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"The Dark" (119)

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Amnesia
Amnesia 3BlueBlueBlue (6)
Sorcery

Target player reveals their hand and discards all nonland cards.

The Dark (Uncommon)
Other Versions
Masters Edition (Rare)
Angry Mob
Angry Mob 2WhiteWhite (4)
Creature — Human (2+*/2+*)

Trample

As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

The Dark (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition (Uncommon)
Apprentice Wizard
Apprentice Wizard 1BlueBlue (3)
Creature — Human Wizard (0/1)

Blue, Tap: Add ColorlessColorlessColorless.

The Dark (Rare)
Other Versions
Fourth Edition (Common)
Masters Edition (Common)
Ashes to Ashes
Ashes to Ashes 1BlackBlack (3)
Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

The Dark (Common)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition III (Uncommon)
Ball Lightning
Ball Lightning RedRedRed (3)
Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

The Dark (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Beatdown Box Set (Rare)
Masters Edition (Rare)
Magic 2010 (Rare)
Premium Deck Series: Fire and Lightning (Rare)
Masters 25 (Rare)
Banshee
Banshee 2BlackBlack (4)
Creature — Spirit (0/1)

Variable Colorless, Tap: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.

The Dark (Uncommon)
Other Versions
Chronicles (Uncommon)
Masters Edition III (Uncommon)
Barl's Cage
Barl's Cage 4 (4)
Artifact

3: Target creature doesn't untap during its controller's next untap step.

The Dark (Rare)
Other Versions
Fifth Edition (Rare)
Chronicles (Rare)
Masters Edition III (Rare)
Blood Moon
Blood Moon 2Red (3)
Enchantment

Nonbasic lands are Mountains.

The Dark (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Chronicles (Rare)
Modern Masters (Rare)
Modern Masters 2017 Edition (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Masters 25 (Rare)
Blood of the Martyr
Blood of the Martyr WhiteWhiteWhite (3)
Instant

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

The Dark (Uncommon)
Other Versions
Chronicles (Uncommon)
Bog Imp
Bog Imp 1Black (2)
Creature — Imp (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Bog Rats
Bog Rats Black (1)
Creature — Rat (1/1)

Bog Rats can't be blocked by Walls.

The Dark (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Chronicles (Common)
Bone Flute
Bone Flute 3 (3)
Artifact

2, Tap: All creatures get -1/-0 until end of turn.

The Dark (Uncommon)
Other Versions
Masters Edition III (Common)
Book of Rass
Book of Rass 6 (6)
Artifact

2, Pay 2 life: Draw a card.

The Dark (Uncommon)
Other Versions
Chronicles (Rare)
Masters Edition IV (Uncommon)
Brainwash
Brainwash White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack unless its controller pays 3.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Brothers of Fire
Brothers of Fire 1RedRed (3)
Creature — Human Shaman (2/2)

1RedRed: Brothers of Fire deals 1 damage to any target and 1 damage to you.

The Dark (Uncommon)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Masters Edition (Common)
Carnivorous Plant
Carnivorous Plant 3Green (4)
Creature — Plant Wall (4/5)

Defender

The Dark (Common)
Other Versions
Fourth Edition (Common)
Masters Edition (Uncommon)
Cave People
Cave People 1RedRed (3)
Creature — Human (1/4)

Whenever Cave People attacks, it gets +1/-2 until end of turn.

1RedRed, Tap: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

The Dark (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
City of Shadows
City of Shadows (0)
Land

Tap, Exile a creature you control: Put a storage counter on City of Shadows.

Tap: Add Colorless for each storage counter on City of Shadows.

The Dark (Rare)
Other Versions
Masters Edition III (Rare)
Cleansing
Cleansing WhiteWhiteWhite (3)
Sorcery

For each land, destroy that land unless any player pays 1 life.

The Dark (Rare)
Coal Golem
Coal Golem 5 (5)
Artifact Creature — Golem (3/3)

3, Sacrifice Coal Golem: Add RedRedRed.

The Dark (Uncommon)
Other Versions
Masters Edition III (Common)
Curse Artifact
Curse Artifact 2BlackBlack (4)
Enchantment — Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.

The Dark (Uncommon)
Dance of Many
Dance of Many BlueBlue (2)
Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay BlueBlue.

The Dark (Rare)
Other Versions
Fifth Edition (Rare)
Chronicles (Rare)
Masters Edition III (Uncommon)
Dark Heart of the Wood
Dark Heart of the Wood BlackGreen (2)
Enchantment

Sacrifice a Forest: You gain 3 life.

The Dark (Common)
Other Versions
Ravnica: City of Guilds (Uncommon)
Dark Sphere
Dark Sphere 0 (0)
Artifact

Tap, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.

