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"Lifetime" Pass Holder
"Lifetime" Pass Holder Black (1)
Creature — Zombie Guest (2/1)

"Lifetime" Pass Holder enters tapped.

When "Lifetime" Pass Holder dies, open an Attraction.

Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.

Unfinity (Rare)
_____ _____ _____ Trespasser
_____ _____ _____ Trespasser 1Blue (2)
Creature — Human Rogue Guest (2/1)

When this creature enters, you may put a name sticker on it.

3Blue: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.

Unfinity (Uncommon)
______ ______ Rocketship
______ ______ Rocketship 4 (4)
Artifact — Vehicle (2/3)

Flying

When this Vehicle enters, you may put up to two name stickers on it.

Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.

Crew 2

Unfinity (Uncommon)
________ Balls of Fire
________ Balls of Fire 3Red (4)
Enchantment

When this enchantment enters, you may put a name sticker on it.

Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.

Unfinity (Uncommon)
________ Bird Gets the Worm
________ Bird Gets the Worm 3WhiteWhite (5)
Creature — Bird Guest (2/4)

Flying

When this creature enters, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)

Unfinity (Common)
________ Goblin
________ Goblin 2Red (3)
Creature — Goblin Guest (2/2)

When this creature enters, you may put a name sticker on it. Add Red for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)

Unfinity (Common)
________-o-saurus
________-o-saurus 4GreenGreen (6)
Creature — Alien Dinosaur (3/3)

Trample

When this creature enters, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)

Unfinity (Common)
A Good Day to Pie
A Good Day to Pie 1White (2)
Instant

Tap up to two target creatures.

Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.

Unfinity (Common)
Aerialephant
Aerialephant 3White (4)
Creature — Elephant Performer (3/2)

Flying

When Aerialephant enters, you get Ticket, then you may put a sticker on a nonland permanent you own.

Unfinity (Common)
Ambassador Blorpityblorpboop
Ambassador Blorpityblorpboop 3GreenBlue (5)
Legendary Creature — Alien Advisor Guest (3/3)

When Ambassador Blorpityblorpboop enters, you get TicketTicketTicket, then you may put a sticker on a nonland permanent you own.

At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.

Unfinity (Uncommon)
Ancestral Hot Dog Minotaur
Ancestral Hot Dog Minotaur (0)
Stickers

2 — Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

3 — Flying

2 — 1/4

5 — 8/6

Unfinity (Common)
Atomwheel Acrobats
Atomwheel Acrobats 3Green (4)
Creature — Elf Performer (3/2)

Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.

2Green: Roll a six-sided die.

Unfinity (Common)
Attempted Murder
Attempted Murder Variable ColorlessBlackBlack (2)
Sorcery

Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.

Unfinity (Uncommon)
Baaallerina
Baaallerina 3Blue (4)
Creature — Sheep Performer (3/3)

Flying

When Baaallerina enters, you may put a name sticker on a nonland permanent you own.

2Blue: Another target creature with a name sticker on it gains flying until end of turn.

Unfinity (Uncommon)
Balloon Stand
Balloon Stand (0)
Artifact — — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Unfinity (Uncommon)
Balloon Stand (Balloon Stand (a))
Balloon Stand (Balloon Stand (a)) (0)
Artifact — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Lights — 2, 6

Unfinity (Uncommon)
Balloon Stand (Balloon Stand (b))
Balloon Stand (Balloon Stand (b)) (0)
Artifact — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Lights — 3, 6

Unfinity (Uncommon)
Balloon Stand (Balloon Stand (c))
Balloon Stand (Balloon Stand (c)) (0)
Artifact — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Lights — 4, 6

Unfinity (Uncommon)
Balloon Stand (Balloon Stand (d))
Balloon Stand (Balloon Stand (d)) (0)
Artifact — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Lights — 5, 6

Unfinity (Uncommon)
Bamboozling Beeble
Bamboozling Beeble Blue (1)
Creature — Beeble (1/1)

Protection from Robots

1, Tap: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

Unfinity (Common)
Big Winner
Big Winner 3Red (4)
Creature — Ogre Warrior Guest (5/2)

Big Winner has trample as long as you control a stickered permanent.

