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Antler Skulkin
 ( 5)
Artifact Creature — Scarecrow
(3/3)
: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Blazethorn Scarecrow
 ( 5)
Artifact Creature — Scarecrow
(3/3)
This creature has haste as long as you control a red creature. This creature has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
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Chainbreaker
 ( 2)
Artifact Creature — Scarecrow
(3/3)
This creature enters with two -1/-1 counters on it. , : Remove a -1/-1 counter from target creature.
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Crossroads Candleguide
 ( 4)
Artifact Creature — Scarecrow
(3/4)
When this creature enters, exile up to one target card from a graveyard. : Add one mana of any color.
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Fang Skulkin
 ( 2)
Artifact Creature — Scarecrow
(2/1)
: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
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Farmstead Gleaner
 ( 3)
Artifact Creature — Scarecrow
(2/2)
This creature doesn't untap during your untap step. , : Put a +1/+1 counter on this creature. ( is the untap symbol.)
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Grim Poppet
 ( 7)
Artifact Creature — Scarecrow
(4/4)
This creature enters with three -1/-1 counters on it. Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.
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Harvest Hand
 ( 3)
Artifact Creature — Scarecrow
(2/2)
When this creature dies, return it to the battlefield transformed under your control.
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Heap Doll
 ( 1)
Artifact Creature — Scarecrow
(1/1)
Sacrifice this creature: Exile target card from a graveyard.
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Hoof Skulkin
 ( 3)
Artifact Creature — Scarecrow
(2/2)
: Target green creature gets +1/+1 until end of turn.
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Jawbone Skulkin
 ( 1)
Artifact Creature — Scarecrow
(1/1)
: Target red creature gains haste until end of turn.
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Jousting Dummy
 ( 2)
Artifact Creature — Scarecrow Knight
(2/1)
: This creature gets +1/+0 until end of turn.
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Lockjaw Snapper
 ( 4)
Artifact Creature — Scarecrow
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) When this creature dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
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Lurebound Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(4/4)
As this creature enters, choose a color. When you control no permanents of the chosen color, sacrifice this creature.
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Oasis Gardener
 ( 3)
Artifact Creature — Scarecrow
(2/2)
When this creature enters, you gain 2 life. : Add one mana of any color.
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One-Eyed Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(2/3)
Defender Creatures with flying your opponents control get -1/-0.
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Osseous Sticktwister
  ( 2)
Artifact Creature — Scarecrow
(2/2)
Lifelink Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then this creature deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.
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Painter's Servant
 ( 2)
Artifact Creature — Scarecrow
(1/3)
As this creature enters, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
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Pili-Pala
 ( 2)
Artifact Creature — Scarecrow
(1/1)
Flying , : Add one mana of any color. ( is the untap symbol.)
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Rattleblaze Scarecrow
 ( 6)
Artifact Creature — Scarecrow
(5/3)
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) This creature has haste as long as you control a red creature.
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Reaper King
     ( 10)
Legendary Artifact Creature — Scarecrow
(6/6)
( can be paid with any two mana or with . This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow you control enters, destroy target permanent.
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Rendmaw, Creaking Nest
   ( 5)
Legendary Artifact Creature — Scarecrow
(5/5)
Menace, reach When Rendmaw enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
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Scarecrone
 ( 3)
Artifact Creature — Scarecrow
(1/2)
, Sacrifice a Scarecrow: Draw a card.
, : Return target artifact creature card from your graveyard to the battlefield.
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Scarecrow
 ( 5)
Artifact Creature — Scarecrow
(2/2)
, : Prevent all damage that would be dealt to you this turn by creatures with flying.
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Scarecrow Guide
 ( 2)
Artifact Creature — Scarecrow
(2/1)
Reach : Add one mana of any color. Activate only once each turn.
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Scaretiller
 ( 4)
Artifact Creature — Scarecrow
(1/4)
Whenever this creature becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.
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Scorn Effigy
 ( 3)
Artifact Creature — Scarecrow
(2/3)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Scrapbasket
 ( 4)
Artifact Creature — Scarecrow
(3/2)
: This creature becomes all colors until end of turn.
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Scuttlemutt
 ( 3)
Artifact Creature — Scarecrow
(2/2)
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
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Shell Skulkin
 ( 4)
Artifact Creature — Scarecrow
(3/2)
: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Shire Scarecrow
 ( 2)
Artifact Creature — Scarecrow
(0/3)
Defender : Add one mana of any color. Activate only once each turn.
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Signpost Scarecrow
 ( 4)
Artifact Creature — Scarecrow
(2/4)
Vigilance : Add one mana of any color.
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Tatterkite
 ( 3)
Artifact Creature — Scarecrow
(2/1)
Flying This creature can't have counters put on it.
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The Swarmweaver
   ( 4)
Legendary Artifact Creature — Scarecrow
(2/3)
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
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Thornwatch Scarecrow
 ( 6)
Artifact Creature — Scarecrow
(4/4)
This creature has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) This creature has vigilance as long as you control a white creature.
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Watchwing Scarecrow
 ( 4)
Artifact Creature — Scarecrow
(2/4)
This creature has vigilance as long as you control a white creature. This creature has flying as long as you control a blue creature.
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Wicker Warcrawler
 ( 5)
Artifact Creature — Scarecrow
(6/6)
Whenever this creature attacks or blocks, put a -1/-1 counter on it at end of combat.
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Wickerfolk Indomitable
  ( 4)
Artifact Creature — Scarecrow
(4/3)
You may cast this card from your graveyard by paying 2 life and sacrificing an artifact or creature in addition to paying its other costs.
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Wickerfolk Thresher
  ( 4)
Artifact Creature — Scarecrow
(5/4)
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
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Wickerwing Effigy
 ( 3)
Artifact Creature — — Scarecrow
(1/4)
Defender You may look at the top card of your library any time. You may cast creature spells from the top of your library. Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.
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Wild-Field Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(1/4)
Defender , Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
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Wildfire Wickerfolk
  ( 2)
Artifact Creature — Scarecrow
(3/2)
Haste Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
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Wingrattle Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(2/2)
This creature has flying as long as you control a blue creature. This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Wreckage Wickerfolk
  ( 2)
Artifact Creature — Scarecrow
(1/3)
Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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