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_____ _____ _____ Trespasser
  ( 2)
Creature — Human Rogue Guest
(2/1)
When this creature enters the battlefield, you may put a name sticker on it.  : This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
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Aarakocra Sneak
  ( 4)
Creature — Bird Rogue
(1/4)
Flying When Aarakocra Sneak enters the battlefield, you take the initiative.
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Acquisitions Expert
  ( 2)
Creature — Human Rogue
(1/2)
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. <i>(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)</i>
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Aetherborn Marauder
  ( 4)
Creature — Aetherborn Rogue
(2/2)
Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
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Agent of Horizons
  ( 3)
Creature — Human Rogue
(3/2)
 : Agent of Horizons can't be blocked this turn.
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Agent of Raffine
 ( 1)
Creature — — Human Rogue
(1/2)
, : Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
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Agent of Treachery
   ( 7)
Creature — Human Rogue
(2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
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Akki Underminer
  ( 4)
Creature — Goblin Rogue Shaman
(1/1)
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
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Aladdin
   ( 4)
Creature — Human Rogue
(1/1)
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Ali Baba
 ( 1)
Creature — Human Rogue
(1/1)
: Tap target Wall.
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Alora, Merry Thief
  ( 3)
Legendary Creature — Halfling Rogue
(3/2)
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background <i>(You can have a Background as a second commander.)</i>
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Anowon, the Ruin Thief
   ( 4)
Legendary Creature — Vampire Rogue
(2/4)
Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. <i>(To mill a card, a player puts the top card of their library into their graveyard.)</i>
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Antique Collector
  ( 2)
Creature — — Human Rogue
(2/2)
Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." <i>(Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")</i>
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Arms Dealer
  ( 3)
Creature — Goblin Rogue
(1/1)
 , Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
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Astarion, the Decadent
   ( 6)
Legendary Creature — Vampire Elf Rogue
(4/4)
Deathtouch, lifelink At the beginning of your end step, choose one — • <i>Feed</i> — Target opponent loses life equal to the amount of life they lost this turn. • <i>Friends</i> — You gain life equal to the amount of life you gained this turn.
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Audacious Infiltrator
  ( 2)
Creature — Dwarf Rogue
(3/1)
Audacious Infiltrator can't be blocked by artifact creatures.
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Audacious Thief
  ( 3)
Creature — Human Rogue
(2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
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Auntie's Snitch
  ( 3)
Creature — Goblin Rogue
(3/1)
Auntie's Snitch can't block. Prowl  <i>(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)</i> Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
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Backstreet Bruiser
  ( 2)
Creature — Cephalid Rogue
(3/3)
Defender As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.
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Bala Ged Thief
  ( 4)
Creature — Human Rogue Ally
(2/2)
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
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Balustrade Spy
  ( 4)
Creature — Vampire Rogue
(2/3)
Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Bane Alley Broker
   ( 3)
Creature — Human Rogue
(0/3)
: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.  , : Return a card exiled with Bane Alley Broker to its owner's hand.
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Baneblade Scoundrel
  ( 4)
Creature — Human Rogue Werewolf
(4/3)
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>
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Battlefield Scavenger
  ( 2)
Creature — Jackal Rogue
(2/2)
You may exert Battlefield Scavenger as it attacks. <i>(It won't untap during your next untap step.)</i> Whenever you exert a creature, you may discard a card. If you do, draw a card.
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Black Market Tycoon
  ( 2)
Creature — Cat Rogue
(2/2)
At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control. : Create a Treasure token.
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Blackbloom Rogue
  ( 3)
Creature — Human Rogue
(2/3)
Menace <i>(This creature can't be blocked except by two or more creatures.)</i> Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
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Blade Juggler
  ( 5)
Creature — Human Rogue
(3/2)
Spectacle  <i>(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)</i> When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
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Blighted Agent
  ( 2)
Creature — Phyrexian Human Rogue
(1/1)
Infect <i>(This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)</i> Blighted Agent can't be blocked.
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Blood Burglar
  ( 2)
Creature — Vampire Rogue
(2/2)
As long as it's your turn, Blood Burglar has lifelink.<i>(Damage dealt by this creature also causes you to gain that much life.)</i>
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Bloodborn Scoundrels
  ( 6)
Creature — Vampire Rogue
(4/4)
Assist <i>(Another player can pay up to of this spell's cost.)</i> When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.
