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Generous Soul
( 0)
Creature — Spirit
(4/4)
Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead.
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Ghostly Prison
( 3)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Ghyrson Starn, Kelermorph
( 3)
Legendary Creature — Tyranid Human
(3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player.
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Giant Solifuge
( 4)
Creature — Insect
(4/1)
( can be paid with either or .) Trample; haste; shroud (This creature can't be the target of spells or abilities.)
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Gideon's Resolve
( 5)
Enchantment
When Gideon's Resolve enters, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle. Creatures you control get +1/+1.
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Gleeful Arsonist
( 3)
Creature — Human Wizard
(1/2)
Whenever an opponent casts a noncreature spell, Gleeful Arsonist deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Gloom Sower
( 7)
Creature — Horror
(8/6)
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
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Gnarled Professor
( 4)
Creature — Treefolk Druid
(5/4)
Trample When Gnarled Professor enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Goblin Arsonist
( 1)
Creature — Goblin Shaman
(1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
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Goblin Masons
( 2)
Creature — Goblin
(2/1)
When Goblin Masons dies, destroy target Wall.
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Goblin Soothsayer
( 1)
Creature — Goblin Shaman
(1/1)
, , Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
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Gold-Forge Garrison
( 0)
Land
(Transforms from Golden Guardian.) : Add two mana of any one color. , : Create a 4/4 colorless Golem artifact creature token.
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Gravespawn Sovereign
( 6)
Creature — Zombie
(3/3)
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
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Greensleeves, Maro-Sorcerer
( 5)
Legendary Creature — Elemental
(*/*)
Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
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Grell Philosopher
( 3)
Creature — Horror Wizard
(1/4)
Aberrant Tinkering — When Grell Philosopher enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
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Grip of Desolation
( 6)
Instant
Devoid (This card has no color.) Exile target creature and target land.
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Grismold, the Dreadsower
( 3)
Legendary Creature — Troll Shaman
(3/3)
Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.
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Gruesome Deformity
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Gruesome Discovery
( 4)
Sorcery
Target player discards two cards. Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
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Gruesome Encore
( 3)
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
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Gruesome Fate
( 3)
Sorcery
Each opponent loses 1 life for each creature you control.
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Gruesome Menagerie
( 5)
Sorcery
Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.
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Gruesome Realization
( 3)
Sorcery
Choose one — • You draw two cards and you lose 2 life. • Creatures your opponents control get -1/-1 until end of turn.
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Gruesome Scourger
( 5)
Creature — Orc Warrior
(3/3)
When Gruesome Scourger enters, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
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Gruesome Slaughter
( 6)
Sorcery
Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."
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Guardian of Solitude
( 2)
Creature — Spirit
(1/2)
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
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Gumdrop Poisoner
( 3)
Creature — Human Warlock
(3/2)
Lifelink When Gumdrop Poisoner enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
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Gut, True Soul Zealot
( 3)
Legendary Creature — Goblin Shaman
(2/2)
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.) Choose a Background (You can have a Background as a second commander.)
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Hakbal of the Surging Soul
( 4)
Legendary Creature — Merfolk Scout
(3/3)
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
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Halving Season (playtest)
( 5)
Enchantment
If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
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Hans Eriksson
( 4)
Legendary Creature — Human Scout
(1/4)
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
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Hanweir Garrison
( 3)
Creature — Human Soldier
(2/3)
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)
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Hapatra, Vizier of Poisons
( 2)
Legendary Creature — Human Cleric
(2/2)
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
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Harvest Season
( 3)
Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
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Harvester of Souls
( 6)
Creature — Demon
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another nontoken creature dies, you may draw a card.
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Havoc Sower
( 4)
Creature — Eldrazi Drone
(3/3)
Devoid (This card has no color.) : Havoc Sower gets +2/+1 until end of turn. ( represents colorless mana.)
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Hero's Resolve
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+5.
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High-Society Hunter
( 5)
Creature — Vampire Noble
(5/3)
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
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Hisoka's Guard
( 2)
Creature — Human Wizard
(1/1)
You may choose not to untap Hisoka's Guard during your untap step. , : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)
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Hixus, Prison Warden
( 5)
Legendary Creature — Human Soldier
(4/4)
Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
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Hold for Ransom
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block and has ": Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
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Hot Soup
( 1)
Artifact — Equipment
Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Hypersonic Dragon
( 5)
Creature — Dragon
(4/4)
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
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Icy Prison
( 2)
Enchantment
When Icy Prison enters, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays . When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Idris, Soul of the TARDIS
( 3)
Legendary Creature — Human Incarnation
(3/3)
Vanishing 3 Imprint — When Idris, Soul of the TARDIS enters, exile another artifact you control until Idris leaves the battlefield. Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
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Ignite Disorder
( 2)
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
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Ignoble Soldier
( 3)
Creature — Human Soldier
(3/1)
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
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Illuminator Virtuoso
( 2)
Creature — Human Rogue
(1/1)
Double strike Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Illusory Ambusher
( 5)
Creature — Cat Illusion
(4/1)
Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards.