Unfinity (Common)
Bioluminary
Bioluminary 2Blue (3)
Creature — Merfolk Performer (1/3)

Whenever Bioluminary deals combat damage to a player, you get TicketTicket, then you may put a sticker on a nonland permanent you own.

Unfinity (Uncommon)
Black Hole
Black Hole 3Black (4)
Sorcery

Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.

Unfinity (Rare)
Blood Crypt
Blood Crypt (0)
Land — Swamp Mountain

(Tap: Add Black or Red.)

As Blood Crypt enters, you may pay 2 life. If you don't, it enters tapped.

Unfinity (Rare)
Blorbian Buddy
Blorbian Buddy Green (1)
Creature — Alien Guest (1/1)

Trample

Green, Tap: You get Ticket (a ticket counter).

Unfinity (Common)
Boing!
Boing! 1Blue (2)
Instant

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

Unfinity (Common)
Bounce Chamber (Bounce Chamber (a))
Bounce Chamber (Bounce Chamber (a)) (0)
Artifact — Attraction

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

Lights — 2, 6

Unfinity (Uncommon)
Bounce Chamber (Bounce Chamber (b))
Bounce Chamber (Bounce Chamber (b)) (0)
Artifact — Attraction

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

Lights — 3, 6

Unfinity (Uncommon)
Bounce Chamber (Bounce Chamber (c))
Bounce Chamber (Bounce Chamber (c)) (0)
Artifact — Attraction

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

Lights — 4, 6

Unfinity (Uncommon)
Bounce Chamber (Bounce Chamber (d))
Bounce Chamber (Bounce Chamber (d)) (0)
Artifact — Attraction

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

Lights — 5, 6

Unfinity (Uncommon)
Breeding Pool
Breeding Pool (0)
Land — Forest Island

(Tap: Add Green or Blue.)

As Breeding Pool enters, you may pay 2 life. If you don't, it enters tapped.

Unfinity (Rare)
Bumper Cars (Bumper Cars (a))
Bumper Cars (Bumper Cars (a)) (0)
Artifact — Attraction

Visit — Target creature must be blocked this turn if able.

Lights — 2, 3, 6

Unfinity (Uncommon)
Bumper Cars (Bumper Cars (b))
Bumper Cars (Bumper Cars (b)) (0)
Artifact — Attraction

Visit — Target creature must be blocked this turn if able.

Lights — 2, 4, 6

Unfinity (Uncommon)
Bumper Cars (Bumper Cars (c))
Bumper Cars (Bumper Cars (c)) (0)
Artifact — Attraction

Visit — Target creature must be blocked this turn if able.

Lights — 2, 5, 6

Unfinity (Uncommon)
Bumper Cars (Bumper Cars (d))
Bumper Cars (Bumper Cars (d)) (0)
Artifact — Attraction

Visit — Target creature must be blocked this turn if able.

Lights — 3, 4, 6

Unfinity (Uncommon)
Bumper Cars (Bumper Cars (e))
Bumper Cars (Bumper Cars (e)) (0)
Artifact — Attraction

Visit — Target creature must be blocked this turn if able.

Lights — 3, 5, 6

Unfinity (Uncommon)
Bumper Cars (Bumper Cars (f))
Bumper Cars (Bumper Cars (f)) (0)
Artifact — Attraction

Visit — Target creature must be blocked this turn if able.

Lights — 4, 5, 6

Unfinity (Uncommon)
Captain Rex Nebula
Captain Rex Nebula 1RedWhite (3)
Legendary Creature — Human Pilot Employee (2/2)

At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."

Unfinity (Rare)
Carnival Carnivore
Carnival Carnivore 5Black (6)
Creature — Alien Crab Horror (4/6)

Deathtouch

When Carnival Carnivore enters, you get Ticket, then you may put a sticker on a nonland permanent you own.

