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Adarkar Sentinel
 ( 5)
Artifact Creature — Soldier
(3/3)
: Adarkar Sentinel gets +0/+1 until end of turn.
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Aeronaut Tinkerer
  ( 3)
Creature — Human Artificer
(2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
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Æther Sting (Aether Sting)
  ( 4)
Enchantment
Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.
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Ageless Sentinels
  ( 4)
Creature — Wall
(4/4)
Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
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Aggressive Instinct
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Alchemist's Greeting
  ( 5)
Sorcery
Alchemist's Greeting deals 4 damage to target creature. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Angel of Destiny
   ( 5)
Creature — Angel Cleric
(2/6)
Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
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Angelic Destiny
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
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Annihilating Fire
   ( 3)
Instant
Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
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Arcbound Stinger
 ( 2)
Artifact Creature — Insect
(0/0)
Flying Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arjun, the Shifting Flame
   ( 6)
Legendary Creature — Sphinx Wizard
(5/5)
Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
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Ashling, the Extinguisher
   ( 4)
Legendary Creature — Elemental Shaman
(4/4)
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
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Atinlay Igpay
  ( 6)
Eaturecray — Igpay
(3/3)
Oubleday ikestray Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay Atinlay Igpay.
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Augmenting Automaton
 ( 1)
Artifact Creature — Construct
(1/1)
 : Augmenting Automaton gets +1/+1 until end of turn.
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Beacon of Destiny
  ( 2)
Creature — Human Cleric
(1/3)
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
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Bee Sting
  ( 4)
Sorcery
Bee Sting deals 2 damage to any target.
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Biting Rain
   ( 4)
Sorcery
All creatures get -2/-2 until end of turn. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Biting Remark
  ( 4)
Creature — — Elemental
(3/3)
Scrycast <i>(If you see this card while scrying, you may reveal it and cast it by paying .)</i> Flying
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Biting Tether
  ( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
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Bladed Sentinel
 ( 4)
Artifact Creature — Construct
(2/4)
: Bladed Sentinel gains vigilance until end of turn.
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Blasting Station
 ( 3)
Artifact
, Sacrifice a creature: Blasting Station deals 1 damage to any target.
Whenever a creature enters the battlefield, you may untap Blasting Station.
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Animating Faerie (Bring to Life)
  ( 3)
Sorcery — Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
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Bursting Beebles
  ( 3)
Creature — Beeble
(2/2)
Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist.
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Calculating Lich
   ( 6)
Creature — Zombie Wizard
(5/5)
Menace Whenever a creature attacks one of your opponents, that player loses 1 life.
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Calix, Destiny's Hand
   ( 4)
Legendary Planeswalker — Calix
(4)
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. −7: Return all enchantment cards from your graveyard to the battlefield.
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Captivating Crew
  ( 4)
Creature — Human Pirate
(4/3)
 : Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
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Captivating Glance
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
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Captivating Gyre
   ( 6)
Sorcery
Return up to three target creatures to their owners' hands.
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Captivating Unicorn
  ( 5)
Creature — Unicorn
(4/4)
Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
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Captivating Vampire
   ( 3)
Creature — Vampire
(2/2)
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
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Casting of Bones
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
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Celestine Cave Witch
  ( 4)
Creature — — Human Warlock
(2/3)
When CARDNAME enters the battlefield, create two 1/1 black Insect creature tokens. Whenever CARDNAME attacks, you may sacrifice an Insect. When you do, curse defending player. <i>(Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")</i>
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Changeling Sentinel
  ( 4)
Creature — Shapeshifter
(3/2)
Changeling (This card is every creature type.) Vigilance
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Chill Haunting
  ( 2)
Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn.
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Chitinous Cloak
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip 
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Cloven Casting
   ( 7)
Enchantment
Whenever you cast a multicolored instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.
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Constricting Sliver
  ( 6)
Creature — Sliver
(3/3)
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
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Constricting Tendrils
 ( 1)
Instant
Target creature gets -3/-0 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Contingency Plan
  ( 2)
Sorcery
Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Controlled Instincts
 ( 1)
Enchantment — Aura
Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step.
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Corrupting Licid
  ( 3)
Creature — Licid
(2/2)
, : Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Cranial Plating
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control.  : Attach Cranial Plating to target creature you control.
