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Aberrant Mind Sorcerer
  ( 5)
Creature — Human Elf Shaman
(3/4)
<i>Psionic Spells</i> — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1–9 | You may put that card on top of your library. 10–20 | Return that card to your hand.
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Abomination of Llanowar
   ( 3)
Legendary Creature — Elf Horror
(*/*)
Vigilance; menace <i>(This creature can't be blocked except by two or more creatures.)</i> Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
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Accomplished Alchemist
  ( 4)
Creature — Elf Druid
(2/5)
: Add one mana of any color.
: Add X mana of any one color, where X is the amount of life you gained this turn.
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Advocate of the Beast
  ( 3)
Creature — Elf Shaman
(2/3)
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
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Ajani's Comrade
  ( 2)
Creature — Elf Soldier
(2/2)
Trample At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade.
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Allosaurus Rider
   ( 7)
Creature — Elf Warrior
(1+*/1+*)
You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
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Allosaurus Shepherd
 ( 1)
Creature — Elf Shaman
(1/1)
This spell can't be countered. Green spells you control can't be countered.   : Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
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Alpha Guard
  ( 2)
Creature — Elf Employee
(1/2)
When Alpha Guard enters the battlefield, choose a letter. : Untap another target permanent whose name starts with the chosen letter.
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Ambush Commander
   ( 5)
Creature — Elf
(2/2)
Forests you control are 1/1 green Elf creatures that are still lands.  , Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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Arbor Elf
 ( 1)
Creature — Elf Druid
(1/1)
: Untap target Forest.
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Arcane Investigator
  ( 2)
Creature — Elf Wizard
(2/1)
<i>Search the Room</i> —  : Roll a d20. 1–9 | Draw a card. 10–20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Armorcraft Judge
  ( 4)
Creature — Elf Artificer
(3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
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Astarion, the Decadent
   ( 6)
Legendary Creature — Vampire Elf Rogue
(4/4)
Deathtouch, lifelink At the beginning of your end step, choose one — • <i>Feed</i> — Target opponent loses life equal to the amount of life they lost this turn. • <i>Friends</i> — You gain life equal to the amount of life you gained this turn.
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Atomwheel Acrobats
  ( 4)
Creature — Elf Performer
(3/2)
Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.  : Roll a six-sided die.
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Attended Socialite
  ( 2)
Creature — Elf Druid
(2/1)
<i>Alliance</i> — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.
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Aurora Champion
  ( 3)
Creature — Elf Warrior
(3/2)
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
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Ayara, First of Locthwain
   ( 3)
Legendary Creature — Elf Noble
(2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. , Sacrifice another black creature: Draw a card.
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Back-Alley Gardener
   ( 3)
Creature — — Elf Druid
(3/4)
<i>Alliance</i> — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn.
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Baeloth Barrityl, Entertainer
  ( 5)
Legendary Creature — Elf Shaman
(2/5)
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. <i>(They attack each combat if able and attack a player other than you if able.)</i> Whenever a goaded attacking or blocking creature dies, you create a Treasure token. Choose a Background <i>(You can have a Background as a second commander.)</i>
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Beast Whisperer
   ( 4)
Creature — Elf Druid
(2/3)
Whenever you cast a creature spell, draw a card.
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Beastcaller Savant
  ( 2)
Creature — Elf Shaman Ally
(1/1)
Haste : Add one mana of any color. Spend this mana only to cast a creature spell.
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Belbe, Corrupted Observer
  ( 2)
Legendary Creature — Phyrexian Zombie Elf
(2/2)
At the beginning of each player's postcombat main phase, that player adds  for each of your opponents who lost life this turn. <i>(Damage causes loss of life.)</i>
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Bennie Bracks, Zoologist
  ( 4)
Legendary Creature — Elf Druid
(3/2)
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> At the beginning of each end step, if you created a token this turn, draw a card.
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Birchlore Rangers
 ( 1)
Creature — Elf Druid Ranger
(1/1)
Tap two untapped Elves you control: Add one mana of any color. Morph <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Blaring Recruiter
  ( 4)
Creature — Elf Warrior
(2/2)
Partner with Blaring Captain <i>(When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.)</i>  : Create a 1/1 white Warrior creature token.
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Bloodbraid Elf
   ( 4)
Creature — Elf Berserker
(3/2)
Haste Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i>
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Bloodline Shaman
  ( 2)
Creature — Elf Wizard Shaman
(1/1)
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
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Bloom Tender
  ( 2)
Creature — Elf Druid
(1/1)
: For each color among permanents you control, add one mana of that color.
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Borderland Explorer
  ( 2)
Creature — Elf Scout
(3/1)
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
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Boreal Outrider
  ( 3)
Snow Creature — Elf Warrior
(3/2)
Whenever you cast a creature spell, if of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. <i>( is mana from a snow source.)</i>
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Boss's Chauffeur
  ( 5)
Creature — Elf Citizen
(0/0)
Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. <i>Alliance</i> — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur. When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
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Bramblewood Paragon
  ( 2)
Creature — Elf Warrior
(2/2)
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.
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Brazen Upstart
   ( 3)
Creature — Elf Shaman
(4/2)
Vigilance When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Oakhame Ranger (Bring Back)
    ( 4)
Sorcery — Adventure
Create two 1/1 white Human creature tokens. <i>(Then exile this card. You may cast the creature later from exile.)</i>
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Caller of the Claw
  ( 3)
Creature — Elf
(2/2)
Flash When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
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Caller of the Untamed
  ( 4)
Creature — Elf Shaman
(2/4)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. , : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
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Carapace Forger
  ( 2)
Creature — Elf Artificer
(2/2)
<i>Metalcraft</i> — Carapace Forger gets +2/+2 as long as you control three or more artifacts.