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Bloodthirsty Aerialist
   ( 3)
Creature — Vampire Rogue
(2/3)
Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
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Body Launderer
   ( 4)
Creature — Ogre Rogue
(3/3)
Deathtouch Whenever another nontoken creature you control dies, Body Launderer connives. When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
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Boggart Arsonists
  ( 3)
Creature — Goblin Rogue
(2/1)
Plainswalk <i>(This creature can't be blocked as long as defending player controls a Plains.)</i>  , Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
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Boggart Forager
 ( 1)
Creature — Goblin Rogue
(1/1)
, Sacrifice Boggart Forager: Target player shuffles their library.
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Boggart Loggers
  ( 3)
Creature — Goblin Rogue
(2/1)
Forestwalk <i>(This creature can't be blocked as long as defending player controls a Forest.)</i>  , Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
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Bold Plagiarist
  ( 4)
Creature — Vampire Rogue
(2/2)
Flash Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.
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Boseiju Pathlighter
  ( 3)
Creature — — Human Rogue
(3/2)
When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter's spellbook.
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Brazen Borrower
   ( 3)
Creature — Faerie Rogue
(3/1)
Flash Flying Brazen Borrower can block only creatures with flying.
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Brinebarrow Intruder
 ( 1)
Creature — Human Rogue
(1/2)
Flash When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
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Burning-Tree Vandal
  ( 3)
Creature — Human Rogue
(2/1)
Riot <i>(This creature enters the battlefield with your choice of a +1/+1 counter or haste.)</i> Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
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Cache Raiders
   ( 5)
Creature — Merfolk Rogue
(4/4)
At the beginning of your upkeep, return a permanent you control to its owner's hand.
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Cackling Culprit
( 0)
Creature — Human Rogue
(3/5)
Whenever Cackling Culprit or another creature you control dies, you gain 1 life.  : Cackling Culprit gains deathtouch until end of turn.
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Canal Courier
  ( 6)
Creature — Human Rogue
(3/5)
When Canal Courier enters the battlefield, you become the monarch. Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.
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Cephalid Facetaker
  ( 3)
Creature — Cephalid Rogue
(1/4)
Cephalid Facetaker can't be blocked. At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
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Cephalid Looter
  ( 3)
Creature — Cephalid Rogue
(2/1)
: Target player draws a card, then discards a card.
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Cephalid Vandal
  ( 2)
Creature — Cephalid Rogue
(1/1)
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.
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Chandler
  ( 5)
Legendary Creature — Human Rogue
(3/3)
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Charging Bandits
  ( 5)
Creature — Human Rogue
(3/3)
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
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Chevill, Bane of Monsters
  ( 2)
Legendary Creature — Human Rogue
(1/3)
Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
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Cold-Eyed Selkie
   ( 3)
Creature — Merfolk Rogue
(1/1)
Islandwalk <i>(This creature can't be blocked as long as defending player controls an Island.)</i> Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
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Conspicuous Snoop
  ( 2)
Creature — Goblin Rogue
(2/2)
Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.
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Contraband Kingpin
  ( 2)
Creature — Aetherborn Rogue
(1/4)
Lifelink Whenever an artifact enters the battlefield under your control, scry 1.
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Coral Trickster
  ( 2)
Creature — Merfolk Rogue
(2/1)
Morph <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i> When Coral Trickster is turned face up, you may tap or untap target permanent.
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Corpse Appraiser
   ( 3)
Creature — Vampire Rogue
(3/3)
When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
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Corpse Hauler
  ( 2)
Creature — Human Rogue
(2/1)
 , Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
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Corpse Traders
  ( 4)
Creature — Human Rogue
(3/3)
 , Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
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Corrosive Mentor
  ( 3)
Creature — Elemental Rogue
(1/3)
Black creatures you control have wither. <i>(They deal damage to creatures in the form of -1/-1 counters.)</i>
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Covert Cutpurse
  ( 3)
Creature — Human Rogue
(2/1)
When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. Disturb  <i>(You may cast this card from your graveyard transformed for its disturb cost.)</i>
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Covetous Geist
( 0)
Creature — Spirit Rogue
(2/2)
Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead.
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Creepy Puppeteer
  ( 4)
Creature — Human Rogue
(4/3)
Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
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Crooked Custodian
  ( 2)
Creature — Ogre Rogue
(3/2)
Crooked Custodian enters the battlefield tapped.
