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Aberrant Researcher
Aberrant Researcher 3Blue (4)
Creature — Human Insect (3/2)

Flying

At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

Shadows over Innistrad (Uncommon)
Academy Researchers
Academy Researchers 1BlueBlue (3)
Creature — Human Wizard (2/2)

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

Tenth Edition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Ad Nauseam
Ad Nauseam 3BlackBlack (5)
Instant

Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

Shards of Alara (Rare)
Æther Searcher (Aether Searcher)
Æther Searcher (Aether Searcher) 7 (7)
Artifact Creature — Construct (6/4)

Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.

When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

Magic: The Gathering—Conspiracy (Rare)
Boiling Seas
Boiling Seas 3Red (4)
Sorcery

Destroy all Islands.

Portal (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Ceaseless Searblades
Ceaseless Searblades 3Red (4)
Creature — Elemental Warrior (2/4)

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Lorwyn (Uncommon)
Compulsive Research
Compulsive Research 2Blue (3)
Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

Archenemy: Nicol Bolas (Common)
Other Versions
Ravnica: City of Guilds (Common)
Magic: The Gathering—Conspiracy (Common)
Commander 2014 (Common)
Modern Masters 2017 Edition (Uncommon)
Deep-Sea Kraken
Deep-Sea Kraken 7BlueBlueBlue (10)
Creature — Kraken (6/6)

Deep-Sea Kraken can't be blocked.

Suspend 9—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Duel Decks: Mind vs. Might (Rare)
Other Versions
Time Spiral (Rare)
Commander 2014 (Rare)
Deep-Sea Serpent
Deep-Sea Serpent 4BlueBlue (6)
Creature — Serpent (5/5)

Deep-Sea Serpent can't attack unless defending player controls an Island.

Portal (Uncommon)
Deep-Sea Terror
Deep-Sea Terror 4BlueBlue (6)
Creature — Serpent (6/6)

Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.

Magic Origins (Common)
Desperate Research
Desperate Research 1Black (2)
Sorcery

Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

Invasion (Rare)
Research // Development (Development)
Research // Development (Development) 3BlueRed (5)
Instant

Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.

Dissension (Rare)
Disease Carriers
Disease Carriers 2BlackBlack (4)
Creature — Rat (2/2)

When Disease Carriers dies, target creature gets -2/-2 until end of turn.

Urza's Destiny (Common)
Diseased Vermin
Diseased Vermin 2Black (3)
Creature — Rat (1/1)

Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.

At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.

Alliances (Uncommon)
Doubling Season
Doubling Season 4Green (5)
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Battlebond (Mythic Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Modern Masters (Rare)
Dwarven Sea Clan
Dwarven Sea Clan 2Red (3)
Creature — Dwarf (1/1)

Tap: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.

Homelands (Rare)
Exotic Disease
Exotic Disease 4Black (5)
Sorcery

Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

Planeshift (Uncommon)
Firemind's Research
Firemind's Research BlueRed (2)
Enchantment

Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

1Blue, Remove two charge counters from Firemind's Research: Draw a card.

1Red, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

Guilds of Ravnica (Rare)
Frantic Search
Frantic Search 2Blue (3)
Instant

Draw two cards, then discard two cards. Untap up to three lands.

Ultimate Masters (Common)
Other Versions
Urza's Legacy (Common)
Vintage Masters (Common)
Frilled Sea Serpent
Frilled Sea Serpent 4BlueBlue (6)
Creature — Serpent (4/6)

5BlueBlue: Frilled Sea Serpent can't be blocked this turn.

Core Set 2020 (Common)
Other Versions
Core Set 2019 (Common)
Ground Seal
Ground Seal 1Green (2)
Enchantment

When Ground Seal enters the battlefield, draw a card.

Cards in graveyards can't be the targets of spells or abilities.

Commander 2018 (Rare)
Other Versions
Odyssey (Rare)
Magic 2013 (Rare)
Hapless Researcher
Hapless Researcher Blue (1)
Creature — Human Wizard (1/1)

Sacrifice Hapless Researcher: Draw a card, then discard a card.

Judgment (Common)
Harvest Season
Harvest Season 2Green (3)
Sorcery

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library.

Amonkhet (Rare)
High Seas
High Seas 2Blue (3)
Enchantment

Red creature spells and green creature spells cost 1 more to cast.

