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Abominable Treefolk
   ( 4)
Snow Creature — Treefolk
(*/*)
Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Ambassador Oak
  ( 4)
Creature — Treefolk Warrior
(3/3)
When this creature enters, create a 1/1 green Elf Warrior creature token.
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Ancient Lumberknot
   ( 4)
Creature — Treefolk
(1/4)
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
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Argothian Treefolk
   ( 5)
Creature — Treefolk
(3/5)
Prevent all damage that would be dealt to this creature by artifact sources.
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Battlewand Oak
  ( 3)
Creature — Treefolk Warrior
(1/3)
Whenever a Forest you control enters, this creature gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, this creature gets +2/+2 until end of turn.
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Black Oak of Odunos
  ( 3)
Creature — Zombie Treefolk
(0/5)
Defender , Tap another untapped creature you control: This creature gets +1/+1 until end of turn.
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Bog-Strider Ash
  ( 4)
Creature — Treefolk Shaman
(2/4)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
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Bosk Banneret
  ( 2)
Creature — Treefolk Shaman
(1/3)
Treefolk spells and Shaman spells you cast cost less to cast.
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Burlfist Oak
   ( 4)
Creature — Treefolk
(2/3)
Whenever you draw a card, this creature gets +2/+2 until end of turn.
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Canker Abomination
   ( 4)
Creature — Treefolk Horror
(6/6)
As this creature enters, choose an opponent. This creature enters with a -1/-1 counter on it for each creature that player controls.
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Cloudcrown Oak
   ( 4)
Creature — Treefolk Warrior
(3/4)
Reach (This creature can block creatures with flying.)
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Colfenor, the Last Yew
    ( 6)
Legendary Creature — Treefolk Shaman
(3/7)
Vigilance, reach Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
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Crabapple Cohort
  ( 5)
Creature — Treefolk Warrior
(4/4)
This creature gets +1/+1 as long as you control another green creature.
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Cradle Guard
   ( 3)
Creature — Treefolk
(4/4)
Trample Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Dauntless Dourbark
  ( 4)
Creature — Treefolk Warrior
(*/*)
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. This creature has trample as long as you control another Treefolk.
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Deadwood Treefolk
  ( 6)
Creature — Treefolk
(3/6)
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
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Doran, the Siege Tower
   ( 3)
Legendary Creature — Treefolk Shaman
(0/5)
Each creature assigns combat damage equal to its toughness rather than its power.
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Dungrove Elder
  ( 3)
Creature — Treefolk
(*/*)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.
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Enraged Huorn
  ( 5)
Creature — Treefolk
(4/5)
Trample When this creature enters, the Ring tempts you.
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Everbark Shaman
  ( 5)
Creature — Treefolk Shaman
(3/5)
, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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Ezzaroot Channeler
  ( 6)
Creature — Treefolk Druid
(4/6)
Reach Creature spells you cast cost less to cast, where X is the amount of life you gained this turn. : You gain 2 life.
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Faeburrow Elder
   ( 3)
Creature — Treefolk Druid
(0/0)
Vigilance This creature gets +1/+1 for each color among permanents you control. : For each color among permanents you control, add one mana of that color.
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Fangorn, Tree Shepherd
    ( 7)
Legendary Creature — Treefolk
(4/10)
Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much . You don't lose unspent green mana as steps and phases end.
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Fendeep Summoner
  ( 5)
Creature — Treefolk Shaman
(3/5)
: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
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Flowering Lumberknot
  ( 4)
Creature — Treefolk
(5/5)
This creature can't attack or block unless it's paired with a creature with soulbond.
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Gaea's Avenger
   ( 3)
Creature — Treefolk
(1+*/1+*)
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
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Generous Ent
  ( 6)
Creature — Treefolk
(5/7)
Reach When this creature enters, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") Forestcycling ( , Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Ghastbark Twins
   ( 7)
Creature — Treefolk
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature can block an additional creature each combat.
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Ghoultree
  ( 8)
Creature — Zombie Treefolk
(10/10)
This spell costs less to cast for each creature card in your graveyard.
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Gnarled Grovestrider
( 0)
Creature — Treefolk
(3/6)
Vigilance Other creatures you control have vigilance.
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Gnarled Professor
   ( 4)
Creature — Treefolk Druid
(5/4)
Trample When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Gnarled Sage
   ( 5)
Creature — Treefolk Druid
(4/4)
Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, this creature gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Gnarlroot Pallbearer
   ( 6)
Creature — Treefolk Druid
(5/5)
Trample When this creature enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Great Oak Guardian
  ( 6)
Creature — Treefolk
(4/5)
Flash (You may cast this spell any time you could cast an instant.) Reach When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
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Guardian of Cloverdell
   ( 7)
Creature — Treefolk Shaman
(4/5)
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens. , Sacrifice a Kithkin: You gain 1 life.
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Harold and Bob, First Numens
  ( 3)
Legendary Creature — Treefolk Mutant
(3/3)
Vigilance, reach When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ‘ : Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
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Heartwood Storyteller
   ( 3)
Creature — Treefolk
(2/3)
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
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Heartwood Treefolk
   ( 4)
Creature — Treefolk
(3/4)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Ironroot Warlord
   ( 3)
Creature — Treefolk Soldier
(*/5)
Ironroot Warlord's power is equal to the number of creatures you control.   : Create a 1/1 white Soldier creature token.
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Kalonian Twingrove
  ( 6)
Creature — Treefolk Warrior
(*/*)
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. When this creature enters, create a green Treefolk Warrior creature token with "This token's power and toughness are each equal to the number of Forests you control."
