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Acclaimed Contender
Acclaimed Contender 2White (3)
Creature — Human Knight (3/3)

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Accorder Paladin
Accorder Paladin 1White (2)
Creature — Human Knight (3/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Mirrodin Besieged (Uncommon)
Adeline, Resplendent Cathar
Adeline, Resplendent Cathar 1WhiteWhite (3)
Legendary Creature — Human Knight (*/4)

Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

March of the Machine Commander (Rare)
Other Versions
Innistrad: Midnight Hunt (Rare)
Adriana, Captain of the Guard
Adriana, Captain of the Guard 3RedWhite (5)
Legendary Creature — Human Knight (4/4)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

Phyrexia: All Will Be One Commander (Rare)
Other Versions
Conspiracy: Take the Crown (Rare)
Ikoria Commander (Rare)
Dominaria United Commander (Rare)
Adun Oakenshield
Adun Oakenshield BlackRedGreen (3)
Legendary Creature — Human Knight (1/2)

BlackRedGreen, Tap: Return target creature card from your graveyard to your hand.

Masters Edition (Rare)
Other Versions
Legends (Rare)
Agatha's Champion
Agatha's Champion 4Green (5)
Creature — Human Knight (4/4)

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Trample

When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Wilds of Eldraine (Uncommon)
Agent of Stromgald
Agent of Stromgald Red (1)
Creature — Human Knight (1/1)

Red: Add Black.

Alliances (Common)
Alaborn Cavalier
Alaborn Cavalier 2WhiteWhite (4)
Creature — Human Knight (2/2)

Whenever Alaborn Cavalier attacks, you may tap target creature.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Alaborn Veteran
Alaborn Veteran 2White (3)
Creature — Human Knight (2/2)

Tap: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

Portal Second Age (Rare)
Order of Midnight (Alter Fate)
Order of Midnight (Alter Fate) 1Black (2)
Sorcery — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

March of the Machine Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Angelfire Crusader
Angelfire Crusader 3White (4)
Creature — Human Soldier Knight (2/3)

Red: Angelfire Crusader gets +1/+0 until end of turn.

Apocalypse (Common)
Ardenvale Paladin
Ardenvale Paladin 3White (4)
Creature — Human Knight (2/5)

Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.

Throne of Eldraine (Common)
Ardenvale Tactician
Ardenvale Tactician 1WhiteWhite (3)
Creature — Human Knight (2/3)

Flying

Throne of Eldraine (Common)
Argivian Cavalier
Argivian Cavalier 2White (3)
Creature — Orc Knight (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.

Dominaria United (Common)
Armored Skyhunter
Armored Skyhunter 3White (4)
Creature — Cat Knight (3/3)

Flying

Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

Commander Legends (Rare)
Armored Wolf-Rider
Armored Wolf-Rider 3GreenWhite (5)
Creature — Elf Knight (4/6)

Dragon's Maze (Common)
Armory Paladin
Armory Paladin 1RedWhite (3)
Creature — Human Knight (3/3)

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

Magic The Gathering—Fallout (Rare)
Arrogant Bloodlord
Arrogant Bloodlord 1BlackBlack (3)
Creature — Vampire Knight (4/4)

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

Rise of the Eldrazi (Uncommon)
Arvad the Cursed
Arvad the Cursed 3WhiteBlack (5)
Legendary Creature — Vampire Knight (3/3)

Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

March of the Machine Commander (Uncommon)
Other Versions
Dominaria (Uncommon)
Dominaria United Commander (Uncommon)
Aryel, Knight of Windgrace
Aryel, Knight of Windgrace 2WhiteBlack (4)
Legendary Creature — Human Knight (4/4)

Vigilance

2White, Tap: Create a 2/2 white Knight creature token with vigilance.

Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

Commander Masters (Uncommon)
Other Versions
Dominaria (Rare)
March of the Machine Commander (Rare)
Ashenmoor Liege
Ashenmoor Liege 1Black or RedBlack or RedBlack or Red (4)
Creature — Elemental Knight (4/1)

Other black creatures you control get +1/+1.

Other red creatures you control get +1/+1.

Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Double Masters 2022 (Rare)
Other Versions
Shadowmoor (Rare)
Attended Knight
Attended Knight 2White (3)
Creature — Human Knight (2/2)

First strike

When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.

Modern Masters 2017 Edition (Common)
Other Versions
Magic 2013 (Common)
Ayara's Oathsworn
Ayara's Oathsworn 1Black (2)
Creature — Human Knight (2/2)

Menace

Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.

March of the Machine: The Aftermath (Rare)
Aysen Crusader
Aysen Crusader 2WhiteWhite (4)
Creature — Human Knight (2+*/2+*)

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

Masters Edition II (Uncommon)
Other Versions
Homelands (Rare)
Azorius Knight-Arbiter
Azorius Knight-Arbiter 3WhiteBlue (5)
Creature — Human Knight (2/5)

Vigilance

Azorius Knight-Arbiter can't be blocked.

Ravnica Allegiance (Common)
Azorius Skyguard
Azorius Skyguard 4WhiteBlue (6)
Creature — Human Knight (3/3)

Flying, first strike

Creatures your opponents control get -1/-0.

Ravnica Allegiance (Uncommon)
Balan, Wandering Knight
Balan, Wandering Knight 2WhiteWhite (4)
Legendary Creature — Cat Knight (3/3)

First strike

Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.

1White: Attach all Equipment you control to Balan.

Commander Masters (Rare)
Other Versions
Commander 2017 (Rare)
Jumpstart 2022 (Rare)
Bartolomé del Presidio
Bartolomé del Presidio WhiteBlack (2)
Legendary Creature — Vampire Knight (2/1)

Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.

The Lost Caverns of Ixalan (Uncommon)
Basri's Lieutenant
Basri's Lieutenant 3White (4)
Creature — Human Knight (3/4)

Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.

Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

Core Set 2021 (Rare)
Battle Angels of Tyr
Battle Angels of Tyr 2WhiteWhite (4)
Creature — Angel Knight (4/4)

Flying, myriad

Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Embereth Shieldbreaker (Battle Display)
Embereth Shieldbreaker (Battle Display) Red (1)
Sorcery — Adventure

Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Belle of the Brawl
Belle of the Brawl 2Black (3)
Creature — Human Knight (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

Throne of Eldraine (Uncommon)
Benalish Cavalry
Benalish Cavalry 1White (2)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Benalish Honor Guard
Benalish Honor Guard 1White (2)
Creature — Human Knight (2/2)

Benalish Honor Guard gets +1/+0 for each legendary creature you control.

Jumpstart 2022 (Common)
Other Versions
Dominaria (Common)
Benalish Knight
Benalish Knight 2White (3)
Creature — Human Knight (2/2)

Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)

Tenth Edition (Common)
Other Versions
Weatherlight (Common)
Benalish Lancer
Benalish Lancer 2White (3)
Creature — Human Knight (2/2)

Kicker 2White <I>(You may pay an additional </I>2White<I> as you cast this spell.)</I>

If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Invasion (Common)
Benalish Marshal
Benalish Marshal WhiteWhiteWhite (3)
Creature — Human Knight (3/3)

Other creatures you control get +1/+1.

Game Night (Rare)
Other Versions
Dominaria (Rare)
Besotted Knight
Besotted Knight 3White (4)
Creature — Human Knight (3/3)

Wilds of Eldraine (Common)
Besotted Knight (Betroth the Beast)
Besotted Knight (Betroth the Beast) White (1)
Sorcery — Adventure

Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward 1.)

