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Aerie Mystics
Aerie Mystics 4White (5)
Creature — Bird Wizard (3/3)

Flying

1GreenBlue: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Commander Anthology (Uncommon)
Other Versions
Conflux (Uncommon)
Commander 2013 Edition (Uncommon)
Afterlife Insurance
Afterlife Insurance 1White or Black (2)
Instant

Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)

Ravnica Clue Edition (Uncommon)
Ajani, Inspiring Leader
Ajani, Inspiring Leader 4WhiteWhite (6)
Legendary Planeswalker — Ajani (5)

+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.

−3: Exile target creature. Its controller gains 2 life.

−10: Creatures you control gain flying and double strike until end of turn.

Core Set 2020 (Mythic Rare)
Akroma's Blessing
Akroma's Blessing 2White (3)
Instant

Choose a color. Creatures you control gain protection from the chosen color until end of turn.

Cycling White (White, Discard this card: Draw a card.)

Vintage Masters (Uncommon)
Other Versions
Onslaught (Uncommon)
Akroma's Will
Akroma's Will 3White (4)
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Creatures you control gain flying, vigilance, and double strike until end of turn.

• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Modern Horizons 3 Commander (Rare)
Other Versions
Commander Legends (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Angelic Skirmisher
Angelic Skirmisher 4WhiteWhite (6)
Creature — Angel (4/4)

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Gatecrash (Rare)
Ankle Shanker
Ankle Shanker 2RedWhiteBlack (5)
Creature — Goblin Berserker (2/2)

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

Commander 2016 (Rare)
Other Versions
Khans of Tarkir (Rare)
Appeal // Authority (Appeal)
Appeal // Authority (Appeal) Green (1)
Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Archangel Avacyn
Archangel Avacyn 3WhiteWhite (5)
Legendary Creature — Angel (4/4)

Flash

Flying, vigilance

When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
From the Vault: Transform (Mythic Rare)
Arm with Æther (Arm with Aether)
Arm with Æther (Arm with Aether) 2Blue (3)
Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

New Phyrexia (Uncommon)
Atarka Pummeler
Atarka Pummeler 4Red (5)
Creature — Ogre Warrior (4/5)

Formidable — 3RedRed: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)

Dragons of Tarkir (Uncommon)
Appeal // Authority (Authority)
Appeal // Authority (Authority) 1White (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Azorius Charm
Azorius Charm WhiteBlue (2)
Instant

Choose one —

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Iconic Masters (Uncommon)
Baleful Beholder
Baleful Beholder 4BlackBlack (6)
Creature — Beholder (6/5)

When Baleful Beholder enters, choose one —

• Antimagic Cone — Each opponent sacrifices an enchantment of their choice.

• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Binding the Old Gods
Binding the Old Gods 2BlackGreen (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target nonland permanent an opponent controls.

II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

III — Creatures you control gain deathtouch until end of turn.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Kaldheim (Uncommon)
Commander Masters (Uncommon)
Bloomburrow Commander (Uncommon)
Bitter Reunion
Bitter Reunion 1Red (2)
Enchantment

When Bitter Reunion enters, you may discard a card. If you do, draw two cards.

1, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.

Outlaws of Thunder Junction Commander (Common)
Other Versions
The Brothers' War (Common)
Bleeding Effect
Bleeding Effect 2WhiteBlack (4)
Enchantment

At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Assassin's Creed (Uncommon)
Blinding Fog
Blinding Fog 2Green (3)
Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

Ixalan (Common)
Blood-Chin Rager
Blood-Chin Rager 1Black (2)
Creature — Human Warrior (2/2)

Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Dragons of Tarkir (Uncommon)
Blossoming Bogbeast
Blossoming Bogbeast 4Green (5)
Creature — Beast (3/3)

Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.

Commander 2021 (Rare)
Bog Badger
Bog Badger 2Green (3)
Creature — Badger (3/3)

Kicker Black (You may pay an additional Black as you cast this spell.)

When Bog Badger enters, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Dominaria United (Common)
Bond of Discipline
Bond of Discipline 4White (5)
Sorcery

Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.

