+sylvan (22)
Vigilance
As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
Green creatures you control get +1/+1.
Whenever a green creature enters the battlefield under your control, scry 1.
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
Target player gains 8 life.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
Defender, hexproof
: Add one mana of any color.
Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Target creature gets +2/+2 and gains trample until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
One or more target creatures become green until end of turn.
Reach
When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Exile up to two target artifacts and/or enchantments.
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Whenever Sylvan Shepherd attacks, roll a d20.
1–9 | You gain 1 life.
10–19 | You gain 2 life.
20 | You gain 5 life.
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Sylvan Yeti's power is equal to the number of cards in your hand.
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