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Kami of the Painted Road
  ( 5)
Creature — Spirit
(3/3)
Whenever you cast a Spirit or Arcane spell, this creature gains protection from the color of your choice until end of turn.
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Kjeldoran Knight
  ( 2)
Creature — Human Knight
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)  : This creature gets +1/+0 until end of turn.
 : This creature gets +0/+2 until end of turn.
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Knight Of Dawn (Knight of Dawn)
   ( 3)
Creature — Human Knight
(2/2)
First strike  : This creature gains protection from the color of your choice until end of turn.
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Kodama's Reach
  ( 3)
Sorcery — Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Krark's Thumb
 ( 2)
Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.
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Krazy Kow
  ( 4)
Creature — Cow
(3/3)
At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice this creature and it deals 3 damage to each creature and each player.
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Liege of the Hollows
   ( 4)
Creature — Spirit
(3/4)
When this creature dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.
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Lifeforce
  ( 2)
Enchantment
 : Counter target black spell.
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Lightning Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : This creature gets +1/+0 until end of turn.
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Liquify
  ( 3)
Instant
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Mad Dog
  ( 2)
Creature — Dog
(2/2)
At the beginning of your end step, if this creature didn't attack or come under your control this turn, sacrifice it.
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Maggot Carrier
 ( 1)
Creature — Zombie
(1/1)
When this creature enters, each player loses 1 life.
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Magma Mine
 ( 1)
Artifact
: Put a pressure counter on this artifact.
, Sacrifice this artifact: It deals damage equal to the number of pressure counters on it to any target.
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Mana Clash
 ( 1)
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Mana Crypt
 ( 0)
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. : Add  .
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Marker Beetles
   ( 3)
Creature — Insect
(2/3)
When this creature dies, target creature gets +1/+1 until end of turn. , Sacrifice this creature: Draw a card.
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Marsh Viper
  ( 4)
Creature — Snake
(1/2)
Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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Menacing Ogre
   ( 5)
Creature — Ogre
(3/3)
Trample, haste When this creature enters, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on this creature.
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Merfolk Looter
  ( 2)
Creature — Merfolk Rogue
(1/1)
: Draw a card, then discard a card.
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Metamorphose
  ( 2)
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
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Might of Oaks
  ( 4)
Instant
Target creature gets +7/+7 until end of turn.
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Mimeoplasm, Revered One
    ( 3)
Legendary Creature — Ooze
(0/0)
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. : Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
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Mind Maggots
  ( 4)
Creature — Insect
(2/2)
When this creature enters, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on this creature.
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Mind's Desire
   ( 6)
Sorcery
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Miracle Worker
 ( 1)
Creature — Human Cleric
(1/1)
: Destroy target Aura attached to a creature you control.
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Misfortune
    ( 4)
Sorcery
An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
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Mob Justice
  ( 2)
Sorcery
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
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Mudbrawler Raiders
   ( 4)
Creature — Goblin Warrior
(3/3)
This creature can't be blocked by blue creatures.
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Necrite
   ( 3)
Creature — Thrull
(2/2)
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
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New Frontiers
  ( 1)
Sorcery
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
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No Mercy
   ( 4)
Enchantment
Whenever a creature deals damage to you, destroy it.
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Order of the Ebon Hand
  ( 2)
Creature — Cleric Knight
(2/1)
Protection from white : This creature gains first strike until end of turn.
 : This creature gets +1/+0 until end of turn.
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Overblaze
  ( 4)
Instant — Arcane
Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead. Splice onto Arcane   (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Paralyze
 ( 1)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.
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Parch
  ( 2)
Instant
Choose one — • Parch deals 2 damage to any target. • Parch deals 4 damage to target blue creature.
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Phosphorescent Feast
    ( 5)
Sorcery
Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
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Phyrexian Processor
 ( 4)
Artifact
As this artifact enters, pay any amount of life. , : Create an X/X black Phyrexian Minion creature token, where X is the life paid as this artifact entered.
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Pili-Pala
 ( 2)
Artifact Creature — Scarecrow
(1/1)
Flying , : Add one mana of any color. ( is the untap symbol.)
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Pithing Needle
 ( 1)
Artifact
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Planar Chaos
  ( 3)
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
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Plated Spider
  ( 5)
Creature — Spider
(4/4)
Reach (This creature can block creatures with flying.)
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Plow Through Reito
  ( 2)
Instant — Arcane
Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
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Pull Under
  ( 6)
Instant — Arcane
Target creature gets -5/-5 until end of turn.
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Pyrokinesis
   ( 6)
Instant
You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
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Quicksilver Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying : If target spell has only one target and that target is this creature, change that spell's target to another creature.
