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Sheoldred, Whispering One
( 7)
Legendary Creature — Phyrexian Praetor
(6/6)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature.
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Shepherd of the Cosmos
( 6)
Creature — Angel Warrior
(3/3)
Flying When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Shimmer Myr
( 3)
Artifact Creature — Myr
(2/2)
Flash You may cast artifact spells as though they had flash.
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Shrine of Piercing Vision
( 2)
Artifact
At the beginning of your upkeep and whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision. , Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Sigrid, God-Favored
( 3)
Legendary Creature — Human Warrior
(2/2)
Flash First strike, protection from God creatures When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
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Silverwing Squadron
( 6)
Creature — Human Knight
(*/*)
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
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Skyclave Cleric
( 2)
Creature — Kor Cleric
(1/3)
When Skyclave Cleric enters the battlefield, you gain 2 life.
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Sorin's Vengeance
( 7)
Sorcery
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
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Soulfire Grand Master
( 2)
Creature — Human Monk
(2/2)
Lifelink Instant and sorcery spells you control have lifelink. : The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
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Spectral Steel
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. , Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
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Sphere of the Suns
( 2)
Artifact
Sphere of the Suns enters the battlefield tapped and with three charge counters on it. , Remove a charge counter from Sphere of the Suns: Add one mana of any color.
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Stromkirk Captain
( 3)
Creature — Vampire Soldier
(2/2)
First strike Other Vampire creatures you control get +1/+1 and have first strike.
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Sunblade Angel
( 6)
Creature — Angel
(3/3)
Flying, first strike, vigilance, lifelink
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Sundown Pass
( 0)
Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or .
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Swamp
( 0)
Basic Land — Swamp
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Thalia's Lieutenant
( 2)
Creature — Human Soldier
(1/1)
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.
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Thriving Bluff
( 0)
Land
Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. : Add or one mana of the chosen color.
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Throne of Geth
( 2)
Artifact
, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Tome Anima
( 4)
Creature — Spirit
(3/3)
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
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Tomik, Distinguished Advokist
( 2)
Legendary Creature — Human Advisor
(2/3)
Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards.
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Topan Freeblade
( 2)
Creature — Human Soldier
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Tyvar Kell
( 4)
Legendary Planeswalker — Tyvar
(3)
Elves you control have ": Add ." +1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. 0: Create a 1/1 green Elf Warrior creature token. −6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
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Vampire Envoy
( 3)
Creature — Vampire Cleric Ally
(1/4)
Flying Whenever Vampire Envoy becomes tapped, you gain 1 life.
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Venomous Hierophant
( 4)
Creature — Gorgon Cleric
(3/3)
Deathtouch When Venomous Hierophant enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)
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Vivien's Invocation
( 7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
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Volt Charge
( 3)
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Windswept Heath
( 0)
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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