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"Assassin's Creed" (138)

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Abstergo Entertainment
Abstergo Entertainment (0)
Legendary Land

Tap: Add Colorless.

1, Tap: Add one mana of any color.

3, Tap, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

Assassin's Creed (Rare)
Achilles Davenport
Achilles Davenport 2BlueBlack (4)
Legendary Creature — Human Assassin (3/3)

Freerunning BlueBlack (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Menace (This creature can't be blocked except by two or more creatures.)

Other Assassins you control get +1/+1.

Assassin's Creed (Rare)
Adéwalé, Breaker of Chains
Adéwalé, Breaker of Chains 1BlueBlack (3)
Legendary Creature — Human Assassin Pirate (4/1)

When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.

Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.

Assassin's Creed (Uncommon)
Adrestia
Adrestia 3 (3)
Legendary Artifact — Vehicle (4/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.

Crew 1

Assassin's Creed (Uncommon)
Alexios, Deimos of Kosmos
Alexios, Deimos of Kosmos 3Red (4)
Legendary Creature — Human Berserker (4/4)

Trample

Alexios, Deimos of Kosmos attacks each combat if able, can't be sacrificed, and can't attack its owner.

At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.

Assassin's Creed (Uncommon)
Altaïr Ibn-La'Ahad
Altaïr Ibn-La'Ahad RedWhiteBlack (3)
Legendary Creature — Human Assassin (3/3)

First strike

Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.

Assassin's Creed (Mythic Rare)
Apple of Eden, Isu Relic
Apple of Eden, Isu Relic 4 (4)
Legendary Artifact

Tap, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.

Assassin's Creed (Mythic Rare)
Arbaaz Mir
Arbaaz Mir RedWhite (2)
Legendary Creature — Human Assassin (2/2)

Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)

Assassin's Creed (Uncommon)
Arno Dorian
Arno Dorian 2BlackRed (4)
Legendary Creature — Human Assassin (3/3)

Deathtouch

Other Assassins you control get +2/+0.

Disguise BlackRed (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Assassin's Creed (Uncommon)
Assassin Den
Assassin Den 3Blue (4)
Creature — Wall (2/4)

Defender (This creature can't attack.)

3Blue: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.

Assassin's Creed (Uncommon)
Assassin Gauntlet
Assassin Gauntlet 2Blue (3)
Artifact — Equipment

When Assassin Gauntlet enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.

Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."

Equip 2

Assassin's Creed (Uncommon)
Assassin Initiate
Assassin Initiate Black (1)
Creature — Human Assassin (1/1)

1: Assassin Initiate gains your choice of flying, deathtouch, or lifelink until end of turn.

Assassin's Creed (Uncommon)
Assassin's Trophy
Assassin's Trophy BlackGreen (2)
Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Assassin's Creed (Rare)
Auditore Ambush
Auditore Ambush 2BlueBlack (4)
Sorcery

Choose one or both —

• Return target creature to its owner's hand.

• Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.

Assassin's Creed (Rare)
Aveline de Grandpré
Aveline de Grandpré 2GreenGreen (4)
Legendary Creature — Human Assassin (3/3)

Deathtouch

Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.

Disguise BlackGreen (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Assassin's Creed (Rare)
Aya of Alexandria
Aya of Alexandria 2RedWhite (4)
Legendary Creature — Human Assassin (4/3)

Menace, lifelink

Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)

Assassin's Creed (Rare)
Ballad of the Black Flag
Ballad of the Black Flag 1BlueBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)

IV — Historic spells you cast this turn cost 2 less to cast.

Assassin's Creed (Uncommon)
Basim Ibn Ishaq
Basim Ibn Ishaq BlueBlack (2)
Legendary Creature — Human Assassin (2/2)

Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)

Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.

Assassin's Creed (Rare)
Battlefield Improvisation
Battlefield Improvisation 1White (2)
Instant

Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.

Assassin's Creed (Common)
Bayek of Siwa
Bayek of Siwa 3RedWhite (5)
Legendary Creature — Human Assassin (3/4)

Double strike

During your turn, other historic creatures you control have double strike.

