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Aven Riftwatcher
Aven Riftwatcher 2White (3)
Creature — Bird Rebel Soldier (2/3)

Flying

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature enters or leaves the battlefield, you gain 2 life.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Eternal Masters (Common)
Calciderm
Calciderm 2WhiteWhite (4)
Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)

Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Eternal Masters (Uncommon)
Chronozoa
Chronozoa 3Blue (4)
Creature — Illusion (3/3)

Flying

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature dies, if it had no time counters on it, create two tokens that are copies of it.

Planar Chaos (Rare)
Crack in Time
Crack in Time 3White (4)
Enchantment

Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this enchantment enters and at the beginning of your first main phase, exile target creature an opponent controls until this enchantment leaves the battlefield.

Doctor Who Commander (Rare)
Deadly Grub
Deadly Grub 2Black (3)
Creature — Insect (3/1)

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud. (It can't be the target of spells or abilities.)

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Deadwood Treefolk
Deadwood Treefolk 5Green (6)
Creature — Treefolk (3/6)

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

Dominaria Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2013 Edition (Uncommon)
Deep Forest Hermit
Deep Forest Hermit 3GreenGreen (5)
Creature — Elf Druid (1/1)

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature enters, create four 1/1 green Squirrel creature tokens.

Squirrels you control get +1/+1.

Bloomburrow Commander (Rare)
Other Versions
Modern Horizons (Rare)
Dreamtide Whale
Dreamtide Whale 2Blue (3)
Creature — Whale (7/5)

Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Modern Horizons 3 (Rare)
Flesh Duplicate
Flesh Duplicate BlueBlue (2)
Creature — Shapeshifter Rebel (0/0)

You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Doctor Who Commander (Rare)
Four Knocks
Four Knocks 2White (3)
Enchantment

Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

At the beginning of your first main phase, draw a card.

Doctor Who Commander (Rare)
Idris, Soul of the TARDIS
Idris, Soul of the TARDIS 1BlueRed (3)
Legendary Creature — Human Incarnation (3/3)

Vanishing 3

Imprint — When Idris enters, exile another artifact you control until Idris leaves the battlefield.

Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.

Doctor Who Commander (Rare)
Keldon Marauders
Keldon Marauders 1Red (2)
Creature — Human Warrior (3/3)

Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.

Eternal Masters (Common)
Other Versions
Planar Chaos (Common)
Premium Deck Series: Fire and Lightning (Common)
Lavacore Elemental
Lavacore Elemental 2Red (3)
Creature — Elemental (5/3)

Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever a creature you control deals combat damage to a player, put a time counter on this creature.

Planar Chaos (Uncommon)
Lost Auramancers
Lost Auramancers 2WhiteWhite (4)
Creature — Human Wizard (3/3)

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Maelstrom Djinn
Maelstrom Djinn 7Blue (8)
Creature — Djinn (5/6)

Flying

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When this creature is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Future Sight (Rare)
Omenpath to Naya (playtest)
Omenpath to Naya (playtest) (0)
Land — — Omenpath

Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Tap: Add Red, Green, or White.

Mystery Booster 2: Convention Edition (Rare)
Out of Time
Out of Time 1WhiteWhite (3)
Enchantment

When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.

Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Doctor Who Commander (Rare)
Other Versions
Modern Horizons 2 (Rare)
Ravaging Riftwurm
Ravaging Riftwurm 1GreenGreen (3)
Creature — Wurm (6/6)

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

If this creature was kicked, it enters with three additional time counters on it.

Future Sight (Uncommon)
Reality Acid
Reality Acid 2Blue (3)
Enchantment — Aura

Enchant permanent

Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Regenerations Restored
Regenerations Restored WhiteBlue (2)
Enchantment

Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.

Doctor Who Commander (Rare)
Soultether Golem
Soultether Golem 2 (2)
Artifact Creature — Golem (3/3)

Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever another creature you control enters, put a time counter on this creature.

Future Sight (Uncommon)
The Girl in the Fireplace
The Girl in the Fireplace 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this token."

II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)

III — Whenever a creature you control deals combat damage to a player this turn, time travel.

Doctor Who Commander (Rare)
Tidewalker
Tidewalker 2Blue (3)
Creature — Elemental (*/*)

This creature enters with a time counter on it for each Island you control.

Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)

Tidewalker's power and toughness are each equal to the number of time counters on it.

Planar Chaos (Uncommon)
Waning Wurm
Waning Wurm 3Black (4)
Creature — Zombie Wurm (7/6)

Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Planar Chaos (Uncommon)
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