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Acolyte of Aclazotz
Acolyte of Aclazotz 2Black (3)
Creature — Vampire Cleric (1/4)

Tap, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.

The Lost Caverns of Ixalan (Common)
Alley Assailant
Alley Assailant 2Black (3)
Creature — Vampire Rogue (3/3)

Alley Assailant enters the battlefield tapped.

Disguise 4BlackBlack (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life.

Murders at Karlov Manor (Common)
Alluring Suitor
Alluring Suitor 2Red (3)
Creature — Vampire (2/3)

When you attack with exactly two creatures, transform Alluring Suitor.

Innistrad: Crimson Vow (Uncommon)
Amalia Benavides Aguirre
Amalia Benavides Aguirre WhiteBlack (2)
Legendary Creature — Vampire Scout (2/2)

Ward—Pay 3 life.

Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Rare)
Anje, Maid of Dishonor
Anje, Maid of Dishonor 2BlackRed (4)
Legendary Creature — Vampire (4/5)

Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

2, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

Innistrad: Crimson Vow (Rare)
Arrogant Outlaw
Arrogant Outlaw 2Black (3)
Creature — Vampire Noble (3/2)

When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.

Innistrad: Midnight Hunt (Common)
Baron Bertram Graywater
Baron Bertram Graywater 2WhiteBlack (4)
Legendary Creature — Vampire Noble (3/4)

Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.

1Black, Sacrifice another creature or artifact: Draw a card.

Outlaws of Thunder Junction (Uncommon)
Bartolomé del Presidio
Bartolomé del Presidio WhiteBlack (2)
Legendary Creature — Vampire Knight (2/1)

Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.

The Lost Caverns of Ixalan (Uncommon)
Basilica Stalker
Basilica Stalker 5Black (6)
Creature — Vampire Detective (3/4)

Flying

Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Disguise 4Black (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor (Common)
Bat Whisperer
Bat Whisperer 3Black (4)
Creature — Vampire (4/2)

When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.

Innistrad: Midnight Hunt (Common)
Belligerent Guest
Belligerent Guest 2Red (3)
Creature — Vampire (3/2)

Trample

Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Blood Hustler
Blood Hustler 1Black (2)
Creature — Vampire Rogue (1/1)

Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

3Black: Target opponent loses 1 life and you gain 1 life.

Outlaws of Thunder Junction (Uncommon)
Blood Hypnotist
Blood Hypnotist 2Red (3)
Creature — Vampire (3/3)

Blood Hypnotist can't block.

Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.

Innistrad: Crimson Vow (Uncommon)
Blood Petal Celebrant
Blood Petal Celebrant 1Red (2)
Creature — Vampire (2/1)

Blood Petal Celebrant has first strike as long as it's attacking.

When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Bloodbat Summoner
Bloodbat Summoner (0)
Creature — Vampire Wizard (3/3)

Flying

At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.

Innistrad: Crimson Vow (Rare)
Bloodcrazed Socialite
Bloodcrazed Socialite 3Black (4)
Creature — Vampire (3/3)

Menace

When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.

Innistrad: Crimson Vow (Common)
Bloodletter of Aclazotz
Bloodletter of Aclazotz 1BlackBlackBlack (4)
Creature — Vampire Demon (2/4)

Flying

If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

The Lost Caverns of Ixalan (Mythic Rare)
Bloodsoaked Reveler
Bloodsoaked Reveler (0)
Creature — Vampire (3/3)

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

4Black: Each opponent loses 2 life and you gain 2 life.

Innistrad: Crimson Vow (Uncommon)
Bloodsworn Knight
Bloodsworn Knight (0)
Creature — Vampire Knight (*/*)

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.

1Black, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Uncommon)
Bloodsworn Squire
Bloodsworn Squire 3Black (4)
Creature — Vampire Soldier (3/3)

1Black, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Uncommon)
Bloodthirsty Adversary
Bloodthirsty Adversary 1Red (2)
Creature — Vampire (2/2)

Haste

When Bloodthirsty Adversary enters the battlefield, you may pay 2Red any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

Innistrad: Midnight Hunt (Mythic Rare)
Other Versions
Outlaws of Thunder Junction Commander (Mythic Rare)
Bloodtithe Collector
Bloodtithe Collector 4Black (5)
Creature — Vampire Noble (3/4)

Flying

When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.

