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Skysovereign, Consul Flagship
Skysovereign, Consul Flagship 5 (5)
Legendary Artifact — Vehicle (6/5)

Flying

Whenever Skysovereign, Consul Flagship enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Other Versions
Kaladesh (Mythic Rare)
Kaladesh Remastered (Mythic Rare)
So Shiny
So Shiny 2Blue (3)
Enchantment — Aura

Enchant creature

When So Shiny enters, if you control a token, tap enchanted creature, then scry 2.

Enchanted creature doesn't untap during its controller's untap step.

Modern Horizons 2 (Common)
So Tiny
So Tiny Blue (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

Jumpstart 2022 (Common)
Other Versions
Throne of Eldraine (Common)
Soar
Soar 1Blue (2)
Enchantment — Aura

You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+1 and has flying.

Mirage (Common)
Soaring Drake
Soaring Drake 2Blue (3)
Creature — Drake (2/3)

Flying

Dominaria United (Common)
Soaring Hope
Soaring Hope 4White (5)
Enchantment — Aura

Enchant creature

When Soaring Hope enters, you gain 3 life.

Enchanted creature has flying.

White: Put Soaring Hope on top of its owner's library.

Lorwyn (Common)
Soaring Lightbringer
Soaring Lightbringer 4White (5)
Enchantment Creature — Bird Glimmer (4/5)

Flying

Other enchantment creatures you control have flying.

Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.

Duskmourn: House of Horror Commander (Rare)
Soaring Sandwing
Soaring Sandwing 4WhiteWhite (6)
Creature — Dinosaur (3/5)

Flying

When Soaring Sandwing enters, you gain 3 life.

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

The Lost Caverns of Ixalan (Common)
Soaring Seacliff
Soaring Seacliff (0)
Land

Soaring Seacliff enters tapped.

When Soaring Seacliff enters, target creature gains flying until end of turn.

Tap: Add Blue.

Ikoria Commander (Common)
Other Versions
Zendikar (Common)
Duel Decks: Venser vs. Koth (Common)
Soaring Show-Off
Soaring Show-Off 2Blue (3)
Creature — Bird Warrior (2/2)

Flying

When Soaring Show-Off enters, each player draws a card.

Battlebond (Common)
Soaring Thought-Thief
Soaring Thought-Thief BlueBlack (2)
Creature — Human Rogue (1/3)

Flash

Flying

As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.

Whenever one or more Rogues you control attack, each opponent mills two cards.

Zendikar Rising (Uncommon)
Social Climber
Social Climber 2Green (3)
Creature — Human Druid (3/2)

Alliance — Whenever another creature you control enters, you gain 1 life.

Streets of New Capenna (Common)
Socketed Sprocketer
Socketed Sprocketer Blue (1)
Artifact Creature — Cyborg Knight (1/1)

Tap: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)

You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.

Uninstall a 6 from Socketed Sprocketer: Draw a card.

Unstable (Uncommon)
Soilshaper
Soilshaper 1Green (2)
Creature — Spirit (1/1)

Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.

Champions of Kamigawa (Uncommon)
Sojourner's Companion
Sojourner's Companion 7 (7)
Artifact Creature — Salamander (4/4)

Affinity for artifacts

Artifact landcycling 2 (2, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)

Modern Horizons 2 (Common)
Sokenzan Bruiser
Sokenzan Bruiser 4Red (5)
Creature — Ogre Warrior (3/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Champions of Kamigawa (Common)
Sokenzan Renegade
Sokenzan Renegade 2Red (3)
Creature — Ogre Samurai Mercenary (3/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.

Saviors of Kamigawa (Uncommon)
Sokenzan Smelter
Sokenzan Smelter 1Red (2)
Creature — Goblin Artificer (2/2)

At the beginning of combat on your turn, you may pay 1 and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.

Jumpstart 2022 (Uncommon)
Other Versions
Kamigawa: Neon Dynasty (Uncommon)
Sokenzan Spellblade
Sokenzan Spellblade 4Red (5)
Creature — Ogre Samurai Shaman (2/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

1Red: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.

Saviors of Kamigawa (Common)
Sokenzan, Crucible of Defiance
Sokenzan, Crucible of Defiance (0)
Legendary Land

Tap: Add Red.

Channel — 3Red, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs 1 less to activate for each legendary creature you control.

