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"Lifetime" Pass Holder
 ( 1)
Creature — Zombie Guest
(2/1)
This creature enters tapped. When this creature dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.
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Abattoir Ghoul
  ( 4)
Creature — Zombie
(3/2)
First strike Whenever a creature dealt damage by this creature this turn dies, you gain life equal to that creature's toughness.
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Accursed Centaur
 ( 1)
Creature — Zombie Centaur
(2/2)
When this creature enters, sacrifice a creature.
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Accursed Horde
  ( 4)
Creature — Zombie
(3/3)
 : Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Accursed Marauder
  ( 2)
Creature — Zombie Warrior
(2/1)
When this creature enters, each player sacrifices a nontoken creature of their choice.
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Acererak the Archlich
  ( 3)
Legendary Creature — Zombie Wizard
(5/5)
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
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Advanced Stitchwing
   ( 5)
Creature — Zombie Horror
(3/4)
Flying  , Discard two cards: Return this card from your graveyard to the battlefield tapped.
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Agent of Erebos
  ( 4)
Enchantment Creature — Zombie
(2/2)
Constellation — Whenever this creature or another enchantment you control enters, exile target player's graveyard.
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Ahn-Crop Invader
  ( 3)
Creature — Zombie Minotaur Warrior
(2/2)
During your turn, this creature has first strike. , Sacrifice another creature: This creature gets +2/+0 until end of turn.
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Ammit Eternal
  ( 3)
Creature — Zombie Crocodile Demon
(5/5)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Whenever an opponent casts a spell, put a -1/-1 counter on this creature. Whenever this creature deals combat damage to a player, remove all -1/-1 counters from it.
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Anurid Murkdiver
   ( 6)
Creature — Zombie Frog Beast
(4/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Aphetto Vulture
   ( 6)
Creature — Zombie Bird
(3/2)
Flying When this creature dies, you may put target Zombie card from your graveyard on top of your library.
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Apprentice Necromancer
  ( 2)
Creature — Zombie Wizard
(1/1)
, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
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Archghoul of Thraben
  ( 3)
Creature — Zombie Cleric
(3/2)
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Arisen Gorgon
   ( 3)
Creature — Zombie Gorgon
(3/3)
This creature has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)
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Armored Skaab
  ( 3)
Creature — Zombie Warrior
(1/4)
When this creature enters, mill four cards.
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Ashen Ghoul
  ( 4)
Creature — Zombie
(3/1)
Haste : Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above this card.
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Ashen Reaper
( 0)
Creature — Zombie Elemental
(2/1)
Menace At the beginning of your end step, put a +1/+1 counter on this creature if a permanent was put into a graveyard from the battlefield this turn.
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Attendant of Vraska
   ( 3)
Creature — Zombie Soldier
(3/3)
When this creature dies, if you control a Vraska planeswalker, you gain life equal to this creature's power.
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Aven Eternal
  ( 3)
Creature — Zombie Bird Warrior
(2/2)
Flying When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Balduvian Dead
  ( 4)
Creature — Zombie
(2/3)
 , Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
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Balduvian Fallen
  ( 4)
Creature — Zombie
(3/5)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever this creature's cumulative upkeep is paid, it gets +1/+0 until end of turn for each or spent this way.
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Baloth Null
   ( 6)
Creature — Zombie Beast
(4/5)
When this creature enters, return up to two target creature cards from your graveyard to your hand.
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Balthor the Defiled
   ( 4)
Legendary Creature — Zombie Dwarf
(2/2)
Minion creatures get +1/+1.   , Exile Balthor: Each player returns all black and all red creature cards from their graveyard to the battlefield.
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Barrow Ghoul
  ( 2)
Creature — Zombie
(4/4)
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
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Belbe, Corrupted Observer
  ( 2)
Legendary Creature — Phyrexian Zombie Elf
(2/2)
At the beginning of each postcombat main phase, the active player adds  for each of your opponents who lost life this turn. (Damage causes loss of life.)
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Binding Mummy
  ( 2)
Creature — Zombie
(2/2)
Whenever another Zombie you control enters, you may tap target artifact or creature.
