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Audacity
Audacity Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

When this Aura is put into a graveyard from the battlefield, draw a card.

Jumpstart 2025 (Uncommon)
Other Versions
The Brothers' War (Uncommon)
Bearer of Memory
Bearer of Memory 2Green (3)
Enchantment Creature — Human Monk (3/2)

5Green: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.

Kamigawa: Neon Dynasty (Common)
Cartouche of Strength
Cartouche of Strength 2Green (3)
Enchantment — Aura Cartouche

Enchant creature you control

When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Case of the Trampled Garden
Case of the Trampled Garden 2Green (3)
Enchantment — Case

When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.

To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Murders at Karlov Manor (Uncommon)
Demolisher Spawn
Demolisher Spawn 5GreenGreen (7)
Enchantment Creature — Horror (7/7)

Trample, haste

Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.

Duskmourn: House of Horror Commander (Rare)
Destiny Spinner
Destiny Spinner 1Green (2)
Enchantment Creature — Human (2/3)

Creature and enchantment spells you control can't be countered.

3Green: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Wilds of Eldraine Commander (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Commander Masters (Uncommon)
Dragon Fangs
Dragon Fangs 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample.

When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.

Scourge (Common)
Epic Proportions
Epic Proportions 4GreenGreen (6)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +5/+5 and has trample.

Arena Base Set (Rare)
Other Versions
Lorwyn (Rare)
Commander 2018 (Rare)
Equestrian Skill
Equestrian Skill 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

As long as enchanted creature is a Human, it has trample.

Shadows over Innistrad (Common)
Experimental Lab // Staff Room (Experimental Lab)
Experimental Lab // Staff Room (Experimental Lab) 3Green (4)
Enchantment — Room

When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Fear of Exposure
Fear of Exposure 2Green (3)
Enchantment Creature — Nightmare (5/4)

As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.

Trample

Duskmourn: House of Horror (Uncommon)
Fists of Ironwood
Fists of Ironwood 1Green (2)
Enchantment — Aura

Enchant creature

When this Aura enters, create two 1/1 green Saproling creature tokens.

Enchanted creature has trample.

Ravnica Remastered (Common)
Other Versions
Ravnica: City of Guilds (Common)
Magic: The Gathering-Commander (Common)
Modern Masters 2017 Edition (Common)
Frantic Strength
Frantic Strength 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Duskmourn: House of Horror (Common)
Full Moon's Rise
Full Moon's Rise 1Green (2)
Enchantment

Werewolf creatures you control get +1/+0 and have trample.

Sacrifice this enchantment: Regenerate all Werewolf creatures you control.

Innistrad (Uncommon)
Gaea's Embrace
Gaea's Embrace 2GreenGreen (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has trample.

Green: Regenerate enchanted creature.

Vintage Masters (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Garruk's Uprising
Garruk's Uprising 2Green (3)
Enchantment

When this enchantment enters, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever a creature you control with power 4 or greater enters, draw a card.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Streets of New Capenna Commander (Uncommon)
Wilds of Eldraine Enchanting Tales (Uncommon)
Modern Horizons 3 Commander (Uncommon)
Bloomburrow Commander (Uncommon)
Giant Inheritance
Giant Inheritance 4Green (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.)

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Wilds of Eldraine Commander (Rare)
Gigantiform
Gigantiform 3GreenGreen (5)
Enchantment — Aura

Kicker 4

Enchant creature

Enchanted creature has base power and toughness 8/8 and has trample.

When this Aura enters, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.

Zendikar (Rare)
Glorious Sunrise
Glorious Sunrise 3GreenGreen (5)
Enchantment

At the beginning of combat on your turn, choose one —

• Creatures you control get +1/+1 and gain trample until end of turn.

• Target land gains "Tap: Add GreenGreenGreen" until end of turn.

• Draw a card if you control a creature with power 3 or greater.

• You gain 3 life.

Innistrad: Crimson Vow (Rare)
Go-Shintai of Boundless Vigor
Go-Shintai of Boundless Vigor 1Green (2)
Legendary Enchantment Creature — Shrine (1/1)

Trample

At the beginning of your end step, you may pay 1. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

Kamigawa: Neon Dynasty (Uncommon)
Greater Tanuki
Greater Tanuki 4GreenGreen (6)
Enchantment Creature — Dog (6/5)

Trample

Channel — 2Green, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Duskmourn: House of Horror Commander (Common)
Other Versions
Kamigawa: Neon Dynasty (Common)
Commander Masters (Common)
Hidden Guerrillas
Hidden Guerrillas Green (1)
Enchantment

When an opponent casts an artifact spell, if this permanent is an enchantment, it becomes a 5/3 Soldier creature with trample.

Urza's Saga (Uncommon)
Howlpack Resurgence
Howlpack Resurgence 2Green (3)
Enchantment

Flash

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Shadows Over Innistrad Remastered (Uncommon)
Humbler of Mortals
Humbler of Mortals 4GreenGreen (6)
Enchantment Creature — Elemental (5/5)

Constellation — Whenever this creature or another enchantment you control enters, creatures you control gain trample until end of turn.

Journey into Nyx (Common)
Hunter's Talent
Hunter's Talent 1Green (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.

1Green: Level 2

//Level_2//

Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.