Kamigawa: Neon Dynasty (Rare)
Sokrates, Athenian Teacher
Sokrates, Athenian Teacher 1WhiteBlue (3)
Legendary Creature — Human Advisor (0/4)

Defender

Sokrates, Athenian Teacher has hexproof as long as it's untapped.

Sokratic Dialogue — Tap: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."

Assassin's Creed (Rare)
Sol Grail
Sol Grail 3 (3)
Artifact

As Sol Grail enters, choose a color.

Tap: Add one mana of the chosen color.

Masters Edition III (Common)
Other Versions
Alliances (Uncommon)
Sol Ring
Sol Ring 1 (1)
Artifact

Tap: Add ColorlessColorless.

Magic: The Gathering Foundations Commander (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
From the Vault: Relics (Mythic Rare)
Masters Edition IV (Rare)
Magic: The Gathering-Commander (Uncommon)
Commander 2013 Edition (Uncommon)
Vintage Masters (Mythic Rare)
Commander 2014 (Uncommon)
Commander 2015 (Uncommon)
Masterpiece Series: Kaladesh Inventions (Special)
Commander 2016 (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander 2018 (Uncommon)
Commander 2019 (Uncommon)
Secret Lair Drop (Rare)
Ikoria Commander (Uncommon)
Zendikar Rising Commander (Uncommon)
Commander Legends (Uncommon)
Kaldheim Commander (Uncommon)
Commander Collection: Green (Rare)
Commander 2021 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Kamigawa: Neon Dynasty Commander (Uncommon)
Streets of New Capenna Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Dominaria United Commander (Uncommon)
Warhammer 40,000 Commander (Uncommon)
The Brothers' War Commander (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
March of the Machine Commander (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Commander Masters (Uncommon)
Wilds of Eldraine Commander (Uncommon)
Doctor Who Commander (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Outlaws of Thunder Junction Commander (Uncommon)
Modern Horizons 3 Commander (Uncommon)
Bloomburrow Commander (Uncommon)
Duskmourn: House of Horror Commander (Uncommon)
Mystery Booster 2: Convention Edition (Uncommon)
Sol Talisman
Sol Talisman (0)
Artifact

Suspend 3—1 (Rather than cast this card from your hand, pay 1 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Tap: Add ColorlessColorless.

Modern Horizons 2 (Rare)
Solar Blast
Solar Blast 3Red (4)
Instant

Solar Blast deals 3 damage to any target.

Cycling 1RedRed (1RedRed, Discard this card: Draw a card.)

When you cycle Solar Blast, you may have it deal 1 damage to any target.

Dominaria Remastered (Common)
Other Versions
Onslaught (Common)
Vintage Masters (Common)
Solar Blaze
Solar Blaze 2RedWhite (4)
Sorcery

Each creature deals damage to itself equal to its power.

War of the Spark (Rare)
Solar Tide
Solar Tide 4WhiteWhite (6)
Sorcery

Choose one —

• Destroy all creatures with power 2 or less.

• Destroy all creatures with power 3 or greater.

Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

Mirrodin (Rare)
Solar Transformer
Solar Transformer 2 (2)
Artifact

Solar Transformer enters tapped.

When Solar Transformer enters, you get EnergyEnergyEnergy (three energy counters).

Tap: Add Colorless.

Tap, Pay Energy: Add one mana of any color.

Modern Horizons 3 (Uncommon)
Solarion
Solarion 7 (7)
Artifact Creature — Construct (0/0)

Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.)

Tap: Double the number of +1/+1 counters on Solarion.

Fifth Dawn (Rare)
Soldevi Adnate
Soldevi Adnate 1Black (2)
Creature — Human Cleric (1/2)

Tap, Sacrifice a black or artifact creature: Add an amount of Black equal to the sacrificed creature's mana value.

Alliances (Common)
Soldevi Digger
Soldevi Digger 2 (2)
Artifact

2: Put the top card of your graveyard on the bottom of your library.

Masters Edition II (Uncommon)
Other Versions
Alliances (Rare)
Soldevi Excavations
Soldevi Excavations (0)
Land

If Soldevi Excavations would enter, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessBlue.

1, Tap: Scry 1.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Soldevi Golem
Soldevi Golem 4 (4)
Artifact Creature — Golem (5/3)

Soldevi Golem doesn't untap during your untap step.

