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________ Balls of Fire
________ Balls of Fire 3Red (4)
Enchantment

When this enchantment enters the battlefield, you may put a name sticker on it.

Whenever you put a sticker on this enchantment, it deals damage equal to the number of <i>o</i>'s in name stickers on this enchantment to any target.

Unfinity (Uncommon)
Academy Wall
Academy Wall 2Blue (3)
Creature — Wall (0/5)

Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Dominaria United (Common)
Ætherflame Wall (Aetherflame Wall)
Ætherflame Wall (Aetherflame Wall) 1Red (2)
Creature — Wall (0/4)

Defender

Aetherflame Wall can block creatures with shadow as though they didn't have shadow.

Red: Aetherflame Wall gets +1/+0 until end of turn.

Time Spiral (Common)
Aethersquall Ancient
Aethersquall Ancient 5BlueBlue (7)
Creature — Leviathan (6/6)

Flying

At the beginning of your upkeep, you get EnergyEnergyEnergy <i>(three energy counters)</i>.

Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Return all other creatures to their owners' hands. Activate only as a sorcery.

Kaladesh (Rare)
Against All Odds
Against All Odds 3White (4)
Sorcery

Choose one or both —

• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.

• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.

Phyrexia: All Will Be One (Uncommon)
Aid the Fallen
Aid the Fallen 1Black (2)
Sorcery

Choose one or both —

• Return target creature card from your graveyard to your hand.

• Return target planeswalker card from your graveyard to your hand.

War of the Spark (Common)
Ajani, Caller of the Pride
Ajani, Caller of the Pride 1WhiteWhite (3)
Legendary Planeswalker — Ajani (4)

+1: Put a +1/+1 counter on up to one target creature.

−3: Target creature gains flying and double strike until end of turn.

−8: Create X 2/2 white Cat creature tokens, where X is your life total.

Magic 2014 Core Set (Mythic Rare)
Other Versions
Magic 2013 (Mythic Rare)
Alabaster Wall
Alabaster Wall 2White (3)
Creature — Wall (0/4)

Defender <i>(This creature can't attack.)</i>

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Mercadian Masques (Common)
All Hallow's Eve
All Hallow's Eve 2BlackBlack (4)
Sorcery

Exile All Hallow's Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
All Is Dust
All Is Dust 7 (7)
Tribal Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

Ultimate Masters (Rare)
Other Versions
Rise of the Eldrazi (Mythic Rare)
Modern Masters 2015 Edition (Rare)
All Suns' Dawn
All Suns' Dawn 4Green (5)
Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

Modern Masters 2015 Edition (Rare)
Other Versions
Fifth Dawn (Rare)
All That Glitters
All That Glitters 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Throne of Eldraine (Uncommon)
All Will Be One
All Will Be One 3RedRed (5)
Enchantment

Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

Phyrexia: All Will Be One (Mythic Rare)
Allay
Allay 1White (2)
Instant

Buyback 3 <i>(You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)</i>

Destroy target enchantment.

Exodus (Common)
Alley Evasion
Alley Evasion White (1)
Instant

Choose one —

• Target creature you control gets +1/+2 until end of turn.

• Return target creature you control to its owner's hand.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Alley Grifters
Alley Grifters 1BlackBlack (3)
Creature — Human Mercenary (2/2)

Whenever Alley Grifters becomes blocked, defending player discards a card.

Mercadian Masques (Common)
Alley Strangler
Alley Strangler 2Black (3)
Creature — Aetherborn Rogue (2/3)

Menace

Jumpstart 2022 (Common)
Other Versions
Aether Revolt (Common)
Kaladesh Remastered (Common)
Alliance of Arms
Alliance of Arms White (1)
Sorcery

<i>Join forces</i> — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

Magic: The Gathering-Commander (Rare)
Allied Assault
Allied Assault 2White (3)
Instant

Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. <i>(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)</i>

Zendikar Rising (Uncommon)
Allied Reinforcements
Allied Reinforcements 3White (4)
Sorcery

Create two 2/2 white Knight Ally creature tokens.

