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Aardwolf's Advantage
Aardwolf's Advantage 2Red (3)
Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.

Unfinity (Acorn) (Common)
Ambush Wolf
Ambush Wolf 2Green (3)
Creature — Wolf (4/2)

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, exile up to one target card from a graveyard.

Magic: The Gathering Foundations (Common)
Arlinn's Wolf
Arlinn's Wolf 2Green (3)
Creature — Wolf (3/2)

Arlinn's Wolf can't be blocked by creatures with power 2 or less.

War of the Spark (Common)
Armored Wolf-Rider
Armored Wolf-Rider 3GreenWhite (5)
Creature — Elf Knight (4/6)

Dragon's Maze (Common)
Aspect of Wolf
Aspect of Wolf 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Fifth Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Blossom-Clad Werewolf
Blossom-Clad Werewolf (0)
Creature — Werewolf (3/4)

Tap: Add two mana of any one color.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Common)
Bounding Wolf
Bounding Wolf 2Green (3)
Creature — Wolf (3/2)

Flash

Reach

Jumpstart 2022 (Common)
Other Versions
Innistrad: Midnight Hunt (Common)
Darkthicket Wolf
Darkthicket Wolf 1Green (2)
Creature — Wolf (2/2)

2Green: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.

Innistrad (Common)
Dire Wolf Prowler
Dire Wolf Prowler 2Green (3)
Creature — Wolf (2/2)

1Green: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.

Adventures in the Forgotten Realms (Common)
Eivor, Wolf-Kissed
Eivor, Wolf-Kissed 3RedGreenWhite (6)
Legendary Creature — Human Assassin Warrior (7/6)

Trample, haste

Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.

Assassin's Creed (Mythic Rare)
Ember-Eye Wolf
Ember-Eye Wolf 1Red (2)
Creature — Wolf (1/2)

Haste

1Red: Ember-Eye Wolf gets +2/+0 until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Erupting Dreadwolf
Erupting Dreadwolf (0)
Creature — Eldrazi Werewolf (6/4)

Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.

Eldritch Moon (Uncommon)
Exuberant Wolfbear
Exuberant Wolfbear 3Green (4)
Creature — Wolf Bear (4/4)

Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.

Ikoria: Lair of Behemoths (Uncommon)
Fable of Wolf and Owl
Fable of Wolf and Owl 3Green or BlueGreen or BlueGreen or Blue (6)
Enchantment

Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.

Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.

Eventide (Rare)
Faldorn, Dread Wolf Herald
Faldorn, Dread Wolf Herald 1RedGreen (3)
Legendary Creature — Human Druid (3/3)

Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token.

1, Tap, Discard a card: Exile the top card of your library. You may play it this turn.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Fearsome Werewolf
Fearsome Werewolf (0)
Creature — Werewolf (4/3)

Menace (This creature can't be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Common)
Feral Ridgewolf
Feral Ridgewolf 2Red (3)
Creature — Wolf (1/2)

Trample

1Red: Feral Ridgewolf gets +2/+0 until end of turn.

Innistrad (Common)
Flameheart Werewolf
Flameheart Werewolf (0)
Creature — Werewolf (3/2)

Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

Shadows over Innistrad (Uncommon)
Greater Werewolf
Greater Werewolf 4Black (5)
Creature — Werewolf (2/4)

At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.

Homelands (Common)
Other Versions
Fifth Edition (Uncommon)
Heart Wolf
Heart Wolf 3Red (4)
Creature — Wolf (2/2)

First strike

Tap: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.

Homelands (Rare)
Howling Wolf
Howling Wolf 2GreenGreen (4)
Creature — Wolf (2/2)

When Howling Wolf enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Mercadian Masques (Common)
Howlpack Wolf
Howlpack Wolf 2Red (3)
Creature — Wolf (3/3)

Howlpack Wolf can't block unless you control another Wolf or Werewolf.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Hungry Ridgewolf
Hungry Ridgewolf 1Red (2)
Creature — Wolf (2/2)

As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.