At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Rare)
Soldevi Heretic
Soldevi Heretic 2Blue (3)
Creature — Human Cleric (2/2)

White, Tap: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.

Alliances (Common)
Soldevi Machinist
Soldevi Machinist 1Blue (2)
Creature — Human Wizard Artificer (1/1)

Tap: Add ColorlessColorless. Spend this mana only to activate abilities of artifacts.

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Uncommon)
Soldevi Sage
Soldevi Sage 1Blue (2)
Creature — Human Wizard (1/1)

Tap, Sacrifice two lands: Draw three cards, then discard one of them.

Alliances (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Soldevi Sentry
Soldevi Sentry 1 (1)
Artifact Creature — Soldier (1/1)

1: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

Alliances (Common)
Soldevi Simulacrum
Soldevi Simulacrum 4 (4)
Artifact Creature — Soldier (2/4)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1: Soldevi Simulacrum gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Soldevi Steam Beast
Soldevi Steam Beast 5 (5)
Artifact Creature — Beast (4/2)

Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.

2: Regenerate Soldevi Steam Beast.

Alliances (Common)
Soldier of Fortune
Soldier of Fortune Red (1)
Creature — Human Mercenary (1/1)

Red, Tap: Target player shuffles their library.

Alliances (Uncommon)
Soldier of the Grey Host
Soldier of the Grey Host 3White (4)
Creature — Spirit Soldier (2/2)

Flash

Flying

When Soldier of the Grey Host enters, target creature gets +2/+0 until end of turn.

The Lord of the Rings: Tales of Middle Earth (Common)
Soldier of the Pantheon
Soldier of the Pantheon White (1)
Creature — Human Soldier (2/1)

Protection from multicolored

Whenever an opponent casts a multicolored spell, you gain 1 life.

Theros (Rare)
Soldier Replica
Soldier Replica 3 (3)
Artifact Creature — Soldier (1/3)

1White, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.

Mirrodin (Common)
Soldier token card
Unglued (Uncommon)
Soldiers of the Watch
Soldiers of the Watch 1White (2)
Creature — — Human Soldier (2/1)

Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Alchemy Horizons: Baldur's Gate (Common)
Sole Performer
Sole Performer 2GreenGreen (4)
Creature — Elf Performer (2/2)

Tap: Add TapTap. Activate only once each turn. (While activating an ability, use Tap rather than tapping the permanent to pay for Tap.)

Unfinity (Acorn) (Rare)
Solemn Doomguide
Solemn Doomguide 3BlackBlack (5)
Creature — Tiefling Cleric (4/5)

Flying

Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth 1Black. (1Black: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Commander Legends: Battle for Baldur's Gate (Rare)
Solemn Offering
Solemn Offering 2White (3)
Sorcery

Destroy target artifact or enchantment. You gain 4 life.

Battlebond (Uncommon)
Other Versions
Magic 2010 (Common)
Magic 2011 (Common)
Magic 2014 Core Set (Common)
Magic 2015 Core Set (Common)
Solemn Recruit
Solemn Recruit 1WhiteWhite (3)
Creature — Dwarf Warrior (2/2)

Double strike

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Aether Revolt (Rare)
Ikoria Commander (Rare)
Solemn Simulacrum
Solemn Simulacrum 4 (4)
Artifact Creature — Golem (2/2)

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

Magic: The Gathering Foundations (Rare)
Other Versions
Mirrodin (Rare)
Magic: The Gathering-Commander (Rare)
Magic 2012 (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Commander 2016 (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Commander Anthology 2018 (Rare)
Commander 2019 (Rare)
Ikoria Commander (Rare)
Core Set 2021 (Rare)
Time Spiral Remastered (Bonus)
Commander 2021 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Dominaria United Commander (Rare)
The Brothers' War Commander (Rare)
Jumpstart 2022 (Rare)
Phyrexia: All Will Be One Commander (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Modern Horizons 3 Commander (Rare)
Bloomburrow Commander (Rare)
Duskmourn: House of Horror Commander (Rare)
Solemnity
Solemnity 2White (3)
Enchantment

Players can't get counters.

Counters can't be put on artifacts, creatures, enchantments, or lands.

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Solfatara
Solfatara 2Red (3)
Instant

Target player can't play lands this turn.

Draw a card at the beginning of the next turn's upkeep.

