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Adrestia
Adrestia 3 (3)
Legendary Artifact — Vehicle (4/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.

Crew 1

Assassin's Creed (Uncommon)
Animate Land
Animate Land Green (1)
Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

Nemesis (Uncommon)
Arbiter of the Ideal
Arbiter of the Ideal 4BlueBlue (6)
Creature — Sphinx (4/5)

Flying

Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.

Born of the Gods (Rare)
Archangel Elspeth
Archangel Elspeth 2WhiteWhite (4)
Legendary Planeswalker — Elspeth (4)

+1: Create a 1/1 white Soldier creature token with lifelink.

−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.

−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.

March of the Machine (Mythic Rare)
Avalanche Caller
Avalanche Caller 1Blue (2)
Snow Creature — Human Wizard (1/3)

2: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Jumpstart 2022 (Uncommon)
Other Versions
Kaldheim (Uncommon)
Awakener Druid
Awakener Druid 2Green (3)
Creature — Human Druid (1/1)

When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

Jumpstart (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Awakening of Vitu-Ghazi
Awakening of Vitu-Ghazi 3GreenGreen (5)
Instant

Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.

War of the Spark (Rare)
Balduvian Conjurer
Balduvian Conjurer 1Blue (2)
Creature — Human Wizard (0/2)

Tap: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Balduvian Frostwaker
Balduvian Frostwaker 2Blue (3)
Creature — Human Wizard (1/1)

Blue, Tap: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

Coldsnap (Uncommon)
Blinkmoth Nexus
Blinkmoth Nexus (0)
Land

Tap: Add Colorless.

1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

1, Tap: Target Blinkmoth creature gets +1/+1 until end of turn.

Historic Anthology 4 (Rare)
Other Versions
Darksteel (Rare)
Modern Masters (Rare)
Modern Masters 2015 Edition (Rare)
Double Masters (Rare)
Boiling Earth
Boiling Earth 1Red (2)
Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4—6Red (If you cast this spell for 6Red, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Brave the Wilds
Brave the Wilds Green (1)
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Wilds of Eldraine (Common)
Brink of Disaster
Brink of Disaster 2BlackBlack (4)
Enchantment — Aura

Enchant creature or land

When enchanted permanent becomes tapped, destroy it.

Magic 2012 (Common)
Other Versions
Worldwake (Common)
Builder's Talent
Builder's Talent 1White (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Builder's Talent enters, create a 0/4 white Wall creature token with defender.

White: Level 2

//Level_2//

Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.

4White: Level 3

//Level_3//

When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.

Bloomburrow (Uncommon)
Cactus Preserve
Cactus Preserve (0)
Land — Desert

Cactus Preserve enters tapped.

Tap: Add one mana of any type that a land you control could produce.

3: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.

Outlaws of Thunder Junction Commander (Rare)
Cave of the Frost Dragon
Cave of the Frost Dragon (0)
Land

If you control two or more other lands, Cave of the Frost Dragon enters tapped.

Tap: Add White.

4White: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

Adventures in the Forgotten Realms (Rare)
Cavernous Maw
Cavernous Maw (0)
Land — Cave

Tap: Add Colorless.

2: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.

The Lost Caverns of Ixalan (Uncommon)
Celestial Colonnade
Celestial Colonnade (0)
Land

Celestial Colonnade enters tapped.

Tap: Add White or Blue.

3WhiteBlue: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Doctor Who Commander (Rare)
Other Versions
Worldwake (Rare)
Ultimate Masters (Rare)
Ultimate Box Toppers (Special)
Zendikar Rising Expeditions (Mythic Rare)
Chains of Custody
Chains of Custody 2White (3)
Enchantment — Aura

Enchant creature you control

When Chains of Custody enters, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.

Enchanted creature has ward 2. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Jumpstart 2022 (Common)
Chicken Troupe
Chicken Troupe 1Green (2)
Creature — Bird Performer (2/2)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

When Chicken Troupe enters, you get Ticket, then you may put a sticker on a nonland permanent you own.

Unfinity (Common)
Chimeric Idol
Chimeric Idol 3 (3)
Artifact

0: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.

Vintage Masters (Uncommon)
Other Versions
Prophecy (Uncommon)
Clan Guildmage
Clan Guildmage RedGreen (2)
Creature — Human Shaman (2/2)

1Red, Tap: Target creature can't block this turn.

