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Dwarven Reinforcements
Dwarven Reinforcements 3Red (4)
Sorcery

Create two 2/1 red Dwarf Berserker creature tokens.

Foretell 1Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Earth Elemental
Earth Elemental 3RedRed (5)
Creature — Elemental (4/5)

Battlebond (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Tenth Edition (Uncommon)
Starter 1999 (Uncommon)
Iconic Masters (Common)
Earth-Cult Elemental
Earth-Cult Elemental 4RedRed (6)
Creature — Elemental (6/6)

Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.

1–9 | Each player sacrifices a permanent.

10–19 | Each opponent sacrifices a permanent.

20 | Each opponent sacrifices two permanents.

Adventures in the Forgotten Realms (Common)
Elderleaf Mentor
Elderleaf Mentor 3Green (4)
Creature — Elf Warrior (3/2)

When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.

Kaldheim (Common)
Eldrazi Monument
Eldrazi Monument 5 (5)
Artifact

Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

Commander Anthology (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Commander 2015 (Mythic Rare)
Elemental
Elemental (0)
Creature — Elemental (7/7)

Trample

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Duel Decks: Elves vs. Goblins (Common)
Elemental Appeal
Elemental Appeal RedRedRedRed (4)
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

Zendikar (Rare)
Elemental Augury
Elemental Augury BlueBlackRed (3)
Enchantment

3: Look at the top three cards of target player's library, then put them back in any order.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Elemental Bond
Elemental Bond 2Green (3)
Enchantment

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

Commander 2019 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Commander 2017 (Uncommon)
Elemental Expressionist
Elemental Expressionist Blue or RedBlue or RedBlue or RedBlue or Red (4)
Creature — Orc Wizard (4/4)

Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)

Strixhaven: School of Mages (Rare)
Elemental Masterpiece
Elemental Masterpiece 5BlueRed (7)
Sorcery

Create two 4/4 blue and red Elemental creature tokens.

Blue or RedBlue or Red, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Strixhaven: School of Mages (Common)
Elemental Mastery
Elemental Mastery 3Red (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

Shadowmoor (Rare)
Elemental Resonance
Elemental Resonance 2GreenGreen (4)
Enchantment — Aura

Enchant permanent

At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Dissension (Rare)
Elemental Shaman
Elemental Shaman (0)
Creature — Elemental Shaman (3/1)

Duel Decks: Jace vs. Chandra (Common)
Elemental Summoning
Elemental Summoning 3Blue or RedBlue or Red (5)
Sorcery — Lesson

Create a 4/4 blue and red Elemental creature token.

Strixhaven: School of Mages (Common)
Elemental Uprising
Elemental Uprising 1Green (2)
Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Jumpstart (Common)
Other Versions
Oath of the Gatewatch (Common)
Elementalist's Palette
Elementalist's Palette 3 (3)
Artifact

Whenever you cast a spell with Variable Colorless in its mana cost, put two charge counters on Elementalist's Palette.

Tap: Add one mana of any color.

Tap: Add Colorless for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain Variable Colorless.

Commander 2021 (Rare)
Elusive Tormentor
Elusive Tormentor 2BlackBlack (4)
Creature — Vampire Wizard (4/4)

1, Discard a card: Transform Elusive Tormentor.

Shadows over Innistrad (Rare)
Elvish Promenade
Elvish Promenade 3Green (4)
Tribal Sorcery — Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

Kaldheim Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Duel Decks: Elves vs. Goblins (Uncommon)
Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Embodiment of Agonies
Embodiment of Agonies 1BlackBlack (3)
Creature — Demon (0/0)

Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, 2Black and 1BlackBlack are different mana costs.)

Core Set 2020 (Rare)
Embodiment of Flame
Embodiment of Flame (0)
Creature — Elemental Wizard (3/3)

Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.

1, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.

