SEARCH:

"Magic: The Gathering-Commander" (305)

1234 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Acidic Slime
Acidic Slime 3GreenGreen (5)
Creature — Ooze (2/2)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters, destroy target artifact, enchantment, or land.

Magic: The Gathering-Commander (Uncommon)
Acorn Catapult
Acorn Catapult 4 (4)
Artifact

1, Tap: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.

Magic: The Gathering-Commander (Rare)
Æthersnipe (Aethersnipe)
Æthersnipe (Aethersnipe) 5Blue (6)
Creature — Elemental (4/4)

When Aethersnipe enters, return target nonland permanent to its owner's hand.

Evoke 1BlueBlue (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Magic: The Gathering-Commander (Common)
Afterlife
Afterlife 2White (3)
Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

Magic: The Gathering-Commander (Uncommon)
Akoum Refuge
Akoum Refuge (0)
Land

Akoum Refuge enters tapped.

When Akoum Refuge enters, you gain 1 life.

Tap: Add Black or Red.

Magic: The Gathering-Commander (Uncommon)
Akroma, Angel of Fury
Akroma, Angel of Fury 5RedRedRed (8)
Legendary Creature — Angel (6/6)

This spell can't be countered.

Flying, trample, protection from white and from blue

Red: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph 3RedRedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Magic: The Gathering-Commander (Rare)
Akroma's Vengeance
Akroma's Vengeance 4WhiteWhite (6)
Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling 3 (3, Discard this card: Draw a card.)

Magic: The Gathering-Commander (Rare)
Alliance of Arms
Alliance of Arms White (1)
Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

Magic: The Gathering-Commander (Rare)
Angel of Despair
Angel of Despair 3WhiteWhiteBlackBlack (7)
Creature — Angel (5/5)

Flying

When Angel of Despair enters, destroy target permanent.

Magic: The Gathering-Commander (Rare)
Angelic Arbiter
Angelic Arbiter 5WhiteWhite (7)
Creature — Angel (5/6)

Flying

Each opponent who cast a spell this turn can't attack with creatures.

Each opponent who attacked with a creature this turn can't cast spells.

Magic: The Gathering-Commander (Rare)
Anger
Anger 3Red (4)
Creature — Incarnation (2/2)

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

Magic: The Gathering-Commander (Uncommon)
Animar, Soul of Elements
Animar, Soul of Elements GreenBlueRed (3)
Legendary Creature — Elemental (1/1)

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar.

Magic: The Gathering-Commander (Mythic Rare)
Aquastrand Spider
Aquastrand Spider 1Green (2)
Creature — Spider Mutant (0/0)

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

Green: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

Magic: The Gathering-Commander (Common)
Arbiter of Knollridge
Arbiter of Knollridge 6White (7)
Creature — Giant Wizard (5/5)

Vigilance

When Arbiter of Knollridge enters, each player's life total becomes the highest life total among all players.

Magic: The Gathering-Commander (Rare)
Archangel of Strife
Archangel of Strife 5WhiteWhite (7)
Creature — Angel (6/6)

Flying

As Archangel of Strife enters, each player chooses war or peace.

Creatures controlled by players who chose war get +3/+0.

Creatures controlled by players who chose peace get +0/+3.

Magic: The Gathering-Commander (Rare)
Armillary Sphere
Armillary Sphere 2 (2)
Artifact

2, Tap, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Magic: The Gathering-Commander (Common)
Artisan of Kozilek
Artisan of Kozilek 9 (9)
Creature — Eldrazi (10/9)

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

Magic: The Gathering-Commander (Uncommon)
Attrition
Attrition 1BlackBlack (3)
Enchantment

Black, Sacrifice a creature: Destroy target nonblack creature.

Magic: The Gathering-Commander (Rare)
Aura Shards
Aura Shards 1GreenWhite (3)
Enchantment

Whenever a creature you control enters, you may destroy target artifact or enchantment.

