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Archmage Ascension
Archmage Ascension 2Blue (3)
Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Zendikar (Rare)
Archmage Emeritus
Archmage Emeritus 2BlueBlue (4)
Creature — Human Wizard (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Strixhaven: School of Mages (Rare)
Archmage of Echoes
Archmage of Echoes 4Blue (5)
Creature — Faerie Wizard (4/4)

Flying, ward 2

Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)

Wilds of Eldraine Commander (Rare)
Archmage's Charm
Archmage's Charm BlueBlueBlue (3)
Instant

Choose one —

• Counter target spell.

• Target player draws two cards.

• Gain control of target nonland permanent with mana value 1 or less.

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
Modern Horizons (Rare)
SNC Store Championship (Rare)
Archmage's Newt
Archmage's Newt 1Blue (2)
Creature — Salamander Mount (2/2)

Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback 0 until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Saddle 3

Outlaws of Thunder Junction (Rare)
Barrin, Tolarian Archmage
Barrin, Tolarian Archmage 1BlueBlue (3)
Legendary Creature — Human Wizard (2/2)

When Barrin, Tolarian Archmage enters, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

Jumpstart 2022 (Rare)
Other Versions
Core Set 2021 (Rare)
Glen Elendra Archmage
Glen Elendra Archmage 3Blue (4)
Creature — Faerie Wizard (2/2)

Flying

Blue, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Wilds of Eldraine Commander (Rare)
Other Versions
Eventide (Rare)
Modern Masters (Rare)
Ultimate Masters (Rare)
Secret Lair Drop (Rare)
Inalla, Archmage Ritualist
Inalla, Archmage Ritualist 2BlueBlackRed (5)
Legendary Creature — Human Wizard (4/5)

Eminence — Whenever another nontoken Wizard you control enters, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay 1. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.

Tap five untapped Wizards you control: Target player loses 7 life.

Commander 2017 (Mythic Rare)
Jodah, Archmage Eternal
Jodah, Archmage Eternal 1BlueRedWhite (4)
Legendary Creature — Human Wizard (4/3)

Flying

You may pay WhiteBlueBlackRedGreen rather than pay the mana cost for spells you cast.

Double Masters 2022 (Rare)
Other Versions
Dominaria (Rare)
Kaseto, Orochi Archmage
Kaseto, Orochi Archmage 1GreenBlue (3)
Legendary Creature — Snake Wizard (2/2)

GreenBlue: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.

Commander 2021 (Mythic Rare)
Other Versions
Commander 2015 (Mythic Rare)
Tasha, Unholy Archmage
Tasha, Unholy Archmage 2BlueBlack (4)
Legendary Planeswalker — — Tasha

+1: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature.

−2: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward 2.

−6: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Teferi, Temporal Archmage
Teferi, Temporal Archmage 4BlueBlue (6)
Legendary Planeswalker — Teferi (5)

+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

−1: Untap up to four target permanents.

−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."

Teferi, Temporal Archmage can be your commander.

Commander Masters (Rare)
Other Versions
Commander 2014 (Mythic Rare)
Vadrik, Astral Archmage
Vadrik, Astral Archmage 1BlueRed (3)
Legendary Creature — Human Wizard (1/2)

If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters.

Instant and sorcery spells you cast cost Variable Colorless less to cast, where X is Vadrik's power.

Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.

Innistrad: Midnight Hunt (Rare)
Vedalken Archmage
Vedalken Archmage 2BlueBlue (4)
Creature — Vedalken Wizard (0/2)

Whenever you cast an artifact spell, draw a card.

Jumpstart (Rare)
Other Versions
Mirrodin (Rare)
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