The Dark (Uncommon)
Deep Water
Deep Water BlueBlue (2)
Enchantment

Blue: Until end of turn, if you tap a land you control for mana, it produces Blue instead of any other type.

The Dark (Common)
Diabolic Machine
Diabolic Machine 7 (7)
Artifact Creature — Construct (4/4)

3: Regenerate Diabolic Machine.

The Dark (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition IV (Uncommon)
Drowned
Drowned 1Blue (2)
Creature — Zombie (1/1)

Black: Regenerate Drowned.

The Dark (Common)
Other Versions
Masters Edition IV (Common)
Dust to Dust
Dust to Dust 1WhiteWhite (3)
Sorcery

Exile two target artifacts.

The Dark (Common)
Other Versions
Fifth Edition (Uncommon)
Masters Edition (Common)
Masters Edition IV (Uncommon)
Eater of the Dead
Eater of the Dead 4Black (5)
Creature — Horror (3/4)

0: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.

The Dark (Uncommon)
Other Versions
Masters Edition (Uncommon)
Electric Eel
Electric Eel Blue (1)
Creature — Fish (1/1)

When Electric Eel enters the battlefield, it deals 1 damage to you.

RedRed: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.

The Dark (Uncommon)
Elves of Deep Shadow
Elves of Deep Shadow Green (1)
Creature — Elf Druid (1/1)

Tap: Add Black. Elves of Deep Shadow deals 1 damage to you.

The Dark (Uncommon)
Other Versions
Ravnica: City of Guilds (Common)
Masters Edition III (Common)
Duel Decks: Izzet vs. Golgari (Common)
Guild Kit: Golgari (Common)
Erosion
Erosion BlueBlueBlue (3)
Enchantment — Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays 1 or 1 life.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Eternal Flame
Eternal Flame 2RedRed (4)
Sorcery

Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.

The Dark (Rare)
Exorcist
Exorcist WhiteWhite (2)
Creature — Human Cleric (1/1)

1White, Tap: Destroy target black creature.

The Dark (Rare)
Other Versions
Masters Edition III (Uncommon)
Fasting
Fasting White (1)
Enchantment

At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.

If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.

When you draw a card, destroy Fasting.

The Dark (Uncommon)
Fellwar Stone
Fellwar Stone 2 (2)
Artifact

Tap: Add one mana of any color that a land an opponent controls could produce.

The Dark (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Ninth Edition (Uncommon)
Masters Edition III (Common)
Magic: The Gathering-Commander (Uncommon)
Commander 2015 (Uncommon)
Commander 2016 (Uncommon)
Commander 2017 (Uncommon)
Commander Anthology 2018 (Uncommon)
Festival
Festival White (1)
Instant

Cast this spell only during an opponent's upkeep.

Creatures can't attack this turn.

The Dark (Common)
Fire and Brimstone
Fire and Brimstone 3WhiteWhite (5)
Instant

Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.

The Dark (Uncommon)
Fire Drake
Fire Drake 1RedRed (3)
Creature — Drake (1/2)

Flying

Red: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.

The Dark (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Chronicles (Uncommon)
Masters Edition III (Common)
Fissure
Fissure 3RedRed (5)
Instant

Destroy target creature or land. It can't be regenerated.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Masters Edition (Common)
Flood
Flood Blue (1)
Enchantment

BlueBlue: Tap target creature without flying.

The Dark (Uncommon)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Battle Royale Box Set (Common)
Fountain of Youth
Fountain of Youth 0 (0)
Artifact

2, Tap: You gain 1 life.

The Dark (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Tenth Edition (Uncommon)
Chronicles (Common)
Frankenstein's Monster
Frankenstein's Monster Variable ColorlessBlackBlack (2)
Creature — Zombie (0/1)

As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

The Dark (Rare)
Gaea's Touch
Gaea's Touch GreenGreen (2)
Enchantment

0: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.

Sacrifice Gaea's Touch: Add GreenGreen.

The Dark (Common)
Other Versions
Masters Edition III (Uncommon)
Ghost Ship
Ghost Ship 2BlueBlue (4)
Creature — Spirit (2/4)

Flying

BlueBlueBlue: Regenerate Ghost Ship.

The Dark (Common)
Other Versions
Fourth Edition (Uncommon)
Time Spiral "Timeshifted" (Special)
Masters 25 (Common)
Giant Shark
Giant Shark 5Blue (6)
Creature — Fish (4/4)

Giant Shark can't attack unless defending player controls an Island.

Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.

When you control no Islands, sacrifice Giant Shark.

The Dark (Common)
Goblin Caves
Goblin Caves 1RedRed (3)
Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

The Dark (Common)
Other Versions
Masters Edition IV (Common)
Goblin Digging Team
Goblin Digging Team Red (1)
Creature — Goblin (1/1)

Tap, Sacrifice Goblin Digging Team: Destroy target Wall.