Innistrad: Midnight Hunt (Uncommon)
Bloodtithe Harvester
Bloodtithe Harvester BlackRed (2)
Creature — Vampire (3/2)

When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Tap, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

Innistrad: Crimson Vow (Uncommon)
Bloodvial Purveyor
Bloodvial Purveyor 2BlackBlack (4)
Creature — Vampire (5/6)

Flying, trample

Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

Innistrad: Crimson Vow (Rare)
Bringer of the Last Gift
Bringer of the Last Gift 6BlackBlack (8)
Creature — Vampire Demon (6/6)

Flying

When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.

The Lost Caverns of Ixalan (Rare)
Canonized in Blood
Canonized in Blood 1Black (2)
Enchantment

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)

5BlackBlack, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.

The Lost Caverns of Ixalan (Uncommon)
Cemetery Gatekeeper
Cemetery Gatekeeper 1Red (2)
Creature — Vampire (2/1)

First strike

When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.

Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.

Innistrad: Crimson Vow (Mythic Rare)
Circle of Confinement
Circle of Confinement 1White (2)
Enchantment

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.

Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

Innistrad: Crimson Vow (Uncommon)
Clandestine Meddler
Clandestine Meddler 2Black (3)
Creature — Vampire Rogue (3/2)

When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.)

Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Murders at Karlov Manor (Uncommon)
Consuming Aetherborn
Consuming Aetherborn 3Black (4)
Creature — Aetherborn Vampire (2/2)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Lifelink

March of the Machine (Common)
Cormela, Glamour Thief
Cormela, Glamour Thief 1BlueBlackRed (4)
Legendary Creature — Vampire Rogue (2/4)

Haste

1, Tap: Add BlueBlackRed. Spend this mana only to cast instant and/or sorcery spells.

When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.

Streets of New Capenna (Uncommon)
Corpse Appraiser
Corpse Appraiser BlueBlackRed (3)
Creature — Vampire Rogue (3/3)

When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.

Streets of New Capenna (Uncommon)
Cutthroat Contender
Cutthroat Contender Black (1)
Creature — Vampire Warrior (1/1)

Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn.

Streets of New Capenna (Common)
Deadly Dancer
Deadly Dancer (0)
Creature — Vampire (3/3)

Trample

When this creature transforms into Deadly Dancer, add RedRed. Until end of turn, you don't lose this mana as steps and phases end.

RedRed: Deadly Dancer and another target creature each get +1/+0 until end of turn.

Innistrad: Crimson Vow (Uncommon)
Desperate Bloodseeker
Desperate Bloodseeker 1Black (2)
Creature — Vampire (2/2)

Lifelink

When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.)

Outlaws of Thunder Junction (Common)
Dominating Vampire
Dominating Vampire 1RedRed (3)
Creature — Vampire (3/3)

When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

Innistrad: Crimson Vow (Rare)
Drana and Linvala
Drana and Linvala 1WhiteWhiteBlack (4)
Legendary Creature — Vampire Angel (3/4)

Flying, vigilance

Activated abilities of creatures your opponents control can't be activated.

Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.

March of the Machine (Rare)
Dusk Legion Duelist
Dusk Legion Duelist 1White (2)
Creature — Vampire Soldier (2/2)

Vigilance

Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.

March of the Machine (Rare)
Echo of Dusk
Echo of Dusk 1Black (2)
Creature — Vampire Spirit (2/2)

Descend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.

The Lost Caverns of Ixalan (Common)
Edgar Markov's Coffin
Edgar Markov's Coffin (0)
Legendary Artifact

At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.

Innistrad: Crimson Vow (Rare)
Edgar, Charmed Groom
Edgar, Charmed Groom 2WhiteBlack (4)
Legendary Creature — Vampire Noble (4/4)

Other Vampires you control get +1/+1.

When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.

