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Arlinn, the Pack's Hope
Arlinn, the Pack's Hope 2RedGreen (4)
Legendary Planeswalker — Arlinn (4)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.

−3: Create two 2/2 green Wolf creature tokens.

Innistrad: Midnight Hunt (Mythic Rare)
Arlinn, Voice of the Pack
Arlinn, Voice of the Pack 4GreenGreen (6)
Legendary Planeswalker — Arlinn (7)

Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.

−2: Create a 2/2 green Wolf creature token.

War of the Spark (Uncommon)
Ascendant Packleader
Ascendant Packleader Green (1)
Creature — Wolf (2/1)

Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.

Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.

Innistrad: Crimson Vow (Rare)
Baloth Packhunter
Baloth Packhunter 3Green (4)
Creature — Beast (3/3)

Trample

When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.

Arena Base Set (Common)
Briarpack Alpha
Briarpack Alpha 3Green (4)
Creature — Wolf (3/3)

Flash (You may cast this spell any time you could cast an instant.)

When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

Magic 2014 Core Set (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Caller of the Pack
Caller of the Pack 5GreenGreen (7)
Creature — Beast (8/6)

Trample

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Anthology (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Child of the Pack
Child of the Pack 2RedGreen (4)
Creature — Human Werewolf (2/5)

2RedGreen: Create a 2/2 green Wolf creature token.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
Dronepack Kindred
Dronepack Kindred (0)
Creature — Eldrazi Werewolf (5/7)

Trample

1: Dronepack Kindred gets +1/+0 until end of turn.

Eldritch Moon (Common)
Dungeoneer's Pack
Dungeoneer's Pack 3 (3)
Artifact

Dungeoneer's Pack enters the battlefield tapped.

2, Tap, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Uncommon)
Fang of the Pack
Fang of the Pack 5Green (6)
Creature — Wolf (5/3)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

Conspiracy: Take the Crown (Uncommon)
Feed the Pack
Feed the Pack 5Green (6)
Enchantment

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.

Dark Ascension (Rare)
Garruk's Packleader
Garruk's Packleader 4Green (5)
Creature — Beast (4/4)

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

Commander 2019 (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Magic 2013 (Uncommon)
Magic 2015 Core Set (Uncommon)
Gather the Pack
Gather the Pack 1Green (2)
Sorcery

Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

Magic Origins (Uncommon)
Geistpack Alpha
Geistpack Alpha 3Green (4)
Creature — — Wolf (5/4)

Trample

When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.

Innistrad: Midnight Hunt Alchemy (Rare)
Gnarlid Pack
Gnarlid Pack 1Green (2)
Creature — Beast (2/2)

Multikicker 1Green (You may pay an additional 1Green any number of times as you cast this spell.)

Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Modern Masters 2015 Edition (Common)
Other Versions
Worldwake (Common)
Magic: The Gathering—Conspiracy (Common)
Gorilla Pack
Gorilla Pack 2Green (3)
Creature — Ape (3/3)

Gorilla Pack can't attack unless defending player controls a Forest.

When you control no Forests, sacrifice Gorilla Pack.

Ice Age (Common)
Howl of the Night Pack
Howl of the Night Pack 6Green (7)
Sorcery

Create a 2/2 green Wolf creature token for each Forest you control.

Magic 2014 Core Set (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Magic 2010 (Uncommon)
Howlpack Alpha
Howlpack Alpha (0)
Creature — Werewolf (3/3)

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

Innistrad (Rare)
Howlpack Avenger
Howlpack Avenger (0)
Creature — Werewolf (4/4)

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.

1Red: Howlpack Avenger gets +2/+0 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Rare)
Howlpack of Estwald
Howlpack of Estwald (0)
Creature — Werewolf (4/6)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.

Innistrad (Common)
Howlpack Piper
Howlpack Piper 3Green (4)
Creature — Human Werewolf (2/2)

This spell can't be countered.

1Green, Tap: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Rare)
Howlpack Resurgence
Howlpack Resurgence 2Green (3)
Enchantment

Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

Shadows over Innistrad (Uncommon)
Howlpack Wolf
Howlpack Wolf 2Red (3)
Creature — Wolf (3/3)

Howlpack Wolf can't block unless you control another Wolf or Werewolf.

Shadows over Innistrad (Common)
Hunger of the Howlpack
Hunger of the Howlpack Green (1)
Instant

Put a +1/+1 counter on target creature.

Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Dark Ascension (Common)
Hunting Pack
Hunting Pack 5GreenGreen (7)
Instant

Create a 4/4 green Beast creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Modern Horizons 2 (Uncommon)
Other Versions
Scourge (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Iconic Masters (Uncommon)
Ikoria Commander (Uncommon)
Hyena Pack
Hyena Pack 2RedRed (4)
Creature — Hyena (3/4)

Amonkhet (Common)
Intrusive Packbeast
Intrusive Packbeast 4White (5)
Creature — Beast (3/3)

Vigilance

When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.

Guilds of Ravnica (Common)
Mongrel Pack
Mongrel Pack 3Green (4)
Creature — Dog (4/1)

When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.

Tempest (Rare)
Nightpack Ambusher
Nightpack Ambusher 2GreenGreen (4)
Creature — Wolf (4/4)

Flash

Other Wolves and Werewolves you control get +1/+1.

