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Soul Servitude
( 3)
Instant
Target player sacrifices a nontoken creature. When they do, you may discard a card. If you do, conjure a duplicate of the sacrificed creature into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Soul Shatter
( 3)
Instant
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
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Soul Shepherd
( 2)
Creature — Human Cleric
(2/1)
, Exile a creature card from your graveyard: You gain 1 life.
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Soul Shred
( 5)
Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
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Soul Snare
( 1)
Enchantment
, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
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Soul Snuffers
( 4)
Creature — Elemental Shaman
(3/3)
When Soul Snuffers enters, put a -1/-1 counter on each creature.
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Soul Spike
( 7)
Instant
You may exile two black cards from your hand rather than pay this spell's mana cost. Soul Spike deals 4 damage to any target and you gain 4 life.
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Soul Stair Expedition
( 1)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
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Soul Strings
( 1)
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays .
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Soul Summons
( 2)
Sorcery
Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Soul Swallower
( 4)
Creature — Wurm
(3/3)
Trample Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
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Soul Swindler
( 5)
Creature — Demon Employee
(5/3)
As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Soul Tithe
( 2)
Enchantment — Aura
Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay , where X is its mana value.
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Soul Transfer
( 3)
Sorcery
Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both instead. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.
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Soul Warden
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters, you gain 1 life.
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Soulblade Corrupter
( 5)
Creature — Human Warrior
(3/3)
Partner with Soulblade Renewer (When this creature enters, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
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Soulblade Djinn
( 5)
Creature — Djinn
(4/3)
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
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Soulblade Renewer
( 5)
Creature — Elf Warrior
(2/2)
Partner with Soulblade Corrupter (When this creature enters, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When Soulblade Renewer enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Soulblast
( 6)
Instant
As an additional cost to cast this spell, sacrifice all creatures you control. Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
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Soulcage Fiend
( 3)
Creature — Demon
(3/2)
When Soulcage Fiend dies, each player loses 3 life.
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Soulcatcher
( 2)
Creature — Bird Soldier
(1/1)
Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
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Soulcatchers' Aerie
( 2)
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
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Soulcipher Board
( 2)
Artifact
Soulcipher Board enters with three omen counters on it. , : Look at the top two cards of your library. Put one of them into your graveyard. Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.
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Soulcoil Viper
( 3)
Creature — Snake
(2/3)
, , Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
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Souldrinker
( 4)
Creature — Spirit
(2/2)
Pay 3 life: Put a +1/+1 counter on Souldrinker.
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Soulfire Eruption
( 9)
Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
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Soulfire Grand Master
( 2)
Creature — Human Monk
(2/2)
Lifelink Instant and sorcery spells you control have lifelink. : The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
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Soulflayer
( 6)
Creature — Demon
(4/4)
Delve (Each card you exile from your graveyard while casting this spell pays for .) If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
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Soulgorger Orgg
( 5)
Creature — Nightmare Orgg
(6/6)
Trample When Soulgorger Orgg enters, you lose all but 1 life. When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered.
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Soul-Guide Gryff
( 5)
Creature — Hippogriff Spirit
(3/4)
Flying When Soul-Guide Gryff enters, exile up to one target card from a graveyard.
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Soul-Guide Lantern
( 1)
Artifact
When this artifact enters, exile target card from a graveyard. , Sacrifice this artifact: Exile each opponent's graveyard. , , Sacrifice this artifact: Draw a card.
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Soulherder
( 3)
Creature — Spirit
(1/1)
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
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Soulhunter Rakshasa
( 5)
Creature — Demon
(5/5)
Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
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Soulknife Spy
( 3)
Creature — Elf Rogue
(3/2)
Whenever Soulknife Spy deals combat damage to a player, draw a card.
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Soulless Jailer
( 2)
Artifact Creature — Phyrexian Golem
(0/4)
Permanent cards in graveyards can't enter the battlefield. Players can't cast noncreature spells from graveyards or exile.
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Soulless One
( 4)
Creature — Zombie Avatar
(*/*)
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
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Soulless Revival
( 2)
Instant — Arcane
Return target creature card from your graveyard to your hand. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Soulmates (playtest)
( 3)
Enchantment — — Aura
Enchant two creatures Enchanted creatures each get +1/+1 and have hexproof. When one of the enchanted creatures dies, destroy the other.
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Soulmender
( 1)
Creature — Human Cleric
(1/1)
: You gain 1 life.
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Soulreaper of Mogis
( 3)
Enchantment Creature — Minotaur Shaman
(2/3)
, Sacrifice a creature: Draw a card.
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Soul's Attendant
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters, you may gain 1 life.
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Soul's Fire
( 3)
Instant
Target creature you control deals damage equal to its power to any target.