Arena Base Set (Uncommon)
Other Versions
War of the Spark (Uncommon)
Boromir, Warden of the Tower
Boromir, Warden of the Tower 2White (3)
Legendary Creature — Human Soldier (3/3)

Vigilance

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Rare)
Brave the Elements
Brave the Elements White (1)
Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Commander 2014 (Uncommon)
Other Versions
Zendikar (Uncommon)
Magic 2014 Core Set (Uncommon)
Burst of Speed
Burst of Speed Red (1)
Sorcery

Creatures you control gain haste until end of turn. (They can attack and Tap even if they just came under your control.)

Magic 2010 (Common)
Chance for Glory
Chance for Glory 1RedWhite (3)
Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Guilds of Ravnica (Mythic Rare)
Chasm Guide
Chasm Guide 3Red (4)
Creature — Goblin Scout Ally (3/2)

Rally — Whenever Chasm Guide or another Ally you control enters, creatures you control gain haste until end of turn.

Battle for Zendikar (Uncommon)
Cleaver Riot
Cleaver Riot 4Red (5)
Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Company Commander
Company Commander 2WhiteBlack (4)
Creature — Human Soldier (2/4)

Command Section — When Company Commander enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.

Bring it Down — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn.

Warhammer 40,000 Commander (Rare)
Concerted Effort
Concerted Effort 2WhiteWhite (4)
Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Ravnica: City of Guilds (Rare)
Conclave Guildmage
Conclave Guildmage GreenWhite (2)
Creature — Elf Cleric (2/2)

Green, Tap: Creatures you control gain trample until end of turn.

5White, Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

Guilds of Ravnica (Uncommon)
Crash Through
Crash Through Red (1)
Sorcery

Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

Magic: The Gathering Foundations (Common)
Other Versions
Hour of Devastation (Common)
Core Set 2019 (Common)
Core Set 2021 (Common)
Amonkhet Remastered (Common)
Crashing Drawbridge
Crashing Drawbridge 2 (2)
Artifact Creature — Wall (0/4)

Defender

Tap: Creatures you control gain haste until end of turn.

Commander Masters (Common)
Other Versions
Throne of Eldraine (Common)
Craterhoof Behemoth
Craterhoof Behemoth 5GreenGreenGreen (8)
Creature — Beast (5/5)

Haste

When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Commander Masters (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
Modern Masters 2017 Edition (Mythic Rare)
Jumpstart (Mythic Rare)
Crossbow Ambush
Crossbow Ambush Green (1)
Instant

Creatures you control gain reach until end of turn. (They can block creatures with flying.)

Stronghold (Common)
Dauntless Escort
Dauntless Escort 1GreenWhite (3)
Creature — Rhino Soldier (3/3)

Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.

Double Masters 2022 (Rare)
Other Versions
Alara Reborn (Rare)
Commander 2016 (Rare)
Deafening Clarion
Deafening Clarion 1RedWhite (3)
Sorcery

Choose one or both —

• Deafening Clarion deals 3 damage to each creature.

• Creatures you control gain lifelink until end of turn.

Guilds of Ravnica (Rare)
Driven // Despair (Despair)
Driven // Despair (Despair) 1Black (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Divine Resilience
Divine Resilience White (1)
Instant

Kicker 2White (You may pay an additional 2White as you cast this spell.)

Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Magic: The Gathering Foundations (Uncommon)
Dominaria's Judgment
Dominaria's Judgment 2White (3)
Instant

Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.

Planeshift (Rare)
Dragon Throne of Tarkir
Dragon Throne of Tarkir 4 (4)
Legendary Artifact — Equipment

Equipped creature has defender and "2, Tap: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."

Equip 3

Khans of Tarkir (Rare)
Dragonrage
Dragonrage 2Red (3)
Instant

Add Red for each attacking creature you control. Until end of turn, attacking creatures you control gain "Red: This creature gets +1/+0 until end of turn."

Fate Reforged (Uncommon)
Driven // Despair (Driven)
Driven // Despair (Driven) 1Green (2)
Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Drover Grizzly
Drover Grizzly 2Green (3)
Creature — Bear Mount (4/2)

Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Common)
Elspeth, Undaunted Hero
Elspeth, Undaunted Hero 2WhiteWhiteWhite (5)
Legendary Planeswalker — Elspeth (5)

+2: Put a +1/+1 counter on each of up to two target creatures.