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Black Cat
  ( 2)
Creature — Zombie Cat
(1/1)
When this creature dies, target opponent discards a card at random.
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Black Oak of Odunos
  ( 3)
Creature — Zombie Treefolk
(0/5)
Defender , Tap another untapped creature you control: This creature gets +1/+1 until end of turn.
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Blackcleave Goblin
  ( 4)
Creature — Phyrexian Goblin Zombie
(2/1)
Haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Bladewing the Risen
     ( 7)
Legendary Creature — Zombie Dragon
(4/4)
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.  : Dragon creatures get +1/+1 until end of turn.
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Bladewing's Thrall
   ( 4)
Creature — Zombie
(3/3)
This creature has flying as long as you control a Dragon. When a Dragon enters, you may return this card from your graveyard to the battlefield.
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Blighted Bat
  ( 3)
Creature — Zombie Bat
(2/1)
Flying : This creature gains haste until end of turn.
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Blind Creeper
  ( 2)
Creature — Zombie Beast
(3/3)
Whenever a player casts a spell, this creature gets -1/-1 until end of turn.
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Blood Scrivener
  ( 2)
Creature — Zombie Wizard
(2/1)
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
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Bloodletter
  ( 3)
Creature — Zombie
(2/3)
When the names of three or more nonland permanents begin with the same letter, sacrifice this creature. If you do, it deals 2 damage to each creature and each player.
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Bog Raiders
  ( 3)
Creature — Zombie
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bone Dancer
   ( 3)
Creature — Zombie
(2/2)
Whenever this creature attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, this creature assigns no combat damage this turn.
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Bone Miser
  ( 5)
Creature — Zombie Wizard
(4/4)
Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add  . Whenever you discard a noncreature, nonland card, draw a card.
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Boneyard Desecrator
  ( 4)
Creature — Zombie Mercenary
(3/4)
Menace  , Sacrifice another creature: Put a +1/+1 counter on this creature. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Boneyard Scourge
   ( 4)
Creature — Zombie Dragon
(4/3)
Flying Whenever a Dragon you control dies while this card is in your graveyard, you may pay  . If you do, return this card from your graveyard to the battlefield.
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Brain Gorgers
  ( 4)
Creature — Zombie
(4/2)
When you cast this spell, any player may sacrifice a creature of their choice. If a player does, counter Brain Gorgers. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Buried Ogre (playtest)
    ( 4)
Creature — — Zombie Ogre
(6/4)
You may begin the game with CARDNAME in your graveyard. If you do, you lose 1 life.
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Butcher Ghoul
  ( 2)
Creature — Zombie
(1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Cackling Fiend
   ( 4)
Creature — Zombie
(2/1)
When this creature enters, each opponent discards a card.
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Cadaverous Knight
  ( 3)
Creature — Zombie Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>   : Regenerate this creature.
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Calculating Lich
   ( 6)
Creature — Zombie Wizard
(5/5)
Menace Whenever a creature attacks one of your opponents, that player loses 1 life.
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Carnophage
 ( 1)
Creature — Zombie
(2/2)
At the beginning of your upkeep, tap this creature unless you pay 1 life.
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Carrion Crow
  ( 3)
Creature — Zombie Bird
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature enters tapped.
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Carrion Feeder
 ( 1)
Creature — Zombie
(1/1)
This creature can't block. Sacrifice a creature: Put a +1/+1 counter on this creature.
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Carrion Howler
  ( 4)
Creature — Zombie Wolf
(2/2)
Pay 1 life: This creature gets +2/-1 until end of turn.
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Carrion Wurm
   ( 5)
Creature — Zombie Wurm
(6/5)
Whenever this creature attacks or blocks, any player may exile three cards from their graveyard. If a player does, this creature assigns no combat damage this turn.
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Catapult Fodder
  ( 3)
Creature — Zombie
(1/5)
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform this creature.