Magic: The Gathering-Commander (Uncommon)
Austere Command
Austere Command 4WhiteWhite (6)
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Magic: The Gathering-Commander (Rare)
Avatar of Fury
Avatar of Fury 6RedRed (8)
Creature — Avatar (6/6)

If an opponent controls seven or more lands, this spell costs 6 less to cast.

Flying

Red: Avatar of Fury gets +1/+0 until end of turn.

Magic: The Gathering-Commander (Rare)
Avatar of Slaughter
Avatar of Slaughter 6RedRed (8)
Creature — Avatar (8/8)

All creatures have double strike and attack each combat if able.

Magic: The Gathering-Commander (Rare)
Avatar of Woe
Avatar of Woe 6BlackBlack (8)
Creature — Avatar (6/5)

If there are ten or more creature cards total in all graveyards, this spell costs 6 less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Tap: Destroy target creature. It can't be regenerated.

Magic: The Gathering-Commander (Rare)
Awakening Zone
Awakening Zone 2Green (3)
Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add Colorless."

Magic: The Gathering-Commander (Rare)
Azorius Chancery
Azorius Chancery (0)
Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner's hand.

Tap: Add WhiteBlue.

Magic: The Gathering-Commander (Common)
Azorius Guildmage
Azorius Guildmage White or BlueWhite or Blue (2)
Creature — Vedalken Wizard (2/2)

2White: Tap target creature.

2Blue: Counter target activated ability. (Mana abilities can't be targeted.)

Magic: The Gathering-Commander (Uncommon)
Baloth Woodcrasher
Baloth Woodcrasher 4GreenGreen (6)
Creature — Beast (4/4)

Landfall — Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Magic: The Gathering-Commander (Uncommon)
Barren Moor
Barren Moor (0)
Land

Barren Moor enters tapped.

Tap: Add Black.

Cycling Black (Black, Discard this card: Draw a card.)

Magic: The Gathering-Commander (Common)
Basandra, Battle Seraph
Basandra, Battle Seraph 3RedWhite (5)
Legendary Creature — Angel (4/4)

Flying

Players can't cast spells during combat.

Red: Target creature attacks this turn if able.

Magic: The Gathering-Commander (Rare)
Bathe in Light
Bathe in Light 1White (2)
Instant

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

Magic: The Gathering-Commander (Uncommon)
Bestial Menace
Bestial Menace 3GreenGreen (5)
Sorcery

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

Magic: The Gathering-Commander (Uncommon)
Bladewing the Risen
Bladewing the Risen 3BlackBlackRedRed (7)
Legendary Creature — Zombie Dragon (4/4)

Flying

When Bladewing the Risen enters, you may return target Dragon permanent card from your graveyard to the battlefield.

BlackRed: Dragon creatures get +1/+1 until end of turn.

Magic: The Gathering-Commander (Rare)
Bojuka Bog
Bojuka Bog (0)
Land

Bojuka Bog enters tapped.

When Bojuka Bog enters, exile target player's graveyard.

Tap: Add Black.

Magic: The Gathering-Commander (Common)
Boros Garrison
Boros Garrison (0)
Land

Boros Garrison enters tapped.

When Boros Garrison enters, return a land you control to its owner's hand.

Tap: Add RedWhite.

Magic: The Gathering-Commander (Common)
Boros Guildmage
Boros Guildmage Red or WhiteRed or White (2)
Creature — Human Wizard (2/2)

1Red: Target creature gains haste until end of turn.

1White: Target creature gains first strike until end of turn.

Magic: The Gathering-Commander (Uncommon)
Boros Signet
Boros Signet 2 (2)
Artifact

1, Tap: Add RedWhite.

