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Amrou Kithkin
  ( 2)
Creature — Kithkin
(1/1)
This creature can't be blocked by creatures with power 3 or greater.
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Amrou Scout
  ( 2)
Creature — Kithkin Rebel Scout
(2/1)
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Amrou Seekers
  ( 3)
Creature — Kithkin Rebel
(2/2)
This creature can't be blocked except by artifact creatures and/or white creatures.
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Apothecary Initiate
 ( 1)
Creature — Kithkin Cleric
(1/1)
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Augury Adept
   ( 3)
Creature — Kithkin Wizard
(2/2)
Whenever this creature deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
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Ballynock Cohort
  ( 3)
Creature — Kithkin Soldier
(2/2)
First strike This creature gets +1/+1 as long as you control another white creature.
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Ballynock Trapper
  ( 4)
Creature — Kithkin Soldier
(2/2)
: Tap target creature.
Whenever you cast a white spell, you may untap this creature.
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Ballyrush Banneret
  ( 2)
Creature — Kithkin Soldier
(2/1)
Kithkin spells and Soldier spells you cast cost less to cast.
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Barrenton Cragtreads
   ( 4)
Creature — Kithkin Scout
(3/3)
This creature can't be blocked by red creatures.
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Barrenton Medic
  ( 5)
Creature — Kithkin Cleric
(0/4)
: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on this creature: Untap this creature.
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Battletide Alchemist
   ( 5)
Creature — Kithkin Cleric
(3/4)
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
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Brigid, Hero of Kinsbaile
   ( 4)
Legendary Creature — Kithkin Archer
(2/3)
First strike : Brigid deals 2 damage to each attacking or blocking creature target player controls.
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Brigid, Who's Seen Some Stuff (playtest)
   ( 4)
Legendary Creature — — Kithkin Archer
(3/3)
Vigilance Nimble (This creature can't be blocked by creatures with power 3 or greater.) Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)
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Burrenton Forge-Tender
 ( 1)
Creature — Kithkin Wizard
(1/1)
Protection from red Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.
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Burrenton Shield-Bearers
  ( 5)
Creature — Kithkin Soldier
(3/3)
Whenever this creature attacks, target creature gets +0/+3 until end of turn.
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Cenn's Heir
  ( 2)
Creature — Kithkin Soldier
(1/1)
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
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Cenn's Tactician
 ( 1)
Creature — Kithkin Soldier
(1/1)
, : Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
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Gaddock Teeg
  ( 2)
Legendary Creature — Kithkin Advisor
(2/2)
Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with in their mana costs can't be cast.
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Galepowder Mage
  ( 4)
Creature — Kithkin Wizard
(3/3)
Flying Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Goldmeadow Dodger
 ( 1)
Creature — Kithkin Rogue
(1/1)
This creature can't be blocked by creatures with power 4 or greater.
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Goldmeadow Stalwart
 ( 1)
Creature — Kithkin Soldier
(2/2)
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay .
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Kinsbaile Balloonist
  ( 4)
Creature — Kithkin Soldier
(2/2)
Flying Whenever this creature attacks, you may have target creature gain flying until end of turn.
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Kinsbaile Borderguard
   ( 3)
Creature — Kithkin Soldier
(1/1)
This creature enters with a +1/+1 counter on it for each other Kithkin you control. When this creature dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
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Kinsbaile Cavalier
  ( 4)
Creature — Kithkin Knight
(2/2)
Knight creatures you control have double strike.
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Kinsbaile Skirmisher
  ( 2)
Creature — Kithkin Soldier
(2/2)
When this creature enters, target creature gets +1/+1 until end of turn.
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Kinscaer Harpoonist
  ( 4)
Creature — Kithkin Soldier
(2/2)
Flying Whenever this creature attacks, you may have target creature lose flying until end of turn.
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Kithkin Daggerdare
  ( 2)
Creature — Kithkin Soldier
(1/1)
, : Target attacking creature gets +2/+2 until end of turn.
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Kithkin Greatheart
  ( 2)
Creature — Kithkin Soldier
(2/1)
As long as you control a Giant, this creature gets +1/+1 and has first strike.
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Kithkin Harbinger
  ( 3)
Creature — Kithkin Wizard
(1/3)
When this creature enters, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.
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Kithkin Healer
  ( 3)
Creature — Kithkin Cleric
(2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Kithkin Mourncaller
  ( 3)
Creature — Kithkin Scout
(2/2)
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
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Kithkin Rabble
  ( 4)
Creature — Kithkin
(*/*)
Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
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Kithkin Shielddare
  ( 2)
Creature — Kithkin Soldier
(1/1)
, : Target blocking creature gets +2/+2 until end of turn.
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Kithkin Spellduster
  ( 5)
Creature — Kithkin Wizard
(2/3)
Flying  , Sacrifice this creature: Destroy target enchantment.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Kithkin Zealot
  ( 2)
Creature — Kithkin Cleric
(1/3)
When this creature enters, you gain 1 life for each black and/or red permanent target opponent controls.
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Kithkin Zephyrnaut
  ( 3)
Creature — Kithkin Soldier
(2/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +2/+2 and gains flying and vigilance until end of turn.
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Knight of Meadowgrain
  ( 2)
Creature — Kithkin Knight
(2/2)
First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Mistmeadow Skulk
  ( 2)
Creature — Kithkin Rogue
(1/1)
Lifelink, protection from mana value 3 or greater
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Mistmeadow Vanisher
  ( 3)
Creature — Kithkin Wizard
(3/2)
Whenever this creature becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Order of the Golden Cricket
  ( 2)
Creature — Kithkin Knight
(2/2)
Whenever this creature attacks, you may pay . If you do, it gains flying until end of turn.
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Parapet Watchers
  ( 3)
Creature — Kithkin Soldier
(2/2)
: This creature gets +0/+1 until end of turn.
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Plain Walker (playtest)
  ( 3)
Creature — — Kithkin Rogue
(2/3)
Plainswalk Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.) Whenever Plain Walker deals combat damage to a player or planeswalker, planeswalk. (If you're playing Planechase, proceed to the next plane.)
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Preeminent Captain
  ( 3)
Creature — Kithkin Soldier
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
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Resplendent Mentor
  ( 5)
Creature — Kithkin Cleric
(2/2)
White creatures you control have " : You gain 1 life."
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Somnomancer
  ( 2)
Creature — Kithkin Wizard
(2/1)
When this creature enters, you may tap target creature.
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Springjack Knight
  ( 3)
Creature — Kithkin Knight
(2/1)
Whenever this creature attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Springjack Shepherd
  ( 4)
Creature — Kithkin Wizard
(1/2)
Chroma — When this creature enters, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
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Thistledown Duo
  ( 3)
Creature — Kithkin Soldier Wizard
(2/2)
Whenever you cast a white spell, this creature gets +1/+1 until end of turn. Whenever you cast a blue spell, this creature gains flying until end of turn.
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Thistledown Liege
    ( 4)
Creature — Kithkin Knight
(1/3)
Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1.
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Thoughtweft Trio
   ( 4)
Creature — Kithkin Soldier
(5/5)
First strike, vigilance Champion a Kithkin (When this enters, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) This creature can block any number of creatures.
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Wizened Cenn
  ( 2)
Creature — Kithkin Cleric
(2/2)
Other Kithkin creatures you control get +1/+1.
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