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Desperate Ravings
( 2)
Instant
Draw two cards, then discard a card at random. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Desperate Research
( 2)
Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
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Desperate Sentry
( 3)
Creature — Human Soldier
(1/2)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
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Desperate Stand
( 2)
Sorcery
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
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Despise
( 1)
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
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Despoil
( 4)
Sorcery
Destroy target land. Its controller loses 2 life.
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Despoiler of Souls
( 2)
Creature — Horror
(3/1)
Despoiler of Souls can't block. , Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
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Despondency
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
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Despotic Scepter
( 1)
Artifact
: Destroy target permanent you own. It can't be regenerated.
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Destiny Spinner
( 2)
Enchantment Creature — Human
(2/3)
Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
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Detainment Spell
( 1)
Enchantment — Aura
Enchant creature Enchanted creature's activated abilities can't be activated. : Attach Detainment Spell to target creature.
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Detention Sphere
( 3)
Enchantment
When Detention Sphere enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
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Dewdrop Spy
( 3)
Creature — Faerie Rogue
(2/2)
Flash Flying When Dewdrop Spy enters, look at the top card of target player's library.
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Dimir Spybug
( 2)
Creature — Insect
(1/1)
Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
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Dinosaurs on a Spaceship
( 6)
Creature — Dinosaur
(7/7)
Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4— Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
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Discordant Spirit
( 4)
Creature — Spirit
(2/2)
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
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Discovery // Dispersal (Discovery)
( 2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Dispatch
( 1)
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
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Dispatch Dispensary
( 0)
Artifact — Contraption
Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.
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Dispel
( 1)
Instant
Counter target instant spell.
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Dispense Justice
( 3)
Instant
Target player sacrifices an attacking creature of their choice. Metalcraft — That player sacrifices two attacking creatures of their choice instead if you control three or more artifacts.
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Discovery // Dispersal (Dispersal)
( 5)
Instant
Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
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Dispersal Shield
( 2)
Instant
Counter target spell if its mana value is less than or equal to the highest mana value among permanents you control.
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Dispersal Technician
( 5)
Creature — Vedalken Artificer
(3/2)
When Dispersal Technician enters, you may return target artifact to its owner's hand.
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Disperse
( 2)
Instant
Return target nonland permanent to its owner's hand.
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Displace
( 3)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
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Displaced Dinosaurs
( 7)
Creature — Dinosaur
(7/7)
As a historic permanent you control enters, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)
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Displacement Wave
( 2)
Sorcery
Return all nonland permanents with mana value X or less to their owners' hands.
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Displacer Beast
( 3)
Creature — Cat Beast
(3/2)
When Displacer Beast enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — : Return Displacer Beast to its owner's hand.
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Displacer Kitten
( 4)
Creature — Cat Beast
(2/2)
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
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Display of Dominance
( 2)
Instant
Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.
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Display of Power
( 3)
Instant
This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
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Disposal Mummy
( 3)
Creature — Zombie Jackal
(2/3)
When Disposal Mummy enters, exile target card from an opponent's graveyard.
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Dispossess
( 3)
Sorcery
Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles.
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Diversion Specialist
( 4)
Creature — Human Warrior
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.
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Diviner Spirit
( 5)
Creature — Spirit
(2/4)
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
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Doom Whisperer
( 5)
Creature — Nightmare Demon
(6/6)
Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Doomsday Specter
( 4)
Creature — Specter
(2/3)
Flying When Doomsday Specter enters, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
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Dragonlair Spider
( 6)
Creature — Spider
(5/6)
Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
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Dragonspark Reactor
( 2)
Artifact
Whenever Dragonspark Reactor or another artifact you control enters, put a charge counter on Dragonspark Reactor. , Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
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Dragonspeaker Shaman
( 3)
Creature — Human Barbarian Shaman
(2/2)
Dragon spells you cast cost less to cast.
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Dread Specter
( 4)
Creature — Specter
(2/2)
Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
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Dream Spoilers
( 4)
Creature — Faerie Warlock
(2/2)
Flying Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.
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Dreamspoiler Witches
( 4)
Creature — Faerie Wizard
(2/2)
Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
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Driven // Despair (Driven)
( 2)
Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
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Drudge Spell
( 2)
Enchantment
, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has ": Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
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Druid of the Spade
( 3)
Creature — Rabbit Druid
(2/3)
As long as you control a token, Druid of the Spade gets +2/+0 and has trample.
