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"Mercadian Masques" (335)

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Aerial Caravan
Aerial Caravan 4BlueBlue (6)
Creature — Human Soldier (4/3)

Flying

1BlueBlue: Exile the top card of your library. Until end of turn, you may play that card. <I>(Reveal the card as you exile it.)</I>

Mercadian Masques (Rare)
Afterlife
Afterlife 2White (3)
Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

Mercadian Masques (Uncommon)
Alabaster Wall
Alabaster Wall 2White (3)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Mercadian Masques (Common)
Alley Grifters
Alley Grifters 1BlackBlack (3)
Creature — Human Mercenary (2/2)

Whenever Alley Grifters becomes blocked, defending player discards a card.

Mercadian Masques (Common)
Ancestral Mask
Ancestral Mask 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Mercadian Masques (Common)
Armistice
Armistice 2White (3)
Enchantment

3WhiteWhite: You draw a card and target opponent gains 3 life.

Mercadian Masques (Rare)
Arms Dealer
Arms Dealer 2Red (3)
Creature — Goblin Rogue (1/1)

1Red, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

Mercadian Masques (Uncommon)
Arrest
Arrest 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Mercadian Masques (Uncommon)
Assembly Hall
Assembly Hall 5 (5)
Artifact

4, Tap: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.

Mercadian Masques (Rare)
Ballista Squad
Ballista Squad 3White (4)
Creature — Human Rebel (2/2)

Variable ColorlessWhite, Tap: Ballista Squad deals X damage to target attacking or blocking creature.

Mercadian Masques (Uncommon)
Balloon Peddler
Balloon Peddler 2Blue (3)
Creature — Human Spellshaper (2/2)

Blue, Tap, Discard a card: Target creature gains flying until end of turn.

Mercadian Masques (Common)
Barbed Wire
Barbed Wire 3 (3)
Artifact

At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.

2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.

Mercadian Masques (Uncommon)
Bargaining Table
Bargaining Table 5 (5)
Artifact

Variable Colorless, Tap: Draw a card. X is the number of cards in an opponent's hand.

Mercadian Masques (Rare)
Battle Rampart
Battle Rampart 2Red (3)
Creature — Wall (1/3)

Defender

Tap: Target creature gains haste until end of turn.

Mercadian Masques (Common)
Battle Squadron
Battle Squadron 3RedRed (5)
Creature — Goblin (*/*)

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

Mercadian Masques (Rare)
Bifurcate
Bifurcate 3Green (4)
Sorcery

Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.

Mercadian Masques (Rare)
Black Market
Black Market 3BlackBlack (5)
Enchantment

Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add Black for each charge counter on Black Market.

Mercadian Masques (Rare)
Blaster Mage
Blaster Mage 2Red (3)
Creature — Human Spellshaper (2/2)

Red, Tap, Discard a card: Destroy target Wall.

Mercadian Masques (Common)
Blockade Runner
Blockade Runner 3Blue (4)
Creature — Merfolk (2/2)

Blue: Blockade Runner can't be blocked this turn.

Mercadian Masques (Common)
Blood Hound
Blood Hound 2Red (3)
Creature — Dog (1/1)

Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.

At the beginning of your end step, remove all +1/+1 counters from Blood Hound.

Mercadian Masques (Rare)
Blood Oath
Blood Oath 3Red (4)
Instant

Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Mercadian Masques (Rare)
Boa Constrictor
Boa Constrictor 4Green (5)
Creature — Snake (3/3)

Tap: Boa Constrictor gets +3/+3 until end of turn.

Mercadian Masques (Uncommon)
Bog Smugglers
Bog Smugglers 1BlackBlack (3)
Creature — Human Mercenary (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Mercadian Masques (Common)
Bog Witch
Bog Witch 2Black (3)
Creature — Human Spellshaper (1/1)

Black, Tap, Discard a card: Add BlackBlackBlack.

Mercadian Masques (Common)
Brainstorm
Brainstorm Blue (1)
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

Mercadian Masques (Common)
Brawl
Brawl 3RedRed (5)
Instant

Until end of turn, all creatures gain "Tap: This creature deals damage equal to its power to target creature."

