|
Banish into Fable
   ( 6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
|
|
|
Basri's Lieutenant
  ( 4)
Creature — Human Knight
(3/4)
Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
|
|
|
Bladewing, Deathless Tyrant
   ( 7)
Legendary Creature — Dragon Skeleton
(6/6)
Flying, haste Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
|
|
|
Call the Bloodline
  ( 2)
Enchantment
, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
|
|
|
Call the Cavalry
  ( 4)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
|
|
|
Conclave Cavalier
    ( 4)
Creature — Centaur Knight
(4/4)
Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
|
|
|
Doom Foretold
   ( 4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
|
|
|
Errand of Duty
  ( 2)
Instant
Create a 1/1 white Knight creature token with banding. <i>(Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)</i>
|
|
|
Gallant Cavalry
  ( 4)
Creature — Human Knight
(2/2)
Vigilance <i>(Attacking doesn't cause this creature to tap.)</i> When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
|
|
|
Gideon's Phalanx
   ( 7)
Instant
Create four 2/2 white Knight creature tokens with vigilance. <i>Spell mastery</i> — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
|
|
|
History of Benalia
   ( 3)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)</i> I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
|
|
|
Hunted Dragon
   ( 5)
Creature — Dragon
(6/6)
Flying, haste When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.
|
|
|
Josu Vess, Lich Knight
   ( 4)
Legendary Creature — Zombie Knight
(4/5)
Kicker  <i>(You may pay an additional  as you cast this spell.)</i> Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
|
|
|
Knight Watch
  ( 5)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
|
|
|
Knightly Valor
  ( 5)
Enchantment — Aura
Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. <i>(Attacking doesn't cause it to tap.)</i> Enchanted creature gets +2/+2 and has vigilance.
|
|
|
Militant Angel
   ( 5)
Creature — Angel
(3/4)
Flying, lifelink When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
|
|
|
Rasputin, the Oneiromancer
   ( 3)
Legendary Creature — Human Wizard
(4/1)
When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. , Remove one or more dream counters from Rasputin: Add that much .
, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
|
|
|
Recruitment Drive
  ( 3)
Sorcery
Roll a d20. 1–9 | Create two 1/1 white Soldier creature tokens. 10–19 | Create two 2/2 white Knight creature tokens. 20 | Create three 2/2 white Knight creature tokens.
|
|
|
Lonesome Unicorn (Rider in Need)
  ( 3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. <i>(Then exile this card. You may cast the creature later from exile.)</i>
|
|
|
Riftmarked Knight
   ( 3)
Creature — Human Rebel Knight
(2/2)
Protection from black; flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> Suspend 3—   When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
|
|
|
Righteous Confluence
   ( 5)
Sorcery
Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.
|
|
|
Security Blockade
  ( 3)
Enchantment — Aura
Enchant land When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance. Enchanted land has " : Prevent the next 1 damage that would be dealt to you this turn."
|
|
|
Selesnya Charm
  ( 2)
Instant
Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.
|
|
|
Sigiled Sword of Valeron
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip 
|
|
|
Silverwing Squadron
  ( 6)
Creature — Human Knight
(*/*)
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
|
|
|
Sorin, Grim Nemesis
   ( 6)
Legendary Planeswalker — Sorin
(6)
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. −X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. −9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
|
|
|
Sprouting Renewal
  ( 3)
Sorcery
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.
|
|
|
Sune's Intervention
   ( 6)
Instant
Choose one or more — • Create two 2/2 white Knight creature tokens. • Seek a nonland permanent card with mana value 3 or less. • Destroy target artifact. • Destroy target enchantment. • Target player gains 3 life.
|
|
|
Sunspire Gatekeepers
  ( 4)
Creature — Human Soldier
(2/4)
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
|
|
|
The Circle of Loyalty
   ( 6)
Legendary Artifact
This spell costs less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.  , : Create a 2/2 white Knight creature token with vigilance.
|
|
|
The Council of Four
   ( 5)
Legendary Creature — Human Noble
(0/8)
Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
|
|
|
Trostani's Summoner
   ( 7)
Creature — Elf Shaman
(1/1)
When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
|
|
|
Valiant Endeavor
   ( 6)
Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
|
|
|
Valorous Steed
  ( 5)
Creature — Unicorn
(3/3)
Vigilance <i>(Attacking doesn't cause this creature to tap.)</i> When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.
|
|
|
Waylay
  ( 3)
Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
|
|
|