Mercadian Masques (Uncommon)
Imperial Seal
Imperial Seal Black (1)
Sorcery

Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

Masters Edition II (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Merfolk Seastalkers
Merfolk Seastalkers 3Blue (4)
Creature — Merfolk Scout (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2Blue: Tap target creature without flying.

Zendikar (Uncommon)
Mikokoro, Center of the Sea
Mikokoro, Center of the Sea (0)
Legendary Land

Tap: Add Colorless.

2, Tap: Each player draws a card.

Masters 25 (Rare)
Other Versions
Saviors of Kamigawa (Rare)
Mistform Seaswift
Mistform Seaswift 3Blue (4)
Creature — Illusion (3/1)

Flying

1: Mistform Seaswift becomes the creature type of your choice until end of turn.

Morph 1Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Legions (Common)
Nausea
Nausea 1Black (2)
Sorcery

All creatures get -1/-1 until end of turn.

Eternal Masters (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Exodus (Common)
Nephalia Seakite
Nephalia Seakite 3Blue (4)
Creature — Bird (2/3)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Magic 2014 Core Set (Common)
Other Versions
Dark Ascension (Common)
Obsessive Search
Obsessive Search Blue (1)
Instant

Draw a card.

Madness Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Vintage Masters (Common)
Other Versions
Torment (Common)
Old Man of the Sea
Old Man of the Sea 1BlueBlue (3)
Creature — Djinn (2/3)

You may choose not to untap Old Man of the Sea during your untap step.

Tap: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.

Masters Edition III (Rare)
Other Versions
Arabian Nights (Rare)
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental 1GreenGreen (3)
Creature — Elemental (2/2)

Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)

Unhinged (Common)
Perilous Research
Perilous Research 1Blue (2)
Instant

Draw two cards, then sacrifice a permanent.

Modern Masters (Common)
Other Versions
Coldsnap (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Plated Seastrider
Plated Seastrider BlueBlue (2)
Creature — Beast (1/4)

Magic: The Gathering—Conspiracy (Common)
Other Versions
Scars of Mirrodin (Common)
Private Research
Private Research Blue (1)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put a page counter on Private Research.

When enchanted creature dies, draw a card for each page counter on Private Research.

Urza's Destiny (Uncommon)
Reap the Seagraf
Reap the Seagraf 2Black (3)
Sorcery

Create a 2/2 black Zombie creature token.

Flashback 4Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Common)
Research // Development (Research)
Research // Development (Research) GreenBlue (2)
Instant

Choose up to four cards you own from outside the game and shuffle them into your library.

Dissension (Rare)
Research Assistant
Research Assistant 1Blue (2)
Creature — Human Wizard (1/3)

3Blue, Tap: Draw a card, then discard a card.

Magic 2015 Core Set (Common)
Research the Deep
Research the Deep 1Blue (2)
Sorcery

Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Morningtide (Uncommon)
Rosethorn Acolyte
Rosethorn Acolyte 2Green (3)
Creature — Elf Druid (2/3)

Tap: Add one mana of any color.

Throne of Eldraine (Common)
Sarkhan's Unsealing
Sarkhan's Unsealing 3Red (4)
Enchantment

Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.

Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

Core Set 2019 (Rare)
Screaming Seahawk
Screaming Seahawk 4Blue (5)
Creature — Bird (2/2)

Flying

When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Onslaught (Common)
Sea Drake
Sea Drake 2Blue (3)
Creature — Drake (4/3)

Flying

When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.

Vintage Masters (Rare)
Other Versions
Portal Second Age (Uncommon)
Masters Edition II (Rare)
Sea Eagle
Sea Eagle 1Blue (2)
Creature — Bird (1/1)

Flying

Starter 2000 (Common)
Other Versions
Eighth Edition (Common)
Starter 1999 (Common)
Sea Gate Loremaster
Sea Gate Loremaster 4Blue (5)
Creature — Merfolk Wizard Ally (1/3)

Tap: Draw a card for each Ally you control.

Zendikar (Rare)
Sea Gate Oracle
Sea Gate Oracle 2Blue (3)
Creature — Human Wizard (1/3)

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Commander 2017 (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Jace vs. Vraska (Common)
Commander 2014 (Common)
Modern Masters 2017 Edition (Common)
Sea Gate Wreckage
Sea Gate Wreckage (0)
Land

Tap: Add Colorless. (Colorless represents colorless mana.)

