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Case of the Crimson Pulse
Case of the Crimson Pulse 2Red (3)
Enchantment — Case

When this Case enters the battlefield, discard a card, then draw two cards.

To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

Murders at Karlov Manor (Rare)
Pulse of the Dross
Pulse of the Dross 1BlackBlack (3)
Sorcery

Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.

Darksteel (Rare)
Pulse of the Fields
Pulse of the Fields 1WhiteWhite (3)
Instant

You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.

Darksteel (Rare)
Pulse of the Forge
Pulse of the Forge 1RedRed (3)
Instant

Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.

Darksteel (Rare)
Pulse of the Grid
Pulse of the Grid 1BlueBlue (3)
Instant

Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.

Darksteel (Rare)
Pulse of the Tangle
Pulse of the Tangle 1GreenGreen (3)
Sorcery

Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

Darksteel (Rare)
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