Mercadian Masques (Rare)
Briar Patch
Briar Patch 1GreenGreen (3)
Enchantment

Whenever a creature attacks you, it gets -1/-0 until end of turn.

Mercadian Masques (Uncommon)
Bribery
Bribery 3BlueBlue (5)
Sorcery

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Mercadian Masques (Rare)
Buoyancy
Buoyancy 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has flying.

Mercadian Masques (Common)
Cackling Witch
Cackling Witch 1Black (2)
Creature — Human Spellshaper (1/1)

Variable ColorlessBlack, Tap, Discard a card: Target creature gets +X/+0 until end of turn.

Mercadian Masques (Uncommon)
Caller of the Hunt
Caller of the Hunt 2Green (3)
Creature — Human (*/*)

As an additional cost to cast this spell, choose a creature type.

Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.

Mercadian Masques (Rare)
Cateran Brute
Cateran Brute 2Black (3)
Creature — Horror Mercenary (2/2)

2, Tap: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Common)
Cateran Enforcer
Cateran Enforcer 3BlackBlack (5)
Creature — Horror Mercenary (4/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

4, Tap: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Uncommon)
Cateran Kidnappers
Cateran Kidnappers 2BlackBlack (4)
Creature — Human Mercenary (4/2)

3, Tap: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Uncommon)
Cateran Overlord
Cateran Overlord 4BlackBlackBlack (7)
Creature — Horror Mercenary (7/5)

Sacrifice a creature: Regenerate Cateran Overlord.

6, Tap: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Rare)
Cateran Persuader
Cateran Persuader BlackBlack (2)
Creature — Human Mercenary (2/1)

1, Tap: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Common)
Cateran Slaver
Cateran Slaver 4BlackBlack (6)
Creature — Horror Mercenary (5/5)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

5, Tap: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Rare)
Cateran Summons
Cateran Summons Black (1)
Sorcery

Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.

Mercadian Masques (Uncommon)
Caustic Wasps
Caustic Wasps 2Green (3)
Creature — Insect (1/1)

Flying

Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.

Mercadian Masques (Uncommon)
Cave Sense
Cave Sense 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Mercadian Masques (Common)
Cave-In
Cave-In 3RedRed (5)
Sorcery

You may exile a red card from your hand rather than pay this spell's mana cost.

Cave-In deals 2 damage to each creature and each player.

Mercadian Masques (Rare)
Cavern Crawler
Cavern Crawler 2Red (3)
Creature — Insect (0/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Red: Cavern Crawler gets +1/-1 until end of turn.

Mercadian Masques (Common)
Ceremonial Guard
Ceremonial Guard 2Red (3)
Creature — Human Soldier (3/4)

When Ceremonial Guard attacks or blocks, destroy it at end of combat.

Mercadian Masques (Common)
Chambered Nautilus
Chambered Nautilus 2Blue (3)
Creature — Nautilus Beast (2/2)

Whenever Chambered Nautilus becomes blocked, you may draw a card.

Mercadian Masques (Uncommon)
Chameleon Spirit
Chameleon Spirit 3Blue (4)
Creature — Illusion Spirit (*/*)

As Chameleon Spirit enters the battlefield, choose a color.

Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Mercadian Masques (Uncommon)
Charisma
Charisma BlueBlueBlue (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

Mercadian Masques (Rare)
Charm Peddler
Charm Peddler White (1)
Creature — Human Spellshaper (1/1)

White, Tap, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Mercadian Masques (Common)
Charmed Griffin
Charmed Griffin 3White (4)
Creature — Griffin (3/3)

Flying

When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.

Mercadian Masques (Uncommon)
Cho-Arrim Alchemist
Cho-Arrim Alchemist White (1)
Creature — Human Spellshaper (1/1)

1WhiteWhite, Tap, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Mercadian Masques (Rare)
Cho-Arrim Bruiser
Cho-Arrim Bruiser 5White (6)
Creature — Ogre Rebel (3/4)

Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.

Mercadian Masques (Rare)
Cho-Arrim Legate
Cho-Arrim Legate 2White (3)
Creature — Human Soldier (1/2)

If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.