Oath of the Gatewatch (Uncommon)
Allied Strategies
Allied Strategies 4Blue (5)
Sorcery

<i>Domain</i> — Target player draws a card for each basic land type among lands they control.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Planeshift (Uncommon)
Allosaurus Rider
Allosaurus Rider 5GreenGreen (7)
Creature — Elf Warrior (1+*/1+*)

You may exile two green cards from your hand rather than pay this spell's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

Duel Decks Anthology, Elves vs. Goblins (Rare)
Other Versions
Coldsnap (Rare)
Duel Decks: Elves vs. Goblins (Rare)
Allosaurus Shepherd
Allosaurus Shepherd Green (1)
Creature — Elf Shaman (1/1)

This spell can't be countered.

Green spells you control can't be countered.

4GreenGreen: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

Double Masters 2022 (Mythic Rare)
Other Versions
Jumpstart (Mythic Rare)
Alloy Animist
Alloy Animist Green (1)
Creature — Human Druid (1/1)

2Green: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.

The Brothers' War (Uncommon)
Alloy Golem
Alloy Golem 6 (6)
Artifact Creature — Golem (4/4)

As Alloy Golem enters the battlefield, choose a color.

Alloy Golem is the chosen color. <I>(It's still an artifact.)</I>

Invasion (Uncommon)
Alloy Myr
Alloy Myr 3 (3)
Artifact Creature — Myr (2/2)

Tap: Add one mana of any color.

Jumpstart (Common)
Other Versions
New Phyrexia (Uncommon)
Modern Masters 2015 Edition (Common)
All-Seeing Arbiter
All-Seeing Arbiter 4BlueBlue (6)
Creature — Avatar (5/4)

Flying

Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.

Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.

SNC Game Day (Mythic Rare)
Other Versions
Streets of New Capenna (Mythic Rare)
Allure of the Unknown
Allure of the Unknown 3BlackRed (5)
Sorcery

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

Theros Beyond Death (Rare)
Alluring Scent
Alluring Scent 1GreenGreen (3)
Sorcery

All creatures able to block target creature this turn do so.

Masters Edition IV (Common)
Other Versions
Starter 1999 (Rare)
Portal (Rare)
Portal Second Age (Rare)
Alluring Siren
Alluring Siren 1Blue (2)
Creature — Siren (1/1)

Tap: Target creature an opponent controls attacks you this turn if able.

Magic 2012 (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Alluring Suitor
Alluring Suitor 2Red (3)
Creature — Vampire (2/3)

When you attack with exactly two creatures, transform Alluring Suitor.

Innistrad: Crimson Vow (Uncommon)
Ally Encampment
Ally Encampment (0)
Land

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast an Ally spell.

1, Tap, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.

Battle for Zendikar (Rare)
Amaranthine Wall
Amaranthine Wall 4 (4)
Artifact Creature — Wall (0/6)

Defender

2: Amaranthine Wall gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>

Dominaria (Uncommon)
Ancestral Recall
Ancestral Recall Blue (1)
Instant

Target player draws three cards.

Vintage Masters (Bonus)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
And They Shall Know No Fear
And They Shall Know No Fear 1White (2)
Instant

Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

Warhammer 40,000 Commander (Uncommon)
Angelic Wall
Angelic Wall 1White (2)
Creature — Wall (0/4)

Defender <i>(This creature can't attack.)</i>

Flying

Magic 2014 Core Set (Common)
Other Versions
Odyssey (Common)
Tenth Edition (Common)
Portal Second Age (Common)
Avacyn Restored (Common)
Animate Wall
Animate Wall White (1)
Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

Masters Edition (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Archon of Falling Stars
Archon of Falling Stars 4WhiteWhite (6)
Creature — Archon (4/4)

Flying

When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

Theros Beyond Death (Uncommon)
Armored Galleon
Armored Galleon 4Blue (5)
Creature — Human Pirate (5/4)

Armored Galleon can't attack unless defending player controls an Island.

Portal Second Age (Uncommon)
Army of Allah
Army of Allah 1WhiteWhite (3)
Instant

Attacking creatures get +2/+0 until end of turn.

Arabian Nights (Common)
Ashes of the Fallen
Ashes of the Fallen 2 (2)
Artifact

As Ashes of the Fallen enters the battlefield, choose a creature type.

Each creature card in your graveyard has the chosen creature type in addition to its other types.