−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.

−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.

Theros Beyond Death (Mythic Rare)
Emeria's Call
Emeria's Call 4WhiteWhiteWhite (7)
Sorcery

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

Zendikar Rising (Mythic Rare)
Topaz Dragon (Entropic Cloud)
Topaz Dragon (Entropic Cloud) 1Black (2)
Instant — Adventure

Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Éowyn, Fearless Knight
Éowyn, Fearless Knight 2RedWhite (4)
Legendary Creature — Human Knight (3/4)

Haste

When Éowyn, Fearless Knight enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.

The Lord of the Rings: Tales of Middle Earth (Rare)
Essence of Antiquity
Essence of Antiquity 3WhiteWhite (5)
Artifact Creature — Golem (1/10)

Disguise 2White (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.

Murders at Karlov Manor (Uncommon)
Family Reunion
Family Reunion 1White (2)
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

The Lost Caverns of Ixalan (Common)
Firemantle Mage
Firemantle Mage 2Red (3)
Creature — Human Shaman Ally (2/2)

Rally — Whenever Firemantle Mage or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Battle for Zendikar (Uncommon)
Flawless Maneuver
Flawless Maneuver 2White (3)
Instant

If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.

Commander Masters (Rare)
Other Versions
Ikoria Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
Frontline Medic
Frontline Medic 2White (3)
Creature — Human Cleric (3/3)

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.

Sacrifice Frontline Medic: Counter target spell with Variable Colorless in its mana cost unless its controller pays 3.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Gatecrash (Rare)
Ikoria Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Frostwind Invoker
Frostwind Invoker 4Blue (5)
Creature — Merfolk Wizard (3/3)

Flying

8: Creatures you control gain flying until end of turn.

Rise of the Eldrazi (Common)
Furystoke Giant
Furystoke Giant 3RedRed (5)
Creature — Giant Warrior (3/3)

When Furystoke Giant enters, other creatures you control gain "Tap: This creature deals 2 damage to any target" until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Rare)
Garruk, Savage Herald
Garruk, Savage Herald 4GreenGreen (6)
Legendary Planeswalker — Garruk (5)

+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.

−2: Target creature you control deals damage equal to its power to another target creature.

−7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."

Core Set 2021 (Mythic Rare)
Garruk, the Veil-Cursed
Garruk, the Veil-Cursed (0)
Legendary Planeswalker — Garruk

+1: Create a 1/1 black Wolf creature token with deathtouch.

−1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.

−3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Shadows of the Past (Mythic Rare)
Other Versions
Innistrad (Mythic Rare)
From the Vault: Transform (Mythic Rare)
Ghastly Death Tyrant
Ghastly Death Tyrant 4BlackBlack (6)
Creature — Beholder Skeleton (6/5)

When Ghastly Death Tyrant enters, choose one —

• Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value.

• Death Ray — Creatures you control gain deathtouch until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Gideon's Phalanx
Gideon's Phalanx 5WhiteWhite (7)
Instant

Create four 2/2 white Knight creature tokens with vigilance.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

Magic Origins (Rare)
Glaring Spotlight
Glaring Spotlight 1 (1)
Artifact

Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

3, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.

Gatecrash (Rare)
Glory
Glory 3WhiteWhite (5)
Creature — Incarnation (3/3)

Flying

2White: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

Dominaria Remastered (Rare)
Other Versions
Judgment (Rare)
Promo set for Gatherer (Rare)
Goring Ceratops
Goring Ceratops 5WhiteWhite (7)
Creature — Dinosaur (3/3)

Double strike

Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

Arena Base Set (Rare)
Other Versions
Ixalan (Rare)
Goro-Goro and Satoru
Goro-Goro and Satoru BlueBlackRed (3)
Legendary Creature — Goblin Human (3/4)

Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.

1Red: Creatures you control gain haste until end of turn.

March of the Machine Commander (Mythic Rare)
Goro-Goro, Disciple of Ryusei
Goro-Goro, Disciple of Ryusei 1Red (2)
Legendary Creature — Goblin Samurai (2/2)

Red: Creatures you control gain haste until end of turn.