Wilds of Eldraine (Common)
Black Knight
Black Knight BlackBlack (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Blacklance Paragon
Blacklance Paragon 1Black (2)
Creature — Human Knight (3/1)

Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

Throne of Eldraine (Rare)
Blazing Blade Askari
Blazing Blade Askari 2Red (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

2: Blazing Blade Askari becomes colorless until end of turn.

Time Spiral (Common)
Blood Knight
Blood Knight RedRed (2)
Creature — Human Knight (2/2)

First strike, protection from white

Planar Chaos (Uncommon)
Bloodcrazed Paladin
Bloodcrazed Paladin 1Black (2)
Creature — Vampire Knight (1/1)

Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

Ixalan (Rare)
Bloodcrusher of Khorne
Bloodcrusher of Khorne 3Red (4)
Creature — Demon Knight (3/3)

Trample

Devastating Charge — Other creatures you control have trample.

Warhammer 40,000 Commander (Uncommon)
Blood-Cursed Knight
Blood-Cursed Knight 1WhiteBlack (3)
Creature — Vampire Knight (3/2)

As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

Magic Origins (Uncommon)
Bloodsworn Knight
Bloodsworn Knight (0)
Creature — Vampire Knight (*/*)

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.

1Black, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Uncommon)
Bloodsworn Steward
Bloodsworn Steward 2RedRed (4)
Creature — Vampire Knight (4/4)

Flying

Commander creatures you control get +2/+2 and have haste.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Commander 2017 (Rare)
Boareskyr Tollkeeper
Boareskyr Tollkeeper 1White (2)
Creature — — Orc Knight (3/1)

When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."

Alchemy Horizons: Baldur's Gate (Uncommon)
Boartusk Liege
Boartusk Liege 1Red or GreenRed or GreenRed or Green (4)
Creature — Goblin Knight (3/4)

Trample

Other red creatures you control get +1/+1.

Other green creatures you control get +1/+1.

Double Masters 2022 (Rare)
Other Versions
Shadowmoor (Rare)
Bogardan Lancer
Bogardan Lancer 1Red (2)
Creature — Human Knight (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Future Sight (Common)
Bold Impaler
Bold Impaler Red (1)
Creature — Vampire Knight (1/2)

2Red: Bold Impaler gets +2/+0 until end of turn.

Eldritch Moon (Common)
Border Guardian
Border Guardian 4 (4)
Artifact Creature — Knight (1/1)

Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.

Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.

Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.

Unstable (Uncommon)
Rimrock Knight (Boulder Rush)
Rimrock Knight (Boulder Rush) Red (1)
Instant — Adventure

Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Breathless Knight
Breathless Knight 1WhiteBlack (3)
Creature — Spirit Knight (2/2)

Flying, lifelink

Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight.

Modern Horizons 2 (Common)
Oakhame Ranger (Bring Back)
Oakhame Ranger (Bring Back) Green or WhiteGreen or WhiteGreen or WhiteGreen or White (4)
Sorcery — Adventure

Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Uncommon)
Burning Shield Askari
Burning Shield Askari 2Red (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

RedRed: Burning Shield Askari gains first strike until end of turn.

Mirage (Common)
Burning Sun Cavalry
Burning Sun Cavalry 1Red (2)
Creature — Human Knight (2/2)

Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.

The Lost Caverns of Ixalan (Common)
Burning-Yard Trainer
Burning-Yard Trainer 4Red (5)
Creature — Human Knight (3/3)

Trample, haste

When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

Throne of Eldraine (Uncommon)
Cabal Paladin
Cabal Paladin 3Black (4)
Creature — Human Knight (4/2)

Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Common)
Cadaverous Knight
Cadaverous Knight 2Black (3)
Creature — Zombie Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

1BlackBlack: Regenerate Cadaverous Knight.

Planechase (Common)
Other Versions
Mirage (Common)
Candlelit Cavalry
Candlelit Cavalry 4Green (5)
Creature — Human Knight (5/5)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

Innistrad: Midnight Hunt (Common)
Capashen Knight
Capashen Knight 1White (2)
Creature — Human Knight (1/1)

First strike (This creature deals combat damage before creatures without first strike.)