Innistrad: Crimson Vow (Rare)
Etrata, Deadly Fugitive
Etrata, Deadly Fugitive 1BlueBlack (3)
Legendary Creature — Vampire Assassin (1/4)

Deathtouch

Face-down creatures you control have "2BlueBlack: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."

Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.

Murders at Karlov Manor (Mythic Rare)
Evelyn, the Covetous
Evelyn, the Covetous 2Blue or BlackBlackBlack or Red (5)
Legendary Creature — Vampire Rogue (2/5)

Flash

Whenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.

Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.

Streets of New Capenna (Rare)
Falkenrath Celebrants
Falkenrath Celebrants 4Red (5)
Creature — Vampire (4/4)

Menace (This creature can't be blocked except by two or more creatures.)

When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Falkenrath Forebear
Falkenrath Forebear 2Black (3)
Creature — Vampire (3/1)

Flying

Falkenrath Forebear can't block.

Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.

Black, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.

Innistrad: Crimson Vow (Rare)
Falkenrath Perforator
Falkenrath Perforator 1Red (2)
Creature — Vampire (2/1)

Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.

Innistrad: Midnight Hunt (Common)
Falkenrath Pit Fighter
Falkenrath Pit Fighter Red (1)
Creature — Vampire Warrior (2/1)

1Red, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.

Innistrad: Midnight Hunt (Rare)
Famished Foragers
Famished Foragers 3Red (4)
Creature — Vampire (4/3)

When Famished Foragers enters the battlefield, if an opponent lost life this turn, add RedRedRed.

2Red, Discard a card: Draw a card.

Innistrad: Midnight Hunt (Common)
Florian, Voldaren Scion
Florian, Voldaren Scion 1BlackRed (3)
Legendary Creature — Vampire Noble (3/3)

First strike

At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

Innistrad: Midnight Hunt (Rare)
Ghalta and Mavren
Ghalta and Mavren 3GreenGreenWhiteWhite (7)
Legendary Creature — Dinosaur Vampire (12/12)

Trample

Whenever you attack, choose one —

• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.

• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.

March of the Machine (Rare)
Gift of Fangs
Gift of Fangs Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.

Innistrad: Crimson Vow (Common)
Glamorous Outlaw
Glamorous Outlaw 3BlueBlackRed (6)
Creature — Vampire Rogue (4/5)

When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.

2, Exile Glamorous Outlaw from your hand: Target land gains "Tap: Add Blue, Black, or Red" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.

Streets of New Capenna (Common)
Glorifier of Suffering
Glorifier of Suffering 2White (3)
Creature — Vampire Soldier (3/2)

When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.

The Lost Caverns of Ixalan (Common)
Gluttonous Guest
Gluttonous Guest 2Black (3)
Creature — Vampire (1/4)

When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Blood token, you gain 1 life.

Innistrad: Crimson Vow (Common)
Henrika Domnathi
Henrika Domnathi 2BlackBlack (4)
Legendary Creature — Vampire (1/3)

Flying

At the beginning of combat on your turn, choose one that hasn't been chosen —

• Each player sacrifices a creature.

• You draw a card and you lose 1 life.

• Transform Henrika Domnathi.

Innistrad: Crimson Vow (Mythic Rare)
Henrika, Infernal Seer
Henrika, Infernal Seer (0)
Legendary Creature — Vampire (3/4)

Flying, deathtouch, lifelink

1BlackBlack: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.

Innistrad: Crimson Vow (Mythic Rare)
Hungry for More
Hungry for More BlackRed (2)
Sorcery

Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.

Flashback 1BlackRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Ichor Drinker
Ichor Drinker Black (1)
Creature — Phyrexian Vampire (1/1)

Lifelink

Black, Exile Ichor Drinker from your graveyard: Incubate 2. Activate only as a sorcery. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Common)
Katilda, Dawnhart Martyr
Katilda, Dawnhart Martyr 1WhiteWhite (3)
Legendary Creature — Spirit Warlock (*/*)

Flying, lifelink, protection from Vampires

Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.

Disturb 3WhiteWhite (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Crimson Vow (Rare)
Katilda's Rising Dawn
Katilda's Rising Dawn (0)
Legendary Enchantment — Aura

Enchant creature

Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.