2Green, Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

Ravnica Allegiance (Uncommon)
Clutch of Currents
Clutch of Currents Blue (1)
Sorcery

Return target creature to its owner's hand.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Coastal Discovery
Coastal Discovery 3Blue (4)
Sorcery

Draw two cards.

Awaken 4—5Blue (If you cast this spell for 5Blue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Uncommon)
Constable of the Realm
Constable of the Realm 4White (5)
Creature — Giant Soldier (3/3)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.

March of the Machine Commander (Uncommon)
Other Versions
Modern Horizons 2 (Uncommon)
Cosmium Confluence
Cosmium Confluence 4Green (5)
Sorcery

Choose three. You may choose the same mode more than once.

• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.

• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

• Destroy target enchantment.

The Lost Caverns of Ixalan (Rare)
Creeping Tar Pit
Creeping Tar Pit (0)
Land

Creeping Tar Pit enters tapped.

Tap: Add Blue or Black.

1BlueBlack: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Doctor Who Commander (Rare)
Other Versions
Worldwake (Rare)
Ultimate Masters (Rare)
Ultimate Box Toppers (Special)
Zendikar Rising Expeditions (Mythic Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Cyclone Sire
Cyclone Sire 4Blue (5)
Creature — Elemental (3/4)

Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Oath of the Gatewatch (Uncommon)
Darksteel Garrison
Darksteel Garrison 2 (2)
Artifact — Fortification

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

Future Sight (Rare)
Den of the Bugbear
Den of the Bugbear (0)
Land

If you control two or more other lands, Den of the Bugbear enters tapped.

Tap: Add Red.

3Red: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

Adventures in the Forgotten Realms (Rare)
Destiny Spinner
Destiny Spinner 1Green (2)
Enchantment Creature — Human (2/3)

Creature and enchantment spells you control can't be countered.

3Green: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Wilds of Eldraine Commander (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Commander Masters (Uncommon)
Disturbed Slumber
Disturbed Slumber 1Green (2)
Instant

Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

The Lost Caverns of Ixalan (Common)
Dread Statuary
Dread Statuary (0)
Land

Tap: Add Colorless.

4: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Worldwake (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Druid Class
Druid Class 1Green (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Landfall — Whenever a land you control enters, you gain 1 life.

2Green: Level 2

//Level_2//

You may play an additional land on each of your turns.

4Green: Level 3

//Level_3//

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Adventures in the Forgotten Realms (Uncommon)
Earthen Arms
Earthen Arms 1Green (2)
Sorcery

Put two +1/+1 counters on target permanent.

Awaken 4—6Green (If you cast this spell for 6Green, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Elemental Uprising
Elemental Uprising 1Green (2)
Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Jumpstart (Common)
Other Versions
Oath of the Gatewatch (Common)
Ember Swallower
Ember Swallower 2RedRed (4)
Creature — Elemental (4/5)

5RedRed: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Ember Swallower becomes monstrous, each player sacrifices three lands of their choice.

Theros (Rare)
Emergent Sequence
Emergent Sequence 1Green (2)
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

Strixhaven: School of Mages (Uncommon)
Encircling Fissure
Encircling Fissure 2White (3)
Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2—4White (If you cast this spell for 4White, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Uncommon)
Faceless Haven
Faceless Haven (0)
Snow Land

Tap: Add Colorless.

SnowSnowSnow: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. (Snow can be paid with one mana from a snow source.)

Kaldheim (Rare)
Faerie Conclave
Faerie Conclave (0)
Land

Faerie Conclave enters tapped.

Tap: Add Blue.

1Blue: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Wilds of Eldraine Commander (Uncommon)
Other Versions
Urza's Legacy (Uncommon)
Tenth Edition (Uncommon)
Commander 2013 Edition (Uncommon)
Commander Anthology (Uncommon)
Forbidding Watchtower
Forbidding Watchtower (0)
Land

Forbidding Watchtower enters tapped.

Tap: Add White.

1White: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Tenth Edition (Uncommon)
Other Versions
Urza's Legacy (Uncommon)
Frostwalk Bastion
Frostwalk Bastion (0)
Snow Land

Tap: Add Colorless.

1Snow: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. (Snow can be paid with one mana from a snow source.)

Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Modern Horizons (Uncommon)
Genju of the Cedars
Genju of the Cedars Green (1)
Enchantment — Aura

Enchant Forest

2: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.

When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Genju of the Falls
Genju of the Falls Blue (1)
Enchantment — Aura

Enchant Island

2: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.