Protection from black

Mercadian Masques (Uncommon)
Cho-Manno, Revolutionary
Cho-Manno, Revolutionary 2WhiteWhite (4)
Legendary Creature — Human Rebel (2/2)

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Mercadian Masques (Rare)
Cho-Manno's Blessing
Cho-Manno's Blessing WhiteWhite (2)
Enchantment — Aura

Flash

Enchant creature

As Cho-Manno's Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Mercadian Masques (Common)
Cinder Elemental
Cinder Elemental 3Red (4)
Creature — Elemental (2/2)

Variable ColorlessRed, Tap, Sacrifice Cinder Elemental: It deals X damage to any target.

Mercadian Masques (Uncommon)
Clear the Land
Clear the Land 2Green (3)
Sorcery

Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

Mercadian Masques (Rare)
Close Quarters
Close Quarters 2RedRed (4)
Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

Mercadian Masques (Uncommon)
Cloud Sprite
Cloud Sprite Blue (1)
Creature — Faerie (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Cloud Sprite can block only creatures with flying.

Mercadian Masques (Common)
Coastal Piracy
Coastal Piracy 2BlueBlue (4)
Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Mercadian Masques (Uncommon)
Collective Unconscious
Collective Unconscious 4GreenGreen (6)
Sorcery

Draw a card for each creature you control.

Mercadian Masques (Rare)
Common Cause
Common Cause 2White (3)
Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

Mercadian Masques (Rare)
Conspiracy
Conspiracy 3BlackBlack (5)
Enchantment

As Conspiracy enters the battlefield, choose a creature type.

Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Mercadian Masques (Rare)
Cornered Market
Cornered Market 2White (3)
Enchantment

Players can't cast spells with the same name as a nontoken permanent.

Players can't play nonbasic lands with the same name as a nontoken permanent.

Mercadian Masques (Rare)
Corrupt Official
Corrupt Official 4Black (5)
Creature — Human Minion (3/1)

2Black: Regenerate Corrupt Official.

Whenever Corrupt Official becomes blocked, defending player discards a card at random.

Mercadian Masques (Rare)
Counterspell
Counterspell BlueBlue (2)
Instant

Counter target spell.

Mercadian Masques (Common)
Cowardice
Cowardice 3BlueBlue (5)
Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

Mercadian Masques (Rare)
Crackdown
Crackdown 2White (3)
Enchantment

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

Mercadian Masques (Rare)
Crag Saurian
Crag Saurian RedRedRed (3)
Creature — Lizard (4/4)

Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.

Mercadian Masques (Rare)
Crash
Crash 2Red (3)
Instant

You may sacrifice a Mountain rather than pay this spell's mana cost.

Destroy target artifact.

Mercadian Masques (Common)
Credit Voucher
Credit Voucher 2 (2)
Artifact

2, Tap, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.

Mercadian Masques (Uncommon)
Crenellated Wall
Crenellated Wall 4 (4)
Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)

Tap: Target creature gets +0/+4 until end of turn.

Mercadian Masques (Uncommon)
Crooked Scales
Crooked Scales 4 (4)
Artifact

4, Tap: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay 3 and repeat this process.

Mercadian Masques (Rare)
Crossbow Infantry
Crossbow Infantry 1White (2)
Creature — Human Soldier Archer (1/1)

Tap: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Mercadian Masques (Common)
Crumbling Sanctuary
Crumbling Sanctuary 5 (5)
Artifact

If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.

Mercadian Masques (Rare)
Customs Depot
Customs Depot 1Blue (2)
Enchantment

Whenever you cast a creature spell, you may pay 1. If you do, draw a card, then discard a card.

Mercadian Masques (Uncommon)
Dark Ritual
Dark Ritual Black (1)
Instant

Add BlackBlackBlack.

Mercadian Masques (Common)
Darting Merfolk
Darting Merfolk 1Blue (2)
Creature — Merfolk (1/1)

Blue: Return Darting Merfolk to its owner's hand.