The Dark (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Chronicles (Common)
Goblin Hero
Goblin Hero 2Red (3)
Creature — Goblin (2/2)

The Dark (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Starter 1999 (Rare)
Starter 2000 (Common)
Goblin Rock Sled
Goblin Rock Sled 1Red (2)
Creature — Goblin (3/1)

Trample

Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.

Goblin Rock Sled can't attack unless defending player controls a Mountain.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Goblin Shrine
Goblin Shrine 1RedRed (3)
Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

The Dark (Common)
Other Versions
Chronicles (Common)
Masters Edition IV (Common)
Goblin Wizard
Goblin Wizard 2RedRed (4)
Creature — Goblin Wizard (1/1)

Tap: You may put a Goblin permanent card from your hand onto the battlefield.

Red: Target Goblin gains protection from white until end of turn.

The Dark (Rare)
Other Versions
Masters Edition (Rare)
Goblins of the Flarg
Goblins of the Flarg Red (1)
Creature — Goblin Warrior (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

When you control a Dwarf, sacrifice Goblins of the Flarg.

The Dark (Common)
Other Versions
Chronicles (Common)
Masters Edition (Common)
Grave Robbers
Grave Robbers 1BlackBlack (3)
Creature — Human Rogue (1/1)

Black, Tap: Exile target artifact card from a graveyard. You gain 2 life.

The Dark (Rare)
Hidden Path
Hidden Path 2GreenGreenGreenGreen (6)
Enchantment

Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

The Dark (Rare)
Holy Light
Holy Light 2White (3)
Instant

Nonwhite creatures get -1/-1 until end of turn.

The Dark (Common)
Other Versions
Masters Edition (Common)
Inferno
Inferno 5RedRed (7)
Instant

Inferno deals 6 damage to each creature and each player.

The Dark (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Inquisition
Inquisition 2Black (3)
Sorcery

Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.

The Dark (Common)
Knights of Thorn
Knights of Thorn 3White (4)
Creature — Human Knight (2/2)

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

The Dark (Rare)
Other Versions
Masters Edition (Common)
Land Leeches
Land Leeches 1GreenGreen (3)
Creature — Leech (2/2)

First strike

The Dark (Common)
Other Versions
Fourth Edition (Common)
Leviathan
Leviathan 5BlueBlueBlueBlue (9)
Creature — Leviathan (10/10)

Trample

Leviathan enters the battlefield tapped and doesn't untap during your untap step.

At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.

Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

The Dark (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Time Spiral "Timeshifted" (Special)
Beatdown Box Set (Rare)
Living Armor
Living Armor 4 (4)
Artifact

Tap, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.

The Dark (Uncommon)
Other Versions
Chronicles (Common)
Lurker
Lurker 2Green (3)
Creature — Beast (2/3)

Lurker can't be the target of spells unless it attacked or blocked this turn.

The Dark (Rare)
Mana Clash
Mana Clash Red (1)
Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

The Dark (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Mana Vortex
Mana Vortex 1BlueBlue (3)
Enchantment

When you cast this spell, counter it unless you sacrifice a land.

At the beginning of each player's upkeep, that player sacrifices a land.

When there are no lands on the battlefield, sacrifice Mana Vortex.

The Dark (Rare)
Other Versions
Masters Edition III (Rare)
Marsh Gas
Marsh Gas Black (1)
Instant

All creatures get -2/-0 until end of turn.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Marsh Goblins
Marsh Goblins BlackRed (2)
Creature — Goblin (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The Dark (Common)
Marsh Viper
Marsh Viper 3Green (4)
Creature — Snake (1/2)

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Martyr's Cry
Martyr's Cry WhiteWhite (2)
Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

The Dark (Rare)
Other Versions
Masters Edition IV (Rare)
Maze of Ith
Maze of Ith (0)
Land

Tap: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

The Dark (Uncommon)
Other Versions
Masters Edition IV (Rare)
From the Vault: Realms (Mythic Rare)
Eternal Masters (Rare)
Merfolk Assassin
Merfolk Assassin BlueBlue (2)
Creature — Merfolk Assassin (1/2)

Tap: Destroy target creature with islandwalk.

The Dark (Uncommon)
Other Versions
Time Spiral "Timeshifted" (Special)
Mind Bomb
Mind Bomb Blue (1)
Sorcery

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

The Dark (Rare)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Miracle Worker
Miracle Worker White (1)
Creature — Human Cleric (1/1)

Tap: Destroy target Aura attached to a creature you control.

