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Canyon Crab
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Crab
(0/5)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Canyon Crab gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
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Carnival Carnivore
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Creature — Alien Crab Horror
(4/6)
Deathtouch When Carnival Carnivore enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.
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Charix, the Raging Isle
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Legendary Creature — Leviathan Crab
(0/17)
Spells your opponents cast that target Charix, the Raging Isle cost more to cast. : Charix gets +X/-X until end of turn, where X is the number of Islands you control.
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Chromeshell Crab
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Crab Beast
(3/3)
Morph ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
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Crabomination
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Creature — Crab Demon
(5/5)
Emerge from artifact ![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.) When Crabomination enters the battlefield, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
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Drownyard Behemoth
![9](/Handlers/Image.ashx?size=small&name=9&type=symbol) ( 9)
Creature — Eldrazi Crab
(5/7)
Flash (You may cast this spell any time you could cast an instant.) Emerge ![7](/Handlers/Image.ashx?size=small&name=7&type=symbol) (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
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Giant Crab
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Crab
(3/3)
: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Growth-Chamber Guardian
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Elf Crab Warrior
(2/2)
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
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Hedron Crab
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Creature — Crab
(0/2)
Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.
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Iceberg Cancrix
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Snow Creature — Crab
(0/4)
Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards.
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Mirelurk Queen
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Crab Mutant
(4/4)
Vigilance When Mirelurk Queen enters the battlefield, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.
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Oraxid
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Crab Beast
(2/3)
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Red Death, Shipwrecker
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Legendary Creature — Crab Mutant
(1/3)
Alluring Eyes — : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Riptide Crab
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Crab
(1/3)
Vigilance When Riptide Crab dies, draw a card.
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Ruin Crab
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Creature — Crab
(0/3)
Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
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Salvage Scuttler
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Crab
(4/4)
Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand.
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Scuttlegator
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green or Blue](/Handlers/Image.ashx?size=small&name=GU&type=symbol) ![Green or Blue](/Handlers/Image.ashx?size=small&name=GU&type=symbol) ( 6)
Creature — Crab Turtle Crocodile
(6/6)
Defender ![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![Green or Blue](/Handlers/Image.ashx?size=small&name=GU&type=symbol) : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
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Scuttling Sentinel
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green or Blue](/Handlers/Image.ashx?size=small&name=GU&type=symbol) ![Green or Blue](/Handlers/Image.ashx?size=small&name=GU&type=symbol) ( 3)
Creature — Crab Elf
(3/2)
Flash Vigilance When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)
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Shambleshark
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Shark Crab
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Sharktocrab
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Shark Octopus Crab
(4/4)
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Skitter Eel
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Fish Crab
(3/3)
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
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Skittering Crustacean
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Crab
(2/3)
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
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Thassa's Emissary
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Enchantment Creature — Crab
(3/3)
Bestow ![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card. Enchanted creature gets +3/+3.
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Uchuulon
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Crab Ooze Horror
(*/4)
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control. Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of Uchuulon.
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Vexing Scuttler
![8](/Handlers/Image.ashx?size=small&name=8&type=symbol) ( 8)
Creature — Eldrazi Crab
(4/5)
Emerge ![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
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Wormfang Crab
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Nightmare Crab
(3/6)
Wormfang Crab can't be blocked. When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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