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Illusory Angel
( 3)
Creature — Angel Illusion
(4/4)
Cast this spell only if you've cast another spell this turn. Flying
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Illusory Demon
( 3)
Creature — Demon Illusion
(4/3)
Flying When you cast a spell, sacrifice Illusory Demon.
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Illusory Gains
( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. Whenever a creature an opponent controls enters, attach Illusory Gains to that creature.
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Illusory Wrappings
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2.
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Impact Resonance
( 2)
Instant
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
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Imposing Sovereign
( 2)
Creature — Human Noble
(2/1)
Creatures your opponents control enter tapped.
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Imprison
( 1)
Enchantment — Aura
Enchant creature Whenever a player activates an ability of enchanted creature with in its activation cost that isn't a mana ability, you may pay . If you do, counter that ability. If you don't, destroy Imprison. Whenever enchanted creature attacks or blocks, you may pay . If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.
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Imprisoned in the Moon
( 3)
Enchantment — Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.
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Incandescent Soulstoke
( 3)
Creature — Elemental Shaman
(2/2)
Other Elemental creatures you control get +1/+1. , : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Incisor Glider
( 2)
Artifact Creature — Phyrexian Construct
(1/3)
Flying Corrupted — Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.
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Infernal Sovereign
( 6)
Creature — Demon
(6/6)
Flying, trample Skip your draw step. Whenever you play a land or cast a spell, you draw a card and you lose 1 life.
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Ink Dissolver
( 2)
Creature — Merfolk Wizard
(2/1)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
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Inside Source
( 3)
Creature — Human Citizen
(1/1)
When Inside Source enters, create a 2/2 white and blue Detective creature token. , : Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
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Insolence
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
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Insolent Neonate
( 1)
Creature — Vampire
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card.
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Intercessor's Arrest
( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
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Intruding Soulrager
( 2)
Creature — Spirit
(2/2)
Vigilance , Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card.
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Ironsoul Enforcer
( 5)
Artifact Creature — Human Samurai
(4/4)
Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
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Isochron Scepter
( 2)
Artifact
Imprint — When Isochron Scepter enters, you may exile an instant card with mana value 2 or less from your hand. , : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
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Isolate
( 1)
Instant
Exile target permanent with mana value 1.
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Isolated Chapel
( 0)
Land
Isolated Chapel enters tapped unless you control a Plains or a Swamp. : Add or .
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Isolation Cell
( 4)
Artifact
Whenever an opponent casts a creature spell, that player loses 2 life unless they pay .
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Isolation Zone
( 4)
Enchantment
When Isolation Zone enters, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
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Jason Bright, Glowing Prophet
( 3)
Legendary Creature — Zombie Mutant Advisor
(2/3)
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
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Jester's Sombrero
( 2)
Artifact
, , Sacrifice Jester's Sombrero: Look at target player's sideboard, choose three cards from it, and remove those cards from the match.
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Johann, Apprentice Sorcerer
( 4)
Legendary Creature — Human Wizard
(2/5)
You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
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Kadena, Slinking Sorcerer
( 4)
Legendary Creature — Snake Wizard
(3/3)
The first face-down creature spell you cast each turn costs less to cast. Whenever a face-down creature you control enters, draw a card.
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Kavu Aggressor
( 3)
Creature — Kavu
(3/2)
Kicker <I>(You may pay an additional </I><I> as you cast this spell.)</I> Kavu Aggressor can't block. If Kavu Aggressor was kicked, it enters with a +1/+1 counter on it.
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Keldon Arsonist
( 3)
Creature — Human Soldier
(1/1)
, Sacrifice two lands: Destroy target land.
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Kenessos, Priest of Thassa
( 2)
Legendary Creature — Merfolk Cleric
(1/3)
If you would scry a number of cards, scry that many cards plus one instead. : Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
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Kiora, Sovereign of the Deep
( 5)
Legendary Creature — Merfolk Noble
(4/5)
Vigilance, ward Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Knight of Sorrows
( 5)
Creature — Human Knight
(3/3)
Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Kodama of the South Tree
( 4)
Legendary Creature — Spirit
(4/4)
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
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Kothophed, Soul Hoarder
( 6)
Legendary Creature — Demon
(6/6)
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
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Krovikan Sorcerer
( 3)
Creature — Human Wizard
(1/1)
, Discard a nonblack card: Draw a card. , Discard a black card: Draw two cards, then discard one of them.
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K'rrik, Son of Yawgmoth
( 7)
Legendary Creature — Phyrexian Horror Minion
(2/2)
( can be paid with either or 2 life.) Lifelink For each in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.
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Kyodai, Soul of Kamigawa
( 4)
Legendary Creature — Dragon Spirit
(3/3)
Flash Flying When Kyodai, Soul of Kamigawa enters, another target permanent gains indestructible for as long as you control Kyodai. : Kyodai gets +5/+5 until end of turn.
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Lassoed by the Law
( 4)
Enchantment
When Lassoed by the Law enters, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Leinore, Autumn Sovereign
( 4)
Legendary Creature — Human Noble
(0/4)
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
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