The Dark (Common)
Morale
Morale 1WhiteWhite (3)
Instant

Attacking creatures get +1/+1 until end of turn.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Murk Dwellers
Murk Dwellers 3Black (4)
Creature — Zombie (2/2)

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Nameless Race
Nameless Race 3Black (4)
Creature (*/*)

Trample

As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.

Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.

The Dark (Rare)
Necropolis
Necropolis 5 (5)
Artifact Creature — Wall (0/1)

Defender (This creature can't attack.)

Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost.

The Dark (Uncommon)
Niall Silvain
Niall Silvain GreenGreenGreen (3)
Creature — Ouphe (2/2)

GreenGreenGreenGreen, Tap: Regenerate target creature.

The Dark (Rare)
Orc General
Orc General 2Red (3)
Creature — Orc Warrior (2/2)

Tap, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.

The Dark (Uncommon)
Other Versions
Masters Edition II (Uncommon)
People of the Woods
People of the Woods GreenGreen (2)
Creature — Human (1/*)

People of the Woods's toughness is equal to the number of Forests you control.

The Dark (Uncommon)
Pikemen
Pikemen 1White (2)
Creature — Human Soldier (1/1)

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Preacher
Preacher 1WhiteWhite (3)
Creature — Human Cleric (1/1)

You may choose not to untap Preacher during your untap step.

Tap: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.

The Dark (Rare)
Other Versions
Masters Edition (Rare)
Psychic Allergy
Psychic Allergy 3BlueBlue (5)
Enchantment

As Psychic Allergy enters the battlefield, choose a color.

At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.

At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

The Dark (Rare)
Rag Man
Rag Man 2BlackBlack (4)
Creature — Human Minion (2/1)

BlackBlackBlack, Tap: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.

The Dark (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Reflecting Mirror
Reflecting Mirror 4 (4)
Artifact

Variable Colorless, Tap: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.

The Dark (Uncommon)
Riptide
Riptide Blue (1)
Instant

Tap all blue creatures.

The Dark (Common)
Runesword
Runesword 6 (6)
Artifact

3, Tap: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

The Dark (Uncommon)
Other Versions
Chronicles (Common)
Safe Haven
Safe Haven (0)
Land

2, Tap: Exile target creature you control.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.

The Dark (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Chronicles (Rare)
Savaen Elves
Savaen Elves Green (1)
Creature — Elf (1/1)

GreenGreen, Tap: Destroy target Aura attached to a land.

The Dark (Common)
Scarecrow
Scarecrow 5 (5)
Artifact Creature — Scarecrow (2/2)

6, Tap: Prevent all damage that would be dealt to you this turn by creatures with flying.

The Dark (Uncommon)
Other Versions
Masters Edition IV (Uncommon)
Scarwood Bandits
Scarwood Bandits 2GreenGreen (4)
Creature — Human Rogue (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2Green, Tap: Unless an opponent pays 2, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

The Dark (Rare)
Other Versions
Masters Edition IV (Rare)
Scarwood Goblins
Scarwood Goblins RedGreen (2)
Creature — Goblin (2/2)

The Dark (Common)
Scarwood Hag
Scarwood Hag 1Green (2)
Creature — Hag (1/1)

GreenGreenGreenGreen, Tap: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Tap: Target creature loses forestwalk until end of turn.

The Dark (Uncommon)
Scavenger Folk
Scavenger Folk Green (1)
Creature — Human (1/1)

Green, Tap, Sacrifice Scavenger Folk: Destroy target artifact.

The Dark (Common)
Other Versions
Fifth Edition (Common)
Seventh Edition (Uncommon)
Chronicles (Common)
Masters Edition IV (Common)
Season of the Witch
Season of the Witch BlackBlackBlack (3)
Enchantment

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.

At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

The Dark (Rare)
Sisters of the Flame
Sisters of the Flame 1RedRed (3)
Creature — Human Shaman (2/2)

Tap: Add Red.

The Dark (Uncommon)
Other Versions
Fourth Edition (Common)
Skull of Orm
Skull of Orm 3 (3)
Artifact

5, Tap: Return target enchantment card from your graveyard to your hand.

The Dark (Uncommon)
Other Versions
Eighth Edition (Rare)
Sorrow's Path
Sorrow's Path (0)
Land

Tap: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.

Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

The Dark (Rare)
Other Versions
Masters Edition III (Rare)
Spitting Slug
Spitting Slug 1GreenGreen (3)
Creature — Slug (2/4)

Whenever Spitting Slug blocks or becomes blocked, you may pay 1Green. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.

The Dark (Uncommon)
Other Versions
Time Spiral "Timeshifted" (Special)
Squire
Squire 1White (2)
Creature — Human Soldier (1/2)

The Dark (Common)
Other Versions
Time Spiral "Timeshifted" (Special)