|
Academy Elite
  ( 4)
Creature — Human Wizard
(0/0)
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.  , Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
|
|
|
Academy Journeymage
  ( 5)
Creature — Human Wizard
(3/2)
This spell costs less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
|
|
|
Academy Researchers
   ( 3)
Creature — Human Wizard
(2/2)
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
|
|
|
Adeliz, the Cinder Wind
   ( 3)
Legendary Creature — Human Wizard
(2/2)
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
|
|
|
Aegar, the Freezing Flame
   ( 3)
Legendary Creature — Giant Wizard
(3/3)
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
|
|
|
Aerie Mystics
  ( 5)
Creature — Bird Wizard
(3/3)
Flying   : Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
|
|
|
Æther Adept (Aether Adept)
   ( 3)
Creature — Human Wizard
(2/2)
When Aether Adept enters the battlefield, return target creature to its owner's hand.
|
|
|
Alabaster Mage
  ( 2)
Creature — Human Wizard
(2/1)
 : Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
|
|
|
Ambassador Laquatus
   ( 3)
Legendary Creature — Merfolk Wizard
(1/3)
: Target player mills three cards.
|
|
|
Amphin Pathmage
  ( 4)
Creature — Salamander Wizard
(3/2)
 : Target creature can't be blocked this turn.
|
|
|
Anarchist
  ( 5)
Creature — Human Wizard
(2/2)
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
|
|
|
Aphetto Alchemist
  ( 2)
Creature — Human Wizard
(1/2)
: Untap target artifact or creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Aphetto Exterminator
  ( 3)
Creature — Human Wizard
(3/1)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
|
|
|
Aphetto Grifter
  ( 3)
Creature — Human Wizard
(1/1)
Tap two untapped Wizards you control: Tap target permanent.
|
|
|
Aphetto Runecaster
  ( 4)
Creature — Human Wizard
(2/3)
Whenever a permanent is turned face up, you may draw a card.
|
|
|
Apprentice Necromancer
  ( 2)
Creature — Zombie Wizard
(1/1)
, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
|
|
|
Apprentice Sorcerer
  ( 3)
Creature — Human Wizard
(1/1)
: Apprentice Sorcerer deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.
|
|
|
Araumi of the Dead Tide
   ( 3)
Legendary Creature — Merfolk Wizard
(1/4)
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
|
|
|
Arbiter of Knollridge
  ( 7)
Creature — Giant Wizard
(5/5)
Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
|
|
|
Arcane Artisan
  ( 3)
Creature — Human Wizard
(0/3)
 , : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
|
|
|
Arcane Savant
   ( 5)
Creature — Human Wizard
(3/3)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
|
|
|
Archaeomancer
   ( 4)
Creature — Human Wizard
(1/2)
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
|
|
|
Archaeomender
  ( 3)
Creature — Human Wizard
(2/3)
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
|
|
|
Archetype of Imagination
   ( 6)
Enchantment Creature — Human Wizard
(3/2)
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
|
|
|
Architects of Will
   ( 4)
Artifact Creature — Human Wizard
(3/3)
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling ( , Discard this card: Draw a card.)
|
|
|
Archivist
   ( 4)
Creature — Human Wizard
(1/1)
: Draw a card.
|
|
|
Arctic Aven
  ( 3)
Creature — Bird Wizard
(2/1)
Flying Arctic Aven gets +1/+1 as long as you control a Plains. : Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Ardent Electromancer
  ( 3)
Creature — Human Wizard
(3/2)
When Ardent Electromancer enters the battlefield, add for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
|
|
Arjun, the Shifting Flame
   ( 6)
Legendary Creature — Sphinx Wizard
(5/5)
Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
|
|
|
Artful Looter
  ( 3)
Creature — Human Wizard
(1/2)
: Draw a card, then discard a card.
Whenever a permanent that shares an artist with another permanent you control enters the battlefield, untap Artful Looter.
|
|
|
Artisan of Forms
  ( 2)
Creature — Human Wizard
(1/1)
Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.
|
|
|
Ascended Lawmage
   ( 4)
Creature — Vedalken Wizard
(3/2)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
|
|
Ashiok's Adept
  ( 3)
Creature — Human Wizard
(1/3)
Heroic — Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card.
|
|
|
Ashiok's Forerunner
   ( 5)
Creature — Human Wizard
(3/3)
Flash When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.
|
|
|
Asylum Visitor
  ( 2)
Creature — Vampire Wizard
(3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Augur of Bolas
  ( 2)
Creature — Merfolk Wizard
(1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Augur of Skulls
  ( 2)
Creature — Skeleton Wizard
(1/1)
 : Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.
|
|
|
Augury Adept
   ( 3)
Creature — Kithkin Wizard
(2/2)
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
|
|
|
Auramancer
  ( 3)
Creature — Human Wizard
(2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
|
|
|
Auratouched Mage
  ( 6)
Creature — Human Wizard
(3/3)
When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
|
|
|
Auriok Windwalker
  ( 4)
Creature — Human Wizard
(2/3)
Flying : Attach target Equipment you control to target creature you control.