Unfinity (Common)
Carnival Elephant Meteor
Carnival Elephant Meteor (0)
Stickers

2 — Sacrifice this permanent: Draw two cards.

3 — Whenever this creature attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2 — 4/1

5 — 8/7

Unfinity (Common)
Celebr-8000
Celebr-8000 5 (5)
Artifact Creature — Clown Robot (3/3)

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.

• 2 — menace • 5 — flying

• 3 — vigilance • 6 — indestructible

• 4 — lifelink

Unfinity (Rare)
Centaur of Attention
Centaur of Attention 3GreenGreen (5)
Creature — Centaur Performer (3/3)

When Centaur of Attention enters, roll five six-sided dice and store those results on it.

At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.

Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.

Unfinity (Rare)
Chicken Troupe
Chicken Troupe 1Green (2)
Creature — Bird Performer (2/2)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

When Chicken Troupe enters, you get Ticket, then you may put a sticker on a nonland permanent you own.

Unfinity (Common)
Circuits Act
Circuits Act 2Red (3)
Sorcery

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Unfinity (Common)
Clandestine Chameleon
Clandestine Chameleon 3Green (4)
Creature — Lizard Guest (4/3)

When Clandestine Chameleon enters, you get TicketTicket, then you may put a sticker on a nonland permanent you own.

Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.

Unfinity (Uncommon)
Clown Car
Clown Car Variable Colorless (0)
Artifact — Vehicle (1/1)

When Clown Car enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.

Crew 2

Unfinity (Rare)
Clown Extruder (Clown Extruder (a))
Clown Extruder (Clown Extruder (a)) (0)
Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

Lights — 2, 6

Unfinity (Common)
Clown Extruder (Clown Extruder (b))
Clown Extruder (Clown Extruder (b)) (0)
Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

Lights — 3, 6

Unfinity (Common)
Clown Extruder (Clown Extruder (c))
Clown Extruder (Clown Extruder (c)) (0)
Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

Lights — 4, 6

Unfinity (Common)
Clown Extruder (Clown Extruder (d))
Clown Extruder (Clown Extruder (d)) (0)
Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

Lights — 5, 6

Unfinity (Common)
Clowning Around
Clowning Around 1White (2)
Sorcery

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

Unfinity (Common)
Comet, Stellar Pup
Comet, Stellar Pup 2RedWhite (4)
Legendary Planeswalker — Comet (5)

0: Roll a six-sided die.

1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.

3 — −1, then return a card with mana value 2 or less from your graveyard to your hand.

4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then −2.

6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.

Unfinity (Mythic Rare)
Coming Attraction
Coming Attraction 2Green (3)
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Unfinity (Common)
Command Performance
Command Performance 1Blue (2)
Sorcery

Choose two —

• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

• Roll to visit your Attractions.

• You get TicketTicket.

• You may put a sticker on a nonland permanent you own.

Unfinity (Common)
Complaints Clerk
Complaints Clerk 3White (4)
Creature — Sloth Beast Employee (3/3)

When Complaints Clerk enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.

Unfinity (Uncommon)
Concession Stand (Concession Stand (a))
Concession Stand (Concession Stand (a)) (0)
Artifact — Attraction

Visit — Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Lights — 2, 6

Unfinity (Uncommon)
Concession Stand (Concession Stand (b))
Concession Stand (Concession Stand (b)) (0)
Artifact — Attraction

Visit — Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Lights — 3, 6

Unfinity (Uncommon)
Concession Stand (Concession Stand (c))
Concession Stand (Concession Stand (c)) (0)
Artifact — Attraction

Visit — Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Lights — 4, 6

Unfinity (Uncommon)
Concession Stand (Concession Stand (d))
Concession Stand (Concession Stand (d)) (0)
Artifact — Attraction

Visit — Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Lights — 5, 6

Unfinity (Uncommon)
Contortionist Otter Storm
Contortionist Otter Storm (0)
Stickers

2 — Tap: Target creature gains haste until end of turn.