Disguise 1RedWhite (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Assassin's Creed (Rare)
Become Anonymous
Become Anonymous 2BlueBlue (4)
Instant

Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward 2. Turn it face up any time for its mana cost if it's a creature card.)

Assassin's Creed (Uncommon)
Black Market Connections
Black Market Connections 2Black (3)
Enchantment

At the beginning of your first main phase, choose one or more —

• Sell Contraband — Create a Treasure token. You lose 1 life.

• Buy Information — Draw a card. You lose 2 life.

• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Assassin's Creed (Rare)
Bleeding Effect
Bleeding Effect 2WhiteBlack (4)
Enchantment

At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Assassin's Creed (Uncommon)
Brotherhood Ambushers
Brotherhood Ambushers 4Black (5)
Creature — Human Assassin (6/3)

Freerunning 3Black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Assassin's Creed (Uncommon)
Brotherhood Headquarters
Brotherhood Headquarters (0)
Land

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.

Assassin's Creed (Uncommon)
Brotherhood Patriarch
Brotherhood Patriarch 3Black (4)
Creature — Human Assassin (4/1)

When Brotherhood Patriarch dies, each opponent loses 2 life and you gain 2 life.

Assassin's Creed (Common)
Brotherhood Regalia
Brotherhood Regalia 2 (2)
Artifact — Equipment

Equipped creature has ward 2, is an Assassin in addition to its other types, and can't be blocked.

Equip legendary creature 1

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Assassin's Creed (Uncommon)
Brotherhood Spy
Brotherhood Spy 1Blue (2)
Creature — Human Assassin (1/3)

At the beginning of combat on your turn, if you control a legendary Assassin, Brotherhood Spy gets +1/+0 until end of turn and can't be blocked this turn.

Assassin's Creed (Uncommon)
Bureau Headmaster
Bureau Headmaster RedWhite (2)
Creature — Human Assassin (2/2)

Equipment spells you cast cost 1 less to cast.

Equip abilities you activate cost 1 less to activate.

Assassin's Creed (Uncommon)
Caduceus, Staff of Hermes
Caduceus, Staff of Hermes 2White (3)
Legendary Artifact — Equipment

Equipped creature has lifelink.

As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."

Equip WhiteWhite

Assassin's Creed (Rare)
Cathartic Reunion
Cathartic Reunion 1Red (2)
Sorcery

As an additional cost to cast this spell, discard two cards.

Draw three cards.

Assassin's Creed (Uncommon)
Chain Assassination
Chain Assassination 2BlackBlack (4)
Instant

Freerunning 1Black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Destroy target creature. If another creature died this turn, draw a card.

Assassin's Creed (Uncommon)
Cleopatra, Exiled Pharaoh
Cleopatra, Exiled Pharaoh 2BlackGreen (4)
Legendary Creature — Human Noble (2/4)

Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.

Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.

Assassin's Creed (Mythic Rare)
Coastal Piracy
Coastal Piracy 2BlueBlue (4)
Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Assassin's Creed (Uncommon)
Conspiracy
Conspiracy 3BlackBlack (5)
Enchantment

As Conspiracy enters, choose a creature type.

Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Assassin's Creed (Rare)
Cover of Darkness
Cover of Darkness 1Black (2)
Enchantment

As Cover of Darkness enters, choose a creature type.

Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Assassin's Creed (Rare)
Crystal Skull, Isu Spyglass
Crystal Skull, Isu Spyglass 2BlueBlue (4)
Legendary Artifact

You may look at the top card of your library any time.

You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)

Tap: Add Blue.

Assassin's Creed (Rare)
Desmond Miles
Desmond Miles 1Black (2)
Legendary Creature — Human Assassin (1/3)

Menace

Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.

Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.

Assassin's Creed (Rare)
Desynchronization
Desynchronization 2BlueBlue (4)
Instant

Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Assassin's Creed (Rare)
Detained by Legionnaires
Detained by Legionnaires 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Assassin's Creed (Common)
Distract the Guards
Distract the Guards 1WhiteWhite (3)
Sorcery

Freerunning 1White (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Create three 1/1 white Human Rogue creature tokens.

