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Bog Raiders
Bog Raiders 2Black (3)
Creature — Zombie (2/2)

Swampwalk <i>(This creature can't be blocked as long as defending player controls a Swamp.)</i>

Magic 2011 (Common)
Other Versions
Urza's Saga (Common)
Starter 1999 (Common)
Portal (Common)
Cache Raiders
Cache Raiders 3BlueBlue (5)
Creature — Merfolk Rogue (4/4)

At the beginning of your upkeep, return a permanent you control to its owner's hand.

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Eventide (Uncommon)
Erg Raiders
Erg Raiders 1Black (2)
Creature — Human Warrior (2/3)

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Masters 25 (Common)
Other Versions
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Arabian Nights (Common)
Masters Edition (Common)
Gathan Raiders
Gathan Raiders 3RedRed (5)
Creature — Human Warrior (3/3)

<i>Hellbent</i> — Gathan Raiders gets +2/+2 as long as you have no cards in hand.

Morph—Discard a card. <i>(You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)</i>

Time Spiral Remastered (Common)
Other Versions
Future Sight (Common)
Archenemy (Common)
Goblin Deathraiders
Goblin Deathraiders BlackRed (2)
Creature — Goblin Warrior (3/1)

Trample

Duel Decks: Speed vs. Cunning (Common)
Other Versions
Shards of Alara (Common)
Golgari Raiders
Golgari Raiders 3Green (4)
Creature — Elf Warrior (0/0)

Haste

<i>Undergrowth</i> — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

Guilds of Ravnica (Uncommon)
Merchant Raiders
Merchant Raiders 3Blue (4)
Creature — Human Pirate (2/4)

Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.

Commander Legends (Uncommon)
Merfolk Raiders
Merfolk Raiders 1Blue (2)
Creature — Merfolk Soldier (2/3)

Islandwalk <i>(This creature can't be blocked as long as defending player controls an Island.)</i>

Phasing <i>(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)</i>

Mirage (Common)
Mons's Goblin Raiders
Mons's Goblin Raiders Red (1)
Creature — Goblin (1/1)

Starter 2000 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Starter 1999 (Rare)
Mudbrawler Raiders
Mudbrawler Raiders 2Red or GreenRed or Green (4)
Creature — Goblin Warrior (3/3)

Mudbrawler Raiders can't be blocked by blue creatures.

Shadowmoor (Common)
Pheres-Band Raiders
Pheres-Band Raiders 5Green (6)
Creature — Centaur Warrior (5/5)

<i>Inspired</i> — Whenever Pheres-Band Raiders becomes untapped, you may pay 2Green. If you do, create a 3/3 green Centaur enchantment creature token.

Born of the Gods (Uncommon)
Raiders' Karve
Raiders' Karve 3 (3)
Artifact — Vehicle (4/4)

Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>

Kamigawa: Neon Dynasty Commander (Common)
Other Versions
Kaldheim (Common)
Raiders' Spoils
Raiders' Spoils 3Black (4)
Enchantment

Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

Khans of Tarkir (Uncommon)
Raiders' Wake
Raiders' Wake 3Black (4)
Enchantment

Whenever an opponent discards a card, that player loses 2 life.

<i>Raid</i> — At the beginning of your end step, if you attacked this turn, target opponent discards a card.

Ixalan (Uncommon)
Redcap Raiders
Redcap Raiders 2Red (3)
Creature — Goblin Warrior (3/2)

Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.

Throne of Eldraine (Common)
Rubblebelt Raiders
Rubblebelt Raiders 1Red or GreenRed or GreenRed or Green (4)
Creature — Human Warrior (3/3)

Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.

Guild Kit: Gruul (Rare)
Other Versions
Gatecrash (Rare)
Duel Decks: Mind vs. Might (Rare)
Wei Night Raiders
Wei Night Raiders 2BlackBlack (4)
Creature — Human Soldier (2/2)

Horsemanship <i>(This creature can't be blocked except by creatures with horsemanship.)</i>

Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Uncommon)
Wind-Kin Raiders
Wind-Kin Raiders 4BlueBlue (6)
Creature — Human Artificer (4/3)

Improvise <i>(Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)</i>

Flying

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)

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