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Creeping Bloodsucker
Creeping Bloodsucker 1Black (2)
Creature — Vampire (1/2)

At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.

Jumpstart 2022 (Common)
Kheru Bloodsucker
Kheru Bloodsucker 2Black (3)
Creature — Vampire (2/2)

Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.

2Black, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.

Khans of Tarkir (Uncommon)
Rabid Bloodsucker
Rabid Bloodsucker 4Black (5)
Creature — Vampire (3/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Rabid Bloodsucker enters the battlefield, each player loses 2 life.

Magic Origins (Common)
Sap Sucker
Sap Sucker (0)
Artifact — Contraption

Whenever you crank Sap Sucker, add Green. Until end of turn, you don't lose this mana as steps and phases end.

Unstable (Common)
Spell Suck
Spell Suck 2BlueBlue (4)
Instant

Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Stalking Bloodsucker
Stalking Bloodsucker 4BlackBlack (6)
Creature — Vampire (4/4)

Flying

1Black, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.

Odyssey (Rare)
Urborg Mindsucker
Urborg Mindsucker 2Black (3)
Creature — Horror (2/2)

Black, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery.

Visions (Common)
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