4 — Deathtouch, lifelink

2 — 5/1

3 — 3/5

Unfinity (Common)
Cool Fluffy Loxodon
Cool Fluffy Loxodon (0)
Stickers

2 — When this permanent leaves the battlefield, draw a card.

5 — Whenever a creature enters the battlefield under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types

until end of turn.

2 — 4/2

4 — 5/6

Unfinity (Common)
Costume Shop (Costume Shop (a))
Costume Shop (Costume Shop (a)) (0)
Artifact — Attraction

Visit — You may put a sticker on a nonland permanent you own.

Lights — 2, 3, 6

Unfinity (Common)
Costume Shop (Costume Shop (b))
Costume Shop (Costume Shop (b)) (0)
Artifact — Attraction

Visit — You may put a sticker on a nonland permanent you own.

Lights — 2, 4, 6

Unfinity (Common)
Costume Shop (Costume Shop (c))
Costume Shop (Costume Shop (c)) (0)
Artifact — Attraction

Visit — You may put a sticker on a nonland permanent you own.

Lights — 2, 5, 6

Unfinity (Common)
Costume Shop (Costume Shop (d))
Costume Shop (Costume Shop (d)) (0)
Artifact — Attraction

Visit — You may put a sticker on a nonland permanent you own.

Lights — 3, 4, 6

Unfinity (Common)
Costume Shop (Costume Shop (e))
Costume Shop (Costume Shop (e)) (0)
Artifact — Attraction

Visit — You may put a sticker on a nonland permanent you own.

Lights — 3, 5, 6

Unfinity (Common)
Costume Shop (Costume Shop (f))
Costume Shop (Costume Shop (f)) (0)
Artifact — Attraction

Visit — You may put a sticker on a nonland permanent you own.

Lights — 4, 5, 6

Unfinity (Common)
Croakid Amphibonaut
Croakid Amphibonaut 4Blue (5)
Creature — Frog Guest (4/3)

Croakid Amphibonaut has flying as long as you control a stickered permanent.

Unfinity (Common)
Cursed Firebreathing Yogurt
Cursed Firebreathing Yogurt (0)
Stickers

2 — Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)

5 — 2, Tap: This permanent deals 2 damage to any target.

2 — 4/2

4 — 4/8

Unfinity (Common)
Deadbeat Attendant
Deadbeat Attendant 1Black (2)
Creature — Vampire Employee (1/1)

When Deadbeat Attendant enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Unfinity (Common)
Dee Kay, Finder of the Lost
Dee Kay, Finder of the Lost 1BlueBlack (3)
Legendary Creature — Zombie Employee (1/4)

When Dee Kay, Finder of the Lost enters, open an Attraction.

Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.

Whenever you roll a 4, you may tap or untap target artifact or creature.

Whenever you roll a 6, return target creature card from your graveyard to your hand.

Unfinity (Uncommon)
Deep-Fried Plague Myr
Deep-Fried Plague Myr (0)
Stickers

2 — Whenever this creature attacks, scry 1.

3 — When this permanent leaves the battlefield, you may destroy target artifact or enchantment.

3 — 4/5

4 — 8/4

Unfinity (Common)
Demonic Tourist Laser
Demonic Tourist Laser (0)
Stickers

2 — Outlast 1 (1, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

3 — When this permanent dies, you get seven Ticket.

2 — 1/4

5 — 9/6

Unfinity (Common)
Discourtesy Clerk
Discourtesy Clerk 3Black (4)
Creature — Vampire Employee (3/2)

When Discourtesy Clerk enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.

Unfinity (Uncommon)
Dissatisfied Customer
Dissatisfied Customer 2Black (3)
Creature — Vampire Guest (2/1)

Flying, haste

When Dissatisfied Customer enters, roll a six-sided die. If the result is 3 or less, you lose that much life.

Unfinity (Common)
Done for the Day
Done for the Day 2Green (3)
Enchantment

At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get Ticket or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.