Magic: The Gathering-Commander (Common)
Brainstorm
Brainstorm Blue (1)
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

Magic: The Gathering-Commander (Common)
Brawn
Brawn 3Green (4)
Creature — Incarnation (3/3)

Trample

As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

Magic: The Gathering-Commander (Uncommon)
Breath of Darigaaz
Breath of Darigaaz 1Red (2)
Sorcery

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

Magic: The Gathering-Commander (Uncommon)
Brion Stoutarm
Brion Stoutarm 2RedWhite (4)
Legendary Creature — Giant Warrior (4/4)

Lifelink

Red, Tap, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.

Magic: The Gathering-Commander (Rare)
Buried Alive
Buried Alive 2Black (3)
Sorcery

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Magic: The Gathering-Commander (Uncommon)
Butcher of Malakir
Butcher of Malakir 5BlackBlack (7)
Creature — Vampire Warrior (5/4)

Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature of their choice.

Magic: The Gathering-Commander (Rare)
Call the Skybreaker
Call the Skybreaker 5Blue or RedBlue or Red (7)
Sorcery

Create a 5/5 blue and red Elemental creature token with flying.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Magic: The Gathering-Commander (Rare)
Celestial Force
Celestial Force 5WhiteWhiteWhite (8)
Creature — Elemental (7/7)

At the beginning of each upkeep, you gain 3 life.

Magic: The Gathering-Commander (Rare)
Chain Reaction
Chain Reaction 2RedRed (4)
Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Magic: The Gathering-Commander (Rare)
Champion's Helm
Champion's Helm 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip 1

Magic: The Gathering-Commander (Rare)
Chaos Warp
Chaos Warp 2Red (3)
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Magic: The Gathering-Commander (Rare)
Chartooth Cougar
Chartooth Cougar 5Red (6)
Creature — Cat Beast (4/4)

Red: Chartooth Cougar gets +1/+0 until end of turn.

Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Magic: The Gathering-Commander (Common)
Chorus of the Conclave
Chorus of the Conclave 4GreenGreenWhiteWhite (8)
Legendary Creature — Dryad (3/8)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.

Magic: The Gathering-Commander (Rare)
Chromeshell Crab
Chromeshell Crab 4Blue (5)
Creature — Crab Beast (3/3)

Morph 4Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.

Magic: The Gathering-Commander (Rare)
Cleansing Beam
Cleansing Beam 4Red (5)
Instant

Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

Magic: The Gathering-Commander (Uncommon)
Cobra Trap
Cobra Trap 4GreenGreen (6)
Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay Green rather than pay this spell's mana cost.

Create four 1/1 green Snake creature tokens.

Magic: The Gathering-Commander (Uncommon)
Collective Voyage
Collective Voyage Green (1)
Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Magic: The Gathering-Commander (Rare)
Colossal Might
Colossal Might RedGreen (2)
Instant

Target creature gets +4/+2 and gains trample until end of turn.

Magic: The Gathering-Commander (Common)
Comet Storm
Comet Storm Variable ColorlessRedRed (2)
Instant

Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Magic: The Gathering-Commander (Mythic Rare)
Command Tower
Command Tower (0)
Land

Tap: Add one mana of any color in your commander's color identity.

Magic: The Gathering-Commander (Common)
Congregate
Congregate 3White (4)
Instant

Target player gains 2 life for each creature on the battlefield.

Magic: The Gathering-Commander (Common)
Conundrum Sphinx
Conundrum Sphinx 2BlueBlue (4)
Creature — Sphinx (4/4)

Flying

Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.

Magic: The Gathering-Commander (Rare)
Court Hussar
Court Hussar 2Blue (3)
Creature — Vedalken Knight (1/3)

Vigilance

When Court Hussar enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.

When Court Hussar enters, sacrifice it unless White was spent to cast it.

Magic: The Gathering-Commander (Uncommon)
Crescendo of War
Crescendo of War 3White (4)
Enchantment

At the beginning of each upkeep, put a strife counter on Crescendo of War.

Attacking creatures get +1/+0 for each strife counter on Crescendo of War.

Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.