At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

Core Set 2020 (Rare)
One of the Pack
One of the Pack (0)
Creature — Werewolf (5/6)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.

Shadows over Innistrad (Common)
Pack Attack
Pack Attack 2Red (3)
Instant

Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked.

Draw a card.

Commander Legends: Battle for Baldur's Gate (Common)
Pack Guardian
Pack Guardian 2GreenGreen (4)
Creature — Wolf Spirit (4/3)

Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

Shadows over Innistrad (Uncommon)
Pack Hunt
Pack Hunt 3Green (4)
Sorcery

Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.

Nemesis (Rare)
Pack Leader
Pack Leader 1White (2)
Creature — Dog (2/2)

Other Dogs you control get +1/+1.

Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

Core Set 2021 (Rare)
Pack Mastiff
Pack Mastiff 1Red (2)
Creature — Dog (2/2)

1Red: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.

Core Set 2020 (Common)
Pack Rat
Pack Rat 1Black (2)
Creature — Rat (*/*)

Pack Rat's power and toughness are each equal to the number of Rats you control.

2Black, Discard a card: Create a token that's a copy of Pack Rat.

Historic Anthology 2 (Rare)
Other Versions
Return to Ravnica (Rare)
Secret Lair Drop (Rare)
Pack's Betrayal
Pack's Betrayal 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Innistrad: Midnight Hunt (Common)
Pack's Disdain
Pack's Disdain 1Black (2)
Instant

Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.

Morningtide (Common)
Pack's Favor
Pack's Favor 2Green (3)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Target creature gets +3/+3 until end of turn.

Guilds of Ravnica (Common)
Packsong Pup
Packsong Pup 1Green (2)
Creature — Wolf (1/1)

At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.

When Packsong Pup dies, you gain life equal to its power.

Innistrad: Crimson Vow (Uncommon)
Rotwidow Pack
Rotwidow Pack 2BlackGreen (4)
Creature — Spider (2/4)

Reach

3BlackGreen, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.

Modern Horizons (Uncommon)
Sarulf's Packmate
Sarulf's Packmate 3Green (4)
Creature — Wolf (3/3)

When Sarulf's Packmate enters the battlefield, draw a card.

Foretell 1Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Savage Packmate
Savage Packmate (0)
Creature — Werewolf (5/5)

Trample

Other creatures you control get +1/+0.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Shaman of the Pack
Shaman of the Pack 1BlackGreen (3)
Creature — Elf Shaman (3/2)

When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.

Kaldheim Commander (Uncommon)
Other Versions
Magic Origins (Uncommon)
Eternal Masters (Uncommon)
Stimulus Package
Stimulus Package 2RedGreen (4)
Enchantment

When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.

Streets of New Capenna (Uncommon)
Stonework Packbeast
Stonework Packbeast 2 (2)
Artifact Creature — Beast (2/1)

Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.

2: Add one mana of any color.

Zendikar Rising (Common)
Strength of the Pack
Strength of the Pack 4GreenGreen (6)
Sorcery

Put two +1/+1 counters on each creature you control.

Commander Legends (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Summon the Pack
Summon the Pack 7Black (8)
Sorcery

Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)

Unstable (Mythic Rare)
Timberpack Wolf
Timberpack Wolf 1Green (2)
Creature — Wolf (2/2)

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

Masters 25 (Common)
Other Versions
Magic 2013 (Common)
Magic Origins (Common)
Tovolar's Packleader
Tovolar's Packleader (0)
Creature — Werewolf (7/7)

Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.

2GreenGreen: Another target Wolf or Werewolf you control fights target creature you don't control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Trusty Packbeast
Trusty Packbeast 2White (3)
Creature — Beast (2/3)

When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.

Commander Legends (Common)
Other Versions
Core Set 2019 (Common)
Vildin-Pack Alpha
Vildin-Pack Alpha (0)
Creature — Werewolf (4/3)

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

Shadows over Innistrad (Rare)
Vildin-Pack Outcast
Vildin-Pack Outcast 4Red (5)
Creature — Werewolf Horror (4/4)

Trample

Red: Vildin-Pack Outcast gets +1/-1 until end of turn.

5RedRed: Transform Vildin-Pack Outcast.

Eldritch Moon (Common)
Werewolf Pack Leader
Werewolf Pack Leader GreenGreen (2)
Creature — Human Werewolf (3/3)

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.

3Green: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.

Adventures in the Forgotten Realms (Rare)
Wildblood Pack
Wildblood Pack (0)
Creature — Werewolf (5/5)

Trample

Attacking creatures you control get +3/+0.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.

Innistrad (Rare)
Wolf Pack
Wolf Pack 6GreenGreen (8)
Creature — Wolf (7/6)

You may have Wolf Pack assign its combat damage as though it weren't blocked.

Masters Edition II (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Wolverine Pack
Wolverine Pack 2GreenGreen (4)
Creature — Wolverine (2/4)

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Legends (Common)
Other Versions
Fifth Edition (Uncommon)
Wren's Run Packmaster
Wren's Run Packmaster 3Green (4)
Creature — Elf Warrior (5/5)

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

2Green: Create a 2/2 green Wolf creature token.

Wolves you control have deathtouch.

Commander Anthology (Rare)
Other Versions
Lorwyn (Rare)
Commander 2014 (Rare)

Gatherer works better in the Companion app!

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