When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

Masters 25 (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Genju of the Fens
Genju of the Fens Black (1)
Enchantment — Aura

Enchant Swamp

2: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "Black: This creature gets +1/+1 until end of turn." It's still a land.

When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Genju of the Fields
Genju of the Fields White (1)
Enchantment — Aura

Enchant Plains

2: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.

When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

Betrayers of Kamigawa (Uncommon)
Genju of the Realm
Genju of the Realm WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Aura

Enchant land

2: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.

When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Betrayers of Kamigawa (Rare)
Genju of the Spires
Genju of the Spires Red (1)
Enchantment — Aura

Enchant Mountain

2: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.

When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

Masters 25 (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Ghitu Encampment
Ghitu Encampment (0)
Land

Ghitu Encampment enters tapped.

Tap: Add Red.

1Red: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Duel Decks: Speed vs. Cunning (Uncommon)
Other Versions
Urza's Legacy (Uncommon)
Tenth Edition (Uncommon)
Premium Deck Series: Fire and Lightning (Uncommon)
Giant Shark
Giant Shark 5Blue (6)
Creature — Shark (4/4)

Giant Shark can't attack unless defending player controls an Island.

Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.

When you control no Islands, sacrifice Giant Shark.

The Dark (Common)
Glyph Elemental
Glyph Elemental 1White (2)
Enchantment Creature — Elemental (2/2)

Bestow 1White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Landfall — Whenever a land you control enters, put a +1/+1 counter on Glyph Elemental.

Enchanted creature gets +1/+1 for each +1/+1 counter on Glyph Elemental.

Modern Horizons 3 (Uncommon)
Goblin Flotilla
Goblin Flotilla 2Red (3)
Creature — Goblin (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

At the beginning of each combat, unless you pay Red, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

Fallen Empires (Rare)
Greater Morphling
Greater Morphling 6BlueBlue (8)
Creature — Shapeshifter (5/5)

2: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.

2: Greater Morphling becomes the colors of your choice until end of turn.

2: Greater Morphling becomes the creature type of your choice until end of turn.

2: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn.

2: Greater Morphling's art becomes by the artist of your choice until end of turn.

2: Greater Morphling gets +2/-2 or -2/+2 until end of turn.

2: Untap Greater Morphling.

Unhinged (Rare)
Hall of Storm Giants
Hall of Storm Giants (0)
Land

If you control two or more other lands, Hall of Storm Giants enters tapped.

Tap: Add Blue.

5Blue: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward 3. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Adventures in the Forgotten Realms (Rare)
Hedge Shredder
Hedge Shredder 2GreenGreen (4)
Artifact — Vehicle (5/5)

Whenever Hedge Shredder attacks, you may mill two cards.

Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Duskmourn: House of Horror (Rare)
Hedge Whisperer
Hedge Whisperer Green (1)
Creature — Elf Druid Detective (0/3)

You may choose not to untap Hedge Whisperer during your untap step.

3Green, Tap, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)

Murders at Karlov Manor (Uncommon)
Hidden Herd
Hidden Herd Green (1)
Enchantment

When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.

Urza's Saga (Rare)
Hidden Stag
Hidden Stag 1Green (2)
Enchantment

Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.

Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.

Urza's Saga (Rare)
Hinterland Chef
Hinterland Chef 2Green (3)
Creature — — Human Scout (3/3)

When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "2, Tap, Sacrifice this creature: You gain 3 life."

Innistrad: Midnight Hunt Alchemy (Rare)
Hissing Quagmire
Hissing Quagmire (0)
Land

Hissing Quagmire enters tapped.

Tap: Add Black or Green.

1BlackGreen: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

Oath of the Gatewatch (Rare)
Hive of the Eye Tyrant
Hive of the Eye Tyrant (0)
Land

If you control two or more other lands, Hive of the Eye Tyrant enters tapped.

Tap: Add Black.

3Black: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.

Adventures in the Forgotten Realms (Rare)
Hostile Desert
Hostile Desert (0)
Land — Desert

Tap: Add Colorless.

2, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.

Murders at Karlov Manor Commander (Rare)
Other Versions
Hour of Devastation (Rare)
Ikoria Commander (Rare)
Hydroform
Hydroform GreenBlue (2)
Instant

Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.

Gatecrash (Common)
Ignition Team
Ignition Team 5RedRed (7)
Creature — Goblin Warrior (0/0)

Ignition Team enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.