Saviors of Kamigawa (Rare)
Assembly Hall
Assembly Hall 5 (5)
Artifact

4, Tap: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.

Mercadian Masques (Rare)
Atemsis, All-Seeing
Atemsis, All-Seeing 3BlueBlueBlue (6)
Legendary Creature — Sphinx (4/5)

Flying

2Blue, Tap: Draw two cards, then discard a card.

Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.

Core Set 2020 (Rare)
Atraxa's Fall
Atraxa's Fall 1Green (2)
Sorcery

Destroy target artifact, battle, enchantment, or creature with flying.

March of the Machine (Common)
Avalanche Caller
Avalanche Caller 1Blue (2)
Snow Creature — Human Wizard (1/3)

2: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. <i>(A creature with hexproof can't be the target of spells or abilities your opponents control.)</i>

Jumpstart 2022 (Uncommon)
Other Versions
Kaldheim (Uncommon)
Baaallerina
Baaallerina 3Blue (4)
Creature — Sheep Performer (3/3)

Flying

When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.

2Blue: Another target creature with a name sticker on it gains flying until end of turn.

Unfinity (Uncommon)
Back-Alley Gardener
Back-Alley Gardener RedGreenWhite (3)
Creature — — Elf Druid (3/4)

<i>Alliance</i> — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn.

Streets of New Capenna Alchemy (Mythic Rare)
Balduvian Fallen
Balduvian Fallen 3Black (4)
Creature — Zombie (3/5)

Cumulative upkeep 1 <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)</i>

Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each Black or Red spent this way.

Coldsnap (Uncommon)
Ball Lightning
Ball Lightning RedRedRed (3)
Creature — Elemental (6/1)

Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i>

Haste <i>(This creature can attack and Tap as soon as it comes under your control.)</i>

At the beginning of the end step, sacrifice Ball Lightning.

Jumpstart (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
The Dark (Rare)
Beatdown Box Set (Rare)
Masters Edition (Rare)
Magic 2010 (Rare)
Premium Deck Series: Fire and Lightning (Rare)
Masters 25 (Rare)
Ballista Charger
Ballista Charger 5 (5)
Artifact — Vehicle (6/6)

Whenever Ballista Charger attacks, it deals 1 damage to any target.

Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Ballista Squad
Ballista Squad 3White (4)
Creature — Human Rebel (2/2)

Variable ColorlessWhite, Tap: Ballista Squad deals X damage to target attacking or blocking creature.

Tenth Edition (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Mercadian Masques (Uncommon)
Ballista Watcher
Ballista Watcher 2RedRed (4)
Creature — Human Soldier Werewolf (4/3)

2Red, Tap: Ballista Watcher deals 1 damage to any target.

Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>

Innistrad: Crimson Vow (Uncommon)
Ballista Wielder
Ballista Wielder (0)
Creature — Werewolf (5/5)

2Red: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.

Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>

Innistrad: Crimson Vow (Uncommon)
Balloon Peddler
Balloon Peddler 2Blue (3)
Creature — Human Spellshaper (2/2)

Blue, Tap, Discard a card: Target creature gains flying until end of turn.

Mercadian Masques (Common)
Balloon Stand
Balloon Stand (0)
Artifact — — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Unfinity (Uncommon)
Balloon Stand (Balloon Stand (a))
Balloon Stand (Balloon Stand (a)) (0)
Artifact — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Lights — 2, 6

Unfinity (Uncommon)
Balloon Stand (Balloon Stand (b))
Balloon Stand (Balloon Stand (b)) (0)
Artifact — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Lights — 3, 6

Unfinity (Uncommon)
Balloon Stand (Balloon Stand (c))
Balloon Stand (Balloon Stand (c)) (0)
Artifact — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Lights — 4, 6

Unfinity (Uncommon)
Balloon Stand (Balloon Stand (d))
Balloon Stand (Balloon Stand (d)) (0)
Artifact — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Lights — 5, 6

Unfinity (Uncommon)
Ballot Broker
Ballot Broker 2White (3)
Creature — Human Advisor (2/3)

While voting, you may vote an additional time. <i>(The votes can be for different choices or for the same choice.)</i>

Conspiracy: Take the Crown (Common)
Ballroom Brawlers
Ballroom Brawlers 3WhiteWhite (5)
Creature — Human Warrior (3/5)

Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.