Magic: The Gathering-Commander (Rare)
Cultivate
Cultivate 2Green (3)
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Magic: The Gathering-Commander (Common)
Damia, Sage of Stone
Damia, Sage of Stone 4BlackGreenBlue (7)
Legendary Creature — Gorgon Wizard (4/4)

Deathtouch

Skip your draw step.

At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

Magic: The Gathering-Commander (Mythic Rare)
Dark Hatchling
Dark Hatchling 4BlackBlack (6)
Creature — Horror (3/3)

Flying

When Dark Hatchling enters, destroy target nonblack creature. It can't be regenerated.

Magic: The Gathering-Commander (Rare)
Darksteel Ingot
Darksteel Ingot 3 (3)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Tap: Add one mana of any color.

Magic: The Gathering-Commander (Common)
Deadly Recluse
Deadly Recluse 1Green (2)
Creature — Spider (1/2)

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Magic: The Gathering-Commander (Common)
Deadwood Treefolk
Deadwood Treefolk 5Green (6)
Creature — Treefolk (3/6)

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

Magic: The Gathering-Commander (Uncommon)
Death by Dragons
Death by Dragons 4RedRed (6)
Sorcery

Each player other than target player creates a 5/5 red Dragon creature token with flying.

Magic: The Gathering-Commander (Uncommon)
Death Mutation
Death Mutation 6BlackGreen (8)
Sorcery

Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

Magic: The Gathering-Commander (Uncommon)
Desecrator Hag
Desecrator Hag 2Black or GreenBlack or Green (4)
Creature — Hag (2/2)

When Desecrator Hag enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

Magic: The Gathering-Commander (Common)
Diabolic Tutor
Diabolic Tutor 2BlackBlack (4)
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Magic: The Gathering-Commander (Uncommon)
Dimir Aqueduct
Dimir Aqueduct (0)
Land

Dimir Aqueduct enters tapped.

When Dimir Aqueduct enters, return a land you control to its owner's hand.

Tap: Add BlueBlack.

Magic: The Gathering-Commander (Common)
Dimir Signet
Dimir Signet 2 (2)
Artifact

1, Tap: Add BlueBlack.

Magic: The Gathering-Commander (Common)
Disaster Radius
Disaster Radius 5RedRed (7)
Sorcery

As an additional cost to cast this spell, reveal a creature card from your hand.

Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.

Magic: The Gathering-Commander (Rare)
Dominus of Fealty
Dominus of Fealty Blue or RedBlue or RedBlue or RedBlue or RedBlue or Red (5)
Creature — Spirit Avatar (4/4)

Flying

At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

Magic: The Gathering-Commander (Rare)
Doom Blade
Doom Blade 1Black (2)
Instant

Destroy target nonblack creature.

Magic: The Gathering-Commander (Common)
Dragon Whelp
Dragon Whelp 2RedRed (4)
Creature — Dragon (2/3)

Flying

Red: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Magic: The Gathering-Commander (Uncommon)
Dread Cacodemon
Dread Cacodemon 7BlackBlackBlack (10)
Creature — Demon (8/8)

When Dread Cacodemon enters, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.

Magic: The Gathering-Commander (Rare)
Dreadship Reef
Dreadship Reef (0)
Land

Tap: Add Colorless.

1, Tap: Put a storage counter on Dreadship Reef.

1, Remove X storage counters from Dreadship Reef: Add X mana in any combination of Blue and/or Black.

Magic: The Gathering-Commander (Uncommon)
Dreamborn Muse
Dreamborn Muse 2BlueBlue (4)
Creature — Spirit (2/2)

At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.

Magic: The Gathering-Commander (Rare)
Dreamstone Hedron
Dreamstone Hedron 6 (6)
Artifact

Tap: Add ColorlessColorlessColorless.

3, Tap, Sacrifice Dreamstone Hedron: Draw three cards.

