+Horror (27)

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Abyssal Horror
Abyssal Horror 4BlackBlack (6)
Creature — Horror (2/2)


When Abyssal Horror enters the battlefield, target player discards two cards.

Starter 1999 (Rare)
Other Versions
Seventh Edition (Rare)
Urza's Saga (Rare)
Awoken Horror
Awoken Horror (0)
Creature — Kraken Horror (7/8)

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Childhood Horror
Childhood Horror 3Black (4)
Creature — Horror (2/2)


Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.

Odyssey (Uncommon)
Cosmic Horror
Cosmic Horror 3BlackBlackBlack (6)
Creature — Horror (7/7)

First strike

At the beginning of your upkeep, destroy Cosmic Horror unless you pay 3BlackBlackBlack. If Cosmic Horror is destroyed this way, it deals 7 damage to you.

Masters Edition III (Rare)
Other Versions
Fourth Edition (Rare)
Legends (Rare)
Cryptborn Horror
Cryptborn Horror 1Black or RedBlack or Red (3)
Creature — Horror (0/0)


Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.

Return to Ravnica (Rare)
Dauthi Horror
Dauthi Horror 1Black (2)
Creature — Dauthi Horror (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror can't be blocked by white creatures.

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Tempest (Common)
Tempest Remastered (Common)
Dinrova Horror
Dinrova Horror 4BlueBlack (6)
Creature — Horror (4/4)

When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

Jumpstart (Uncommon)
Other Versions
Gatecrash (Uncommon)
Modern Masters 2017 Edition (Common)
Battlebond (Uncommon)
Guild Kit: Dimir (Uncommon)
Dollhouse of Horrors
Dollhouse of Horrors 5 (5)

1, Tap, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

Innistrad: Crimson Vow (Rare)
Enslaved Horror
Enslaved Horror 3Black (4)
Creature — Horror (4/4)

When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.

Mercadian Masques (Uncommon)
Fetid Horror
Fetid Horror 3Black (4)
Creature — Shade Horror (1/2)

Black: Fetid Horror gets +1/+1 until end of turn.

Mirage (Common)
Gitrog, Horror of Zhava
Gitrog, Horror of Zhava 2BlackGreen (4)
Legendary Creature — — Frog Horror (6/6)


At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped.

Whenever a land enters the battlefield under your control, it perpetually gains "BlackGreen, Tap, Sacrifice this land: Draw a card."

Innistrad: Midnight Hunt Alchemy (Rare)
Hidden Horror
Hidden Horror 1BlackBlack (3)
Creature — Horror (4/4)

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.

Premium Deck Series: Graveborn (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Weatherlight (Uncommon)
Tenth Edition (Uncommon)
Portal Second Age (Rare)
Hooded Horror
Hooded Horror 4Black (5)
Creature — Horror (4/4)

Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.

Commander 2013 Edition (Uncommon)
Hook Horror
Hook Horror 4Black (5)
Creature — — Horror (3/3)

Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.

Alchemy Horizons: Baldur's Gate (Common)
Horror of Horrors
Horror of Horrors 3BlackBlack (5)

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Legends (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Horror of the Broken Lands
Horror of the Broken Lands 4Black (5)
Creature — Horror (4/4)

Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling Black (Black, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Masters 25 (Common)
Horror of the Dim
Horror of the Dim 4Black (5)
Creature — Horror (3/4)

Blue: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Gatecrash (Common)
Hullbreaker Horror
Hullbreaker Horror 5BlueBlue (7)
Creature — Kraken Horror (7/8)


This spell can't be countered.

Whenever you cast a spell, choose up to one —

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.

Magic The Gathering—Fallout (Rare)
Other Versions
Innistrad: Crimson Vow (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Wilds of Eldraine Commander (Rare)
Hunted Horror
Hunted Horror BlackBlack (2)
Creature — Horror (7/7)


When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Infectious Horror
Infectious Horror 3Black (4)
Creature — Zombie Horror (2/2)

Whenever Infectious Horror attacks, each opponent loses 2 life.

Core Set 2019 (Common)
Other Versions
Conflux (Common)
Archenemy (Common)
Magic: The Gathering—Conspiracy (Common)
Krovikan Horror
Krovikan Horror 3Black (4)
Creature — Horror Spirit (2/2)

At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.

1, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Nether Horror
Nether Horror 3Black (4)
Creature — Horror (4/2)

Magic 2011 (Common)
Pink Horror
Pink Horror 3BlueRed (5)
Creature — Demon Horror (4/4)

Coruscating Flames — Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target.

Split — When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target."

Warhammer 40,000 Commander (Rare)
Roiling Horror
Roiling Horror 3BlackBlack (5)
Creature — Horror (*/*)

Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.

Suspend X—Variable ColorlessBlackBlackBlack. X can't be 0. (Rather than cast this card from your hand, you may pay Variable ColorlessBlackBlackBlack and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.

Planar Chaos (Rare)
Skittering Horror
Skittering Horror 2Black (3)
Creature — Phyrexian Horror (4/3)

When you cast a creature spell, sacrifice Skittering Horror.

Beatdown Box Set (Common)
Other Versions
Urza's Destiny (Common)
Theater of Horrors
Theater of Horrors 1BlackRed (3)

At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.

3Red: Theater of Horrors deals 1 damage to target opponent or planeswalker.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Tomb of Horrors Adventurer
Tomb of Horrors Adventurer 5Blue (6)
Creature — Elf Monk (4/4)

When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.

Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)

Commander Legends: Battle for Baldur's Gate (Rare)
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