If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Rare)
Kinzu of the Bleak Coven
Kinzu of the Bleak Coven 4Black (5)
Legendary Creature — Phyrexian Vampire (5/4)

Flying

Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)

Phyrexia: All Will Be One (Rare)
Leering Onlooker
Leering Onlooker 1Black (2)
Creature — Vampire (1/3)

Flying

2BlackBlack, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.

Murders at Karlov Manor (Uncommon)
Lord Xander, the Collector
Lord Xander, the Collector 4BlueBlackRed (7)
Legendary Creature — Vampire Demon Noble (6/6)

When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.

Whenever Lord Xander attacks, defending player mills half their library, rounded down.

When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.

Streets of New Capenna (Mythic Rare)
Maestros Diabolist
Maestros Diabolist BlueBlackRed (3)
Creature — Vampire Warrior (1/4)

Deathtouch, haste

Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

Streets of New Capenna (Rare)
Malicious Invader
Malicious Invader (0)
Creature — Vampire (3/3)

Flying

Malicious Invader gets +2/+0 as long as an opponent controls a Human.

Innistrad: Crimson Vow (Uncommon)
Markov Baron
Markov Baron 2Black (3)
Creature — Vampire Noble (2/2)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Lifelink

Other Vampires you control get +1/+1.

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

March of the Machine: The Aftermath (Uncommon)
Markov Purifier
Markov Purifier 1WhiteBlack (3)
Creature — Vampire Cleric (2/3)

Lifelink

At the beginning of your end step, if you gained life this turn, you may pay 2. If you do, draw a card.

Innistrad: Crimson Vow (Uncommon)
Markov Retribution
Markov Retribution 2Red (3)
Sorcery

Choose one or both —

• Creatures you control get +1/+0 until end of turn.

• Target Vampire you control deals damage equal to its power to another target creature.

Innistrad: Crimson Vow (Uncommon)
Markov Waltzer
Markov Waltzer 2RedWhite (4)
Creature — Vampire (1/3)

Flying, haste

At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

Innistrad: Crimson Vow (Uncommon)
Midnight Assassin
Midnight Assassin 2Black (3)
Creature — Vampire Assassin (1/2)

Flying, deathtouch

Streets of New Capenna (Common)
Mounted Dreadknight
Mounted Dreadknight 4Red (5)
Creature — Vampire Knight (5/4)

Trample

Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.

Innistrad: Midnight Hunt (Common)
Neonate's Rush
Neonate's Rush 2Red (3)
Instant

This spell costs 1 less to cast if you control a Vampire.

Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.

Innistrad: Midnight Hunt (Common)
Nightdrinker Moroii
Nightdrinker Moroii 3Black (4)
Creature — Vampire (4/2)

Flying

When Nightdrinker Moroii enters the battlefield, you lose 3 life.

Disguise BlackBlack (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor (Uncommon)
Odric, Blood-Cursed
Odric, Blood-Cursed 1RedWhite (3)
Legendary Creature — Vampire Soldier (3/3)

When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)

Innistrad: Crimson Vow (Rare)
Olivia, Crimson Bride
Olivia, Crimson Bride 4BlackRed (6)
Legendary Creature — Vampire Noble (3/4)

Flying, haste

Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."

Innistrad: Crimson Vow (Mythic Rare)
Olivia's Attendants
Olivia's Attendants 4RedRed (6)
Creature — Vampire (6/6)

Menace

Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

2Red: Olivia's Attendants deals 1 damage to any target.

Innistrad: Crimson Vow (Rare)
Preacher of the Schism
Preacher of the Schism 2Black (3)
Creature — Vampire Cleric (2/4)

Deathtouch

Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.

Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.

The Lost Caverns of Ixalan (Rare)
Queen's Bay Paladin
Queen's Bay Paladin 3BlackBlack (5)
Creature — Vampire Knight (5/4)

Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)

The Lost Caverns of Ixalan (Rare)
Restless Bloodseeker
Restless Bloodseeker 1Black (2)
Creature — Vampire (1/3)

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.