Streets of New Capenna (Uncommon)
Ballynock Cohort
Ballynock Cohort 2White (3)
Creature — Kithkin Soldier (2/2)

First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.

Eternal Masters (Common)
Other Versions
Shadowmoor (Common)
Ballynock Trapper
Ballynock Trapper 3White (4)
Creature — Kithkin Soldier (2/2)

Tap: Tap target creature.

Whenever you cast a white spell, you may untap Ballynock Trapper.

Eventide (Common)
Ballyrush Banneret
Ballyrush Banneret 1White (2)
Creature — Kithkin Soldier (2/1)

Kithkin spells and Soldier spells you cast cost 1 less to cast.

Morningtide (Common)
Bane Alley Blackguard
Bane Alley Blackguard 1Black (2)
Creature — Human Rogue (1/3)

Dragon's Maze (Common)
Bane Alley Broker
Bane Alley Broker 1BlueBlack (3)
Creature — Human Rogue (0/3)

Tap: Draw a card, then exile a card from your hand face down.

You may look at cards exiled with Bane Alley Broker.

BlueBlack, Tap: Return a card exiled with Bane Alley Broker to its owner's hand.

Gatecrash (Uncommon)
Basking Rootwalla
Basking Rootwalla Green (1)
Creature — Lizard (1/1)

1Green: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

Madness 0 <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>

Ultimate Masters (Common)
Other Versions
Torment (Common)
Duel Decks: Garruk vs. Liliana (Common)
Vintage Masters (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Beastcaller Savant
Beastcaller Savant 1Green (2)
Creature — Elf Shaman Ally (1/1)

Haste

Tap: Add one mana of any color. Spend this mana only to cast a creature spell.

Battle for Zendikar (Rare)
Beck // Call (Beck)
Beck // Call (Beck) GreenBlue (2)
Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse <i>(You may cast one or both halves of this card from your hand.)</i>

Dragon's Maze (Rare)
Bladewing's Thrall
Bladewing's Thrall 2BlackBlack (4)
Creature — Zombie (3/3)

Bladewing's Thrall has flying as long as you control a Dragon.

When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.

Iconic Masters (Uncommon)
Other Versions
Scourge (Uncommon)
Blazing Rootwalla
Blazing Rootwalla Red (1)
Creature — Lizard (1/1)

Red: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.

Madness 0 <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>

Modern Horizons 2 (Uncommon)
Blessed Alliance
Blessed Alliance 1White (2)
Instant

Escalate 2 <i>(Pay this cost for each mode chosen beyond the first.)</i>

Choose one or more —

• Target player gains 4 life.

• Untap up to two target creatures.

• Target opponent sacrifices an attacking creature.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Blightreaper Thallid
Blightreaper Thallid 1Black (2)
Creature — Fungus (2/2)

3Phyrexian Green: Transform Blightreaper Thallid. Activate only as a sorcery. <i>(Phyrexian Green can be paid with either Green or 2 life.)</i>

March of the Machine (Uncommon)
Blightsower Thallid
Blightsower Thallid (0)
Creature — Phyrexian Fungus (3/3)

When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token.

March of the Machine (Uncommon)
Bloodhall Ooze
Bloodhall Ooze Red (1)
Creature — Ooze (1/1)

At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.

At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.

Conflux (Rare)
Bloodhall Priest
Bloodhall Priest 2BlackRed (4)
Creature — Vampire Cleric (4/4)

Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.

Madness 1BlackRed <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Commander 2019 (Rare)
Bloodtallow Candle
Bloodtallow Candle 1 (1)
Artifact

6, Tap, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.

Dominaria (Common)
Blustersquall
Blustersquall Blue (1)
Instant

Tap target creature you don't control.

Overload 3Blue <i>(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")</i>

Commander 2015 (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Bonecaller Cleric
Bonecaller Cleric 1Black (2)
Creature — Human Cleric (2/1)

3Black, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Boros Challenger
Boros Challenger RedWhite (2)
Creature — Human Soldier (2/3)

Mentor <i>(Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)</i>

2RedWhite: Boros Challenger gets +1/+1 until end of turn.

