|
"Rumors of My Death . . ."
  ( 3)
Enchantment
 , Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
|
|
|
Abandon Reason
  ( 3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Abandoned Sarcophagus
 ( 3)
Artifact
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
|
|
|
Abattoir Ghoul
  ( 4)
Creature — Zombie
(3/2)
First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
|
|
|
Abbey Matron
  ( 3)
Creature — Human Cleric
(1/3)
, : Abbey Matron gets +0/+3 until end of turn.
|
|
|
Abbot of Keral Keep
  ( 2)
Creature — Human Monk
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
|
|
|
Aberrant Researcher
  ( 4)
Creature — Human Insect
(3/2)
Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.
|
|
|
Abhorrent Overlord
   ( 7)
Creature — Demon
(6/6)
Flying When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature.
|
|
|
Abian, Luvion Usurper
   ( 7)
Legendary Planeswalker — — Abian
As CARDNAME enters the battlefield, you become Abian. <i>(Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)</i> +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. +1: Create a 3/2 red and green Spirit creature token. −X: You deal X damage to any target.
|
|
|
Abjure
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell.
|
|
|
Abnormal Endurance
  ( 2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
|
|
|
Abolisher of Bloodlines
( 0)
Creature — Eldrazi Vampire
(6/5)
Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
|
|
|
Abominable Treefolk
   ( 4)
Snow Creature — Treefolk
(*/*)
Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
|
|
|
Abomination of Llanowar
   ( 3)
Legendary Creature — Elf Horror
(*/*)
Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
|
|
|
Aboroth
   ( 6)
Creature — Elemental
(9/9)
Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
|
|
Aboshan, Cephalid Emperor
   ( 6)
Legendary Creature — Cephalid Noble
(3/3)
Tap an untapped Cephalid you control: Tap target permanent.   : Tap all creatures without flying.
|
|
|
Aboshan's Desire
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
|
|
|
Abrade
  ( 2)
Instant
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
|
|
|
Abrupt Decay
  ( 2)
Instant
This spell can't be countered. Destroy target nonland permanent with converted mana cost 3 or less.
|
|
|
Absolute Grace
  ( 2)
Enchantment
All creatures have protection from black.
|
|
|
Absolver Thrull
  ( 4)
Creature — Thrull Cleric
(2/3)
Haunt (When this creature dies, exile it haunting target creature.) When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
|
|
|
Absorb
   ( 3)
Instant
Counter target spell. You gain 3 life.
|
|
|
Abstract Iguanart
  ( 2)
Creature — Art Lizard
(1/1)
Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart.
|
|
|
Abstruse Interference
  ( 3)
Instant
Devoid (This card has no color.) Counter target spell unless its controller pays . You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)
|
|
|
Abu Ja'far
 ( 1)
Creature — Human
(0/1)
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
|
|
|
Abundant Growth
 ( 1)
Enchantment — Aura
Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has " : Add one mana of any color."
|
|
|
Abyssal Gatekeeper
  ( 2)
Creature — Horror
(1/1)
When Abyssal Gatekeeper dies, each player sacrifices a creature.
|
|
|
Abyssal Horror
   ( 6)
Creature — Horror
(2/2)
Flying When Abyssal Horror enters the battlefield, target player discards two cards.
|
|
|
Abyssal Hunter
  ( 4)
Creature — Human Assassin
(1/1)
, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
|
|
|
Abyssal Nightstalker
  ( 4)
Creature — Nightstalker
(2/2)
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
|
|
|
Abyssal Nocturnus
   ( 3)
Creature — Horror
(2/2)
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Abyssal Persecutor
   ( 4)
Creature — Demon
(6/6)
Flying, trample You can't win the game and your opponents can't lose the game.
|
|
|
Abyssal Specter
   ( 4)
Creature — Specter
(2/3)
Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.
|
|
|
Abzan Battle Priest
  ( 4)
Creature — Human Cleric
(3/2)
Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
|
|
|
Abzan Beastmaster
  ( 3)
Creature — Dog Shaman
(2/1)
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
|
|
|
Abzan Charm
   ( 3)
Instant
Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.
|
|
|
Abzan Falconer
  ( 3)
Creature — Human Soldier
(2/3)
Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
|
|
|
Abzan Kin-Guard
  ( 4)
Creature — Human Warrior
(3/3)
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
|
|
|
Abzan Runemark
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.
|
|
|
Academy Drake
  ( 3)
Creature — Drake
(2/2)
Kicker (You may pay an additional as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
|
|
|
Academy Journeymage
  ( 5)
Creature — Human Wizard
(3/2)
This spell costs less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
|
|
|
Academy Raider
  ( 3)
Creature — Human Warrior
(1/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
|
|
|
Academy Rector
  ( 4)
Creature — Human Cleric
(1/2)
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
|
|
|
Academy Researchers
   ( 3)
Creature — Human Wizard
(2/2)
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
|
|
|
Accelerate
  ( 2)
Instant
Target creature gains haste until end of turn. Draw a card.