Innistrad: Crimson Vow (Common)
Immerwolf
Immerwolf 1RedGreen (3)
Creature — Wolf (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Each other creature you control that's a Wolf or a Werewolf gets +1/+1.

Non-Human Werewolves you control can't transform.

Shadows of the Past (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Infested Werewolf
Infested Werewolf (0)
Creature — Werewolf (4/5)

Whenever Infested Werewolf enters or attacks, create two 1/1 green Insect creature tokens.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Kasimir the Lone Wolf
Kasimir the Lone Wolf 4WhiteBlue (6)
Legendary Creature — Human Warrior (5/3)

Legends (Uncommon)
Kessig Wolf
Kessig Wolf 2Red (3)
Creature — Wolf (3/1)

1Red: Kessig Wolf gains first strike until end of turn.

Innistrad (Common)
Kessig Wolf Run
Kessig Wolf Run (0)
Land

Tap: Add Colorless.

Variable ColorlessRedGreen, Tap: Target creature gets +X/+0 and gains trample until end of turn.

Modern Horizons 3 Commander (Rare)
Other Versions
Innistrad (Rare)
From the Vault: Twenty (Mythic Rare)
Ikoria Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
March of the Machine Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Kessig Wolfrider
Kessig Wolfrider Red (1)
Creature — Human Knight (1/2)

Menace

2Red, Tap, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.

Innistrad: Crimson Vow (Rare)
Lesser Werewolf
Lesser Werewolf 3Black (4)
Creature — Werewolf (2/4)

Black: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Lightning Wolf
Lightning Wolf 3Red (4)
Creature — Wolf (4/3)

1Red: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.

Innistrad: Crimson Vow (Common)
Lone Wolf
Lone Wolf 2Green (3)
Creature — Wolf (2/2)

You may have Lone Wolf assign its combat damage as though it weren't blocked.

Portal Three Kingdoms (Uncommon)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Urza's Legacy (Uncommon)
Starter 1999 (Common)
Portal Second Age (Uncommon)
Lone Wolf of the Natterknolls
Lone Wolf of the Natterknolls (0)
Creature — Werewolf (3/5)

Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

Shadows over Innistrad (Uncommon)
Mantle of the Wolf
Mantle of the Wolf 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4.

When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

Theros Beyond Death (Rare)
Moonscarred Werewolf
Moonscarred Werewolf (0)
Creature — Werewolf (2/2)

Vigilance

Tap: Add GreenGreen.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.

Dark Ascension (Common)
Nyxborn Wolf
Nyxborn Wolf 2Green (3)
Enchantment Creature — Wolf (3/1)

Bestow 4Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +3/+1.

Born of the Gods (Common)
Pestilent Wolf
Pestilent Wolf 1Green (2)
Creature — Wolf (2/2)

2Green: Pestilent Wolf gains deathtouch until end of turn.

Jumpstart 2022 (Common)
Other Versions
Innistrad: Midnight Hunt (Common)
Pyreheart Wolf
Pyreheart Wolf 2Red (3)
Creature — Wolf (1/1)

Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Dark Ascension (Uncommon)
Quilled Wolf
Quilled Wolf 1Green (2)
Creature — Wolf (2/2)

5Green: Quilled Wolf gets +4/+4 until end of turn.

Shadows over Innistrad (Common)
Rampaging Werewolf
Rampaging Werewolf (0)
Creature — Werewolf (6/4)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.

Innistrad (Common)
Rot Wolf
Rot Wolf 2Green (3)
Creature — Phyrexian Wolf (2/2)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.

Mirrodin Besieged (Common)
Runebound Wolf
Runebound Wolf 1Red (2)
Creature — Wolf (2/2)

3Red, Tap: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.

Innistrad: Crimson Vow (Uncommon)
Sacred Wolf
Sacred Wolf 2Green (3)
Creature — Wolf (3/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Magic 2012 (Common)
Other Versions
Magic 2011 (Common)
Scourge Wolf
Scourge Wolf RedRed (2)
Creature — Wolf Horror (2/2)

First strike

Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Rare)
Seafaring Werewolf
Seafaring Werewolf (0)
Creature — Werewolf (2/1)

Seafaring Werewolf can't be blocked.

