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Agatha's Soul Cauldron
 ( 2)
Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. : Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
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Animar, Soul of Elements
   ( 3)
Legendary Creature — Elemental
(1/1)
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
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Ashaya, Soul of the Wild
   ( 5)
Legendary Creature — Elemental
(*/*)
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. <i>(They're still affected by summoning sickness.)</i>
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Aven Soulgazer
   ( 5)
Creature — Bird Cleric
(3/3)
Flying  : Look at target face-down creature.
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Bess, Soul Nourisher
   ( 3)
Legendary Creature — Human Citizen
(1/1)
Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher. Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
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Blade of Shared Souls
  ( 3)
Artifact — Equipment
For Mirrodin <i>(When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)</i> Whenever Blade of Shared Souls becomes attached to a creature, for as long as Blade of Shared Souls remains attached to it, you may have that creature become a copy of another target creature you control. Equip 
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Bright-Palm, Soul Awakener
    ( 4)
Legendary Creature — Fox Shaman
(4/3)
Backup 1 <i>(When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)</i> Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
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Cadric, Soul Kindler
   ( 4)
Legendary Creature — Dwarf Wizard
(4/3)
The "legend rule" doesn't apply to tokens you control. Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay . If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
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Carnival of Souls
  ( 2)
Enchantment
Whenever a creature enters the battlefield, you lose 1 life and add .
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Cauldron of Souls
 ( 5)
Artifact
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. <i>(When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)</i>
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Cavern of Souls
( 0)
Land
As Cavern of Souls enters the battlefield, choose a creature type. : Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Center Soul
  ( 2)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Rebound <i>(If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)</i>
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Custodi Soulbinders
  ( 4)
Creature — Human Cleric
(0/0)
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.  , Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
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Custodi Soulcaller
   ( 3)
Creature — Human Cleric
(1/2)
Melee <i>(Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)</i> Whenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
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Davriel, Soul Broker
   ( 4)
Legendary Planeswalker — — Davriel
+1: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature. −2: Accept one of Davriel's offers, then accept one of Davriel's conditions. −3: Target creature perpetually gets -3/-3.
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Defiler of Souls
    ( 6)
Creature — Demon
(5/5)
Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
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Departed Soulkeeper
( 0)
Creature — Spirit
(3/1)
Flying Departed Soulkeeper can block only creatures with flying. If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
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Despoiler of Souls
  ( 2)
Creature — Horror
(3/1)
Despoiler of Souls can't block.  , Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
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Dina, Soul Steeper
  ( 2)
Legendary Creature — Dryad Druid
(1/3)
Whenever you gain life, each opponent loses 1 life. , Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
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Eerie Soultender
  ( 3)
Creature — Spirit Cleric
(3/1)
When Eerie Soultender enters the battlefield, mill three cards. <i>(To mill a card, put the top card of your library into your graveyard.)</i>  , Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand.
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Elvish Soultiller
   ( 5)
Creature — Elf Mutant
(5/4)
When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
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Emmara, Soul of the Accord
  ( 2)
Legendary Creature — Elf Cleric
(2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
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Ensoul Artifact
  ( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
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Ensouled Scimitar
 ( 3)
Artifact — Equipment
: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. <i>(Equipment that's a creature can't equip a creature.)</i>
Equipped creature gets +1/+5. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Field of Souls
   ( 4)
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
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Generous Soul
( 0)
Creature — Spirit
(4/4)
Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead.
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Gut, True Soul Zealot
  ( 3)
Legendary Creature — Goblin Shaman
(2/2)
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. <i>(It can't be blocked except by two or more creatures.)</i> Choose a Background <i>(You can have a Background as a second commander.)</i>
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Harvester of Souls
   ( 6)
Creature — Demon
(5/5)
Deathtouch Whenever another nontoken creature dies, you may draw a card.
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Incandescent Soulstoke
  ( 3)
Creature — Elemental Shaman
(2/2)
Other Elemental creatures you control get +1/+1.  , : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Ironsoul Enforcer
  ( 5)
Artifact Creature — Human Samurai
(4/4)
Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
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Kothophed, Soul Hoarder
   ( 6)
Legendary Creature — Demon
(6/6)
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
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Kyodai, Soul of Kamigawa
  ( 4)
Legendary Creature — Dragon Spirit
(3/3)
Flash Flying When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.     : Kyodai gets +5/+5 until end of turn.
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Lingering Souls
  ( 3)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Lost Soul
   ( 3)
Creature — Spirit Minion
(2/1)
Swampwalk <i>(This creature can't be blocked as long as defending player controls a Swamp.)</i>
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March of Souls
  ( 5)
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
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Martyr's Soul
  ( 3)
Creature — Spirit Soldier
(3/2)
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.
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Minthara, Merciless Soul
   ( 4)
Legendary Creature — Elf Cleric
(2/2)
Ward , where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have.