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Kurbis, Harvest Celebrant
   ( 2)
Legendary Creature — Treefolk
(0/0)
Kurbis enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
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Leaf-Crowned Elder
   ( 4)
Creature — Treefolk Shaman
(3/5)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you may play that card without paying its mana cost.
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Lumberknot
   ( 4)
Creature — Treefolk
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on this creature.
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Magnigoth Sentry
  ( 4)
Creature — Treefolk
(4/4)
Reach (This creature can block creatures with flying.)
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Magnigoth Treefolk
  ( 5)
Creature — Treefolk
(2/6)
Domain — For each basic land type among lands you control, this creature has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
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Malady Invoker
( 0)
Creature — Phyrexian Treefolk
(3/3)
When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is this creature's power.
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Mossbeard Ancient
   ( 7)
Creature — Treefolk
(7/7)
Trample When this creature enters, you gain 5 life.
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Nemata, Grove Guardian
   ( 6)
Legendary Creature — Treefolk
(4/5)
 : Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
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Nemata, Primeval Warden
   ( 4)
Legendary Creature — Treefolk
(3/4)
Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. , Sacrifice a Saproling: Nemata gets +2/+2 until end of turn.
 , Sacrifice two Saprolings: Draw a card.
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Tuinvale Treefolk (Oaken Boon)
  ( 4)
Sorcery — Adventure
Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
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Oaken Brawler
  ( 4)
Creature — Treefolk Warrior
(2/4)
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Old Man Willow
   ( 4)
Legendary Creature — Treefolk
(*/*)
Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
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Orchard Warden
   ( 6)
Creature — Treefolk Shaman
(4/6)
Whenever another Treefolk creature you control enters, you may gain life equal to that creature's toughness.
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Quickbeam, Upstart Ent
   ( 6)
Legendary Creature — Treefolk
(5/6)
Whenever Quickbeam or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.
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Rootless Yew
   ( 5)
Creature — Treefolk
(5/4)
When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
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Sapling of Colfenor
   ( 5)
Legendary Creature — Treefolk Shaman
(2/5)
Indestructible Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
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Scurry Oak
  ( 3)
Creature — Treefolk
(1/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
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Seedguide Ash
  ( 5)
Creature — Treefolk Druid
(4/4)
When this creature dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
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Sentry Oak
  ( 5)
Creature — Treefolk Warrior
(3/5)
Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, this creature gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Sheltering Ancient
  ( 2)
Creature — Treefolk
(5/5)
Trample Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Shoe Tree
  ( 5)
Creature — Treefolk
(3/3)
This creature enters with up to two shoe counters on it. Use your shoes as counters. This creature gets +1/+1 for each shoe counter on it.
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Shriekwood Devourer
   ( 7)
Creature — Treefolk
(7/5)
Trample Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
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Six
  ( 3)
Legendary Creature — Treefolk
(2/4)
Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
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Spirit of the Season
   ( 3)
Creature — Treefolk Spirit
(3/3)
When this creature enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Thorntooth Witch
  ( 6)
Creature — Treefolk Shaman
(3/4)
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
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Tilling Treefolk
  ( 3)
Creature — Treefolk Druid
(1/3)
When this creature enters, you may return up to two target land cards from your graveyard to your hand.
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Timber Protector
  ( 5)
Creature — Treefolk Warrior
(4/6)
Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible.
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Timberland Ancient
   ( 6)
Creature — Treefolk
(6/5)
Reach, trample Forestcycling ( , Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Treebeard, Gracious Host
   ( 4)
Legendary Creature — Treefolk
(0/5)
Trample, ward  When Treebeard enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
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Treefolk Harbinger
 ( 1)
Creature — Treefolk Druid
(0/3)
When this creature enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
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Treefolk Mystic
  ( 4)
Creature — Treefolk
(2/4)
Whenever this creature blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
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Treefolk Seedlings
  ( 3)
Creature — Treefolk
(2/*)
Treefolk Seedlings's toughness is equal to the number of Forests you control.
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Ulvenwald Observer
   ( 6)
Creature — Treefolk
(6/6)
Whenever a creature you control with toughness 4 or greater dies, draw a card.
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Unstoppable Ash
  ( 4)
Creature — Treefolk Warrior
(5/5)
Trample Champion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
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Verdeloth the Ancient
   ( 6)
Legendary Creature — Treefolk
(4/7)
Kicker (You may pay an additional as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
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Warden of the Woods
   ( 6)
Creature — Treefolk
(5/7)
Vigilance (Attacking doesn't cause this creature to tap.) Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw two cards.
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Weatherseed Treefolk
    ( 5)
Creature — Treefolk
(5/3)
Trample When this creature dies, return it to its owner's hand.
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Weed-Pruner Poplar
  ( 5)
Creature — Treefolk Assassin
(3/3)
At the beginning of your upkeep, target creature other than this creature gets -1/-1 until end of turn.
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Wickerbough Elder
  ( 4)
Creature — Treefolk Shaman
(4/4)
This creature enters with a -1/-1 counter on it. , Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
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Wildwood Mentor
  ( 3)
Creature — Treefolk
(1/1)
Whenever a token you control enters, put a +1/+1 counter on this creature. Whenever this creature attacks, another target attacking creature gets +X/+X until end of turn, where X is this creature's power.
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Willow Geist
 ( 1)
Creature — Treefolk Spirit
(1/1)
Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.
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Witherbloom Pledgemage
   ( 5)
Creature — Treefolk Warlock
(5/5)
Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life.
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Woodfall Primus
    ( 8)
Creature — Treefolk Shaman
(6/6)
Trample When this creature enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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