2Red, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

Magic: The Gathering—Conspiracy (Rare)
Illuminator Virtuoso
Illuminator Virtuoso 1White (2)
Creature — Human Rogue (1/1)

Double strike

Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Streets of New Capenna (Uncommon)
Inkmoth Nexus
Inkmoth Nexus (0)
Land

Tap: Add Colorless.

1: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Secret Lair Drop (Rare)
Other Versions
Mirrodin Besieged (Rare)
Jolrael, Voice of Zhalfir
Jolrael, Voice of Zhalfir 2GreenBlue (4)
Legendary Creature — Human Druid (3/3)

At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.

Whenever a land creature you control deals combat damage to a player, draw a card.

March of the Machine: The Aftermath (Rare)
Kamahl, Fist of Krosa
Kamahl, Fist of Krosa 4GreenGreen (6)
Legendary Creature — Human Druid (4/3)

Green: Target land becomes a 1/1 creature until end of turn. It's still a land.

2GreenGreenGreen: Creatures you control get +3/+3 and gain trample until end of turn.

Dominaria Remastered (Mythic Rare)
Other Versions
Onslaught (Rare)
Archenemy (Rare)
Kamahl, Heart of Krosa
Kamahl, Heart of Krosa 6GreenGreen (8)
Legendary Creature — Human Druid (5/5)

At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.

1Green: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.

Partner (You can have two commanders if both have partner.)

Commander Legends (Mythic Rare)
Kellan Joins Up
Kellan Joins Up GreenWhiteBlue (3)
Legendary Enchantment

When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.

Outlaws of Thunder Junction (Rare)
Koth of the Hammer
Koth of the Hammer 2RedRed (4)
Legendary Planeswalker — Koth (3)

+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.

−2: Add Red for each Mountain you control.

−5: You get an emblem with "Mountains you control have ‘Tap: This land deals 1 damage to any target.'"

Duel Decks: Venser vs. Koth (Mythic Rare)
Other Versions
Scars of Mirrodin (Mythic Rare)
Lair of the Hydra
Lair of the Hydra (0)
Land

If you control two or more other lands, Lair of the Hydra enters tapped.

Tap: Add Green.

Variable ColorlessGreen: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.

Modern Horizons 3 Commander (Rare)
Other Versions
Adventures in the Forgotten Realms (Rare)
Lavaclaw Reaches
Lavaclaw Reaches (0)
Land

Lavaclaw Reaches enters tapped.

Tap: Add Black or Red.

1BlackRed: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "Variable Colorless: This creature gets +X/+0 until end of turn." It's still a land.

Doctor Who Commander (Rare)
Other Versions
Worldwake (Rare)
Ultimate Masters (Rare)
Ultimate Box Toppers (Special)
Lifespark Spellbomb
Lifespark Spellbomb 1 (1)
Artifact

Green, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.

1, Sacrifice Lifespark Spellbomb: Draw a card.

Mirrodin (Common)
Llanowar Loamspeaker
Llanowar Loamspeaker 1Green (2)
Creature — Elf Druid (1/3)

Tap: Add one mana of any color.

Tap: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.

Bloomburrow Commander (Rare)
Other Versions
Dominaria United (Rare)
Lumbering Falls
Lumbering Falls (0)
Land

Lumbering Falls enters tapped.

Tap: Add Green or Blue.

2GreenBlue: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

Modern Horizons 3 Commander (Rare)
Other Versions
Battle for Zendikar (Rare)
Commander 2021 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Marauding Brinefang
Marauding Brinefang 5BlueBlue (7)
Creature — Dinosaur (6/7)

Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Islandcycling 2 (2, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

The Lost Caverns of Ixalan (Common)
March from Velis Vel
March from Velis Vel 2Blue (3)
Sorcery

Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn.

Flashback 4Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Horizons 3 Commander (Rare)
Mercurial Transformation
Mercurial Transformation 1Blue (2)
Sorcery — Lesson

Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.

Strixhaven: School of Mages (Uncommon)
Mirage Mirror
Mirage Mirror 3 (3)
Artifact

2: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.

Modern Horizons 3 Commander (Rare)
Other Versions
Hour of Devastation (Rare)
Amonkhet Remastered (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Commander Masters (Rare)
Mire's Malice
Mire's Malice 3Black (4)
Sorcery

Target opponent discards two cards.

