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Archetype of Endurance
   ( 8)
Enchantment Creature — Boar
(6/5)
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.
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Bladetusk Boar
  ( 4)
Creature — Boar
(3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Brindle Boar
  ( 3)
Creature — Boar
(2/2)
Sacrifice this creature: You gain 4 life.
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Brindle Shoat
  ( 2)
Creature — Boar
(1/1)
When this creature dies, create a 3/3 green Boar creature token.
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Bristling Boar
  ( 4)
Creature — Boar
(4/3)
This creature can't be blocked by more than one creature.
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Bronzeplate Boar
  ( 3)
Artifact Creature — Equipment Boar
(3/2)
Trample Equipped creature gets +3/+2 and has trample. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Charging War Boar
   ( 3)
Creature — Boar
(3/1)
Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, this creature gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
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Clockwork Vorrac
 ( 5)
Artifact Creature — Boar Beast
(0/0)
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. : Put a +1/+1 counter on this creature.
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Coalhauler Swine
   ( 6)
Creature — Boar Beast
(4/4)
Whenever this creature is dealt damage, it deals that much damage to each player.
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Contagious Vorrac
  ( 3)
Creature — Phyrexian Boar Beast
(3/3)
When this creature enters, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Copperhoof Vorrac
   ( 5)
Creature — Boar Beast
(2/2)
This creature gets +1/+1 for each untapped permanent your opponents control.
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Crashing Boars
   ( 5)
Creature — Boar
(4/4)
Whenever this creature attacks, defending player chooses an untapped creature they control. That creature blocks this creature this turn if able.
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Decimator of the Provinces
 ( 10)
Creature — Eldrazi Boar
(7/7)
Emerge    (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste
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Eager Trufflesnout
  ( 3)
Creature — Boar
(4/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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End-Raze Forerunners
    ( 8)
Creature — Boar
(7/7)
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
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Festerhide Boar
  ( 4)
Creature — Boar
(3/3)
Trample Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
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Flinthoof Boar
  ( 2)
Creature — Boar
(2/2)
This creature gets +1/+1 as long as you control a Mountain. : This creature gains haste until end of turn. (It can attack and this turn.)
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Goretusk Firebeast
  ( 6)
Creature — Elemental Boar Beast
(2/2)
When this creature enters, it deals 4 damage to target player or planeswalker.
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Gristleback
  ( 3)
Creature — Boar Beast
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Sacrifice this creature: You gain life equal to this creature's power.
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Herald of Ilharg
   ( 4)
Creature — Boar Beast
(3/3)
Trample Whenever you cast a creature spell, put two +1/+1 counters on this creature. If that spell has mana value 5 or greater, this creature deals damage equal to the number of counters on it to each opponent.
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Ilharg, the Raze-Boar
   ( 5)
Legendary Creature — Boar God
(6/6)
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Intrepid Trufflesnout
  ( 2)
Creature — Boar
(3/1)
Whenever this creature attacks alone, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Ironhoof Boar
  ( 6)
Artifact Creature — Boar
(5/4)
Trample, haste Channel —  , Discard this card: Target creature gets +3/+1 and gains trample until end of turn.
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Kessig Dire Swine
   ( 6)
Creature — Boar Horror
(6/6)
Delirium — This creature has trample as long as there are four or more card types among cards in your graveyard.
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Nessian Boar
   ( 5)
Creature — Boar
(10/6)
All creatures able to block this creature do so. Whenever this creature becomes blocked by a creature, that creature's controller draws a card.
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Outland Boar
   ( 4)
Creature — Boar
(4/4)
This creature can't be blocked by creatures with power 2 or less.
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Piggy Bank
  ( 2)
Artifact Creature — Boar Toy
(3/2)
When this creature dies, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Prickleboar
  ( 5)
Creature — Boar
(3/3)
During your turn, this creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Prize Pig
  ( 2)
Creature — Boar
(0/3)
Whenever you gain life, put that many ribbon counters on this creature. Then if there are three or more ribbon counters on this creature, remove those counters and untap it. : Add one mana of any color.
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Raggadragga, Goreguts Boss
   ( 4)
Legendary Creature — Human Boar
(4/4)
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
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Razor Swine
  ( 3)
Creature — Phyrexian Boar
(2/1)
First strike Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Rubblebelt Boar
  ( 4)
Creature — Boar
(3/3)
When this creature enters, target creature gets +2/+0 until end of turn.
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Scandalmonger
  ( 4)
Creature — Boar Monger
(3/3)
: Target player discards a card. Any player may activate this ability but only as a sorcery.
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Territorial Boar
  ( 2)
Creature — Boar
(2/2)
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
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Trufflesnout
  ( 3)
Creature — Boar
(2/2)
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • You gain 4 life.
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Valakut Fireboar
  ( 5)
Creature — Elemental Boar
(1/7)
Whenever this creature attacks, switch its power and toughness until end of turn.
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Vulshok War Boar
   ( 4)
Creature — Boar Beast
(5/5)
When this creature enters, sacrifice it unless you sacrifice an artifact.
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Warthog
   ( 3)
Creature — Boar
(3/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Woolly Razorback
   ( 4)
Creature — Boar Beast
(7/7)
This creature enters with three ice counters on it. As long as this creature has an ice counter on it, prevent all combat damage it would deal and it has defender. Whenever this creature blocks, remove an ice counter from it.
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Yasharn, Implacable Earth
   ( 4)
Legendary Creature — Elemental Boar
(4/4)
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
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Zodiac Pig
  ( 4)
Creature — Boar
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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