Innistrad: Midnight Hunt (Uncommon)
Embodiment of Fury
Embodiment of Fury 3Red (4)
Creature — Elemental (4/3)

Trample

Land creatures you control have trample.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Oath of the Gatewatch (Uncommon)
Embodiment of Insight
Embodiment of Insight 4Green (5)
Creature — Elemental (4/4)

Vigilance

Land creatures you control have vigilance.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Zendikar Rising Commander (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Embodiment of Spring
Embodiment of Spring Blue (1)
Creature — Elemental (0/3)

1Green, Tap, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Khans of Tarkir (Common)
Encampment Keeper
Encampment Keeper White (1)
Creature — Dog (1/1)

First strike

7White, Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

Ixalan (Common)
Enchantment Alteration
Enchantment Alteration Blue (1)
Instant

Attach target Aura attached to a creature or land to another permanent of that type.

Chronicles (Uncommon)
Other Versions
Legends (Common)
Urza's Saga (Uncommon)
Enchantmentize
Enchantmentize 3Blue (4)
Enchantment — — Aura

Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. <i>(It still has its abilities, but it's no longer a creature.)</i>

Mystery Booster (Common)
Enemy of Enlightenment
Enemy of Enlightenment 5Black (6)
Enchantment Creature — Demon (5/5)

Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.

At the beginning of your upkeep, each player discards a card.

Theros Beyond Death (Uncommon)
Enfeeblement
Enfeeblement BlackBlack (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.

Tempest (Common)
Other Versions
Classic Sixth Edition (Common)
Ninth Edition (Common)
Mirage (Common)
Enlistment Officer
Enlistment Officer 3White (4)
Creature — Human Soldier (2/3)

First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

Apocalypse (Uncommon)
Entrapment Maneuver
Entrapment Maneuver 3White (4)
Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Commander 2016 (Rare)
Environmental Sciences
Environmental Sciences 2 (2)
Sorcery — Lesson

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Strixhaven: School of Mages (Common)
Ephara's Enlightenment
Ephara's Enlightenment 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.

Enchanted creature has flying.

Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.

Born of the Gods (Uncommon)
Epic Experiment
Epic Experiment Variable ColorlessBlueRed (2)
Sorcery

Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.

Commander 2021 (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Commander 2015 (Mythic Rare)
Time Spiral Remastered (Bonus)
Equal Treatment
Equal Treatment 1White (2)
Instant

If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.

Draw a card.

Torment (Uncommon)
Eureka Moment
Eureka Moment 2GreenBlue (4)
Instant

Draw two cards. You may put a land card from your hand onto the battlefield.

Strixhaven: School of Mages (Common)
Everlasting Torment
Everlasting Torment 2Black or Red (3)
Enchantment

Players can't gain life.

Damage can't be prevented.

All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Commander 2016 (Rare)
Other Versions
Shadowmoor (Rare)
Experiment Five
Experiment Five Green (1)
Creature — — Bear Snake Mutant (1/1)

1Variable Colorless: Put a +1/+2 counter on CARDNAME. <i>(Variable Colorless is paid with one mana from any source that could produce two or more colors of mana.)</i>

Mystery Booster (Common)
Experiment Kraj
Experiment Kraj 2GreenGreenBlueBlue (6)
Legendary Creature — Ooze Mutant (4/6)

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

Tap: Put a +1/+1 counter on target creature.

Guild Kit: Simic (Rare)
Other Versions
Dissension (Rare)
Experiment One
Experiment One Green (1)
Creature — Human Ooze (1/1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

Guild Kit: Simic (Uncommon)
Other Versions
Gatecrash (Uncommon)
Commander 2015 (Uncommon)
Experimental Aviator
Experimental Aviator 3BlueBlue (5)
Creature — Human Artificer (0/3)

Flying

When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Kaladesh (Uncommon)
Experimental Frenzy
Experimental Frenzy 3Red (4)
Enchantment

You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.

You can't play lands or cast spells from your hand.

