creature card in your graveyard.
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Ghyrson Starn, Kelermorph
( 3)
Legendary Creature — Tyranid Human
(3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player.
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Giada, Font of Hope
( 2)
Legendary Creature — Angel
(2/2)
Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. : Add . Spend this mana only to cast an Angel spell.
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Giant Adephage
( 7)
Creature — Insect
(7/7)
Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
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Giant Albatross
( 2)
Creature — Bird
(1/1)
Flying When Giant Albatross dies, you may pay . If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
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