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Celebrity Fencer
  ( 4)
Creature — Elf Druid
(3/2)
<i>Alliance</i> — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.
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Centaur's Herald
 ( 1)
Creature — Elf Scout
(0/1)
 , Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
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Circle of the Moon Druid
  ( 3)
Creature — Human Elf Druid
(2/4)
<i>Bear Form</i> — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. <i>(It loses all other creature types.)</i>
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Citanul Stalwart
 ( 1)
Creature — Elf Druid Soldier
(1/1)
, Tap an untapped artifact or creature you control: Add one mana of any color.
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Civic Wayfinder
  ( 3)
Creature — Elf Druid Warrior
(2/2)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Cloakwood Swarmkeeper
 ( 1)
Creature — Elf Ranger
(1/1)
<i>Gathered Swarm</i> — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper.
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Coiling Oracle
  ( 2)
Creature — Snake Elf Druid
(1/1)
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
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Copperhorn Scout
 ( 1)
Creature — Elf Scout
(1/1)
Whenever Copperhorn Scout attacks, untap each other creature you control.
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Cultivator of Blades
   ( 5)
Creature — Elf Artificer
(1/1)
Fabricate 2 <i>(When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)</i> Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
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Darkwatch Elves
  ( 3)
Creature — Elf
(2/2)
Protection from black Cycling <i>( , Discard this card: Draw a card.)</i>
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Darling of the Masses
   ( 4)
Creature — Elf Citizen
(2/4)
Other Citizens you control get +1/+0. Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
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Deadbridge Shaman
  ( 3)
Creature — Elf Shaman
(3/1)
When Deadbridge Shaman dies, target opponent discards a card.
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Deathbloom Ritualist
   ( 5)
Creature — Elf Warlock
(3/5)
: Add X mana of any one color, where X is the number of creature cards in your graveyard.
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Deathknell Berserker
  ( 2)
Creature — Elf Berserker
(2/2)
When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
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Decorated Champion
  ( 2)
Creature — Elf Warrior
(2/2)
Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.
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Deep Forest Hermit
   ( 5)
Creature — Elf Druid
(1/1)
Vanishing 3 <i>(This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)</i> When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1.
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Delina, Wild Mage
  ( 4)
Legendary Creature — Elf Shaman
(3/2)
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1–14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15–20 | Create one of those tokens. You may roll again.
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Deranged Hermit
   ( 5)
Creature — Elf
(1/1)
Echo   <i>(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)</i> When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.
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Devkarin Dissident
  ( 2)
Creature — Elf Warrior
(2/2)
 : Devkarin Dissident gets +2/+2 until end of turn.
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Devoted Druid
  ( 2)
Creature — Elf Druid
(0/2)
: Add .
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
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District Guide
  ( 3)
Creature — Elf Scout
(2/2)
When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
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Drey Keeper
   ( 5)
Creature — Elf Druid
(2/2)
When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens.  : Squirrels you control get +1/+0 and gain menace until end of turn.
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Drider
  ( 5)
Creature — Elf Spider
(4/3)
Reach Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.
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Drizzt Do'Urden
   ( 5)
Legendary Creature — Elf Ranger
(3/3)
Double strike When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
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Drove of Elves
  ( 4)
Creature — Elf
(*/*)
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
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Duskwielder
 ( 1)
Creature — Elf Berserker
(1/2)
Boast — : Target opponent loses 1 life and you gain 1 life. <i>(Activate only if this creature attacked this turn and only once each turn.)</i>
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Dwynen, Gilt-Leaf Daen
   ( 4)
Legendary Creature — Elf Warrior
(3/4)
Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
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Dwynen's Elite
  ( 2)
Creature — Elf Warrior
(2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
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Edric, Spymaster of Trest
   ( 3)
Legendary Creature — Elf Rogue
(2/2)
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
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Eladamri, Lord of Leaves
  ( 2)
Legendary Creature — Elf Warrior
(2/2)
Other Elf creatures have forestwalk. <i>(They can't be blocked as long as defending player controls a Forest.)</i> Other Elves have shroud. <i>(They can't be the targets of spells or abilities.)</i>
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Elderfang Disciple
  ( 2)
Creature — Elf Cleric
(1/1)
When Elderfang Disciple enters the battlefield, each opponent discards a card.
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Elderfang Ritualist
  ( 3)
Creature — Elf Cleric
(3/1)
When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand.
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Elderleaf Mentor
  ( 4)
Creature — Elf Warrior
(3/2)
When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.
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Elegant Edgecrafters
   ( 6)
Creature — Elf Artificer
(3/4)
Elegant Edgecrafters can't be blocked by creatures with power 2 or less. Fabricate 2 <i>(When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)</i>
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Elegant Entourage
  ( 4)
Creature — Elf Druid
(4/4)
<i>Alliance</i> — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
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Elf Replica
 ( 3)
Artifact Creature — Elf
(2/2)
 , Sacrifice Elf Replica: Destroy target enchantment.
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Elturgard Ranger
  ( 5)
Creature — Human Elf Ranger
(4/1)
Reach When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token.
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Elven Riders
   ( 5)
Creature — Elf
(3/3)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
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Elves of Deep Shadow
 ( 1)
Creature — Elf Druid
(1/1)
: Add . Elves of Deep Shadow deals 1 damage to you.
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