Assassin's Creed (Uncommon)
Eagle Vision
Eagle Vision 4Blue (5)
Sorcery

Freerunning 1Blue (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Draw three cards.

Assassin's Creed (Uncommon)
Edward Kenway
Edward Kenway 2BlueBlackRed (5)
Legendary Creature — Human Assassin Pirate (5/5)

At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.

Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.

Assassin's Creed (Mythic Rare)
Eivor, Battle-Ready
Eivor, Battle-Ready 3RedWhite (5)
Legendary Creature — Human Assassin Warrior (5/5)

Vigilance (Attacking doesn't cause this creature to tap.)

Haste (This creature can attack as soon as it comes under your control.)

Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent.

Assassin's Creed (Mythic Rare)
Eivor, Wolf-Kissed
Eivor, Wolf-Kissed 3RedGreenWhite (6)
Legendary Creature — Human Assassin Warrior (7/6)

Trample, haste

Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.

Assassin's Creed (Mythic Rare)
Escape Detection
Escape Detection 1BlueBlue (3)
Instant

Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Return target creature to its owner's hand.

Draw a card.

Assassin's Creed (Uncommon)
Escarpment Fortress
Escarpment Fortress 4White (5)
Creature — Wall (3/5)

Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

Other creatures you control get +1/+0.

Whenever you attack with two or more creatures, draw a card.

Assassin's Creed (Rare)
Evie Frye
Evie Frye 1Blue (2)
Legendary Creature — Human Assassin (2/1)

Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.)

1, Tap: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.

Assassin's Creed (Rare)
Excalibur, Sword of Eden
Excalibur, Sword of Eden 12 (12)
Legendary Artifact — Equipment

This spell costs Variable Colorless less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)

Equipped creature gets +10/+0 and has vigilance.

Equip legendary creature 2

Assassin's Creed (Rare)
Ezio Auditore da Firenze
Ezio Auditore da Firenze 1Black (2)
Legendary Creature — Human Assassin (3/2)

Menace

Assassin spells you cast have freerunning BlackBlack. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Whenever Ezio deals combat damage to a player, you may pay WhiteBlueBlackRedGreen if that player has 10 or less life. When you do, that player loses the game.

Assassin's Creed (Mythic Rare)
Ezio, Blade of Vengeance
Ezio, Blade of Vengeance 3BlueBlack (5)
Legendary Creature — Human Assassin (5/5)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever an Assassin you control deals combat damage to a player, draw a card.

Assassin's Creed (Mythic Rare)
Ezio, Brash Novice
Ezio, Brash Novice 1Red or White (2)
Legendary Creature — Human (1/1)

Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it.

As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.

Assassin's Creed (Uncommon)
Fall of the First Civilization
Fall of the First Civilization 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You and target opponent each draw two cards.

II — Exile target artifact an opponent controls.

III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

Assassin's Creed (Uncommon)
Fatal Push
Fatal Push Black (1)
Instant

Destroy target creature if it has mana value 2 or less.

Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.

Assassin's Creed (Uncommon)
Fiery Islet
Fiery Islet (0)
Land

Tap, Pay 1 life: Add Blue or Red.

1, Tap, Sacrifice Fiery Islet: Draw a card.

Assassin's Creed (Rare)
Forest
Forest (0)
Basic Land — Forest

Assassin's Creed (Land)
Go for the Throat
Go for the Throat 1Black (2)
Instant

Destroy target nonartifact creature.

Assassin's Creed (Uncommon)
Havi, the All-Father
Havi, the All-Father 3RedGreenWhite (6)
Legendary Creature — God Warrior (6/6)

Havi, the All-Father has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.)

Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.

Assassin's Creed (Rare)
Haystack
Haystack 1White (2)
Artifact

2, Tap: Target creature you control phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

Assassin's Creed (Uncommon)
Haytham Kenway
Haytham Kenway 2WhiteBlue (4)
Legendary Creature — Human Knight (3/3)

Protection from Assassins

Other Knights you control get +2/+2 and have protection from Assassins.

When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.