Visions (Common)
Solid Footing
Solid Footing White (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

Ikoria: Lair of Behemoths (Common)
Solidarity
Solidarity 3White (4)
Instant

Creatures you control get +0/+5 until end of turn.

Urza's Destiny (Common)
Other Versions
Eighth Edition (Common)
Solidarity of Heroes
Solidarity of Heroes 1Green (2)
Instant

Strive — This spell costs 1Green more to cast for each target beyond the first.

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Commander Anthology 2018 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Commander 2016 (Uncommon)
Solitary Camel
Solitary Camel 2White (3)
Creature — Camel (3/2)

Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Solitary Confinement
Solitary Confinement 2White (3)
Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Modern Horizons 2 (Rare)
Other Versions
Judgment (Rare)
Solitary Hunter
Solitary Hunter 3Green (4)
Creature — Human Warrior Werewolf (3/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.

Shadows over Innistrad (Common)
Solitary Sanctuary
Solitary Sanctuary 2White (3)
Enchantment

When Solitary Sanctuary enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.

Wilds of Eldraine (Uncommon)
Soliton
Soliton 5 (5)
Artifact Creature — Construct (3/4)

Blue: Untap Soliton.

Scars of Mirrodin (Common)
Solitude
Solitude 3WhiteWhite (5)
Creature — Elemental Incarnation (3/2)

Flash

Lifelink

When Solitude enters, exile up to one other target creature. That creature's controller gains life equal to its power.

Evoke—Exile a white card from your hand.

Special Guests (Mythic Rare)
Other Versions
Modern Horizons 2 (Mythic Rare)
Sol'kanar the Swamp King
Sol'kanar the Swamp King 2BlueBlackRed (5)
Legendary Creature — Demon (5/5)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a black spell, you gain 1 life.

Dominaria Remastered (Rare)
Other Versions
Legends (Rare)
Time Spiral "Timeshifted" (Special)
Chronicles (Rare)
Sol'kanar the Tainted
Sol'kanar the Tainted 2BlueBlackRed (5)
Legendary Creature — Elemental Demon (5/5)

At the beginning of your end step, choose one that hasn't been chosen —

• Draw a card.

• Each opponent loses 2 life and you gain 2 life.

• Sol'kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.

• Exile Sol'kanar, then return it to the battlefield under an opponent's control.

Dominaria United (Mythic Rare)
Solphim, Mayhem Dominus
Solphim, Mayhem Dominus 2RedRed (4)
Legendary Creature — Phyrexian Horror (5/4)

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.

1Phyrexian RedPhyrexian Red, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. (Phyrexian Red can be paid with either Red or 2 life.)

Phyrexia: All Will Be One (Mythic Rare)
Solstice Zealot
Solstice Zealot 2White (3)
Creature — Rhino Cleric (2/3)

When Solstice Zealot enters, you get EnergyEnergy (two energy counters).

Tap, Pay Energy: Tap target creature.

Modern Horizons 3 (Common)
Soltari Champion
Soltari Champion 2White (3)
Creature — Soltari Soldier (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.

Tempest Remastered (Uncommon)
Other Versions
Stronghold (Rare)
Soltari Crusader
Soltari Crusader 2White (3)
Creature — Soltari Knight (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

1White: Soltari Crusader gets +1/+0 until end of turn.

Tempest (Uncommon)
Soltari Emissary
Soltari Emissary 1White (2)
Creature — Soltari Soldier (2/1)

White: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Vintage Masters (Common)
Other Versions
Tempest (Rare)
Soltari Foot Soldier
Soltari Foot Soldier White (1)
Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Soltari Guerrillas
Soltari Guerrillas 2RedWhite (4)
Creature — Soltari Soldier (3/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

0: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Soltari Lancer
Soltari Lancer 2White (3)
Creature — Soltari Knight (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Lancer has first strike as long as it's attacking.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Soltari Monk
Soltari Monk WhiteWhite (2)
Creature — Soltari Monk Cleric (2/1)

Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Soltari Priest
Soltari Priest WhiteWhite (2)
Creature — Soltari Cleric (2/1)

Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Time Spiral "Timeshifted" (Special)
Soltari Trooper
Soltari Trooper 1White (2)
Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Vintage Masters (Common)
Soltari Visionary
Soltari Visionary 1WhiteWhite (3)
Creature — Soltari Cleric (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.