3RedRed: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Rare)
Grand Crescendo
Grand Crescendo Variable ColorlessWhiteWhite (2)
Instant

Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

Streets of New Capenna Commander (Rare)
Greenbelt Radical
Greenbelt Radical 3Green (4)
Creature — Centaur Citizen (4/4)

Disguise 5GreenGreen (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.

Murders at Karlov Manor (Uncommon)
Gruesome Slaughter
Gruesome Slaughter 6 (6)
Sorcery

Until end of turn, colorless creatures you control gain "Tap: This creature deals damage equal to its power to target creature."

Battle for Zendikar (Rare)
Hero of Goma Fada
Hero of Goma Fada 4White (5)
Creature — Human Knight Ally (4/3)

Rally — Whenever Hero of Goma Fada or another Ally you control enters, creatures you control gain indestructible until end of turn.

Battle for Zendikar (Rare)
Hideous Visage
Hideous Visage 2Black (3)
Sorcery

Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Magic 2012 (Common)
Highland Berserker
Highland Berserker 1Red (2)
Creature — Human Berserker Ally (2/1)

Whenever Highland Berserker or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.

Zendikar (Common)
Humbler of Mortals
Humbler of Mortals 4GreenGreen (6)
Enchantment Creature — Elemental (5/5)

Constellation — Whenever Humbler of Mortals or another enchantment you control enters, creatures you control gain trample until end of turn.

Journey into Nyx (Common)
Iizuka the Ruthless
Iizuka the Ruthless 3RedRed (5)
Legendary Creature — Human Samurai (3/3)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

2Red, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.

Saviors of Kamigawa (Rare)
Incite War
Incite War 2Red (3)
Instant

Choose one —

• Creatures target player controls attack this turn if able.

• Creatures you control gain first strike until end of turn.

Entwine 2 (Choose both if you pay the entwine cost.)

Mirrodin (Common)
Inner-Flame Igniter
Inner-Flame Igniter 2Red (3)
Creature — Elemental Warrior (2/2)

2Red: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

Modern Masters 2015 Edition (Common)
Other Versions
Lorwyn (Uncommon)
Invert the Skies
Invert the Skies 3Green or Blue (4)
Instant

Creatures your opponents control lose flying until end of turn if Green was spent to cast this spell, and creatures you control gain flying until end of turn if Blue was spent to cast this spell. (Do both if GreenBlue was spent.)

Eventide (Uncommon)
Joraga Bard
Joraga Bard 3Green (4)
Creature — Elf Rogue Bard Ally (1/4)

Whenever Joraga Bard or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Zendikar (Common)
Kaya, Geist Hunter
Kaya, Geist Hunter 1WhiteBlack (3)
Legendary Planeswalker — Kaya (3)

+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.

−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.

−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.

Innistrad: Crimson Vow (Mythic Rare)
Kor Bladewhirl
Kor Bladewhirl 1White (2)
Creature — Kor Soldier Ally (2/2)

Rally — Whenever Kor Bladewhirl or another Ally you control enters, creatures you control gain first strike until end of turn.

Battle for Zendikar (Uncommon)
Lantern Scout
Lantern Scout 2White (3)
Creature — Human Scout Ally (3/2)

Rally — Whenever Lantern Scout or another Ally you control enters, creatures you control gain lifelink until end of turn.

Battle for Zendikar (Rare)
Legion Loyalist
Legion Loyalist Red (1)
Creature — Goblin Soldier (1/1)

Haste

Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.

Guild Kit: Boros (Rare)
Other Versions
Gatecrash (Rare)
Lightning Volley
Lightning Volley 3Red (4)
Instant

Until end of turn, creatures you control gain "Tap: This creature deals 1 damage to any target."

Born of the Gods (Uncommon)
Lightshield Array
Lightshield Array (0)
Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.

Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.

March of the Machine (Rare)
Linvala, Shield of Sea Gate
Linvala, Shield of Sea Gate 1WhiteBlue (3)
Legendary Creature — Angel Wizard (3/3)

Flying

At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

Zendikar Rising (Rare)
Lord Skitter's Butcher
Lord Skitter's Butcher 2Black (3)
Creature — Rat Peasant (2/3)

When Lord Skitter's Butcher enters, choose one —

• Create a 1/1 black Rat creature token with "This creature can't block."