|
|
|
Accelerated Mutation
   ( 5)
Instant
Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.
|
|
|
Accessories to Murder
( 0)
Artifact — Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
|
|
|
Acclaimed Contender
  ( 3)
Creature — Human Knight
(3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Accorder Paladin
  ( 2)
Creature — Human Knight
(3/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
|
|
|
Accorder's Shield
 ( 0)
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Accursed Centaur
 ( 1)
Creature — Zombie Centaur
(2/2)
When Accursed Centaur enters the battlefield, sacrifice a creature.
|
|
|
Accursed Horde
  ( 4)
Creature — Zombie
(3/3)
 : Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
|
|
|
Accursed Spirit
  ( 4)
Creature — Spirit
(3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|
Accursed Witch
  ( 4)
Creature — Human Shaman
(4/2)
Spells your opponents cast that target Accursed Witch cost less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
|
|
|
Acid Web Spider
   ( 5)
Creature — Spider
(3/5)
Reach When Acid Web Spider enters the battlefield, you may destroy target Equipment.
|
|
|
Acidic Dagger
 ( 4)
Artifact
, : Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.
|
|
|
Acidic Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: This permanent deals 2 damage to any target."
|
|
|
Acid-Spewer Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, deathtouch Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
|
|
|
Acolyte of the Inferno
  ( 3)
Creature — Human Monk
(3/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
|
|
|
Acolyte's Reward
  ( 2)
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each in the mana costs of permanents you control counts toward your devotion to white.)
|
|
|
Acorn Catapult
 ( 4)
Artifact
, : Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
|
|
|
Acorn Harvest
  ( 4)
Sorcery
Create two 1/1 green Squirrel creature tokens. Flashback— , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Acornelia, Fashionable Filcher
  ( 4)
Legendary Creature — Squirrel
(3/3)
Whenever you cast a spell with a squirrel in its art, you get (an acorn counter). Whenever a Squirrel you control enters the battlefield or dies, you get .  , Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.
|
|
|
Acquire
   ( 5)
Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles their library.
|
|
|
Acquisitions Expert
  ( 2)
Creature — Human Rogue
(1/2)
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
|
|
Acridian
  ( 2)
Creature — Insect
(2/4)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
|
|
|
Acrobatic Maneuver
  ( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
|
|
|
Act of Aggression
   ( 5)
Instant
( can be paid with either or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
|
|
|
Act of Authority
   ( 3)
Enchantment
When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
|
|
|
Act of Heroism
  ( 2)
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
|
|
|
Act of Treason
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
|
|
|
Adamaro, First to Desire
   ( 3)
Legendary Creature — Spirit
(*/*)
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
|
|
|
Adanto Vanguard
  ( 2)
Creature — Vampire Soldier
(1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Adaptive Shimmerer
 ( 5)
Creature — Insect
(0/0)
Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.
|
|
|
Adarkar Sentinel
 ( 5)
Artifact Creature — Soldier
(3/3)
: Adarkar Sentinel gets +0/+1 until end of turn.
|
|
|
Adarkar Valkyrie
   ( 6)
Snow Creature — Angel
(4/5)
Flying, vigilance : When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
|
|
|
Adarkar Windform
  ( 5)
Snow Creature — Illusion
(3/3)
Flying  : Target creature loses flying until end of turn. ( can be paid with one mana from a snow permanent.)
|
|
|
Adder-Staff Boggart
  ( 2)
Creature — Goblin Warrior
(2/1)
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
|
|
|
Adeliz, the Cinder Wind
   ( 3)
Legendary Creature — Human Wizard
(2/2)
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
|
|
|
Adherent of Hope
  ( 2)
Creature — Human Soldier
(2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
|
|
|
Admiral Beckett Brass
    ( 4)
Legendary Creature — Human Pirate
(3/3)
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
|
|
|
Admiral's Order
   ( 3)
Instant
Raid — If you attacked this turn, you may pay rather than pay this spell's mana cost. Counter target spell.
|
|
|
Adorable Kitten
 ( 1)
Host Creature — Cat
(1/1)
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
|
|
|
Adriana, Captain of the Guard
   ( 5)
Legendary Creature — Human Knight
(4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
|
|
|
Advanced Hoverguard
  ( 4)
Creature — Drone
(2/2)
Flying : Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
|
|
|
Adventure Awaits
  ( 2)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
|
|
|
Adventurers' Guildhouse
( 0)
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|