1White: Capashen Knight gets +1/+0 until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Urza's Destiny (Common)
Capashen Templar
Capashen Templar 2White (3)
Creature — Human Knight (2/2)

White: Capashen Templar gets +0/+1 until end of turn.

Urza's Destiny (Common)
Caravan Escort
Caravan Escort White (1)
Creature — Human Knight (1/1)

Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Knights vs. Dragons (Common)
Cavalier of Dawn
Cavalier of Dawn 2WhiteWhiteWhite (5)
Creature — Elemental Knight (4/6)

Vigilance

When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.

When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

Core Set 2020 (Mythic Rare)
Cavalier of Flame
Cavalier of Flame 2RedRedRed (5)
Creature — Elemental Knight (6/5)

1Red: Creatures you control get +1/+0 and gain haste until end of turn.

When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.

When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

Core Set 2020 (Mythic Rare)
Cavalier of Gales
Cavalier of Gales 2BlueBlueBlue (5)
Creature — Elemental Knight (5/5)

Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

Core Set 2020 (Mythic Rare)
Cavalier of Night
Cavalier of Night 2BlackBlackBlack (5)
Creature — Elemental Knight (4/5)

Lifelink

When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.

When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.

Core Set 2020 (Mythic Rare)
Cavalier of Thorns
Cavalier of Thorns 2GreenGreenGreen (5)
Creature — Elemental Knight (5/6)

Reach

When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.

When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

Core Set 2020 (Mythic Rare)
Cavalry Drillmaster
Cavalry Drillmaster 1White (2)
Creature — Human Knight (2/1)

When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Jumpstart 2022 (Common)
Other Versions
Core Set 2019 (Common)
Cavalry Master
Cavalry Master 2WhiteWhite (4)
Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Time Spiral (Uncommon)
Champion Lancer
Champion Lancer 4WhiteWhite (6)
Creature — Human Knight (3/3)

Prevent all damage that would be dealt to Champion Lancer by creatures.

Masters Edition IV (Rare)
Other Versions
Starter 1999 (Rare)
Champion of Dusk
Champion of Dusk 3BlackBlack (5)
Creature — Vampire Knight (4/4)

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Innistrad: Crimson Vow Commander (Rare)
Champions of Tyr
Champions of Tyr 2WhiteWhite (4)
Creature — — Angel Knight (4/3)

Flying, double team

When Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Charging Paladin
Charging Paladin 2White (3)
Creature — Human Knight (2/2)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Starter 1999 (Uncommon)
Portal (Uncommon)
Duel Decks: Divine vs. Demonic (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Charity Extractor
Charity Extractor 3Black (4)
Creature — Human Knight (1/5)

Lifelink

War of the Spark (Common)
Chieftain en-Dal
Chieftain en-Dal 1WhiteWhite (3)
Creature — Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

Nemesis (Uncommon)
Chivalrous Chevalier
Chivalrous Chevalier 4White (5)
Artifact Creature — Cyborg Knight (3/3)

Flying

When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.

Unstable (Common)
Citadel Castellan
Citadel Castellan 1GreenWhite (3)
Creature — Human Knight (2/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Magic Origins (Uncommon)
Clarion Cathars
Clarion Cathars 3White (4)
Creature — Human Knight (3/3)

When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.

Innistrad: Midnight Hunt (Common)
Cloud Crusader
Cloud Crusader 2WhiteWhite (4)
Creature — Human Knight (2/3)

Flying

First strike (This creature deals combat damage before creatures without first strike.)