3Red: Destroy Experimental Frenzy.

Guilds of Ravnica (Rare)
Experimental Overload
Experimental Overload 2BlueRed (4)
Sorcery

Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.

Core Set 2021 (Uncommon)
Faithful Mending
Faithful Mending WhiteBlue (2)
Instant

You gain 2 life, draw two cards, then discard two cards.

Flashback 1WhiteBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Fiery Bombardment
Fiery Bombardment 1Red (2)
Enchantment

Chroma — 2, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.

Eventide (Rare)
Final Judgment
Final Judgment 4WhiteWhite (6)
Sorcery

Exile all creatures.

Betrayers of Kamigawa (Rare)
Final Payment
Final Payment WhiteBlack (2)
Instant

As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

Ravnica Allegiance (Common)
Final Punishment
Final Punishment 3BlackBlack (5)
Sorcery

Target player loses life equal to the damage already dealt to that player this turn.

Scourge (Rare)
Other Versions
Ninth Edition (Rare)
Fire Elemental
Fire Elemental 3RedRed (5)
Creature — Elemental (5/4)

Core Set 2020 (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Starter 1999 (Uncommon)
Magic 2013 (Common)
Dominaria (Common)
Core Set 2019 (Common)
Firefiend Elemental
Firefiend Elemental 3Red (4)
Creature — Elemental (3/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Common)
Fire-Omen Crane
Fire-Omen Crane 3RedRed (5)
Creature — Bird Spirit (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.

Global Series: Jiang Yanggu and Mu Yanling (Uncommon)
Firmament Sage
Firmament Sage 3Blue (4)
Creature — Human Wizard (2/3)

If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield.

Whenever day becomes night or night becomes day, draw a card.

Innistrad: Midnight Hunt (Uncommon)
Flame Elemental
Flame Elemental 2RedRed (4)
Creature — Elemental (3/2)

Red, Tap, Sacrifice Flame Elemental: It deals damage equal to its power to target creature.

Mirage (Uncommon)
Flamecore Elemental
Flamecore Elemental 2RedRed (4)
Creature — Elemental (5/4)

Echo 2RedRed (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Time Spiral (Common)
Flying Men
Flying Men Blue (1)
Creature — Human (1/1)

Flying

Time Spiral "Timeshifted" (Special)
Other Versions
Arabian Nights (Common)
Fog Elemental
Fog Elemental 2Blue (3)
Creature — Elemental (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Fog Elemental attacks or blocks, sacrifice it at end of combat.

Beatdown Box Set (Common)
Other Versions
Classic Sixth Edition (Common)
Weatherlight (Common)
Tenth Edition (Uncommon)
Forsaken Monument
Forsaken Monument 5 (5)
Legendary Artifact

Colorless creatures you control get +2/+2.

Whenever you tap a permanent for Colorless, add an additional Colorless.

Whenever you cast a colorless spell, you gain 2 life.

Zendikar Rising (Mythic Rare)
Fragmentize
Fragmentize White (1)
Sorcery

Destroy target artifact or enchantment with mana value 4 or less.

Kaladesh (Common)
Frillscare Mentor
Frillscare Mentor 2Red (3)
Creature — Human Warrior (3/2)

When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)

2Red, Tap: Put a +1/+1 counter on each creature you control with menace.

Ikoria: Lair of Behemoths (Uncommon)
Fungus Elemental
Fungus Elemental 3Green (4)
Creature — Fungus Elemental (3/3)

Green, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate only if Fungus Elemental entered the battlefield this turn.

Weatherlight (Rare)
Fusion Elemental
Fusion Elemental WhiteBlueBlackRedGreen (5)
Creature — Elemental (8/8)

Jumpstart (Uncommon)
Other Versions
Conflux (Uncommon)
Planechase 2012 Edition (Uncommon)
Planechase Anthology (Uncommon)
Galvanic Bombardment
Galvanic Bombardment Red (1)
Instant

Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.