3Green: Level 3

//Level_3//

At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

Bloomburrow (Uncommon)
Mythic Proportions
Mythic Proportions 4GreenGreenGreen (7)
Enchantment — Aura

Enchant creature

Enchanted creature gets +8/+8 and has trample.

Onslaught (Rare)
Nylea, God of the Hunt
Nylea, God of the Hunt 3Green (4)
Legendary Enchantment Creature — God (6/6)

Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

3Green: Target creature gets +2/+2 until end of turn.

Secret Lair Drop (Mythic Rare)
Other Versions
Theros (Mythic Rare)
Nylea's Emissary
Nylea's Emissary 3Green (4)
Enchantment Creature — Cat (3/3)

Bestow 5Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Trample

Enchanted creature gets +3/+3 and has trample.

Theros (Uncommon)
Nylea's Forerunner
Nylea's Forerunner 4Green (5)
Enchantment Creature — Beast (5/3)

Trample

Other creatures you control have trample.

Theros Beyond Death (Common)
Nyx Herald
Nyx Herald 2Green (3)
Enchantment Creature — Centaur Shaman (2/3)

At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.

Theros Beyond Death (Uncommon)
Nyxbloom Ancient
Nyxbloom Ancient 4GreenGreenGreen (7)
Enchantment Creature — Elemental (5/5)

Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.

Theros Beyond Death (Mythic Rare)
Nyxborn Behemoth
Nyxborn Behemoth 10GreenGreen (12)
Enchantment Creature — Beast (10/10)

This spell costs Variable Colorless less to cast, where X is the total mana value of noncreature enchantments you control.

Trample

1Green, Sacrifice another enchantment: This creature gains indestructible until end of turn.

Commander Masters (Rare)
Nyxborn Hydra
Nyxborn Hydra Variable ColorlessGreen (1)
Enchantment Creature — Hydra (0/1)

Bestow Variable ColorlessGreenGreen (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Reach, trample

This permanent enters with X +1/+1 counters on it.

Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.

Modern Horizons 3 (Common)
Primal Frenzy
Primal Frenzy Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has trample.

Odyssey (Common)
Primal Rage
Primal Rage 1Green (2)
Enchantment

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Tenth Edition (Uncommon)
Other Versions
Stronghold (Uncommon)
Prodigious Growth
Prodigious Growth 4GreenGreen (6)
Enchantment — Aura

Enchant creature

Enchanted creature gets +7/+7 and has trample.

Core Set 2019 (Rare)
Rancor
Rancor Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Magic The Gathering—Fallout (Uncommon)
Other Versions
Urza's Legacy (Common)
Duel Decks: Garruk vs. Liliana (Common)
Archenemy (Common)
Planechase 2012 Edition (Common)
Magic 2013 (Uncommon)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Eternal Masters (Uncommon)
Planechase Anthology (Common)
Explorers of Ixalan (Uncommon)
Masters 25 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Double Masters 2022 (Uncommon)
Remnant of the Rising Star
Remnant of the Rising Star (0)
Enchantment Creature — Dragon Spirit (2/2)

Flying

Whenever another creature you control enters, you may pay Variable Colorless. When you do, put X +1/+1 counters on that creature.

As long as you control five or more modified creatures, this creature gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Mythic Rare)
Rune of Might
Rune of Might 1Green (2)
Enchantment — Aura Rune

Enchant permanent

When this Aura enters, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has trample.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Kaldheim (Uncommon)
Savage Hunger
Savage Hunger 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has trample.

Cycling 2 (2, Discard this card: Draw a card.)

Shards of Alara (Common)
Setessan Training
Setessan Training 1Green (2)
Enchantment — Aura

Enchant creature you control

When this Aura enters, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Core Set 2021 (Common)
Other Versions
Theros Beyond Death (Common)
Song of Freyalise
Song of Freyalise 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Tap: Add one mana of any color."

III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Dominaria (Uncommon)
Spawning Grounds
Spawning Grounds 6GreenGreen (8)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Create a 5/5 green Beast creature token with trample."

Commander 2018 (Rare)
Other Versions
Commander 2013 Edition (Rare)
Experimental Lab // Staff Room (Staff Room)
Experimental Lab // Staff Room (Staff Room) 2Green (3)
Enchantment — Room

Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Talons of Wildwood
Talons of Wildwood 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

2Green: Return this card from your graveyard to your hand.

Core Set 2019 (Common)
Temur Runemark
Temur Runemark 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has trample as long as you control a blue or red permanent.

Fate Reforged (Common)
The Huntsman's Redemption
The Huntsman's Redemption 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 3/3 green Beast creature token.

II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.

III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

Wilds of Eldraine (Rare)
The Weatherseed Treaty
The Weatherseed Treaty 2Green (3)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

II — Create a 1/1 green Saproling creature token.

III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.

Dominaria United (Uncommon)
Tiger Claws
Tiger Claws 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1 and has trample.

Mercadian Masques (Common)
Trudge Garden
Trudge Garden 2Green (3)
Enchantment

Whenever you gain life, you may pay 2. If you do, create a 4/4 green Fungus Beast creature token with trample.

Commander 2021 (Rare)
Vow of Wildness
Vow of Wildness 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

Game Night: Free-For-All (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Explorers of Ixalan (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander 2018 (Uncommon)
Commander Legends (Uncommon)
Welcome to . . .
Welcome to . . . 1GreenGreen (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.

II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.

III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic World Collection Cards (Rare)
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