Equip 
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Curse of Bloodletting
   ( 5)
Enchantment — Aura Curse
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
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Darksteel Sentinel
 ( 6)
Artifact Creature — Golem
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Vigilance Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Darting Merfolk
  ( 2)
Creature — Merfolk
(1/1)
: Return Darting Merfolk to its owner's hand.
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Daru Stinger
  ( 4)
Creature — Soldier
(1/1)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) : Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
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Daunting Defender
  ( 5)
Creature — Human Cleric
(3/3)
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
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Day of Destiny
  ( 4)
Legendary Enchantment
Legendary creatures you control get +2/+2.
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Death of a Thousand Stings
  ( 5)
Instant — Arcane
Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
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Deflecting Palm
  ( 2)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
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Deflecting Swat
  ( 3)
Instant
If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.
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Destiny Spinner
  ( 2)
Enchantment Creature — Human
(2/3)
Creature and enchantment spells you control can't be countered.  : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
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Devastating Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
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Devastating Summons
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice X lands. Create two X/X red Elemental creature tokens.
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Disrupting Scepter
 ( 3)
Artifact
, : Target player discards a card. Activate this ability only during your turn.
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Disrupting Shoal
   ( 2)
Instant — Arcane
You may exile a blue card with converted mana cost X from your hand rather than pay this spell's mana cost. Counter target spell if its converted mana cost is X.
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Distorting Lens
 ( 2)
Artifact
: Target permanent becomes the color of your choice until end of turn.
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Distorting Wake
    ( 3)
Sorcery
Return X target nonland permanents to their owners' hands.
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Door of Destinies
 ( 4)
Artifact
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
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Drannith Stinger
  ( 2)
Creature — Human Wizard
(2/2)
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. Cycling ( , Discard this card: Draw a card.)
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Drifting Djinn
   ( 6)
Creature — Djinn
(5/5)
Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay  . Cycling ( , Discard this card: Draw a card.)
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Drifting Meadow
( 0)
Land
Drifting Meadow enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Drifting Shade
  ( 4)
Creature — Shade
(1/1)
Flying : Drifting Shade gets +1/+1 until end of turn.
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Drudge Sentinel
  ( 3)
Creature — Skeleton Warrior
(2/1)
: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Dual Casting
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has " , : Copy target instant or sorcery spell you control. You may choose new targets for the copy."
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Earsplitting Rats
  ( 4)
Creature — Rat
(2/1)
When Earsplitting Rats enters the battlefield, each player discards a card. Discard a card: Regenerate Earsplitting Rats.
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Eat to Extinction
  ( 4)
Instant
Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard.
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Erupting Dreadwolf
( 0)
Creature — Eldrazi Werewolf
(6/4)
Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.
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Everlasting Lich
    ( 5)
Creature — — Zombie
(4/0)
CARDNAME can't block. CARDNAME can't die. <i>(This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)</i>
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Everlasting Torment
  ( 3)
Enchantment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
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Excavating Anurid
  ( 5)
Creature — Frog Beast
(4/4)
When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
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Extinction
  ( 5)
Sorcery
Destroy all creatures of the creature type of your choice.
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Extinction Event
  ( 4)
Sorcery
Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.)
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Extinguish
  ( 2)
Instant
Counter target sorcery spell.
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Faerie Tauntings
  ( 3)
Tribal Enchantment — Faerie
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
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Faithless Looting
 ( 1)
Sorcery
Draw two cards, then discard two cards. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Fasting
 ( 1)
Enchantment
At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting.
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Favorable Destiny
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
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Feasting Troll King
     ( 6)
Creature — Troll Noble
(7/6)
Vigilance, trample When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with " , , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.
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Feral Instinct
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Fighting Chance
 ( 1)
Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
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Final Parting
   ( 5)
Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.
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Final-Sting Faerie
  ( 4)
Creature — Faerie Assassin
(2/2)
Flying When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
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Fleeting Aven
   ( 3)
Creature — Bird Wizard
(2/2)
Flying Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
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Fleeting Image
  ( 3)
Creature — Illusion
(2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)  : Return Fleeting Image to its owner's hand.
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Fleeting Memories
  ( 3)
Enchantment
When Fleeting Memories enters the battlefield, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target player mills three cards.
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Floating Shield
  ( 3)
Enchantment — Aura
Enchant creature As Floating Shield enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
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Floating-Dream Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
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Forgotten Sentinel
 ( 4)
Artifact Creature — Golem
(4/3)
Forgotten Sentinel enters the battlefield tapped.
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