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Rampaging Aetherhood
  ( 5)
Creature — Snake Hydra
(4/4)
Trample, ward  At the beginning of your upkeep, you get an amount of (energy counters) equal to this creature's power. Then you may pay one or more . If you do, put that many +1/+1 counters on this creature.
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Ransack
  ( 4)
Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
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Ravenous Skirge
  ( 3)
Creature — Phyrexian Imp
(1/1)
Flying Whenever this creature attacks, it gets +2/+0 until end of turn.
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Razor Barrier
  ( 2)
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
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Reaping the Graves
  ( 3)
Instant
Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Reckless One
  ( 4)
Creature — Goblin Avatar
(*/*)
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
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Reflect Damage
   ( 5)
Instant
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
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Release the Ants
  ( 2)
Instant
Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Renegade Warlord
  ( 5)
Creature — Human Soldier
(3/3)
First strike Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.
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Repentance
  ( 3)
Sorcery
Target creature deals damage to itself equal to its power.
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Rhystic Syphon
   ( 5)
Sorcery
Unless target player pays , that player loses 5 life and you gain 5 life.
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Rite of Consumption
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
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Roar of Jukai
  ( 3)
Instant — Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Rolling Spoil
   ( 4)
Sorcery
Destroy target land. If was spent to cast this spell, all creatures get -1/-1 until end of turn.
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Ronom Serpent
  ( 6)
Snow Creature — Serpent
(5/6)
This creature can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice this creature.
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Rootwater Diver
 ( 1)
Creature — Merfolk
(1/1)
, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
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Rout
   ( 5)
Sorcery
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
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Runeboggle
  ( 3)
Instant
Counter target spell unless its controller pays . Draw a card.
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Rustrazor Butcher
  ( 2)
Creature — Goblin Warrior
(1/2)
First strike Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Sapphire Leech
  ( 2)
Creature — Leech
(2/2)
Flying Blue spells you cast cost more to cast.
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Saprazzan Bailiff
   ( 5)
Creature — Merfolk
(2/2)
When this creature enters, exile all artifact and enchantment cards from all graveyards. When this creature leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
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Schismotivate
   ( 3)
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
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Secretkeeper
  ( 4)
Creature — Spirit
(2/2)
As long as you have more cards in hand than each opponent, this creature gets +2/+2 and has flying.
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Serpent Warrior
  ( 3)
Creature — Snake Warrior
(3/3)
When this creature enters, you lose 3 life.
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Serrated Biskelion
 ( 3)
Artifact Creature — Construct
(2/2)
: Put a -1/-1 counter on this creature and a -1/-1 counter on target creature.
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Shape of the Wiitigo
    ( 6)
Enchantment — Aura
Enchant creature When this Aura enters, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
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Sibilant Spirit
  ( 6)
Creature — Spirit
(5/6)
Flying Whenever this creature attacks, defending player may draw a card.
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Sidewinder Sliver
 ( 1)
Creature — Sliver
(1/1)
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
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Skirge Familiar
  ( 5)
Creature — Phyrexian Imp
(3/2)
Flying Discard a card: Add .
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Skittering Skirge
  ( 2)
Creature — Phyrexian Imp
(3/2)
Flying When you cast a creature spell, sacrifice this creature.
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Skizzik
  ( 4)
Creature — Elemental
(5/3)
Kicker (You may pay an additional as you cast this spell.) Trample, haste At the beginning of the end step, if this creature wasn't kicked, sacrifice it.
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Skullcage
 ( 4)
Artifact
At the beginning of each opponent's upkeep, this artifact deals 2 damage to that player unless they have exactly three or exactly four cards in hand.
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Slinking Skirge
  ( 4)
Creature — Phyrexian Imp
(2/1)
Flying , Sacrifice this creature: Draw a card.
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Snag
  ( 4)
Instant
You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.
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Soul Echo
   ( 2)
Enchantment
This enchantment enters with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.
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Soul Net
 ( 1)
Artifact
Whenever a creature dies, you may pay . If you do, you gain 1 life.
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Soulcatcher
  ( 2)
Creature — Bird Soldier
(1/1)
Flying Whenever a creature with flying dies, put a +1/+1 counter on this creature.
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Soulless Revival
  ( 2)
Instant — Arcane
Return target creature card from your graveyard to your hand. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Spellbinder
 ( 3)
Artifact — Equipment
Imprint — When this Equipment enters, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip 
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Spider Climb
 ( 1)
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
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Spinal Graft
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
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Spined Sliver
  ( 2)
Creature — Sliver
(2/2)
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
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