Awaken 3—5Black (If you cast this spell for 5Black, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Mishra's Factory
Mishra's Factory (0)
Land

Tap: Add Colorless.

1: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

Tap: Target Assembly-Worker creature gets +1/+1 until end of turn.

Dominaria Remastered (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Antiquities (Uncommon)
Masters Edition (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Eternal Masters (Uncommon)
Masters 25 (Uncommon)
Double Masters (Uncommon)
Modern Horizons 2 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Jumpstart 2022 (Uncommon)
Mishra's Foundry
Mishra's Foundry (0)
Land

Tap: Add Colorless.

2: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

1, Tap: Target attacking Assembly-Worker gets +2/+2 until end of turn.

The Brothers' War (Rare)
Mishra's Groundbreaker
Mishra's Groundbreaker 4 (4)
Artifact

Tap, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. <I>(This effect lasts indefinitely.)</I>

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Mobile Homestead
Mobile Homestead 2 (2)
Artifact — Vehicle (3/3)

Mobile Homestead has haste as long as you control a Mount.

Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Outlaws of Thunder Junction (Uncommon)
Mobilized District
Mobilized District (0)
Land

Tap: Add Colorless.

4: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs 1 less to activate for each legendary creature and planeswalker you control.

Commander Masters (Rare)
Other Versions
War of the Spark (Rare)
Dominaria United Commander (Rare)
Monument to Perfection
Monument to Perfection 2 (2)
Artifact

3, Tap: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.

3: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.

Phyrexia: All Will Be One (Rare)
Mutavault
Mutavault (0)
Land

Tap: Add Colorless.

1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Morningtide (Rare)
Magic 2014 Core Set (Rare)
Myriad Construct
Myriad Construct 4 (4)
Artifact Creature — Construct (4/4)

Kicker 3

If Myriad Construct was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control.

When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.

Commander Masters (Rare)
Other Versions
Zendikar Rising (Rare)
Nadu, Winged Wisdom
Nadu, Winged Wisdom 1GreenBlue (3)
Legendary Creature — Bird Wizard (3/4)

Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."

Modern Horizons 3 (Rare)
Nantuko Monastery
Nantuko Monastery (0)
Land

Tap: Add Colorless.

Threshold — GreenWhite: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.

Dominaria Remastered (Uncommon)
Other Versions
Judgment (Uncommon)
Archenemy (Uncommon)
Needle Spires
Needle Spires (0)
Land

Needle Spires enters tapped.

Tap: Add Red or White.

2RedWhite: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Murders at Karlov Manor Commander (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Zendikar Rising Commander (Rare)
Nissa, Vital Force
Nissa, Vital Force 3GreenGreen (5)
Legendary Planeswalker — Nissa (5)

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

−3: Return target permanent card from your graveyard to your hand.

−6: You get an emblem with "Whenever a land you control enters, you may draw a card."

Kaladesh Remastered (Mythic Rare)
Other Versions
Kaladesh (Mythic Rare)
Nissa, Who Shakes the World
Nissa, Who Shakes the World 3GreenGreen (5)
Legendary Planeswalker — Nissa (5)

Whenever you tap a Forest for mana, add an additional Green.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.

−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.

Bloomburrow Commander (Rare)
Other Versions
War of the Spark (Rare)
Nissa, Worldwaker
Nissa, Worldwaker 3GreenGreen (5)
Legendary Planeswalker — Nissa (3)

+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.

+1: Untap up to four target Forests.

−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.

Archenemy: Nicol Bolas (Mythic Rare)
Other Versions
Magic 2015 Core Set (Mythic Rare)
Noyan Dar, Roil Shaper
Noyan Dar, Roil Shaper 3WhiteBlue (5)
Legendary Creature — Merfolk Ally (4/4)

Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Battle for Zendikar (Rare)
Obuun, Mul Daya Ancestor
Obuun, Mul Daya Ancestor 1RedGreenWhite (4)
Legendary Creature — Elf Spirit (3/3)

At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.

Zendikar Rising Commander (Mythic Rare)
Oko, the Ringleader
Oko, the Ringleader 2GreenBlue (4)
Legendary Planeswalker — Oko (3)

At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.

+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.

−1: Create a 3/3 green Elk creature token.

−5: For each other nonland permanent you control, create a token that's a copy of that permanent.

Outlaws of Thunder Junction (Mythic Rare)
Ondu Rising
Ondu Rising 1White (2)
Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4—4White (If you cast this spell for 4White, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Uncommon)
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