Magic 2011 (Common)
Coalition Skyknight
Coalition Skyknight 3White (4)
Creature — Human Knight (2/2)

Flying

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Dominaria United (Uncommon)
Conclave Cavalier
Conclave Cavalier GreenGreenWhiteWhite (4)
Creature — Centaur Knight (4/4)

Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

Ravnica Remastered (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Corpse Knight
Corpse Knight WhiteBlack (2)
Creature — Zombie Knight (2/2)

Whenever another creature enters the battlefield under your control, each opponent loses 1 life.

March of the Machine Commander (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Court Hussar
Court Hussar 2Blue (3)
Creature — Vedalken Knight (1/3)

Vigilance

When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.

When Court Hussar enters the battlefield, sacrifice it unless White was spent to cast it.

Guild Kit: Azorius (Uncommon)
Other Versions
Dissension (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Masters 25 (Common)
Craven Knight
Craven Knight 1Black (2)
Creature — Human Knight (2/2)

Craven Knight can't block.

Portal (Common)
Crimson Honor Guard
Crimson Honor Guard 3RedRed (5)
Creature — Vampire Knight (4/5)

Trample

At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Commander 2017 (Rare)
Crusading Knight
Crusading Knight 2WhiteWhite (4)
Creature — Human Knight (2/2)

Protection from black

Crusading Knight gets +1/+1 for each Swamp your opponents control.

Invasion (Rare)
Smitten Swordmaster (Curry Favor)
Smitten Swordmaster (Curry Favor) Black (1)
Sorcery — Adventure

You gain X life and each opponent loses X life, where X is the number of Knights you control.

March of the Machine Commander (Common)
Other Versions
Throne of Eldraine (Common)
Dakmor Lancer
Dakmor Lancer 4BlackBlack (6)
Creature — Human Knight (3/3)

When Dakmor Lancer enters the battlefield, destroy target nonblack creature.

Starter 1999 (Rare)
Other Versions
Seventh Edition (Uncommon)
Danitha Capashen, Paragon
Danitha Capashen, Paragon 2White (3)
Legendary Creature — Human Knight (2/2)

First strike, vigilance, lifelink

Aura and Equipment spells you cast cost 1 less to cast.

Wilds of Eldraine Commander (Uncommon)
Other Versions
Dominaria (Uncommon)
Commander Legends (Uncommon)
Game Night: Free-For-All (Uncommon)
Jumpstart 2022 (Uncommon)
Commander Masters (Uncommon)
Danitha, Benalia's Hope
Danitha, Benalia's Hope 4White (5)
Legendary Creature — Human Knight (4/4)

First strike, vigilance, lifelink

When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.

Dominaria United (Rare)
Danitha, New Benalia's Light
Danitha, New Benalia's Light 1GreenWhite (3)
Legendary Creature — Human Knight (2/2)

Vigilance, trample, lifelink

Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.

March of the Machine: The Aftermath (Rare)
Daring Skyjek
Daring Skyjek 1White (2)
Creature — Human Knight (3/1)

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

Guild Kit: Boros (Common)
Other Versions
Gatecrash (Common)
Dauntless Bodyguard
Dauntless Bodyguard White (1)
Creature — Human Knight (2/1)

As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

Dominaria (Uncommon)
Dauthi Mercenary
Dauthi Mercenary 2Black (3)
Creature — Dauthi Knight Mercenary (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

1Black: Dauthi Mercenary gets +1/+0 until end of turn.

Vintage Masters (Common)
Other Versions
Tempest (Uncommon)
Dawnstrike Paladin
Dawnstrike Paladin 3WhiteWhite (5)
Creature — Human Knight (2/4)

Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Magic 2014 Core Set (Common)
Deathless Ancient
Deathless Ancient 4BlackBlack (6)
Creature — Vampire Knight (4/4)

Flying

Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.

Ixalan (Uncommon)
Deathless Knight
Deathless Knight Black or GreenBlack or GreenBlack or GreenBlack or Green (4)
Creature — Skeleton Knight (4/2)

Haste

When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.

Throne of Eldraine (Uncommon)
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