Mercadian Masques (Common)
Dawnstrider
Dawnstrider 1Green (2)
Creature — Dryad Spellshaper (1/1)

Green, Tap, Discard a card: Prevent all combat damage that would be dealt this turn.

Mercadian Masques (Rare)
Deadly Insect
Deadly Insect 4Green (5)
Creature — Insect (6/1)

Shroud (This creature can't be the target of spells or abilities.)

Mercadian Masques (Common)
Deathgazer
Deathgazer 3Black (4)
Creature — Lizard (2/2)

Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Mercadian Masques (Uncommon)
Deepwood Drummer
Deepwood Drummer 1Green (2)
Creature — Human Spellshaper (1/1)

Green, Tap, Discard a card: Target creature gets +2/+2 until end of turn.

Mercadian Masques (Common)
Deepwood Elder
Deepwood Elder GreenGreen (2)
Creature — Dryad Spellshaper (2/2)

Variable ColorlessGreenGreen, Tap, Discard a card: X target lands become Forests until end of turn.

Mercadian Masques (Rare)
Deepwood Ghoul
Deepwood Ghoul 2Black (3)
Creature — Zombie (2/1)

Pay 2 life: Regenerate Deepwood Ghoul.

Mercadian Masques (Common)
Deepwood Legate
Deepwood Legate 3Black (4)
Creature — Shade (1/1)

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.

Black: Deepwood Legate gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Deepwood Tantiv
Deepwood Tantiv 4Green (5)
Creature — Beast (2/4)

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

Mercadian Masques (Uncommon)
Deepwood Wolverine
Deepwood Wolverine Green (1)
Creature — Wolverine (1/1)

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

Mercadian Masques (Common)
Dehydration
Dehydration 3Blue (4)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Mercadian Masques (Common)
Delraich
Delraich 6Black (7)
Creature — Horror (6/6)

You may sacrifice three black creatures rather than pay this spell's mana cost.

Trample

Mercadian Masques (Rare)
Desert Twister
Desert Twister 4GreenGreen (6)
Sorcery

Destroy target permanent.

Mercadian Masques (Uncommon)
Devout Witness
Devout Witness 2White (3)
Creature — Human Spellshaper (2/2)

1White, Tap, Discard a card: Destroy target artifact or enchantment.

Mercadian Masques (Common)
Diplomatic Escort
Diplomatic Escort 1Blue (2)
Creature — Human Spellshaper (1/1)

Blue, Tap, Discard a card: Counter target spell or ability that targets a creature.

Mercadian Masques (Uncommon)
Diplomatic Immunity
Diplomatic Immunity 1Blue (2)
Enchantment — Aura

Enchant creature

Shroud (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creature has shroud.

Mercadian Masques (Common)
Disenchant
Disenchant 1White (2)
Instant

Destroy target artifact or enchantment.

Mercadian Masques (Common)
Distorting Lens
Distorting Lens 2 (2)
Artifact

Tap: Target permanent becomes the color of your choice until end of turn.

Mercadian Masques (Rare)
Drake Hatchling
Drake Hatchling 2Blue (3)
Creature — Drake (1/3)

Flying

Blue: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.

Mercadian Masques (Common)
Dust Bowl
Dust Bowl (0)
Land

Tap: Add Colorless.

3, Tap, Sacrifice a land: Destroy target nonbasic land.

Mercadian Masques (Rare)
Embargo
Embargo 3Blue (4)
Enchantment

Nonland permanents don't untap during their controllers' untap steps.

At the beginning of your upkeep, you lose 2 life.

Mercadian Masques (Rare)
Energy Flux
Energy Flux 2Blue (3)
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

Mercadian Masques (Uncommon)
Enslaved Horror
Enslaved Horror 3Black (4)
Creature — Horror (4/4)

When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.

Mercadian Masques (Uncommon)
Erithizon
Erithizon 2GreenGreen (4)
Creature — Beast (4/4)

Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.

Mercadian Masques (Rare)
Extortion
Extortion 3BlackBlack (5)
Sorcery

Look at target player's hand and choose up to two cards from it. That player discards those cards.

Mercadian Masques (Rare)
1234 >
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