+Illusionist (10)

Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Cephalid Illusionist
Cephalid Illusionist 1Blue (2)
Creature — Octopus Wizard (1/1)

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.

2Blue, Tap: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Torment (Uncommon)
Grixis Illusionist
Grixis Illusionist Blue (1)
Creature — Human Wizard (1/1)

Tap: Target land you control becomes the basic land type of your choice until end of turn.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Conflux (Common)
Illusionist's Bracers
Illusionist's Bracers 2 (2)
Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip 3

Ravnica Remastered (Rare)
Other Versions
Gatecrash (Rare)
Illusionist's Gambit
Illusionist's Gambit 2BlueBlue (4)

Cast this spell only during the declare blockers step on an opponent's turn.

Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.

Wilds of Eldraine Commander (Rare)
Other Versions
Commander 2013 Edition (Rare)
Illusionist's Stratagem
Illusionist's Stratagem 3Blue (4)

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Minn, Wily Illusionist
Minn, Wily Illusionist 1BlueBlue (3)
Legendary Creature — Gnome Wizard (1/3)

Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."

Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.

Adventures in the Forgotten Realms Commander (Rare)
Minotaur Illusionist
Minotaur Illusionist 3BlueRed (5)
Creature — Minotaur Wizard (3/4)

1Blue: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)

Red, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.

Apocalypse (Uncommon)
Moonbow Illusionist
Moonbow Illusionist 2Blue (3)
Creature — Moonfolk Wizard (2/1)


2, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.

Saviors of Kamigawa (Common)
Pixie Illusionist
Pixie Illusionist Blue (1)
Creature — Faerie Wizard (1/1)

Kicker 3Green (You may pay an additional 3Green as you cast this spell.)


If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.

Tap: Target land you control becomes the basic land type of your choice until end of turn.

Dominaria United (Common)
Vodalian Illusionist
Vodalian Illusionist 2Blue (3)
Creature — Merfolk Wizard (2/2)

BlueBlue, Tap: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Weatherlight (Uncommon)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!