Eldritch Moon (Common)
Garbage Elemental (Garbage Elemental (a))
Garbage Elemental (Garbage Elemental (a)) 4Red (5)
Creature — Elemental (2/4)

Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)

Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (b))
Garbage Elemental (Garbage Elemental (b)) 4Red (5)
Creature — Elemental Rigger (3/1)

When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (c))
Garbage Elemental (Garbage Elemental (c)) 4Red (5)
Creature — Elemental (3/2)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (d))
Garbage Elemental (Garbage Elemental (d)) 4Red (5)
Creature — Elemental (3/3)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (e))
Garbage Elemental (Garbage Elemental (e)) 4Red (5)
Creature — Elemental (4/3)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (f))
Garbage Elemental (Garbage Elemental (f)) 4Red (5)
Creature — Elemental (6/5)

Last strike (This creature deals combat damage after creatures without last strike.)

Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.

Unstable (Uncommon)
Gather Specimens
Gather Specimens 3BlueBlueBlue (6)
Instant

If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.

Shards of Alara (Rare)
Ghitu Encampment
Ghitu Encampment (0)
Land

Ghitu Encampment enters the battlefield tapped.

Tap: Add Red.

1Red: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Duel Decks: Speed vs. Cunning (Uncommon)
Other Versions
Urza's Legacy (Uncommon)
Tenth Edition (Uncommon)
Premium Deck Series: Fire and Lightning (Uncommon)
Goblin Bombardment
Goblin Bombardment 1Red (2)
Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

Modern Horizons 2 (Rare)
Other Versions
Tempest (Uncommon)
Commander 2013 Edition (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
Tempest Remastered (Uncommon)
Gruesome Menagerie
Gruesome Menagerie 3BlackBlack (5)
Sorcery

Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.

Guilds of Ravnica (Rare)
Guardian Augmenter
Guardian Augmenter 2Green (3)
Creature — Troll Wizard (2/2)

Flash

Commander creatures you control get +2/+2.

Commanders you control have hexproof.

Commander 2021 (Rare)
Hanweir Battlements
Hanweir Battlements (0)
Land

Tap: Add Colorless.

Red, Tap: Target creature gains haste until end of turn.

3RedRed, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Eldritch Moon (Rare)
Haphazard Bombardment
Haphazard Bombardment 5Red (6)
Enchantment

When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.

At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

Dominaria (Rare)
Harsh Judgment
Harsh Judgment 2WhiteWhite (4)
Enchantment

As Harsh Judgment enters the battlefield, choose a color.

If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

Invasion (Rare)
Harsh Mentor
Harsh Mentor 1Red (2)
Creature — Human Cleric (2/2)

Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.

Amonkhet (Rare)
Hazoret's Monument
Hazoret's Monument 3 (3)
Legendary Artifact

Red creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

Amonkhet (Uncommon)
Heartmender
Heartmender 2Green or WhiteGreen or White (4)
Creature — Elemental (2/2)

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Rare)
Hedron Alignment
Hedron Alignment 2Blue (3)
Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

1Blue: Scry 1.

Oath of the Gatewatch (Rare)
Heliod's Punishment
Heliod's Punishment 1White (2)
Enchantment — Aura

Enchant creature

Heliod's Punishment enters the battlefield with four task counters on it.

Enchanted creature can't attack or block. It loses all abilities and has "Tap: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."

Theros Beyond Death (Uncommon)
Hellspark Elemental
Hellspark Elemental 1Red (2)
Creature — Elemental (3/1)

Trample, haste

At the beginning of the end step, sacrifice Hellspark Elemental.

Unearth 1Red (1Red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Duel Decks: Sorin vs. Tibalt (Uncommon)
Other Versions
Conflux (Uncommon)
Premium Deck Series: Fire and Lightning (Uncommon)
Herald of Torment
Herald of Torment 1BlackBlack (3)
Enchantment Creature — Demon (3/3)

Bestow 3BlackBlack (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

At the beginning of your upkeep, you lose 1 life.