Whenever Seafaring Werewolf deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Silverpelt Werewolf
Silverpelt Werewolf (0)
Creature — Werewolf (4/5)

Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.

Dark Ascension (Uncommon)
Skalla Wolf
Skalla Wolf 3GreenGreen (5)
Creature — Wolf Spirit (3/3)

When Skalla Wolf enters, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Core Set 2019 (Rare)
Smoldering Werewolf
Smoldering Werewolf 2RedRed (4)
Creature — Werewolf Horror (3/2)

When Smoldering Werewolf enters, it deals 1 damage to each of up to two target creatures.

4RedRed: Transform Smoldering Werewolf.

Eldritch Moon (Uncommon)
Snarling Wolf
Snarling Wolf Green (1)
Creature — Wolf (1/1)

1Green: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.

Innistrad: Crimson Vow (Common)
Other Versions
Innistrad: Midnight Hunt (Common)
Sporeback Wolf
Sporeback Wolf 1Green (2)
Creature — Wolf (2/2)

During your turn, Sporeback Wolf gets +0/+2.

Jumpstart 2022 (Common)
Other Versions
Innistrad: Crimson Vow (Common)
Tangleclaw Werewolf
Tangleclaw Werewolf 2GreenGreen (4)
Creature — Werewolf Horror (2/4)

Tangleclaw Werewolf can block an additional creature each combat.

6Green: Transform Tangleclaw Werewolf.

Eldritch Moon (Uncommon)
Tel-Jilad Wolf
Tel-Jilad Wolf 2Green (3)
Creature — Wolf (2/2)

Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.

Darksteel (Common)
Throat Wolf (playtest)
Throat Wolf (playtest) 1RedRed (3)
Summon Wolf (3/1)

You may cast CARDNAME during an opponent's combat phase.

Firstest strike (This creature deals combat damage to creatures before creatures with first strike.)

After each opponent's first combat phase of each turn, there is an additional combat phase. Only CARDNAME can attack during that combat phase.

Mystery Booster (Common)
Thunderwolf Cavalry
Thunderwolf Cavalry 4White (5)
Creature — Astartes Warrior (4/4)

First strike

Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.

Warhammer 40,000 Commander (Uncommon)
Timberpack Wolf
Timberpack Wolf 1Green (2)
Creature — Wolf (2/2)

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

Masters 25 (Common)
Other Versions
Magic 2013 (Common)
Magic Origins (Common)
Tolsimir Wolfblood
Tolsimir Wolfblood 4GreenWhite (6)
Legendary Creature — Elf Warrior (3/4)

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Tap: Create Voja, a legendary 2/2 green and white Wolf creature token.

Ravnica Remastered (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Guild Kit: Selesnya (Rare)
Treacherous Werewolf
Treacherous Werewolf 2Black (3)
Creature — Werewolf Minion (2/2)

Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."

Judgment (Common)
Wandering Wolf
Wandering Wolf 1Green (2)
Creature — Wolf (2/1)

Creatures with power less than Wandering Wolf's power can't block it.

Battlebond (Common)
Other Versions
Avacyn Restored (Common)
Watchwolf
Watchwolf GreenWhite (2)
Creature — Wolf (3/3)

Guild Kit: Selesnya (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Archenemy (Uncommon)
Masters 25 (Uncommon)
Werewolf Mage Lightning
Werewolf Mage Lightning (0)
Stickers

2 — Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on this creature.

4 — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn.

2 — 4/1

3 — 3/5

Unfinity (Common)
Werewolf of Ancient Hunger
Werewolf of Ancient Hunger (0)
Creature — Werewolf (*/*)

Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Werewolf Pack Leader
Werewolf Pack Leader GreenGreen (2)
Creature — Human Werewolf (3/3)

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.

3Green: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.

Adventures in the Forgotten Realms (Rare)
Werewolf Ransacker
Werewolf Ransacker (0)
Creature — Werewolf (5/4)

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.

Dark Ascension (Uncommon)
Wicked Wolf
Wicked Wolf 2GreenGreen (4)
Creature — Wolf (3/3)

When Wicked Wolf enters, it fights up to one target creature you don't control.

Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.

Jumpstart 2022 (Rare)
Other Versions
Throne of Eldraine (Rare)
Wolf in ________ Clothing
Wolf in ________ Clothing 3Black (4)
Creature — Wolf Guest (2/3)

When this creature enters, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)

Unfinity (Common)
Wolf of Devil's Breach
Wolf of Devil's Breach 3RedRed (5)
Creature — Elemental Wolf (5/5)

Whenever Wolf of Devil's Breach attacks, you may pay 1Red and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's mana value.

Shadows over Innistrad (Mythic Rare)
Wolf Pack
Wolf Pack 6GreenGreen (8)
Creature — Wolf (7/6)

You may have Wolf Pack assign its combat damage as though it weren't blocked.

Masters Edition II (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Wolf Strike
Wolf Strike 2Green (3)
Instant

Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.

Innistrad: Crimson Vow (Common)
Wolfbitten Captive
Wolfbitten Captive Green (1)
Creature — Human Werewolf (1/1)

1Green: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.

Dark Ascension (Rare)
Wolfbriar Elemental
Wolfbriar Elemental 2GreenGreen (4)
Creature — Elemental (4/4)

Multikicker Green (You may pay an additional Green any number of times as you cast this spell.)

When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.

Commander Anthology (Rare)
Other Versions
Worldwake (Rare)
Magic: The Gathering—Conspiracy (Rare)
Commander 2014 (Rare)
Modern Masters 2015 Edition (Rare)
Wolfcaller's Howl
Wolfcaller's Howl 3Green (4)
Enchantment

At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.

Commander Anthology (Rare)
Other Versions
Commander 2014 (Rare)
Wolfhunter's Quiver
Wolfhunter's Quiver 1 (1)
Artifact — Equipment

Equipped creature has "Tap: This creature deals 1 damage to any target" and "Tap: This creature deals 3 damage to target Werewolf creature."

Equip 5

Dark Ascension (Uncommon)
Wolfir Avenger
Wolfir Avenger 1GreenGreen (3)
Creature — Wolf Warrior (3/3)

Flash (You may cast this spell any time you could cast an instant.)

1Green: Regenerate Wolfir Avenger.

Avacyn Restored (Uncommon)
Wolfir Silverheart
Wolfir Silverheart 3GreenGreen (5)
Creature — Wolf Warrior (4/4)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

Avacyn Restored (Rare)
Wolfkin Bond
Wolfkin Bond 4Green (5)
Enchantment — Aura

Enchant creature

When Wolfkin Bond enters, create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Core Set 2020 (Common)
Jumpstart 2022 (Common)
Wolfkin Outcast
Wolfkin Outcast 5Green (6)
Creature — Human Werewolf (5/4)

This spell costs 2 less to cast if you control a Wolf or Werewolf.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
Wolfrider's Saddle
Wolfrider's Saddle 3Green (4)
Artifact — Equipment

When Wolfrider's Saddle enters, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it.

Equipped creature gets +1/+1 and can't be blocked by more than one creature.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Core Set 2020 (Uncommon)
Wolf's Quarry
Wolf's Quarry 4GreenGreen (6)
Sorcery

Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Jumpstart 2022 (Common)
Other Versions
Throne of Eldraine (Common)
Wolf-Skull Shaman
Wolf-Skull Shaman 1Green (2)
Creature — Elf Shaman (2/2)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.

Morningtide (Uncommon)
Wolfwillow Haven
Wolfwillow Haven 1Green (2)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional Green.

4Green, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.

Bloomburrow Commander (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Jumpstart 2022 (Uncommon)
Wyluli Wolf
Wyluli Wolf 1Green (2)
Creature — Wolf (1/1)

Tap: Target creature gets +1/+1 until end of turn.

Masters Edition (Common)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Arabian Nights (Common)
Young Wolf
Young Wolf Green (1)
Creature — Wolf (1/1)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Shadows of the Past (Common)
Other Versions
Dark Ascension (Common)
Jumpstart 2022 (Common)
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