Guilds of Ravnica (Uncommon)
Boseiju, Who Shelters All
Boseiju, Who Shelters All (0)
Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped.

Tap, Pay 2 life: Add Colorless. If that mana is spent on an instant or sorcery spell, that spell can't be countered.

From the Vault: Realms (Mythic Rare)
Other Versions
Champions of Kamigawa (Rare)
Boulderfall
Boulderfall 6RedRed (8)
Instant

Boulderfall deals 5 damage divided as you choose among any number of targets.

Theros (Common)
Brallin, Skyshark Rider
Brallin, Skyshark Rider 3Red (4)
Legendary Creature — Human Shaman (3/3)

Partner with Shabraz, the Skyshark <i>(When this creature enters the battlefield, target player may put Shabraz into their hand from their library, then shuffle.)</i>

Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent.

Red: Target Shark gains trample until end of turn.

Ikoria Commander (Mythic Rare)
Broken Fall
Broken Fall 2Green (3)
Enchantment

Return Broken Fall to its owner's hand: Regenerate target creature.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Cadira, Caller of the Small
Cadira, Caller of the Small 1GreenWhite (3)
Legendary Creature — Orc Ranger (3/3)

Trample

Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Beck // Call (Call)
Beck // Call (Call) 4WhiteBlue (6)
Sorcery

Create four 1/1 white Bird creature tokens with flying.

Fuse <i>(You may cast one or both halves of this card from your hand.)</i>

Dragon's Maze (Rare)
Call for Blood
Call for Blood 4Black (5)
Instant — Arcane

As an additional cost to cast this spell, sacrifice a creature.

Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.

Betrayers of Kamigawa (Common)
Call for Unity
Call for Unity 3WhiteWhite (5)
Enchantment

<i>Revolt</i> — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

Aether Revolt (Rare)
Call In a Professional
Call In a Professional 2Red (3)
Instant

Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. <i>(Shield counters don't prevent this damage as they're removed.)</i>

Streets of New Capenna (Uncommon)
Call of the Conclave
Call of the Conclave GreenWhite (2)
Sorcery

Create a 3/3 green Centaur creature token.

Guild Kit: Selesnya (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Modern Masters 2017 Edition (Common)
Call of the Death-Dweller
Call of the Death-Dweller 2Black (3)
Sorcery

Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.

Ikoria: Lair of Behemoths (Uncommon)
Call of the Full Moon
Call of the Full Moon 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+2 and has trample. <i>(It can deal excess combat damage to the player or planeswalker it's attacking.)</i>

At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

Magic Origins (Uncommon)
Call of the Herd
Call of the Herd 2Green (3)
Sorcery

Create a 3/3 green Elephant creature token.

Flashback 3Green <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>

Dominaria Remastered (Uncommon)
Other Versions
Odyssey (Rare)
Time Spiral "Timeshifted" (Special)
Modern Masters 2017 Edition (Rare)
Duel Decks: Mind vs. Might (Rare)
Call of the Nightwing
Call of the Nightwing 2BlueBlack (4)
Sorcery

Create a 1/1 blue and black Horror creature token with flying.

Cipher <i>(Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)</i>

Guild Kit: Dimir (Uncommon)
Other Versions
Gatecrash (Uncommon)
Call of the Wild
Call of the Wild 2GreenGreen (4)
Enchantment

2GreenGreen: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Eighth Edition (Rare)
Call the Bloodline
Call the Bloodline 1Black (2)
Enchantment

1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Call the Cavalry
Call the Cavalry 3White (4)
Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

Game Night (Common)
Other Versions
Dominaria (Common)
Call the Coppercoats
Call the Coppercoats 2White (3)
Instant

<i>Strive</i> — This spell costs 1White more to cast for each target beyond the first.

Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Phyrexia: All Will Be One Commander (Rare)
Other Versions
Ikoria Commander (Rare)
Streets of New Capenna Commander (Rare)
Call the Gatewatch
Call the Gatewatch 2White (3)
Sorcery

Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

Oath of the Gatewatch (Rare)
Call the Scions
Call the Scions 2Green (3)
Sorcery

Devoid <i>(This card has no color.)</i>

Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Colorless."

Battle for Zendikar (Common)
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