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Mogg Salvage
  ( 3)
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
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Mogg Sentry
 ( 1)
Creature — Goblin Warrior
(1/1)
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
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Mogg Squad
  ( 2)
Creature — Goblin
(3/3)
Mogg Squad gets -1/-1 for each other creature on the battlefield.
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Mogg Toady
  ( 2)
Creature — Goblin
(2/2)
Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player.
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Mogg War Marshal
  ( 2)
Creature — Goblin Warrior
(1/1)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
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Moriok Rigger
  ( 3)
Creature — Human Rogue Rigger
(2/2)
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
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Mugging
 ( 1)
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
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Mysterious Egg
 ( 1)
Creature — Egg
(0/2)
Whenever this creature mutates, put a +1/+1 counter on it.
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Nagging Thoughts
  ( 2)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Noggin Whack
   ( 4)
Tribal Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
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Noggle Bandit
   ( 3)
Creature — Noggle Rogue
(2/2)
Noggle Bandit can't be blocked except by creatures with defender.
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Noggle Bridgebreaker
   ( 4)
Creature — Noggle Rogue
(4/3)
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
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Noggle Hedge-Mage
  ( 3)
Creature — Noggle Wizard
(2/2)
When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
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Noggle Ransacker
  ( 3)
Creature — Noggle Rogue
(2/1)
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
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Orgg
   ( 5)
Creature — Orgg
(6/6)
Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater.
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Orochi Eggwatcher
  ( 3)
Creature — Snake Shaman
(1/1)
 , : Create a 1/1 green Snake creature token. If you control ten or more creatures, flip Orochi Eggwatcher.
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Otarian Juggernaut
 ( 4)
Artifact Creature — Juggernaut
(2/3)
Otarian Juggernaut can't be blocked by Walls. Threshold — As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each combat if able.
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Phyrexian Juggernaut
 ( 6)
Artifact Creature — Juggernaut
(5/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Phyrexian Juggernaut attacks each combat if able.
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Prickly Boggart
 ( 1)
Creature — Goblin Rogue
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Pyromancer's Goggles
 ( 5)
Legendary Artifact
: Add . When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
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Quicksilver Dagger
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals 1 damage to target player or planeswalker. You draw a card."
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Quill-Slinger Boggart
  ( 4)
Creature — Goblin Warrior
(3/2)
Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
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Ragged Veins
  ( 2)
Enchantment — Aura
Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life.
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Rain of Daggers
   ( 6)
Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
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Ravenous Daggertooth
  ( 3)
Creature — Dinosaur
(3/2)
Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
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Rigging Runner
 ( 1)
Creature — Goblin Pirate
(1/1)
First strike Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.
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Riveting Rigger
  ( 3)
Artifact Creature — Cyborg Rigger
(2/2)
When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Roc Egg
  ( 3)
Creature — Bird Egg
(0/3)
Defender (This creature can't attack.) When Roc Egg dies, create a 3/3 white Bird creature token with flying.
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Rotfeaster Maggot
  ( 5)
Creature — Insect
(3/5)
When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.
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Rugged Highlands
( 0)
Land
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. : Add or .
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Rukh Egg
  ( 4)
Creature — Bird Egg
(0/3)
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
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Runeboggle
  ( 3)
Instant
Counter target spell unless its controller pays . Draw a card.
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Saprazzan Outrigger
  ( 4)
Creature — Merfolk
(5/5)
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
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Shaggy Camel
  ( 4)
Host Creature — Camel
(3/3)
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
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Shrieking Mogg
  ( 2)
Creature — Goblin
(1/1)
Haste When Shrieking Mogg enters the battlefield, tap all other creatures.
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Sibsig Muckdraggers
  ( 9)
Creature — Zombie
(3/6)
Delve (Each card you exile from your graveyard while casting this spell pays for .) When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand.
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Silver-Inlaid Dagger
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. As long as equipped creature is a Human, it gets an additional +1/+0. Equip 
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Skulduggery
 ( 1)
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
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Sluggishness
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't block. When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
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Smuggler Captain
  ( 4)
Creature — Human Pirate
(2/2)
Draft Smuggler Captain face up. As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
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Smuggler's Copter
 ( 2)
Artifact — Vehicle
(3/3)
Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Soldevi Digger
 ( 2)
Artifact
: Put the top card of your graveyard on the bottom of your library.
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Soulgorger Orgg
   ( 5)
Creature — Nightmare Orgg
(6/6)
Trample When Soulgorger Orgg enters the battlefield, you lose all but 1 life. When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.
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Spiderwig Boggart
  ( 3)
Creature — Goblin Shaman
(2/2)
When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Staggering Insight
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
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Staggershock
  ( 3)
Instant
Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Stangg
   ( 6)
Legendary Creature — Human Warrior
(3/4)
When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
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Steamflogger Boss
  ( 4)
Creature — Goblin Rigger
(3/3)
Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
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Steamflogger of the Month
   ( 5)
Creature — Goblin Rigger
(3/3)
When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Steamflogger Service Rep
  ( 3)
Creature — Goblin Rigger
(1/1)
Whenever another Goblin enters the battlefield under your control, you may pay . If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Steamflogger Temp
  ( 2)
Creature — Goblin Rigger
(2/1)
, : Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Steamfloggery
   ( 6)
Instant
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Stingmoggie
  ( 4)
Creature — Elemental
(0/0)
Stingmoggie enters the battlefield with two +1/+1 counters on it.  , Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
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Struggle for Sanity
   ( 4)
Sorcery
Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
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Struggle for Skemfar
  ( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Summoner's Egg
 ( 4)
Artifact Creature — Egg
(0/4)
Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
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Struggle // Survive (Survive)
  ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library.
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Swaggering Corsair
  ( 3)
Creature — Human Pirate
(2/2)
Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn.
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Sygg, River Cutthroat
  ( 2)
Legendary Creature — Merfolk Rogue
(1/3)
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
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Sygg, River Guide
  ( 2)
Legendary Creature — Merfolk Wizard
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)  : Target Merfolk you control gains protection from the color of your choice until end of turn.
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Takklemaggot
   ( 4)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
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Thousand-legged Kami
   ( 8)
Creature — Spirit
(6/6)
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
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Togglodyte
 ( 3)
Artifact Creature — Golem
(4/4)
Togglodyte enters the battlefield turned on. Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal.
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Toggo, Goblin Weaponsmith
  ( 3)
Legendary Creature — Goblin Artificer
(2/2)
Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has ‘ , , Sacrifice Rock: This creature deals 2 damage to any target'" and equip . Partner (You can have two commanders if both have partner.)
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Trap Digger
  ( 4)
Creature — Human Soldier
(1/3)
 , : Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
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Triassic Egg
 ( 4)
Artifact
, : Put a hatchling counter on Triassic Egg.
Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg. • You may put a creature card from your hand onto the battlefield. • Return target creature card from your graveyard to the battlefield.
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Unnatural Aggression
  ( 3)
Instant
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
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Vile Aggregate
  ( 3)
Creature — Eldrazi Drone
(*/5)
Devoid (This card has no color.) Vile Aggregate's power is equal to the number of colorless creatures you control. Trample Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
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Waves of Aggression
   ( 5)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Whispersteel Dagger
  ( 3)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. Equip 
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Wort, Boggart Auntie
   ( 4)
Legendary Creature — Goblin Shaman
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
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Wrench-Rigger
 ( 1)
Creature — Goblin Rigger
(1/1)
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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