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Cunning Nightbonder
  ( 2)
Creature — Human Rogue
(2/2)
Flash Spells with flash you cast cost less to cast and can't be countered.
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Cutthroat il-Dal
  ( 4)
Creature — Human Rogue
(4/1)
<i>Hellbent</i> — Cutthroat <i>il</i>-Dal has shadow as long as you have no cards in hand. <i>(It can block or be blocked by only creatures with shadow.)</i>
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Dagger Caster
  ( 4)
Creature — Viashino Rogue
(2/3)
When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
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Daring Sleuth
  ( 2)
Creature — Human Rogue
(2/1)
When you sacrifice a Clue, transform Daring Sleuth.
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Daring Thief
  ( 3)
Creature — Human Rogue
(2/3)
<i>Inspired</i> — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
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Dauthi Voidwalker
  ( 2)
Creature — Dauthi Rogue
(3/2)
Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i> If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. , Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
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Deathcult Rogue
   ( 3)
Creature — Human Rogue
(2/2)
Deathcult Rogue can't be blocked except by Rogues.
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Deepchannel Mentor
  ( 6)
Creature — Merfolk Rogue
(2/2)
Blue creatures you control can't be blocked.
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Deeptread Merrow
  ( 2)
Creature — Merfolk Rogue
(2/1)
: Deeptread Merrow gains islandwalk until end of turn. <i>(It can't be blocked as long as defending player controls an Island.)</i>
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Deft Duelist
  ( 2)
Creature — Human Rogue
(2/1)
First strike Shroud <i>(This creature can't be the target of spells or abilities.)</i>
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Deranged Outcast
  ( 2)
Creature — Human Rogue
(2/1)
 , Sacrifice a Human: Put two +1/+1 counters on target creature.
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Dewdrop Spy
   ( 3)
Creature — Faerie Rogue
(2/2)
Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
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Dhund Operative
  ( 2)
Creature — Human Rogue
(2/2)
As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.
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Dimir Informant
  ( 3)
Creature — Human Rogue
(1/4)
When Dimir Informant enters the battlefield, surveil 2. <i>(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)</i>
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Disciple of Deceit
  ( 2)
Creature — Human Rogue
(1/3)
<i>Inspired</i> — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
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Dogged Detective
  ( 2)
Creature — Human Rogue
(2/1)
When Dogged Detective enters the battlefield, surveil 2. <i>(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)</i> Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.
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Dragonborn Looter
  ( 2)
Creature — Dragon Rogue
(1/2)
, : Draw a card, then discard a card.
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Drana's Silencer
  ( 6)
Creature — Vampire Rogue
(3/2)
When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. <i>(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)</i>
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Draugr Thought-Thief
  ( 3)
Creature — Zombie Rogue
(3/2)
When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.
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Dream Thief
  ( 3)
Creature — Faerie Rogue
(2/1)
Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
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Dunerider Outlaw
  ( 2)
Creature — Human Rebel Rogue
(1/1)
Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
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Duskmantle Operative
  ( 2)
Creature — Human Rogue
(2/2)
Duskmantle Operative can't be blocked by creatures with power 4 or greater.
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Duskmantle Prowler
  ( 4)
Creature — Vampire Rogue
(2/2)
Haste <i>(This creature can attack and as soon as it comes under your control.)</i> Exalted <i>(Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)</i>
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Earwig Squad
   ( 5)
Creature — Goblin Rogue
(5/3)
Prowl  <i>(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)</i> When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
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Echo Inspector
  ( 4)
Creature — Bird Rogue
(2/3)
Flying When Echo Inspector enters the battlefield, it connives. <i>(Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)</i>
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Edric, Spymaster of Trest
   ( 3)
Legendary Creature — Elf Rogue
(2/2)
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
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Eloise, Nephalia Sleuth
   ( 5)
Legendary Creature — Human Rogue
(4/4)
Whenever another creature you control dies, investigate.<i>(Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")</i> Whenever you sacrifice a token, surveil 1. <i>(Look at the top card of your library. You may put that card into your graveyard.)</i>
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Elvish House Party
   ( 6)
Creature — Elf Rogue
(*/*)
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
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Emcee
  ( 3)
Creature — Human Rogue
(0/1)
Whenever another creature enters the battlefield, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
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Enigma Thief
   ( 7)
Creature — Sphinx Rogue
(5/5)
Prowl  <i>(You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)</i> Flying When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
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