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Dry Spell
( 2)
Sorcery
Dry Spell deals 1 damage to each creature and each player.
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Due Respect
( 2)
Instant
Permanents enter tapped this turn. Draw a card.
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Earsplitting Rats
( 4)
Creature — Rat
(2/1)
When Earsplitting Rats enters, each player discards a card. Discard a card: Regenerate Earsplitting Rats.
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Eaten by Spiders
( 3)
Instant
Destroy target creature with flying and all Equipment attached to that creature.
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Echo Inspector
( 4)
Creature — Bird Rogue
(2/3)
Flying When Echo Inspector enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Edric, Spymaster of Trest
( 3)
Legendary Creature — Elf Rogue
(2/2)
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
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Eidolon of Inspiration
( 3)
Enchantment Creature — Spirit
(2/2)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
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Elder Spawn
( 7)
Creature — Spawn
(6/6)
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures.
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Eldrazi Displacer
( 3)
Creature — Eldrazi
(3/3)
Devoid (This card has no color.) : Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colorless mana.)
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Eldrazi Skyspawner
( 3)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.) Flying When Eldrazi Skyspawner enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Elite Spellbinder
( 3)
Creature — Human Cleric
(3/1)
Flying When Elite Spellbinder enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
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Elspeth Conquers Death
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
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Elspeth Resplendent
( 5)
Legendary Planeswalker — Elspeth
(5)
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. −3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. −7: Create five 3/3 white Angel creature tokens with flying.
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Elspeth Tirel
( 5)
Legendary Planeswalker — Elspeth
(4)
+2: You gain 1 life for each creature you control. −2: Create three 1/1 white Soldier creature tokens. −5: Destroy all other permanents except for lands and tokens.
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Elspeth, Knight-Errant
( 4)
Legendary Planeswalker — Elspeth
(4)
+1: Create a 1/1 white Soldier creature token. +1: Target creature gets +3/+3 and gains flying until end of turn. −8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
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Elspeth, Sun's Champion
( 6)
Legendary Planeswalker — Elspeth
(4)
+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."
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Elspeth, Sun's Nemesis
( 4)
Legendary Planeswalker — Elspeth
(5)
−1: Up to two target creatures you control each get +2/+1 until end of turn. −2: Create two 1/1 white Human Soldier creature tokens. −3: You gain 5 life. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Elspeth, Undaunted Hero
( 5)
Legendary Planeswalker — Elspeth
(5)
+2: Put a +1/+1 counter on each of up to two target creatures. −2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle. −8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
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Elspeth's Devotee
( 4)
Creature — Human Soldier
(3/3)
When Elspeth's Devotee enters, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Elspeth's Nightmare
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard.
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Elspeth's Smite
( 1)
Instant
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
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Elspeth's Talent
( 4)
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "+1: Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
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Elusive Spellfist
( 2)
Creature — Human Monk
(1/3)
Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.
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Elvish Spirit Guide
( 3)
Creature — Elf Spirit
(2/2)
Exile Elvish Spirit Guide from your hand: Add .
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Emissary of Despair
( 3)
Creature — Spirit
(2/1)
Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.
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Endless Whispers
( 4)
Enchantment
Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
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Enigma Sphinx
( 7)
Artifact Creature — Sphinx
(5/4)
Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Entropic Specter
( 5)
Creature — Specter Spirit
(*/*)
Flying As Entropic Specter enters, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card.
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Ephara's Dispersal
( 3)
Instant
This spell costs less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Eriette's Whisper
( 4)
Sorcery
Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Esper Charm
( 3)
Instant
Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards.
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Esper Sentinel
( 1)
Artifact Creature — Human Soldier
(1/1)
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.
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Esper Stormblade
( 2)
Artifact Creature — Vedalken Wizard
(2/1)
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
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Esperzoa
( 3)
Artifact Creature — Jellyfish
(4/3)
Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.
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Ethereal Grasp
( 3)
Instant
Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and ": Untap this creature."
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Etherium Spinner
( 3)
Artifact Creature — Human Wizard
(2/1)
Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.
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Ethersworn Sphinx
( 9)
Artifact Creature — Sphinx
(4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Evolved Spinoderm
( 4)
Creature — Phyrexian Beast
(5/5)
Evolved Spinoderm enters with four oil counters on it. Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it.
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Exit Specialist
( 2)
Creature — Human Detective
(2/1)
Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand.
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Expand the Sphere
( 4)
Sorcery
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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