|
|
|
Avalanche Caller
  ( 2)
Snow Creature — Human Wizard
(1/3)
: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
|
|
|
Aven Augur
  ( 4)
Creature — Bird Wizard
(2/2)
Flying Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.
|
|
|
Aven Fateshaper
  ( 7)
Creature — Bird Wizard
(4/5)
Flying When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.  : Look at the top four cards of your library, then put them back in any order.
|
|
|
Aven Fogbringer
  ( 4)
Creature — Bird Wizard
(2/1)
Flying When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
|
|
|
Aven Mimeomancer
   ( 3)
Creature — Bird Wizard
(3/1)
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
|
|
|
Aven Mindcensor
  ( 3)
Creature — Bird Wizard
(2/1)
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
|
|
|
Aven Wind Mage
  ( 3)
Creature — Bird Wizard
(2/2)
Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
|
|
|
Aven Windreader
   ( 5)
Creature — Bird Soldier Wizard
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)  : Target player reveals the top card of their library.
|
|
|
Azami, Lady of Scrolls
    ( 5)
Legendary Creature — Human Wizard
(0/2)
Tap an untapped Wizard you control: Draw a card.
|
|
|
Azorius Justiciar
   ( 4)
Creature — Human Wizard
(2/2)
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
|
|
|
Azure Mage
  ( 2)
Creature — Human Wizard
(2/1)
 : Draw a card.
|
|
|
Balduvian Conjurer
  ( 2)
Creature — Human Wizard
(0/2)
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
|
|
|
Balduvian Frostwaker
  ( 3)
Creature — Human Wizard
(1/1)
, : Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
|
|
|
Balshan Beguiler
  ( 3)
Creature — Human Wizard
(1/1)
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
|
|
|
Baral, Chief of Compliance
  ( 2)
Legendary Creature — Human Wizard
(1/3)
Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
|
|
|
Barrin, Master Wizard
   ( 3)
Legendary Creature — Human Wizard
(1/1)
, Sacrifice a permanent: Return target creature to its owner's hand.
|
|
|
Barrin, Tolarian Archmage
   ( 3)
Legendary Creature — Human Wizard
(2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
|
|
|
Basalt Ravager
  ( 4)
Creature — Giant Wizard
(4/2)
When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
|
|
|
Battlefield Thaumaturge
  ( 2)
Creature — Human Wizard
(2/1)
Each instant and sorcery spell you cast costs less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
|
|
|
Bazaar Trademage
  ( 3)
Creature — Human Wizard
(3/4)
Flying When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
|
|
|
Beamsplitter Mage
  ( 2)
Creature — Vedalken Wizard
(2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
|
|
|
Bearer of Overwhelming Truths
( 0)
Creature — Human Wizard
(3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
|
|
|
Beguiler of Wills
   ( 5)
Creature — Human Wizard
(1/1)
: Gain control of target creature with power less than or equal to the number of creatures you control.
|
|
|
Benthic Biomancer
 ( 1)
Creature — Merfolk Wizard Mutant
(1/1)
 : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
|
|
|
Berg Strider
  ( 5)
Snow Creature — Giant Wizard
(4/4)
When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ( is mana from a snow source.)
|
|
|
Biovisionary
   ( 3)
Creature — Human Wizard
(2/3)
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
|
|
|
Blightcaster
  ( 4)
Creature — Human Wizard
(2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
|
|
|
Blinding Mage
  ( 2)
Creature — Human Wizard
(1/2)
, : Tap target creature.
|
|
|
Blood Cultist
   ( 3)
Creature — Human Wizard
(1/1)
: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
|
|
|
Blood Scrivener
  ( 2)
Creature — Zombie Wizard
(2/1)
If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.
|
|
|
Bloodline Necromancer
  ( 5)
Creature — Vampire Wizard
(3/2)
Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
|
|
|
Bloodline Shaman
  ( 2)
Creature — Elf Wizard Shaman
(1/1)
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
|
|
|
Bloodtracker
  ( 4)
Creature — Vampire Wizard
(2/2)
Flying , Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
|
|
|
Bogbrew Witch
  ( 4)
Creature — Human Wizard
(1/3)
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
|
|
|
Bone Miser
  ( 5)
Creature — Zombie Wizard
(4/4)
Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add  . Whenever you discard a noncreature, nonland card, draw a card.
|
|
|
Boneclad Necromancer
   ( 5)
Creature — Human Wizard
(3/3)
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
|
|
|
Boros Reckoner
   ( 3)
Creature — Minotaur Wizard
(3/3)
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. : Boros Reckoner gains first strike until end of turn.
|
|
|
Braids, Conjurer Adept
   ( 4)
Legendary Creature — Human Wizard
(2/2)
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
|
|
|
Brushstroke Paintermage
  ( 4)
Creature — Human Wizard
(2/3)
: Target permanent's artist becomes the artist of your choice until end of turn.
|
|
|
Burning Prophet
  ( 2)
Creature — Human Wizard
(1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
|
|
|
Burning-Fist Minotaur
  ( 2)
Creature — Minotaur Wizard
(2/1)
First strike  , Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.
|
|
|