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Academy Elite
  ( 4)
Creature — Human Wizard
(0/0)
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.  , Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
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Accursed Spirit
  ( 4)
Creature — Spirit
(3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Accursed Witch
  ( 4)
Creature — Human Shaman
(4/2)
Spells your opponents cast that target Accursed Witch cost less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
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Acquisitions Expert
  ( 2)
Creature — Human Rogue
(1/2)
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Act of Authority
   ( 3)
Enchantment
When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
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Admonition Angel
    ( 6)
Creature — Angel
(6/6)
Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
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Adorable Kitten
 ( 1)
Host Creature — Cat
(1/1)
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
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Advanced Stitchwing
   ( 5)
Creature — Zombie Horror
(3/4)
Flying  , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
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Adventure Awaits
  ( 2)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
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Adverse Conditions
  ( 4)
Instant
Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Aesi, Tyrant of Gyre Strait
   ( 6)
Legendary Creature — Serpent
(5/5)
You may play an additional land on each of your turns. Whenever a land enters the battlefield under your control, you may draw a card.
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Ageless Entity
   ( 5)
Creature — Elemental
(4/4)
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
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Agent of Acquisitions
 ( 2)
Artifact Creature — Construct
(2/1)
Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
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Agility
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Agitator Ant
  ( 3)
Creature — Insect
(2/2)
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Akoum Hellkite
   ( 6)
Creature — Dragon
(4/4)
Flying Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
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Akroan Hoplite
  ( 2)
Creature — Human Soldier
(1/2)
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
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Alhammarret, High Arbiter
   ( 7)
Legendary Creature — Sphinx
(5/5)
Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
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Alharu, Solemn Ritualist
  ( 5)
Legendary Creature — Human Monk
(3/3)
When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)
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All That Glitters
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
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Alpha Authority
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
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Alter Reality
  ( 2)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ambiguity
   ( 4)
Enchantment
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
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Ambitious Aetherborn
  ( 5)
Creature — Aetherborn Artificer
(4/3)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Ammit Eternal
  ( 3)
Creature — Zombie Crocodile Demon
(5/5)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal. Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
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Amrou Kithkin
  ( 2)
Creature — Kithkin
(1/1)
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
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Anafenza, Kin-Tree Spirit
  ( 2)
Legendary Creature — Spirit Soldier
(2/2)
Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Ancient Amphitheater
( 0)
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. : Add or .
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Ancient Hellkite
    ( 7)
Creature — Dragon
(6/6)
Flying : Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
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Andradite Leech
  ( 3)
Creature — Leech
(2/2)
Black spells you cast cost more to cast. : Andradite Leech gets +1/+1 until end of turn.
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Angel of Finality
  ( 4)
Creature — Angel
(3/4)
Flying When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.
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Angel of Serenity
    ( 7)
Creature — Angel
(5/6)
Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
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Angel of Vitality
  ( 3)
Creature — Angel
(2/2)
Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life.
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Angelic Arbiter
   ( 7)
Creature — Angel
(5/6)
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
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Anticognition
  ( 2)
Instant
Counter target creature or planeswalker spell unless its controller pays . If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
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Apothecary Initiate
 ( 1)
Creature — Kithkin Cleric
(1/1)
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Appeal // Authority (Appeal)
 ( 1)
Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
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Appetite for Brains
 ( 1)
Sorcery
Target opponent reveals their hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
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Aquamorph Entity
   ( 4)
Creature — Shapeshifter
(*/*)
As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Aquitect's Will
 ( 1)
Tribal Sorcery — Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
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Arbiter of Knollridge
  ( 7)
Creature — Giant Wizard
(5/5)
Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
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Arbiter of the Ideal
   ( 6)
Creature — Sphinx
(4/5)
Flying Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
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Arcbound Slith
 ( 2)
Artifact Creature — Slith
(0/0)
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Archangel of Tithes
    ( 4)
Creature — Angel
(3/5)
Flying As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures.
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Archetype of Finality
   ( 6)
Enchantment Creature — Gorgon
(2/3)
Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
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Archfiend of Depravity
   ( 5)
Creature — Demon
(5/4)
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
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Archfiend of Spite
   ( 7)
Creature — Demon
(6/6)
Flying Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Architects of Will
   ( 4)
Artifact Creature — Human Wizard
(3/3)
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling ( , Discard this card: Draw a card.)
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Ardent Recruit
 ( 1)
Creature — Human Soldier
(1/1)
Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.
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Argivian Blacksmith
   ( 3)
Creature — Human Artificer
(2/2)
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
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Arm with Æther (Arm with Aether)
  ( 3)
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
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Armor of Faith
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. : Enchanted creature gets +0/+1 until end of turn.
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Arrester's Admonition
  ( 3)
Instant
Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card.
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Artificer's Intuition
  ( 2)
Enchantment
, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
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As Luck Would Have It
 ( 1)
Enchantment
Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
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Ashen Monstrosity
   ( 7)
Creature — Spirit
(7/4)
Haste Ashen Monstrosity attacks each combat if able.
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Assault Suit
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip 
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Assert Authority
   ( 7)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Asylum Visitor
  ( 2)
Creature — Vampire Wizard
(3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Atalya, Samite Master
   ( 5)
Legendary Creature — Human Cleric
(2/3)
, : Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. • You gain X life. Spend only white mana on X.
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Attrition
   ( 3)
Enchantment
, Sacrifice a creature: Destroy target nonblack creature.
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Attune with Aether
 ( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get  (two energy counters).
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Auntie's Snitch
  ( 3)
Creature — Goblin Rogue
(3/1)
Auntie's Snitch can't block. Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
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Appeal // Authority (Authority)
  ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
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Authority of the Consuls
 ( 1)
Enchantment
Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
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Avian Oddity
  ( 4)
Creature — Bird
(2/4)
Flying Cycling  ( , Discard this card: Draw a card.) When you cycle Avian Oddity, put a flying counter on target creature you control.
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Awakening of Vitu-Ghazi
   ( 5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
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Axis of Mortality
   ( 6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
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Ayumi, the Last Visitor
   ( 5)
Legendary Creature — Spirit
(7/3)
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
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Backdraft Hellkite
   ( 5)
Creature — Dragon
(4/4)
Flying Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
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Baleful Ammit
  ( 3)
Creature — Crocodile Demon
(4/3)
Lifelink When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.
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Barrin's Spite
   ( 4)
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
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Barrow Witches
  ( 5)
Creature — Human Warlock
(3/4)
When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.
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Bash to Bits
  ( 4)
Instant
Destroy target artifact. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Battle of Wits
   ( 5)
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
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Battlewise Hoplite
  ( 2)
Creature — Human Soldier
(2/2)
Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Beacon of Immortality
  ( 6)
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
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Beamsplitter Mage
  ( 2)
Creature — Vedalken Wizard
(2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
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Bear with Set's Mechanic
  ( 2)
Creature — — Bear
(2/2)
Vigilance Aggressive <i>(During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)</i>
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Beast Within
  ( 3)
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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Beckon Apparition
 ( 1)
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
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Belfry Spirit
   ( 5)
Creature — Spirit
(1/1)
Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
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Ben-Ben, Akki Hermit
   ( 4)
Legendary Creature — Goblin Shaman
(1/1)
: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
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Bite of the Black Rose
  ( 4)
Sorcery
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
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Biting Rain
   ( 4)
Sorcery
All creatures get -2/-2 until end of turn. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Biting Remark
  ( 4)
Creature — — Elemental
(3/3)
Scrycast <i>(If you see this card while scrying, you may reveal it and cast it by paying .)</i> Flying
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Biting Tether
  ( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
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