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Mukotai Soulripper
  ( 2)
Artifact — Vehicle
(4/3)
Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn. Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Naya Soulbeast
   ( 8)
Creature — Beast
(0/0)
When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way. Trample
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Ojutai, Soul of Winter
   ( 7)
Legendary Creature — Dragon
(5/6)
Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
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Phyrexian Soulgorger
 ( 3)
Snow Artifact Creature — Phyrexian Construct
(8/8)
Cumulative upkeep—Sacrifice a creature. <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)</i>
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Ravos, Soultender
   ( 5)
Legendary Creature — Human Cleric
(2/2)
Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner <i>(You can have two commanders if both have partner.)</i>
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Reave Soul
  ( 2)
Sorcery
Destroy target creature with power 3 or less.
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Reforge the Soul
   ( 5)
Sorcery
Each player discards their hand, then draws seven cards. Miracle  <i>(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)</i>
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Rousing of Souls
  ( 3)
Sorcery
<i>Parley</i> — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
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Rubinia Soulsinger
    ( 5)
Legendary Creature — Faerie
(2/3)
You may choose not to untap Rubinia Soulsinger during your untap step. : Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
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Sanctifier of Souls
  ( 4)
Creature — Human Cleric
(2/3)
Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.  , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
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Sarkhan, Dragonsoul
   ( 6)
Legendary Planeswalker — Sarkhan
(5)
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control. −3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker. −9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
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Sarkhan, Soul Aflame
   ( 3)
Legendary Creature — Human Shaman
(2/4)
Dragon spells you cast cost less to cast. Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
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Scrounger of Souls
  ( 5)
Creature — Horror
(3/4)
Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i>
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Seize the Soul
   ( 4)
Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying. Haunt <i>(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)</i> When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
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Serpent's Soul-Jar
  ( 3)
Artifact
Whenever an Elf you control dies, exile it. , Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.
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Sever Soul
   ( 5)
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
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Shield of the Oversoul
  ( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. <i>(Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)</i> As long as enchanted creature is white, it gets +1/+1 and has flying.
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Song of the Worldsoul
   ( 6)
Enchantment
Whenever you cast a spell, populate. <i>(Create a token that's a copy of a creature token you control.)</i>
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Soul Barrier
  ( 3)
Enchantment
Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay .
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Soul Bleed
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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Soul Burn
   ( 3)
Sorcery
Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Soul Channeling
  ( 3)
Enchantment — Aura
Enchant creature Pay 2 life: Regenerate enchanted creature.
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Soul Charmer
  ( 3)
Creature — Human Rebel
(2/2)
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays .
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Soul Collector
   ( 5)
Creature — Vampire
(3/4)
Flying Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control. Morph   <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Soul Conduit
 ( 6)
Artifact
, : Two target players exchange life totals.
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Soul Diviner
  ( 2)
Creature — Zombie Wizard
(2/3)
, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
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Soul Echo
   ( 2)
Enchantment
Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
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Soul Exchange
  ( 2)
Sorcery
As an additional cost to cast this spell, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
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Soul Feast
   ( 5)
Sorcery
Target player loses 4 life and you gain 4 life.
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Soul Foundry
 ( 4)
Artifact
<i>Imprint</i> — When Soul Foundry enters the battlefield, you may exile a creature card from your hand. , : Create a token that's a copy of the exiled card. X is the mana value of that card.
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Soul Kiss
  ( 3)
Enchantment — Aura
Enchant creature , Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
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Soul Link
   ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life.
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Soul Manipulation
   ( 3)
Instant
Choose one or both — • Counter target creature spell. • Return target creature card from your graveyard to your hand.
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Soul Net
 ( 1)
Artifact
Whenever a creature dies, you may pay . If you do, you gain 1 life.
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Soul Nova
   ( 5)
Instant
Exile target attacking creature and all Equipment attached to it.
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Soul of Emancipation
    ( 7)
Creature — Avatar
(5/7)
When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
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Soul of Magma
   ( 5)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
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Soul of Migration
   ( 7)
Creature — Elemental
(2/4)
Flying When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Soul of New Phyrexia
 ( 6)
Artifact Creature — Phyrexian Avatar
(6/6)
Trample : Permanents you control gain indestructible until end of turn.
, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
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Soul of the Harvest
   ( 6)
Creature — Elemental
(6/6)
Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
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Soul of the Rapids
   ( 5)
Creature — Elemental
(3/2)
Flying Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i>
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Soul Parry
  ( 2)
Instant
Prevent all damage one or two target creatures would deal this turn.
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Soul Partition
  ( 2)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.
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Soul Ransom
   ( 4)
Enchantment — Aura
Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
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Soul Read
  ( 4)
Instant
Choose one — • Counter target spell unless its controller pays . • Draw two cards.
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Soul Reap
  ( 2)
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
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Soul Rend
  ( 2)
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.
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