Assassin's Creed (Rare)
Headsplitter
Headsplitter 1Red (2)
Artifact — Equipment

When Headsplitter enters, create a 1/1 black Assassin creature token with menace, then attach Headsplitter to it.

Equipped creature gets +1/+0.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Assassin's Creed (Common)
Hemlock Vial
Hemlock Vial 1Black (2)
Artifact

When Hemlock Vial enters, you draw a card and you lose 1 life.

Black, Tap, Sacrifice Hemlock Vial: Each equipped creature and Equipment you control gains deathtouch until end of turn.

Assassin's Creed (Uncommon)
Hidden Blade
Hidden Blade 2 (2)
Artifact — Equipment

Flash

When Hidden Blade enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.

Equipped creature gets +1/+0 and has first strike.

Equip 2

Assassin's Creed (Uncommon)
Hidden Footblade
Hidden Footblade Red (1)
Artifact — Equipment

Flash

When Hidden Footblade enters, attach it to target creature you control. That creature gains first strike until end of turn.

Equipped creature gets +1/+0 and has haste.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Assassin's Creed (Uncommon)
Hired Blade
Hired Blade 2Black (3)
Creature — Human Assassin (3/2)

Flash (You may cast this spell any time you could cast an instant.)

Assassin's Creed (Common)
Hookblade
Hookblade 1White (2)
Artifact — Equipment

When Hookblade enters, attach it to target creature you control.

Equipped creature gets +1/+0.

During your turn, equipped creature has flying.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Assassin's Creed (Uncommon)
Hookblade Veteran
Hookblade Veteran Blue (1)
Creature — Human Assassin (1/2)

During your turn, Hookblade Veteran has flying. (It can't be blocked except by creatures with flying or reach.)

Assassin's Creed (Common)
Hunter's Bow
Hunter's Bow 1Green (2)
Artifact — Equipment

When Hunter's Bow enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.

Equipped creature has reach and ward 2.

Equip 1

Assassin's Creed (Uncommon)
Island
Island (0)
Basic Land — Island

Assassin's Creed (Land)
Jackdaw
Jackdaw 1BlueRed (3)
Legendary Artifact — Vehicle (4/4)

Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.

Crew 3

Assassin's Creed (Rare)
Jacob Frye
Jacob Frye 2Black (3)
Legendary Creature — Human Assassin (3/2)

Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.)

Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.

Assassin's Creed (Rare)
Kassandra, Eagle Bearer
Kassandra, Eagle Bearer 1RedWhite (3)
Legendary Creature — Human Assassin Warrior (2/2)

Haste

When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.

Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.

Assassin's Creed (Mythic Rare)
Keen-Eyed Raven
Keen-Eyed Raven 2White (3)
Creature — Bird (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Keen-Eyed Raven enters, put a +1/+1 counter on another target creature you control.

Assassin's Creed (Uncommon)
Labyrinth Adversary
Labyrinth Adversary 3Red (4)
Creature — Minotaur (4/3)

Trample (This creature can deal excess combat damage to the player it's attacking.)

Whenever you attack, you may pay 1Red. When you do, target creature can't block this turn.

Assassin's Creed (Uncommon)
Layla Hassan
Layla Hassan 3White (4)
Legendary Creature — Human Assassin (3/4)

First strike

When Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.

Assassin's Creed (Rare)
Leonardo da Vinci
Leonardo da Vinci 2Blue (3)
Legendary Creature — Human Artificer (3/3)

3BlueBlue: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.

2Blue, Tap: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.

Assassin's Creed (Mythic Rare)
Loyal Inventor
Loyal Inventor 2Blue (3)
Creature — Human Artificer (2/3)

Vigilance

When Loyal Inventor enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.

Assassin's Creed (Uncommon)
Lydia Frye
Lydia Frye 2Blue or Black (3)
Legendary Creature — Human Assassin (3/2)

Lydia Frye can't be blocked by creatures with power 3 or greater.

At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Assassin's Creed (Uncommon)
Mary Read and Anne Bonny
Mary Read and Anne Bonny 1BlueRed (3)
Legendary Creature — Human Assassin Pirate (3/3)

Haste

Tap: Draw a card, then discard a card.

Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.

Assassin's Creed (Rare)
Merciless Harlequin
Merciless Harlequin 2Black (3)
Creature — Human Assassin (2/1)

Freerunning 1Black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

When Merciless Harlequin enters, you draw a card and you lose 1 life.

Assassin's Creed (Common)
Misthios's Fury
Misthios's Fury 1Red (2)
Instant

Misthios's Fury deals 3 damage to target creature. If you control an Equipment, Misthios's Fury also deals 2 damage to that creature's controller.

Assassin's Creed (Common)
Mjölnir, Storm Hammer
Mjölnir, Storm Hammer 4 (4)
Legendary Artifact — Equipment

When Mjölnir enters, attach it to target legendary creature you control.

Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.

Equip 4

Assassin's Creed (Rare)
Monastery Raid
Monastery Raid 2Red (3)
Sorcery

Freerunning Variable ColorlessRed (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.

Assassin's Creed (Uncommon)
Mortify
Mortify 1WhiteBlack (3)
Instant

Destroy target creature or enchantment.

Assassin's Creed (Uncommon)
Mountain
Mountain (0)
Basic Land — Mountain

Assassin's Creed (Land)
Murder
Murder 1BlackBlack (3)
Instant

Destroy target creature.

Assassin's Creed (Uncommon)
Nurturing Peatland
Nurturing Peatland (0)
Land

Tap, Pay 1 life: Add Black or Green.

1, Tap, Sacrifice Nurturing Peatland: Draw a card.

Assassin's Creed (Rare)
Origin of the Hidden Ones
Origin of the Hidden Ones 3Red (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Origin of the Hidden Ones deals 4 damage to any target.

II — Create two 1/1 black Assassin creature tokens with menace.

III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.

Assassin's Creed (Uncommon)
Overpowering Attack
Overpowering Attack 3RedRed (5)
Sorcery

Freerunning 2Red (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.

Assassin's Creed (Uncommon)
Palazzo Archers
Palazzo Archers 2Green (3)
Creature — Human Archer (2/3)

Reach

Whenever a creature with flying attacks you or a planeswalker you control, Palazzo Archers deals damage equal to its power to that creature.

Assassin's Creed (Uncommon)
Path to Exile
Path to Exile White (1)
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Assassin's Creed (Uncommon)
Petty Larceny
Petty Larceny 3Black (4)
Sorcery

Freerunning 1Black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.

Assassin's Creed (Uncommon)
Phantom Blade
Phantom Blade 4Black (5)
Artifact — Equipment

When Phantom Blade enters, attach it to up to one target creature you control. Destroy up to one other target creature.

Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.)

Equip 2

Assassin's Creed (Uncommon)
Plains
Plains (0)
Basic Land — Plains

Assassin's Creed (Land)
Poison-Blade Mentor
Poison-Blade Mentor 1Black (2)
Creature — Human Assassin (2/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Poison-Blade Mentor attacks, another target Assassin you control gains deathtouch until end of turn.

Assassin's Creed (Uncommon)
Propaganda
Propaganda 2Blue (3)
Enchantment

Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.

Assassin's Creed (Uncommon)
Ratonhnhaké:ton
Ratonhnhaké:ton WhiteBlueBlack (3)
Legendary Creature — Human Assassin (3/3)

As long as Ratonhnhaké:ton hasn't dealt damage yet, it has hexproof and can't be blocked.

Whenever Ratonhnhaké:ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.

Assassin's Creed (Rare)
Raven Clan War-Axe
Raven Clan War-Axe 1RedWhite (3)
Artifact — Equipment

When Raven Clan War-Axe enters, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle.

Equipped creature gets +2/+0 and has trample.

Equip 2

Assassin's Creed (Rare)
Reconnaissance
Reconnaissance White (1)
Enchantment

0: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)

Assassin's Creed (Uncommon)
Reconstruct History
Reconstruct History 2RedWhite (4)
Sorcery

Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.

Exile Reconstruct History.

Assassin's Creed (Uncommon)
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