• You may sacrifice another creature. If you do, scry 2, then draw a card.

• Creatures you control gain menace until end of turn.

Wilds of Eldraine (Uncommon)
Lorehold Apprentice
Lorehold Apprentice RedWhite (2)
Creature — Human Cleric (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "Tap: This creature deals 1 damage to each opponent."

Strixhaven: School of Mages (Uncommon)
Loxodon Sergeant
Loxodon Sergeant 3White (4)
Creature — Elephant Soldier (3/3)

Vigilance

When Loxodon Sergeant enters, other creatures you control gain vigilance until end of turn.

War of the Spark (Common)
Loyal Unicorn
Loyal Unicorn 3White (4)
Creature — Unicorn (3/4)

Vigilance

Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

Commander Masters (Uncommon)
Other Versions
Commander 2018 (Uncommon)
Magnetic Flux
Magnetic Flux 2Blue (3)
Instant

Artifact creatures you control gain flying until end of turn.

Darksteel (Common)
Makindi Patrol
Makindi Patrol 2White (3)
Creature — Human Knight Ally (2/3)

Rally — Whenever Makindi Patrol or another Ally you control enters, creatures you control gain vigilance until end of turn.

Battle for Zendikar (Common)
Mishra, Lost to Phyrexia
Mishra, Lost to Phyrexia (0)
Legendary Artifact Creature — Phyrexian Artificer (9/9)

Whenever Mishra, Lost to Phyrexia enters or attacks, choose three —

• Target opponent discards two cards.

• Mishra deals 3 damage to any target.

• Destroy target artifact or planeswalker.

• Creatures you control gain menace and trample until end of turn.

• Creatures you don't control get -1/-1 until end of turn.

• Create two tapped Powerstone tokens.

The Brothers' War (Mythic Rare)
Moonshaker Cavalry
Moonshaker Cavalry 5WhiteWhiteWhite (8)
Creature — Spirit Knight (6/6)

Flying

When Moonshaker Cavalry enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Wilds of Eldraine (Mythic Rare)
Nature's Cloak
Nature's Cloak 2Green (3)
Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

Portal (Rare)
Other Versions
Starter 1999 (Rare)
Nephalia Moondrakes
Nephalia Moondrakes 5BlueBlue (7)
Creature — Drake (5/5)

Flying

When Nephalia Moondrakes enters, target creature gains flying until end of turn.

4BlueBlue, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.

Shadows over Innistrad (Rare)
Nimble Trapfinder
Nimble Trapfinder 1Blue (2)
Creature — Human Rogue (2/1)

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.

At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

Zendikar Rising (Rare)
Oddric, Lunar Marquis (playtest)
Oddric, Lunar Marquis (playtest) 2Black (3)
Legendary Creature — — Human Soldier (3/3)

At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add Colorless."

Mystery Booster 2: Convention Edition (Rare)
Odric, Lunarch Marshal
Odric, Lunarch Marshal 3White (4)
Legendary Creature — Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Ikoria Commander (Rare)
Commander Legends (Rare)
Dominaria United Commander (Rare)
Ondu Champion
Ondu Champion 2RedRed (4)
Creature — Minotaur Warrior Ally (4/3)

Rally — Whenever Ondu Champion or another Ally you control enters, creatures you control gain trample until end of turn.

Battle for Zendikar (Common)
Overwhelming Encounter
Overwhelming Encounter 3GreenGreen (5)
Sorcery

Creatures you control gain vigilance and trample until end of turn. Roll a d20.

1–9 | Creatures you control get +2/+2 until end of turn.

10–19 | Put two +1/+1 counters on each creature you control.

20 | Put four +1/+1 counters on each creature you control.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Overwhelming Stampede
Overwhelming Stampede 3GreenGreen (5)
Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Magic 2011 (Rare)
Commander 2014 (Rare)
Modern Masters 2015 Edition (Rare)
Commander 2015 (Rare)
Commander Anthology (Rare)
Commander 2019 (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Pathbreaker Ibex
Pathbreaker Ibex 4GreenGreen (6)
Creature — Goat (3/3)

Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

Commander Anthology (Rare)
Other Versions
Commander 2015 (Rare)
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