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Alchor's Tomb
 ( 4)
Artifact
, : Target permanent you control becomes the color of your choice. <I>(This effect lasts indefinitely.)</I>
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Angel's Tomb
 ( 3)
Artifact
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
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Canoptek Tomb Sentinel
 ( 4)
Artifact Creature — Insect
(4/3)
Vigilance Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent. Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Cyclopean Tomb
 ( 4)
Artifact
, : Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When this artifact is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with this artifact but that a mire counter has not been removed from with this artifact.
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Desecrated Tomb
 ( 3)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
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Disentomb
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Entomb
 ( 1)
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
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Entomber Exarch
   ( 4)
Creature — Phyrexian Cleric
(2/2)
When this creature enters, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
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Goblin Tomb Raider
 ( 1)
Creature — Goblin Pirate
(1/2)
As long as you control an artifact, this creature gets +1/+0 and has haste.
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Gorex, the Tombshell
   ( 8)
Legendary Creature — Zombie Turtle
(4/4)
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
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Hecatomb
   ( 3)
Enchantment
When this enchantment enters, sacrifice this enchantment unless you sacrifice four creatures. Tap an untapped Swamp you control: This enchantment deals 1 damage to any target.
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Lich's Tomb
 ( 4)
Artifact
You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
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March from the Tomb
   ( 5)
Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
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Martyrs' Tomb
   ( 4)
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
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Out of the Tombs
  ( 3)
Enchantment
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it. If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
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Overgrown Tomb
( 0)
Land — Swamp Forest
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Pillar Tombs of Aku
   ( 4)
World Enchantment
At the beginning of each player's upkeep, that player may sacrifice a creature of their choice. If that player doesn't, they lose 5 life and you sacrifice this enchantment.
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Selhoff Entomber
  ( 2)
Creature — Zombie
(1/3)
, Discard a creature card: Draw a card.
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The Tomb of Aclazotz
( 0)
Legendary Land — Cave
(Transforms from Tarrian's Journal.) : Add .
: You may cast a creature spell from your graveyard this turn. If you do, it enters with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
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Tomb Blade
   ( 6)
Artifact Creature — Necron
(5/4)
Flying Whenever this creature deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature of their choice. Unearth   
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Tomb Hex
  ( 3)
Instant
Target creature gets -2/-2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
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Tomb of Annihilation
( 0)
Dungeon
Trapped Entry — Each player loses 1 life. (Leads to: Veils of Fear, Oubliette) Veils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell) Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (Leads to: Cradle of the Death God) Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God) Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
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Tomb of Horrors Adventurer
  ( 6)
Creature — Elf Monk
(4/4)
When this creature enters, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
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Tomb Robber
  ( 3)
Creature — Human Pirate
(1/1)
Menace , Discard a card: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Tomb Trawler
 ( 2)
Artifact Creature — Golem
(0/4)
: Put target card from your graveyard on the bottom of your library.
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Tomb Tyrant
  ( 4)
Creature — Zombie Noble
(3/3)
Other Zombies you control get +1/+1.  , , Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
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Tombfire
 ( 1)
Sorcery
Target player exiles all cards with flashback from their graveyard.
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Tombstalker
   ( 8)
Creature — Demon
(5/5)
Flying Delve (Each card you exile from your graveyard while casting this spell pays for .)
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Tombstone Stairwell
   ( 4)
World Enchantment
Cumulative upkeep  (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard. At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
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Vile Entomber
   ( 4)
Creature — Zombie Warlock
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
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Wall of Tombstones
  ( 2)
Creature — Wall
(0/1)
Defender (This creature can't attack.) At the beginning of your upkeep, change this creature's base toughness to 1 plus the number of creature cards in your graveyard. <I>(This effect lasts indefinitely.)</I>
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Yathan Tombguard
  ( 3)
Creature — Human Warrior
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.
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