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Abyssal Hunter
  ( 4)
Creature — Human Assassin
(1/1)
, : Tap target creature. This creature deals damage equal to its power to that creature.
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Armored Skyhunter
  ( 4)
Creature — Cat Knight
(3/3)
Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
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Avenging Hunter
  ( 5)
Creature — Dragon Ranger
(5/4)
Trample When this creature enters, you take the initiative.
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Baloth Packhunter
  ( 4)
Creature — Beast
(3/3)
Trample When this creature enters, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
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Big Game Hunter
   ( 3)
Creature — Human Rebel Assassin
(1/1)
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Blind Hunter
   ( 4)
Creature — Bat
(2/2)
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
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Bloodhunter Bat
  ( 4)
Creature — Bat
(2/2)
Flying When this creature enters, target player loses 2 life and you gain 2 life.
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Bounty Hunter
   ( 4)
Creature — Human Archer Minion
(2/2)
: Put a bounty counter on target nonblack creature.
: Destroy target creature with a bounty counter on it.
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Chandra, Spark Hunter
  ( 4)
Legendary Planeswalker — Chandra
(4)
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. +2: You may sacrifice an artifact or discard a card. If you do, draw a card. 0: Create a 3/2 colorless Vehicle artifact token with crew 1. −7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
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Crown-Hunter Hireling
  ( 5)
Creature — Ogre Mercenary
(4/4)
When this creature enters, you become the monarch. This creature can't attack unless defending player is the monarch.
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Daryl, Hunter of Walkers
   ( 4)
Legendary Creature — Human Archer
(4/4)
At the beginning of your upkeep, target opponent creates three Walker tokens. : Daryl deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
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Dinosaur Hunter
  ( 2)
Creature — Human Pirate
(2/2)
Whenever this creature deals damage to a Dinosaur, destroy that creature.
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Dogged Hunter
  ( 3)
Creature — Human Nomad
(1/1)
: Destroy target creature token.
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Dragon Hunter
 ( 1)
Creature — Human Warrior
(2/1)
Protection from Dragons This creature can block Dragons as though it had reach.
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Drumhunter
  ( 4)
Creature — Human Druid Warrior
(2/2)
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. : Add .
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Duskhunter Bat
  ( 2)
Creature — Bat
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flying
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Elvish Hexhunter
 ( 1)
Creature — Elf Shaman
(1/1)
, , Sacrifice this creature: Destroy target enchantment.
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Fiend Hunter
   ( 3)
Creature — Human Cleric
(1/3)
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Flourishing Hunter
   ( 6)
Creature — Wolf Spirit
(6/6)
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
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Ganax, Astral Hunter
  ( 5)
Legendary Creature — Dragon
(3/4)
Flying Whenever Ganax or another Dragon you control enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Choose a Background (You can have a Background as a second commander.)
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Garruk, Primal Hunter
    ( 5)
Legendary Planeswalker — Garruk
(3)
+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.
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Ghastly Gloomhunter
  ( 2)
Creature — Zombie Bat
(1/1)
Kicker  (You may pay an additional  as you cast this spell.) Flying, lifelink If this creature was kicked, it enters with two +1/+1 counters on it.
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Gingerbread Hunter
  ( 5)
Creature — Giant
(5/5)
When this creature enters, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Gnoll Hunter
  ( 2)
Creature — Gnoll
(2/2)
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on this creature.
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Godhunter Octopus
  ( 6)
Creature — Octopus
(5/5)
This creature can't attack unless defending player controls an enchantment or an enchanted permanent.
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Graypelt Hunter
  ( 4)
Creature — Human Warrior Ally
(2/2)
Trample Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Halo Hunter
    ( 5)
Creature — Demon
(6/3)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, destroy target Angel.
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Headhunter
  ( 2)
Creature — Human Cleric
(1/1)
Whenever this creature deals combat damage to a player, that player discards a card. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Helpful Hunter
  ( 2)
Creature — Cat
(1/1)
When this creature enters, draw a card.
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High-Society Hunter
   ( 5)
Creature — Vampire Noble
(5/3)
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
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Hunt the Hunter
 ( 1)
Sorcery
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
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Hunter of Eyeblights
   ( 5)
Creature — Elf Assassin
(3/3)
When this creature enters, put a +1/+1 counter on target creature you don't control.  , : Destroy target creature with a counter on it.
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Hunter Sliver
  ( 2)
Creature — Sliver
(1/1)
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
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Hunter's Ambush
  ( 3)
Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.
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Hunter's Blowgun
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equipped creature has deathtouch during your turn. Otherwise, it has reach. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hunter's Bow
  ( 2)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. Equipped creature has reach and ward . Equip 
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Hunter's Edge
  ( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
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Hunters' Feast
  ( 4)
Sorcery
Any number of target players each gain 6 life.
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Hunter's Insight
  ( 3)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
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Hunter's Mark
  ( 4)
Instant
This spell costs less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
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Hunter's Prowess
  ( 5)
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
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Hunter's Talent
  ( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.  : Level 2
//Level_2// Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.  : Level 3
//Level_3// At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
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Kaya, Geist Hunter
   ( 3)
Legendary Planeswalker — Kaya
(3)
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. −2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. −6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
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Leori, Sparktouched Hunter
   ( 3)
Legendary Creature — Elemental Cat
(3/3)
Flying, vigilance Whenever Leori deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
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Mage Hunter
  ( 4)
Creature — Horror
(3/4)
Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
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Mage Hunters' Onslaught
   ( 4)
Sorcery
Destroy target creature or planeswalker. Whenever a creature blocks this turn, its controller loses 1 life.
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Mardu Skullhunter
  ( 2)
Creature — Human Warrior
(2/1)
This creature enters tapped. Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
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Path of the Ghosthunter
   ( 2)
Sorcery
Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Gingerbread Hunter (Puny Snack)
  ( 3)
Instant — Adventure
Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Pyretic Hunter
  ( 5)
Creature — Elemental Cat
(0/0)
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. Menace (This creature can't be blocked except by two or more creatures.) This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
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Razorfin Hunter
  ( 2)
Creature — Merfolk Goblin
(1/1)
: This creature deals 1 damage to any target.
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Tlincalli Hunter (Retrieve Prey)
  ( 2)
Sorcery — Adventure
Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
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Reverent Hunter
  ( 3)
Creature — Human Archer
(1/1)
When this creature enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Rip, Spawn Hunter
   ( 4)
Legendary Creature — Human Survivor
(4/4)
Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
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Rootwater Hunter
  ( 3)
Creature — Merfolk
(1/1)
: This creature deals 1 damage to any target.
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Savvy Hunter
   ( 3)
Creature — Human Warrior
(3/3)
Whenever this creature attacks or blocks, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") Sacrifice two Foods: Draw a card.
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Shisato, Whispering Hunter
  ( 4)
Legendary Creature — Snake Warrior
(2/2)
At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato deals combat damage to a player, that player skips their next untap step.
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Skyhunter Cub
  ( 3)
Creature — Cat Knight
(2/2)
As long as this creature is equipped, it gets +1/+1 and has flying.
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Skyhunter Patrol
   ( 4)
Creature — Cat Knight
(2/3)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
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Skyhunter Prowler
  ( 3)
Creature — Cat Knight
(1/3)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
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Skyhunter Strike Force
  ( 3)
Creature — Cat Knight
(2/2)
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.
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Solitary Hunter
  ( 4)
Creature — Human Warrior Werewolf
(3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Soulhunter Rakshasa
   ( 5)
Creature — Demon
(5/5)
This creature can't block. When this creature enters, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
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Sparkhunter Masticore
 ( 3)
Artifact Creature — Masticore
(3/4)
As an additional cost to cast this spell, discard a card. Protection from planeswalkers : This creature deals 1 damage to target planeswalker.
: This creature gains indestructible until end of turn.
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Sun-Crowned Hunters
   ( 6)
Creature — Dinosaur
(5/4)
Enrage — Whenever this creature is dealt damage, it deals 3 damage to target opponent or planeswalker.
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Tenacious Hunter
   ( 4)
Creature — Crocodile
(4/4)
As long as a creature has a -1/-1 counter on it, this creature has vigilance and deathtouch.
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Tiger-Tribe Hunter
   ( 5)
Creature — Human Barbarian
(4/4)
Trample Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to target creature.
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Titan Hunter
  ( 5)
Creature — Human Warrior
(4/5)
At the beginning of each player's end step, if no creatures died this turn, this creature deals 4 damage to that player.  , Sacrifice a creature: You gain 4 life.
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Tlincalli Hunter
   ( 7)
Creature — Scorpion Scout
(7/7)
Trample Once each turn, you may pay rather than pay the mana cost for a creature spell you cast from exile.
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Tovolar's Magehunter
( 0)
Creature — Werewolf
(5/5)
Whenever an opponent casts a spell, this creature deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Treasure Hunter
  ( 3)
Creature — Human
(2/2)
When this creature enters, you may return target artifact card from your graveyard to your hand.
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Triton Fortune Hunter
  ( 3)
Creature — Merfolk Soldier
(2/2)
Heroic — Whenever you cast a spell that targets this creature, draw a card.
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Trophy Hunter
  ( 3)
Creature — Human Archer
(2/3)
 : This creature deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
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Two-Headed Hunter (Twice the Rage)
  ( 2)
Instant — Adventure
Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Two-Headed Hunter
  ( 5)
Creature — Giant
(5/4)
Menace (This creature can't be blocked except by two or more creatures.)
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Viashino Spearhunter
  ( 3)
Creature — Lizard Warrior
(2/1)
First strike (This creature deals combat damage before creatures without first strike.)
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Vitality Hunter
  ( 4)
Creature — Nightmare
(3/4)
Lifelink   : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, put a lifelink counter on each of up to X target creatures.
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Vorosh, the Hunter
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Vorosh deals combat damage to a player, you may pay  . If you do, put six +1/+1 counters on Vorosh.
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Will of the All-Hunter
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling ( , Discard this card: Draw a card.)
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Wolfhunter's Quiver
 ( 1)
Artifact — Equipment
Equipped creature has " : This creature deals 1 damage to any target" and " : This creature deals 3 damage to target Werewolf creature." Equip 
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Wreck Hunter
  ( 2)
Creature — Human Artificer
(2/2)
Flash When this creature enters, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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