Enchanted creature gets +3/+3 and has flying.

Born of the Gods (Rare)
Heretic's Punishment
Heretic's Punishment 4Red (5)
Enchantment

3Red: Choose any target, then mill three cards. Heretic's Punishment deals damage to that permanent or player equal to the highest mana value among the milled cards.

Innistrad (Rare)
Heroic Reinforcements
Heroic Reinforcements 2RedWhite (4)
Sorcery

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and Tap this turn.)

Core Set 2019 (Uncommon)
Holdout Settlement
Holdout Settlement (0)
Land

Tap: Add Colorless. (Colorless represents colorless mana.)

Tap, Tap an untapped creature you control: Add one mana of any color.

Oath of the Gatewatch (Common)
Hornbash Mentor
Hornbash Mentor 2Green (3)
Creature — Human Warrior (3/3)

When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control.

2Green, Tap: Put a +1/+1 counter on each creature you control with trample.

Ikoria: Lair of Behemoths (Uncommon)
Hunt for Specimens
Hunt for Specimens 1Black (2)
Sorcery

Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Igneous Elemental
Igneous Elemental 4RedRed (6)
Creature — Elemental (4/3)

This spell costs 2 less to cast if there is a land card in your graveyard.

When Igneous Elemental enters the battlefield, you may have it deal 2 damage to target creature.

Modern Horizons (Common)
Implement of Combustion
Implement of Combustion 1 (1)
Artifact

Red, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker.

When Implement of Combustion is put into a graveyard from the battlefield, draw a card.

Jumpstart: Historic Horizons (Common)
Other Versions
Aether Revolt (Common)
Implement of Examination
Implement of Examination 3 (3)
Artifact

Blue, Sacrifice Implement of Examination: Draw a card.

When Implement of Examination is put into a graveyard from the battlefield, draw a card.

Aether Revolt (Common)
Implement of Ferocity
Implement of Ferocity 1 (1)
Artifact

Green, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery.

When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.

Aether Revolt (Common)
Implement of Improvement
Implement of Improvement 1 (1)
Artifact

White, Sacrifice Implement of Improvement: You gain 2 life.

When Implement of Improvement is put into a graveyard from the battlefield, draw a card.

Aether Revolt (Common)
Implement of Malice
Implement of Malice 2 (2)
Artifact

Black, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery.

When Implement of Malice is put into a graveyard from the battlefield, draw a card.

Aether Revolt (Common)
Implements of Sacrifice
Implements of Sacrifice 2 (2)
Artifact

1, Tap, Sacrifice Implements of Sacrifice: Add two mana of any one color.

Fallen Empires (Rare)
Incremental Blight
Incremental Blight 3BlackBlack (5)
Sorcery

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Archenemy (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Planechase (Uncommon)
Incremental Growth
Incremental Growth 3GreenGreen (5)
Sorcery

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Lorwyn (Uncommon)
Modern Masters (Uncommon)
Khans of Tarkir (Uncommon)
Welcome Deck 2016 (Uncommon)
Indulgent Tormentor
Indulgent Tormentor 3BlackBlack (5)
Creature — Demon (5/3)

Flying

At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.

Iconic Masters (Uncommon)
Other Versions
Magic 2015 Core Set (Rare)
Duel Decks: Nissa vs. Ob Nixilis (Rare)
Inferno Elemental
Inferno Elemental 4RedRed (6)
Creature — Elemental (4/4)

Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.

Magic 2010 (Uncommon)
Infinity Elemental
Infinity Elemental 4RedRedRed (7)
Creature — Elemental (∞/5)

(This creature has INFINITE POWER.)

Unsanctioned (Mythic Rare)
Other Versions
Unstable (Mythic Rare)
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