Magic: The Gathering-Commander (Uncommon)
Duergar Hedge-Mage
Duergar Hedge-Mage 2Red or White (3)
Creature — Dwarf Shaman (2/2)

When Duergar Hedge-Mage enters, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters, if you control two or more Plains, you may destroy target enchantment.

Magic: The Gathering-Commander (Uncommon)
Earthquake
Earthquake Variable ColorlessRed (1)
Sorcery

Earthquake deals X damage to each creature without flying and each player.

Magic: The Gathering-Commander (Rare)
Edric, Spymaster of Trest
Edric, Spymaster of Trest 1GreenBlue (3)
Legendary Creature — Elf Rogue (2/2)

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

Magic: The Gathering-Commander (Rare)
Electrolyze
Electrolyze 1BlueRed (3)
Instant

Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.

Magic: The Gathering-Commander (Uncommon)
Elvish Aberration
Elvish Aberration 5Green (6)
Creature — Elf Mutant (4/5)

Tap: Add GreenGreenGreen.

Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Magic: The Gathering-Commander (Uncommon)
Eternal Witness
Eternal Witness 1GreenGreen (3)
Creature — Human Shaman (2/1)

When Eternal Witness enters, you may return target card from your graveyard to your hand.

Magic: The Gathering-Commander (Uncommon)
Evincar's Justice
Evincar's Justice 2BlackBlack (4)
Sorcery

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Evincar's Justice deals 2 damage to each creature and each player.

Magic: The Gathering-Commander (Common)
Evolving Wilds
Evolving Wilds (0)
Land

Tap, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Magic: The Gathering-Commander (Common)
Explosive Vegetation
Explosive Vegetation 3Green (4)
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Magic: The Gathering-Commander (Uncommon)
Extractor Demon
Extractor Demon 4BlackBlack (6)
Creature — Demon (5/5)

Flying

Whenever another creature leaves the battlefield, you may have target player mill two cards.

Unearth 2Black (2Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Magic: The Gathering-Commander (Rare)
Fact or Fiction
Fact or Fiction 3Blue (4)
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Magic: The Gathering-Commander (Uncommon)
Fallen Angel
Fallen Angel 3BlackBlack (5)
Creature — Angel (3/3)

Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Magic: The Gathering-Commander (Rare)
False Prophet
False Prophet 2WhiteWhite (4)
Creature — Human Cleric (2/2)

When False Prophet dies, exile all creatures.

Magic: The Gathering-Commander (Rare)
Faultgrinder
Faultgrinder 6Red (7)
Creature — Elemental (4/4)

Trample

When Faultgrinder enters, destroy target land.

Evoke 4Red (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Magic: The Gathering-Commander (Common)
Fellwar Stone
Fellwar Stone 2 (2)
Artifact

Tap: Add one mana of any color that a land an opponent controls could produce.

Magic: The Gathering-Commander (Uncommon)
Fertilid
Fertilid 2Green (3)
Creature — Elemental (0/0)

Fertilid enters with two +1/+1 counters on it.

1Green, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Magic: The Gathering-Commander (Common)
Fierce Empath
Fierce Empath 2Green (3)
Creature — Elf (1/1)

When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Magic: The Gathering-Commander (Common)
Fire // Ice (Fire)
Fire // Ice (Fire) 1Red (2)
Instant

Fire deals 2 damage divided as you choose among one or two targets.

Magic: The Gathering-Commander (Uncommon)
Firespout
Firespout 2Red or Green (3)
Sorcery

Firespout deals 3 damage to each creature without flying if Red was spent to cast this spell and 3 damage to each creature with flying if Green was spent to cast this spell. (Do both if RedGreen was spent.)

Magic: The Gathering-Commander (Uncommon)
Fists of Ironwood
Fists of Ironwood 1Green (2)
Enchantment — Aura

Enchant creature

When Fists of Ironwood enters, create two 1/1 green Saproling creature tokens.

Enchanted creature has trample.

Magic: The Gathering-Commander (Common)
1234 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue