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Bronze Sword
Bronze Sword 1 (1)
Artifact — Equipment

Equipped creature gets +2/+0.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Theros Beyond Death (Common)
Celestial Sword
Celestial Sword 6 (6)
Artifact

3, Tap: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Rare)
Cliffhaven Sell-Sword
Cliffhaven Sell-Sword 1White (2)
Creature — Kor Warrior (3/1)

Zendikar Rising (Common)
Smitten Swordmaster (Curry Favor)
Smitten Swordmaster (Curry Favor) Black (1)
Sorcery — Adventure

You gain X life and each opponent loses X life, where X is the number of Knights you control.

Throne of Eldraine (Common)
Dancing Sword
Dancing Sword 1White (2)
Artifact — Equipment

Equipped creature gets +2/+1.

When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward 1. If you do, it isn't an Equipment.

Equip 1

Adventures in the Forgotten Realms (Rare)
Fathom Fleet Swordjack
Fathom Fleet Swordjack 3Red (4)
Creature — Orc Pirate (4/3)

Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.

Encore 5Red (5Red, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Flaming Sword
Flaming Sword 1Red (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Mercadian Masques (Common)
Forging the Tyrite Sword
Forging the Tyrite Sword 1RedWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a Treasure token.

III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.

Kaldheim (Uncommon)
Greatsword
Greatsword 3 (3)
Artifact — Equipment

Equipped creature gets +3/+0.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Magic 2012 (Uncommon)
Jaded Sell-Sword
Jaded Sell-Sword 3Red (4)
Creature — Dragon Warrior (4/3)

When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.

Adventures in the Forgotten Realms (Common)
Mind Swords
Mind Swords 1Black (2)
Sorcery

If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Each player exiles two cards from their hand.

Nemesis (Common)
Nimana Sell-Sword
Nimana Sell-Sword 3Black (4)
Creature — Human Warrior Ally (2/2)

Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.

Zendikar (Common)
Pardic Swordsmith
Pardic Swordsmith 2Red (3)
Creature — Dwarf (1/1)

Red, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.

Odyssey (Common)
Raging Swordtooth
Raging Swordtooth 3RedGreen (5)
Creature — Dinosaur (5/5)

Trample

When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

Ixalan (Uncommon)
Runesword
Runesword 6 (6)
Artifact

3, Tap: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Chronicles (Common)
Other Versions
The Dark (Uncommon)
Sell-Sword Brute
Sell-Sword Brute 1Red (2)
Creature — Human Mercenary (2/2)

When Sell-Sword Brute dies, it deals 2 damage to you.

Ravnica: City of Guilds (Common)
Seraph of the Sword
Seraph of the Sword 3White (4)
Creature — Angel (3/3)

Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.

Magic 2014 Core Set (Rare)
Seraphic Greatsword
Seraphic Greatsword 1White (2)
Artifact — Equipment

Equipped creature gets +2/+2.

Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.

Equip 4

Commander Legends (Mythic Rare)
Short Sword
Short Sword 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Core Set 2021 (Common)
Other Versions
Dominaria (Common)
Sigiled Sword of Valeron
Sigiled Sword of Valeron 3 (3)
Artifact — Equipment

Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.

Equip 3

Core Set 2019 (Rare)
Smitten Swordmaster
Smitten Swordmaster 1Black (2)
Creature — Human Knight (2/1)

Lifelink

Throne of Eldraine (Common)
Sword Dancer
Sword Dancer 1White (2)
Creature — Human Rebel (1/2)

WhiteWhite: Target attacking creature gets -1/-0 until end of turn.

Prophecy (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Sword of Body and Mind
Sword of Body and Mind 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip 2

Historic Anthology 4 (Mythic Rare)
Other Versions
From the Vault: Relics (Mythic Rare)
Scars of Mirrodin (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Double Masters (Mythic Rare)
Sword of Dungeons & Dragons
Sword of Dungeons & Dragons 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip 2

Unsanctioned (Mythic Rare)
Other Versions
Unstable (Mythic Rare)
Sword of Feast and Famine
Sword of Feast and Famine 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip 2

Double Masters (Mythic Rare)
Other Versions
Mirrodin Besieged (Mythic Rare)
Modern Event Deck 2014 (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Sword of Fire and Ice
Sword of Fire and Ice 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip 2

Double Masters (Mythic Rare)
Other Versions
Darksteel (Rare)
Modern Masters (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Sword of Hearth and Home
Sword of Hearth and Home 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white.

Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.

Equip 2

Modern Horizons 2 (Mythic Rare)
Sword of Hours
Sword of Hours 2 (2)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms Commander (Uncommon)
Sword of Kaldra
Sword of Kaldra 4 (4)
Legendary Artifact — Equipment

Equipped creature gets +5/+5.

Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Promo set for Gatherer (Rare)
Other Versions
Mirrodin (Rare)
Sword of Light and Shadow
Sword of Light and Shadow 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip 2

Double Masters (Mythic Rare)
Other Versions
Darksteel (Rare)
Modern Masters (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Sword of Sinew and Steel
Sword of Sinew and Steel 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from red.

Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.

Equip 2

Modern Horizons (Mythic Rare)
Sword of the Ages
Sword of the Ages 6 (6)
Artifact

Sword of the Ages enters the battlefield tapped.

Tap, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Sword of the Animist
Sword of the Animist 2 (2)
Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip 2

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Magic Origins (Rare)
Archenemy: Nicol Bolas (Rare)
Commander 2017 (Rare)
Sword of the Chosen
Sword of the Chosen 2 (2)
Legendary Artifact

Tap: Target legendary creature gets +2/+2 until end of turn.

Stronghold (Rare)
Sword of the Meek
Sword of the Meek 2 (2)
Artifact — Equipment

Equipped creature gets +1/+2.

Equip 2

Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

Double Masters (Rare)
Other Versions
Future Sight (Uncommon)
Sword of the Paruns
Sword of the Paruns 4 (4)
Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

3: You may tap or untap equipped creature.

Equip 3

Commander Anthology (Rare)
Other Versions
Guildpact (Rare)
Commander 2013 Edition (Rare)
Sword of the Realms
Sword of the Realms 1White (2)
Legendary Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance.

Whenever equipped creature dies, return it to its owner's hand.

Equip 1White

Kaldheim (Mythic Rare)
Sword of Truth and Justice
Sword of Truth and Justice 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip 2

Modern Horizons (Mythic Rare)
Sword of Vengeance
Sword of Vengeance 3 (3)
Artifact — Equipment

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip 3

Commander Legends (Rare)
Other Versions
Magic 2011 (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Commander 2017 (Rare)
Sword of War and Peace
Sword of War and Peace 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.

Equip 2

Double Masters (Mythic Rare)
Other Versions
New Phyrexia (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Sword-Point Diplomacy
Sword-Point Diplomacy 2Black (3)
Sorcery

Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

Ixalan (Rare)
Swords to Plowshares
Swords to Plowshares White (1)
Instant

Exile target creature. Its controller gains life equal to its power.

Innistrad: Crimson Vow Commander (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Ice Age (Uncommon)
Battle Royale Box Set (Uncommon)
Masters Edition II (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Masters Edition IV (Uncommon)
From the Vault: Twenty (Mythic Rare)
Magic: The Gathering—Conspiracy (Uncommon)
Vintage Masters (Uncommon)
Eternal Masters (Uncommon)
Commander 2016 (Uncommon)
Commander 2017 (Uncommon)
Iconic Masters (Uncommon)
Masters 25 (Uncommon)
Battlebond (Uncommon)
Secret Lair Drop (Rare)
Commander Legends (Uncommon)
Strixhaven Mystical Archive (Rare)
Adventures in the Forgotten Realms Commander (Uncommon)
Jumpstart: Historic Horizons (Common)
Innistrad: Midnight Hunt Commander (Uncommon)
Swordwise Centaur
Swordwise Centaur GreenGreen (2)
Creature — Centaur Warrior (3/2)

Born of the Gods (Common)
Taj-Nar Swordsmith
Taj-Nar Swordsmith 3White (4)
Creature — Cat Soldier (2/3)

When Taj-Nar Swordsmith enters the battlefield, you may pay Variable Colorless. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.

Commander 2017 (Uncommon)
Other Versions
Mirrodin (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Valkyrie's Sword
Valkyrie's Sword 1White (2)
Artifact — Equipment

When Valkyrie's Sword enters the battlefield, you may pay 4White. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it.

Equipped creature gets +2/+1.

Equip 3

Kaldheim (Uncommon)
Veteran Swordsmith
Veteran Swordsmith 2White (3)
Creature — Human Soldier (3/2)

Other Soldier creatures you control get +1/+0.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Magic 2010 (Common)
Vorpal Sword
Vorpal Sword Black (1)
Artifact — Equipment

Equipped creature gets +2/+0 and has deathtouch.

5BlackBlackBlack: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."

Equip BlackBlack

Adventures in the Forgotten Realms (Rare)
Wall of Swords
Wall of Swords 3White (4)
Creature — Wall (3/5)

Defender (This creature can't attack.)

Flying

Magic 2014 Core Set (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Tenth Edition (Uncommon)
Portal (Uncommon)
Wayward Swordtooth
Wayward Swordtooth 2Green (3)
Creature — Dinosaur (5/5)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.

Rivals of Ixalan (Rare)
Zelyon Sword
Zelyon Sword 3 (3)
Artifact

You may choose not to untap Zelyon Sword during your untap step.

3, Tap: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.

Fallen Empires (Rare)

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