Innistrad: Crimson Vow (Uncommon)
Rooftop Assassin
Rooftop Assassin 3Black (4)
Creature — Vampire Assassin (2/2)

Flash

Flying, lifelink

When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

Outlaws of Thunder Junction (Common)
Runo Stromkirk
Runo Stromkirk 1BlueBlack (3)
Legendary Creature — Vampire Cleric (1/4)

Flying

When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.

Innistrad: Crimson Vow (Rare)
Ruthless Lawbringer
Ruthless Lawbringer 1WhiteBlack (3)
Creature — Vampire Assassin (3/2)

When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.

Outlaws of Thunder Junction (Uncommon)
Sanguine Evangelist
Sanguine Evangelist 2White (3)
Creature — Vampire Cleric (2/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.

The Lost Caverns of Ixalan (Rare)
Sanguine Savior
Sanguine Savior 1WhiteBlack (3)
Creature — Vampire Cleric (2/1)

Flying, lifelink

Disguise White or BlackWhite or Black (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn.

Murders at Karlov Manor (Common)
Sanguine Spy
Sanguine Spy 2Black (3)
Creature — Vampire Rogue (2/3)

Menace, lifelink

1, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.

Streets of New Capenna (Rare)
Sanguine Statuette
Sanguine Statuette 1Red (2)
Artifact

When Sanguine Statuette enters the battlefield, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.

Innistrad: Crimson Vow (Uncommon)
Sengir Connoisseur
Sengir Connoisseur 3BlackBlack (5)
Creature — Vampire (3/3)

Flying

Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.

Dominaria United (Uncommon)
Skulking Killer
Skulking Killer 3Black (4)
Creature — Vampire Assassin (4/2)

When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.

Innistrad: Crimson Vow (Uncommon)
Slaughter Specialist
Slaughter Specialist 1Black (2)
Creature — Vampire Warrior (3/3)

When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.

Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.

Innistrad: Midnight Hunt (Rare)
Sorin the Mirthless
Sorin the Mirthless 2BlackBlack (4)
Legendary Planeswalker — Sorin (4)

+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.

−2: Create a 2/3 black Vampire creature token with flying and lifelink.

−7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.

Innistrad: Crimson Vow (Mythic Rare)
Stromkirk Bloodthief
Stromkirk Bloodthief 2Black (3)
Creature — Vampire Rogue (2/2)

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.

Innistrad: Midnight Hunt (Uncommon)
Syndicate Infiltrator
Syndicate Infiltrator 2BlueBlack (4)
Creature — Vampire Wizard (3/3)

Flying

As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.

Streets of New Capenna (Uncommon)
The Tomb of Aclazotz
The Tomb of Aclazotz (0)
Legendary Land — Cave

(Transforms from Tarrian's Journal.)

Tap: Add Black.

Tap: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

The Lost Caverns of Ixalan (Rare)
Throne of the Grim Captain
Throne of the Grim Captain 2 (2)
Legendary Artifact

Tap: Mill two cards.

Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire 4 (4, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Rare)
Unholy Officiant
Unholy Officiant White (1)
Creature — Vampire Cleric (1/2)

Vigilance

4White: Put a +1/+1 counter on Unholy Officiant.

Innistrad: Crimson Vow (Common)
Vadmir, New Blood
Vadmir, New Blood 1Black (2)
Legendary Creature — Vampire Rogue (2/2)

Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.

Outlaws of Thunder Junction (Rare)
Vampire Interloper
Vampire Interloper 1Black (2)
Creature — Vampire Scout (2/1)

Flying

Vampire Interloper can't block.

Innistrad: Midnight Hunt (Common)
Other Versions
Innistrad (Common)
Explorers of Ixalan (Common)
Vampire Scrivener
Vampire Scrivener 4Black (5)
Creature — Vampire Warlock (2/2)

Flying

Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.

Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.

Streets of New Capenna (Uncommon)
Vampire Slayer
Vampire Slayer 1White (2)
Creature — Human Soldier (2/2)

Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.

Innistrad: Crimson Vow (Common)
Vampire Socialite
Vampire Socialite BlackRed (2)
Creature — Vampire Noble (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.

As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.

Innistrad: Midnight Hunt (Uncommon)
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