Exodus (Common)
Solve the Equation
Solve the Equation 2Blue (3)
Sorcery

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Strixhaven: School of Mages (Uncommon)
Somber Hoverguard
Somber Hoverguard 5Blue (6)
Creature — Drone (3/2)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Flying

Modern Masters 2015 Edition (Common)
Other Versions
Mirrodin (Common)
Somberwald Alpha
Somberwald Alpha 3Green (4)
Creature — Wolf (3/2)

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

1Green: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Magic Origins (Uncommon)
Somberwald Beastmaster
Somberwald Beastmaster 6Green (7)
Creature — Human Ranger (1/1)

When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.

Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

Innistrad: Midnight Hunt Commander (Rare)
Somberwald Dryad
Somberwald Dryad 1Green (2)
Creature — Dryad (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Dark Ascension (Common)
Somberwald Sage
Somberwald Sage 2Green (3)
Creature — Human Druid (0/1)

Tap: Add three mana of any one color. Spend this mana only to cast creature spells.

Shadows of the Past (Uncommon)
Other Versions
Avacyn Restored (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Somberwald Spider
Somberwald Spider 4Green (5)
Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)

Morbid — Somberwald Spider enters with two +1/+1 counters on it if a creature died this turn.

Innistrad (Common)
Somberwald Stag
Somberwald Stag 3GreenGreen (5)
Creature — Elk (4/3)

When Somberwald Stag enters, you may have it fight target creature you don't control.

Jumpstart (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Somberwald Vigilante
Somberwald Vigilante Red (1)
Creature — Human Warrior (1/1)

Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Avacyn Restored (Common)
Somnomancer
Somnomancer 1White or Blue (2)
Creature — Kithkin Wizard (2/1)

When Somnomancer enters, you may tap target creature.

Shadowmoor (Common)
Somnophore
Somnophore 2BlueBlue (4)
Creature — Illusion (2/2)

Flying

Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.

Urza's Saga (Rare)
Sonar Strike
Sonar Strike 1White (2)
Instant

Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.

Bloomburrow (Common)
Song of Blood
Song of Blood 1Red (2)
Sorcery

Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

Visions (Common)
Song of Creation
Song of Creation 1GreenBlueRed (4)
Enchantment

You may play an additional land on each of your turns.

Whenever you cast a spell, draw two cards.

At the beginning of your end step, discard your hand.

Ikoria: Lair of Behemoths (Rare)
Song of Eärendil
Song of Eärendil 3GreenBlue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2, then draw two cards.

II — Create a Treasure token and a 2/2 blue Bird creature token with flying.

III — Put a flying counter on each creature you control without flying.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Song of Freyalise
Song of Freyalise 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Tap: Add one mana of any color."

III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Dominaria (Uncommon)
Song of Inspiration
Song of Inspiration 3GreenGreen (5)
Instant

Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.

1–14 | Return those cards to your hand.

15+ | Return those cards to your hand. You gain life equal to their total mana value.

Adventures in the Forgotten Realms Commander (Rare)
Song of Serenity
Song of Serenity 1Green (2)
Enchantment

Creatures that are enchanted can't attack or block.

Exodus (Uncommon)
Song of Stupefaction
Song of Stupefaction 1Blue (2)
Enchantment — Aura

Enchant creature or Vehicle

When Song of Stupefaction enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.

The Lost Caverns of Ixalan (Common)
Song of the Dryads
Song of the Dryads 2Green (3)
Enchantment — Aura

Enchant permanent

Enchanted permanent is a colorless Forest land.

Commander Masters (Rare)
Other Versions
Commander 2014 (Rare)
Commander Anthology (Rare)
Song of the Worldsoul
Song of the Worldsoul 4WhiteWhite (6)
Enchantment

Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)

Commander 2019 (Rare)
Song of Totentanz
Song of Totentanz Variable ColorlessRed (1)
Sorcery

Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.

Wilds of Eldraine (Rare)
Songbirds' Blessing
Songbirds' Blessing 3White (4)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.

Wilds of Eldraine Commander (Rare)
Song-Mad Ruins
Song-Mad Ruins (0)
Land

Song-Mad Ruins enters tapped.

Tap: Add Red.

Zendikar Rising (Uncommon)
Song-Mad Treachery
Song-Mad Treachery 3RedRed (5)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Zendikar Rising (Uncommon)
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