Unfinity (Uncommon)
Down for Repairs
Down for Repairs 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)

Unfinity (Common)
Draconian Gate-Bot
Draconian Gate-Bot 5 (5)
Artifact Creature — Robot (4/2)

When Draconian Gate-Bot enters, choose one —

• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

• Destroy target Attraction. (It's put into its owner's junkyard.)

Unfinity (Common)
Drop Tower (Drop Tower (a))
Drop Tower (Drop Tower (a)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 2, 3, 6

Unfinity (Common)
Drop Tower (Drop Tower (b))
Drop Tower (Drop Tower (b)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 2, 4, 6

Unfinity (Common)
Drop Tower (Drop Tower (c))
Drop Tower (Drop Tower (c)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 2, 5, 6

Unfinity (Common)
Drop Tower (Drop Tower (d))
Drop Tower (Drop Tower (d)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 3, 4, 6

Unfinity (Common)
Drop Tower (Drop Tower (e))
Drop Tower (Drop Tower (e)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 3, 5, 6

Unfinity (Common)
Drop Tower (Drop Tower (f))
Drop Tower (Drop Tower (f)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 4, 5, 6

Unfinity (Common)
Eelectrocute
Eelectrocute 1Red (2)
Instant

Eelectrocute deals 2 damage to any target.

You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.

Unfinity (Common)
Eldrazi Guacamole Tightrope
Eldrazi Guacamole Tightrope (0)
Stickers

2 — Haste

5 — You may cast this card from your graveyard by paying 2 life in addition to paying its other costs.

2 — 1/4

3 — 5/3

Unfinity (Common)
Elemental Time Flamingo
Elemental Time Flamingo (0)
Stickers

2 — Exile this permanent: You may cast target nonland card from your graveyard this turn.

4 — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

2 — 1/5

3 — 5/4

Unfinity (Common)
Embiggen
Embiggen Green (1)
Instant

Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.

Unfinity (Common)
Eternal Acrobat Toast
Eternal Acrobat Toast (0)
Stickers

2 — Whenever this creature deals combat damage to a player, exile target creature you control, then return it to the battlefield under its owner's control.

3 — Tap: Untap another target permanent.

3 — 4/4

5 — 7/8

Unfinity (Common)
Exchange of Words
Exchange of Words 1BlueBlue (3)
Enchantment

When Exchange of Words enters, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.

Unfinity (Rare)
Familiar Beeble Mascot
Familiar Beeble Mascot (0)
Stickers

2 — Whenever this creature attacks, untap target permanent.

4 — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

2 — 2/3

3 — 5/3

Unfinity (Common)
Ferris Wheel (Ferris Wheel (a))
Ferris Wheel (Ferris Wheel (a)) (0)
Artifact — Attraction

Visit — Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.

Lights — 4, 5, 6

Unfinity (Rare)
Fight the ________ Fight
Fight the ________ Fight 1Green (2)
Enchantment — Aura

Enchant creature you control

When this Aura enters, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.

Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.

Unfinity (Uncommon)
Finishing Move
Finishing Move 2Green (3)
Sorcery

You get TicketTicket, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.

Unfinity (Common)
Foam Weapon Kiosk
Foam Weapon Kiosk (0)
Artifact — — Attraction

Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.

Unfinity (Common)
Forest
Forest (0)
Basic Land — Forest

Unfinity (Land)
Fortune Teller (Fortune Teller (a))
Fortune Teller (Fortune Teller (a)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 2, 3, 6

Unfinity (Common)
Fortune Teller (Fortune Teller (b))
Fortune Teller (Fortune Teller (b)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 2, 4, 6

Unfinity (Common)
Fortune Teller (Fortune Teller (c))
Fortune Teller (Fortune Teller (c)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 2, 5, 6

Unfinity (Common)
Fortune Teller (Fortune Teller (d))
Fortune Teller (Fortune Teller (d)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 3, 4, 6

Unfinity (Common)
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