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Battle Cry Goblin
  ( 2)
Creature — Goblin
(2/2)
 : Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
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Beetleback Chief
   ( 4)
Creature — Goblin Warrior
(2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
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Boggart Mob
  ( 4)
Creature — Goblin Warrior
(5/5)
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
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Box of Free-Range Goblins
   ( 6)
Sorcery
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
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Chancellor of the Forge
    ( 7)
Creature — Phyrexian Giant
(5/5)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste. When Chancellor of the Forge enters the battlefield, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
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Den of the Bugbear
( 0)
Land
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. : Add .
 : Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
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Dragon Fodder
  ( 2)
Sorcery
Create two 1/1 red Goblin creature tokens.
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Dungeon of the Mad Mage
( 0)
Dungeon
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level) Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level) Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
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Empty the Warrens
  ( 4)
Sorcery
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Fable of the Mirror-Breaker
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token." II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Garbage Elemental (Garbage Elemental (c))
  ( 5)
Creature — Elemental
(3/2)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
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Gift Horse
( 0)
Artifact — Contraption
Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
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Goblin Assault
  ( 3)
Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.
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Goblin Gang Leader
   ( 4)
Creature — Goblin Warrior
(2/2)
When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.
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Goblin Gathering
  ( 3)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
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Goblin Goliath
   ( 6)
Creature — Goblin Mutant
(5/4)
When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.  , : If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
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Goblin Instigator
  ( 2)
Creature — Goblin Rogue
(1/1)
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
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Goblin Marshal
   ( 6)
Creature — Goblin Warrior
(3/3)
Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters the battlefield or dies, create two 1/1 red Goblin creature tokens.
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Goblin Morningstar
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has trample. Equip   When Goblin Morningstar enters the battlefield, roll a d20. 1–9 | Create a 1/1 red Goblin creature token. 10–20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
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Goblin Rabblemaster
  ( 3)
Creature — Goblin Warrior
(2/2)
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
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Goblin Rally
   ( 5)
Sorcery
Create four 1/1 red Goblin creature tokens.
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Goblin Scouts
   ( 5)
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
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Goblin Spymaster
  ( 3)
Creature — Goblin Rogue
(2/1)
First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
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Goblin Traprunner
  ( 4)
Creature — Goblin
(4/2)
Whenever Goblin Traprunner attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.
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Goblin Trenches
   ( 3)
Enchantment
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
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Goblin War Party
  ( 4)
Sorcery
Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine  (Choose both if you pay the entwine cost.)
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Goblin Warrens
  ( 3)
Enchantment
 , Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
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Goblin Wizardry
  ( 4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
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Goblinslide
  ( 3)
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.
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Hunted Phantasm
   ( 3)
Creature — Spirit
(4/6)
Hunted Phantasm can't be blocked. When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.
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Ib Halfheart, Goblin Tactician
  ( 4)
Legendary Creature — Goblin Advisor
(3/2)
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
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Krenko, Mob Boss
   ( 4)
Legendary Creature — Goblin Warrior
(3/3)
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
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Krenko, Tin Street Kingpin
  ( 3)
Legendary Creature — Goblin
(1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
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Kuldotha Rebirth
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Create three 1/1 red Goblin creature tokens.
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Legion Warboss
  ( 3)
Creature — Goblin Soldier
(2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
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Lost Mine of Phandelver
( 0)
Dungeon
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool) Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern) Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin) Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin) Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin) Temple of Dumathoin — Draw a card.
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Mardu Ascendancy
   ( 3)
Enchantment
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
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Marsh Flitter
  ( 4)
Creature — Faerie Rogue
(1/1)
Flying When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
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Mogg Alarm
   ( 3)
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost. Create two 1/1 red Goblin creature tokens.
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Mogg Infestation
   ( 5)
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
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Mogg War Marshal
  ( 2)
Creature — Goblin Warrior
(1/1)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
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Pashalik Mons
  ( 3)
Legendary Creature — Goblin Warrior
(2/2)
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.  , Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
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Relic Robber
  ( 3)
Creature — Goblin Rogue
(2/2)
Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."
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Rise of the Hobgoblins
  ( 2)
Enchantment
When Rise of the Hobgoblins enters the battlefield, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens. : Red creatures and white creatures you control gain first strike until end of turn.
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Sarpadian Empires, Vol. VII
 ( 3)
Artifact
As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. , : Create a 1/1 creature token of the chosen color and type.
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Siege-Gang Commander
   ( 5)
Creature — Goblin
(2/2)
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.  , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
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Skirk Ridge Exhumer
  ( 2)
Creature — Zombie Spellshaper
(1/1)
, , Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."
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Sling-Gang Lieutenant
  ( 4)
Creature — Goblin
(1/1)
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
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Swarming Goblins
  ( 5)
Creature — Goblin
(4/3)
When Swarming Goblins enters the battlefield, roll a d20. 1–9 | Create a 1/1 red Goblin creature token. 10–19 | Create two of those tokens. 20 | Create three of those tokens.
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Tin Street Cadet
 ( 1)
Creature — Goblin
(1/1)
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
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Tuktuk the Explorer
  ( 3)
Legendary Creature — Goblin
(1/1)
Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
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Warren Weirding
  ( 2)
Tribal Sorcery — Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
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Weirding Shaman
  ( 2)
Creature — Goblin Shaman
(2/1)
 , Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.
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Wort, the Raidmother
   ( 6)
Legendary Creature — Goblin Shaman
(3/3)
When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
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You See a Pair of Goblins
  ( 3)
Instant
Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.
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