2Colorless, Tap: Draw a card. Activate this ability only if you have no cards in hand.

Oath of the Gatewatch (Rare)
Sea God's Revenge
Sea God's Revenge 5Blue (6)
Sorcery

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Theros (Uncommon)
Sea Kings' Blessing
Sea Kings' Blessing Blue (1)
Instant

One or more target creatures become blue until end of turn.

Legends (Uncommon)
Sea Legs
Sea Legs Blue (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

Rivals of Ixalan (Common)
Sea Monster
Sea Monster 4BlueBlue (6)
Creature — Serpent (6/6)

Sea Monster can't attack unless defending player controls an Island.

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tempest (Common)
Tenth Edition (Common)
Sea of Clouds
Sea of Clouds (0)
Land

Sea of Clouds enters the battlefield tapped unless you have two or more opponents.

Tap: Add White or Blue.

Battlebond (Rare)
Sea Scryer
Sea Scryer 1Blue (2)
Creature — Merfolk Wizard (1/1)

Tap: Add Colorless.

1, Tap: Add Blue.

Mirage (Common)
Sea Serpent
Sea Serpent 5Blue (6)
Creature — Serpent (5/5)

Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Sea Snidd
Sea Snidd 4Blue (5)
Creature — Beast (3/3)

Tap: Target land becomes the basic land type of your choice until end of turn.

Planeshift (Common)
Sea Spirit
Sea Spirit 4Blue (5)
Creature — Elemental Spirit (2/3)

Blue: Sea Spirit gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Sea Sprite
Sea Sprite 1Blue (2)
Creature — Faerie (1/1)

Flying, protection from red

Masters Edition (Common)
Other Versions
Fifth Edition (Uncommon)
Homelands (Uncommon)
Sea Troll
Sea Troll 2Blue (3)
Creature — Troll (2/1)

Blue: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.

Homelands (Uncommon)
Seachrome Coast
Seachrome Coast (0)
Land

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

Tap: Add White or Blue.

Scars of Mirrodin (Rare)
Seacoast Drake
Seacoast Drake 1Blue (2)
Creature — Drake (1/3)

Flying

Magic 2014 Core Set (Common)
Seafarer's Quay
Seafarer's Quay (0)
Land

Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Seafloor Debris
Seafloor Debris (0)
Land

Seafloor Debris enters the battlefield tapped.

Tap: Add Blue.

Tap, Sacrifice Seafloor Debris: Add one mana of any color.

Odyssey (Common)
Seafloor Oracle
Seafloor Oracle 2BlueBlue (4)
Creature — Merfolk Wizard (2/3)

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Rivals of Ixalan (Rare)
Seagraf Skaab
Seagraf Skaab 1Blue (2)
Creature — Zombie (1/3)

Shadows over Innistrad (Common)
Seahunter
Seahunter 2BlueBlue (4)
Creature — Human Mercenary (2/2)

3, Tap: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.

Nemesis (Rare)
Seal Away
Seal Away 1White (2)
Enchantment

Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

Dominaria (Uncommon)
Seal of Cleansing
Seal of Cleansing 1White (2)
Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Eternal Masters (Common)
Other Versions
Nemesis (Common)
Vintage Masters (Common)
Commander 2015 (Common)
Seal of Doom
Seal of Doom 2Black (3)
Enchantment

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Nemesis (Common)
Dissension (Common)
Commander 2015 (Common)
Seal of Fire
Seal of Fire Red (1)
Enchantment

Sacrifice Seal of Fire: It deals 2 damage to any target.

Duel Decks Anthology, Jace vs. Chandra (Common)
Other Versions
Nemesis (Common)
Dissension (Common)
Duel Decks: Jace vs. Chandra (Common)
Seal of Primordium
Seal of Primordium 1Green (2)
Enchantment

Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

Modern Masters 2017 Edition (Common)
Other Versions
Planar Chaos (Common)
Seal of Removal
Seal of Removal Blue (1)
Enchantment

Sacrifice Seal of Removal: Return target creature to its owner's hand.

Nemesis (Common)
Seal of Strength
Seal of Strength Green (1)
Enchantment

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

Eternal Masters (Common)
Other Versions
Nemesis (Common)
Seal of the Guildpact
Seal of the Guildpact 5 (5)
Artifact

As Seal of the Guildpact enters the battlefield, choose two colors.