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Cemetery Desecrator
   ( 6)
Creature — Zombie
(4/4)
Menace When this creature enters or dies, exile another card from a graveyard. When you do, choose one — • Remove X counters from target permanent, where X is the mana value of the exiled card. • Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
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Cemetery Reaper
   ( 3)
Creature — Zombie
(2/2)
Other Zombie creatures you control get +1/+1.  , : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
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Champion of the Perished
 ( 1)
Creature — Zombie
(1/1)
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
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Cleaver Skaab
  ( 4)
Creature — Zombie Horror
(2/4)
, , Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
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Cobbled Lancer
 ( 1)
Creature — Zombie Horse
(3/3)
As an additional cost to cast this spell, exile a creature card from your graveyard.  , Exile this card from your graveyard: Draw a card.
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Coffin Puppets
   ( 5)
Creature — Zombie
(3/3)
Sacrifice two lands: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
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Coffin Queen
  ( 3)
Creature — Zombie Wizard
(1/1)
You may choose not to untap this creature during your untap step.  , : Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
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Contagious Nim
  ( 3)
Creature — Phyrexian Zombie
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Corpse Augur
  ( 4)
Creature — Zombie Wizard
(4/2)
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
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Corpse Blockade
  ( 3)
Creature — Zombie
(1/4)
Defender Sacrifice another creature: This creature gains deathtouch until end of turn.
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Corpse Knight
  ( 2)
Creature — Zombie Knight
(2/2)
Whenever another creature you control enters, each opponent loses 1 life.
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Corpulent Corpse
  ( 6)
Creature — Zombie
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Creakwood Ghoul
  ( 5)
Creature — Plant Zombie
(3/3)
 : Exile target card from a graveyard. You gain 1 life.
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Crow of Dark Tidings
  ( 3)
Creature — Zombie Bird
(2/1)
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
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Crypt Champion
  ( 4)
Creature — Zombie
(2/2)
Double strike When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When this creature enters, sacrifice it unless was spent to cast it.
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Crypt Creeper
  ( 2)
Creature — Zombie
(2/1)
Sacrifice this creature: Exile target card from a graveyard.
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Crypt Feaster
  ( 4)
Creature — Zombie
(3/4)
Menace (This creature can't be blocked except by two or more creatures.) Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.
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Cryptbreaker
 ( 1)
Creature — Zombie
(1/1)
 , , Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
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Curious Cadaver
   ( 4)
Creature — Zombie Detective
(3/1)
Flying When you sacrifice a Clue, return this card from your graveyard to your hand.
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Cursed Minotaur
  ( 3)
Creature — Zombie Minotaur
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Custodi Lich
   ( 5)
Creature — Zombie Cleric
(4/2)
When this creature enters, you become the monarch. Whenever you become the monarch, target player sacrifices a creature of their choice.
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Cyclopean Giant
   ( 4)
Creature — Zombie Giant
(4/2)
When this creature dies, target land becomes a Swamp. Exile this creature.
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Cyclopean Mummy
  ( 2)
Creature — Zombie
(2/1)
When this creature dies, exile it.
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Dakmor Ghoul
   ( 4)
Creature — Zombie
(2/2)
When this creature enters, target opponent loses 2 life and you gain 2 life.
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Dauthi Ghoul
  ( 2)
Creature — Dauthi Zombie
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow dies, put a +1/+1 counter on this creature.
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Daxos the Returned
   ( 3)
Legendary Creature — Zombie Soldier
(2/2)
Whenever you cast an enchantment spell, you get an experience counter.   : Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
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Dead Reveler
  ( 3)
Creature — Zombie
(2/3)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Deadhead
  ( 4)
Creature — Zombie
(3/3)
: Return this card from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).
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Death Baron
   ( 3)
Creature — Zombie Wizard
(2/2)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
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Deathbringer Thoctar
   ( 6)
Creature — Zombie Beast
(3/3)
Whenever another creature dies, you may put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
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Deathless Pilot
  ( 2)
Creature — Zombie Pilot
(2/2)
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.  : Return this card from your graveyard to your hand.
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Fell Horseman (Deathly Ride)
  ( 2)
Sorcery — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
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Deathspore Thallid
  ( 2)
Creature — Zombie Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
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Dee Kay, Finder of the Lost
   ( 3)
Legendary Creature — Zombie Employee
(1/4)
When Dee Kay enters, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature card from your graveyard to your hand.
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Deepwood Ghoul
  ( 3)
Creature — Zombie
(2/1)
Pay 2 life: Regenerate this creature.
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