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Soul's Grace
( 2)
Instant
You gain life equal to target creature's power.
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Soul's Majesty
( 5)
Sorcery
Draw cards equal to the power of target creature you control.
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Soul's Might
( 5)
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
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Souls of the Faultless
( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
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Souls of the Lost
( 2)
Creature — Spirit
(*/*+1)
As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
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Soul-Scar Mage
( 1)
Creature — Human Wizard
(1/2)
Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
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Soulscour
( 10)
Sorcery
Destroy all nonartifact permanents.
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Soul-Shackled Zombie
( 4)
Creature — Zombie
(4/2)
When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
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Soulshriek
( 1)
Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
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Soulstealer Axe
( 1)
Artifact — — Equipment
Equipped creature has trample. Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage. Equip
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Soulstinger
( 4)
Creature — Scorpion Demon
(4/5)
When Soulstinger enters, put two -1/-1 counters on target creature you control. When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
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Soulstone Sanctuary
( 0)
Land
: Add . : This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
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Soul-Strike Technique
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Soulsurge Elemental
( 4)
Creature — Elemental
(*/1)
First strike Soulsurge Elemental's power is equal to the number of creatures you control.
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Soulsworn Jury
( 3)
Creature — Spirit
(1/4)
Defender (This creature can't attack.) , Sacrifice Soulsworn Jury: Counter target creature spell.
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Soulsworn Spirit
( 4)
Creature — Spirit
(2/1)
Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Soultether Golem
( 2)
Artifact Creature — Golem
(3/3)
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature you control enters, put a time counter on Soultether Golem.
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Sound the Call
( 3)
Sorcery
Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
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Soundwave, Superior Captain
( 0)
Legendary Artifact
Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch. Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
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Soured Springs
( 0)
Land — Desert
Soured Springs enters tapped. When Soured Springs enters, it deals 1 damage to target opponent. : Add or .
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Souvenir Snatcher
( 5)
Creature — Bird
(4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, gain control of target noncreature artifact.
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Souvenir T-Shirt
( 3)
Artifact — Equipment
Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results. Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second. Equip
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Sovereign Okinec Ahau
( 4)
Legendary Creature — Cat Noble
(3/4)
Ward Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
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Sovereign's Macuahuitl
( 0)
Artifact — Equipment
When Sovereign's Macuahuitl enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sovereigns of Lost Alara
( 6)
Creature — Spirit
(4/5)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
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Sower of Chaos
( 4)
Creature — Devil
(4/3)
: Target creature can't block this turn.
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Sower of Discord
( 6)
Creature — Demon
(6/6)
Flying As Sower of Discord enters, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
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Sower of Temptation
( 4)
Creature — Faerie Wizard
(2/2)
Flying When Sower of Temptation enters, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
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Sowing Mycospawn
( 4)
Creature — Eldrazi Fungus
(3/3)
Devoid (This card has no color.) Kicker (You may pay an additional as you cast this spell.) When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle. When you cast this spell, if it was kicked, exile target land.
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Sowing Salt
( 4)
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
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Spectral Prison
( 2)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
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Sphere of Reason
( 4)
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
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Sphinx Sovereign
( 8)
Artifact Creature — Sphinx
(6/6)
Flying At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
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Spike Soldier
( 4)
Creature — Spike Soldier
(0/0)
Spike Soldier enters with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
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Spinner of Souls
( 3)
Creature — Spider Spirit
(4/3)
Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Spirit of the Season
( 3)
Creature — Treefolk Spirit
(3/3)
When Spirit of the Season enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Sporesower Thallid
( 4)
Creature — Fungus
(4/4)
At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.
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Squandered Resources
( 2)
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
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Squirrel Sovereign
( 2)
Creature — Squirrel Noble
(2/2)
Other Squirrels you control get +1/+1.
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Starlit Soothsayer
( 3)
Creature — Bat Cleric
(2/2)
Flying At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Static Prison
( 1)
Enchantment
When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get (two energy counters). At the beginning of your first main phase, sacrifice Static Prison unless you pay .
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Steely Resolve
( 2)
Enchantment
As Steely Resolve enters, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
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Stern Lesson
( 3)
Instant
Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Steward of Solidarity
( 2)
Creature — Human Warrior
(2/2)
, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)
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Storm Fleet Arsonist
( 5)
Creature — Orc Pirate
(4/4)
Raid — When Storm Fleet Arsonist enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.
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Storm of Souls
( 6)
Sorcery
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
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Strangling Soot
( 3)
Instant
Destroy target creature with toughness 3 or less. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Strax, Sontaran Nurse
( 5)
Legendary Creature — Alien Cleric
(5/5)
Vigilance, trample Grenades — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
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Strength of Isolation
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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