Each spell you cast costs 1 less to cast for each of the chosen colors it is.

Commander 2015 (Rare)
Sealed Fate
Sealed Fate Variable ColorlessBlueBlack (2)
Sorcery

Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.

Mirage (Uncommon)
Sealock Monster
Sealock Monster 3BlueBlue (5)
Creature — Octopus (5/5)

Sealock Monster can't attack unless defending player controls an Island.

5BlueBlue: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.

Duel Decks: Elspeth vs. Kiora (Uncommon)
Other Versions
Theros (Uncommon)
Search for Azcanta
Search for Azcanta 1Blue (2)
Legendary Enchantment

At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.

Ixalan (Rare)
Search for Survivors
Search for Survivors 2Red (3)
Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

Prophecy (Rare)
Search for Tomorrow
Search for Tomorrow 2Green (3)
Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle your library.

Suspend 2—Green (Rather than cast this card from your hand, you may pay Green and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Iconic Masters (Common)
Other Versions
Time Spiral (Common)
Planechase (Common)
Modern Masters (Common)
Search the City
Search the City 4Blue (5)
Enchantment

When Search the City enters the battlefield, exile the top five cards of your library.

Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

Return to Ravnica (Rare)
Search Warrant
Search Warrant WhiteBlue (2)
Sorcery

Target player reveals their hand. You gain life equal to the number of cards in that player's hand.

Return to Ravnica (Common)
Searchlight Geist
Searchlight Geist 2Black (3)
Creature — Spirit (2/1)

Flying

3Black: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Avacyn Restored (Common)
Searing Barrage
Searing Barrage 4Red (5)
Instant

Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

Throne of Eldraine (Common)
Searing Blaze
Searing Blaze RedRed (2)
Instant

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.

Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Worldwake (Common)
Searing Blood
Searing Blood RedRed (2)
Instant

Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

Born of the Gods (Uncommon)
Searing Flesh
Searing Flesh 6Red (7)
Sorcery

Searing Flesh deals 7 damage to target opponent or planeswalker.

Onslaught (Uncommon)
Searing Light
Searing Light White (1)
Instant

Destroy target attacking or blocking creature with power 2 or less.

Oath of the Gatewatch (Common)
Searing Meditation
Searing Meditation 1RedWhite (3)
Enchantment

Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to any target.

Duel Decks: Ajani vs. Nicol Bolas (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Searing Rays
Searing Rays 2Red (3)
Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

Invasion (Uncommon)
Searing Spear
Searing Spear 1Red (2)
Instant

Searing Spear deals 3 damage to any target.

Archenemy: Nicol Bolas (Common)
Other Versions
Magic 2013 (Common)
Searing Spear Askari
Searing Spear Askari 2Red (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1Red: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Mirage (Common)
Searing Touch
Searing Touch Red (1)
Instant

Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.)

Searing Touch deals 1 damage to any target.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Searing Wind
Searing Wind 8Red (9)
Instant

Searing Wind deals 10 damage to any target.

Prophecy (Rare)
Other Versions
Eighth Edition (Rare)
Sea's Claim
Sea's Claim Blue (1)
Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Enchanted land is an Island.

Onslaught (Common)
Other Versions
Ninth Edition (Common)
Seascape Aerialist
Seascape Aerialist 4Blue (5)
Creature — Merfolk Wizard Ally (2/3)

Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.

Zendikar (Uncommon)
Seashell Cameo
Seashell Cameo 3 (3)
Artifact

Tap: Add White or Blue.

Invasion (Uncommon)
Seaside Citadel
Seaside Citadel (0)
Land

Seaside Citadel enters the battlefield tapped.

Tap: Add Green, White, or Blue.

Commander 2018 (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2016 (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Commander Anthology 2018 (Uncommon)
Seaside Haven
Seaside Haven (0)
Land

Tap: Add Colorless.

WhiteBlue, Tap, Sacrifice a Bird: Draw a card.

Onslaught (Uncommon)
Seasinger
Seasinger 1BlueBlue (3)
Creature — Merfolk (0/1)

When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

Tap: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Fallen Empires (Uncommon)
Season of Growth
Season of Growth 1Green (2)
Enchantment

Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Whenever you cast a spell that targets a creature you control, draw a card.

Core Set 2020 (Uncommon)